Forum posts

Posted 13 years ago2011-02-25 06:41:51 UTC
in Minecraft Username Seed Worlds Post #290762
I can see both pics :\ He lies!
Skals SkalsLevel Designer
Posted 13 years ago2011-02-24 18:14:56 UTC
in Need handy videocard help! Post #290747
So guys, why did you start talking about power supplies? Please help me find the best video-card with the best bang for buck for me! no more than 100 pounds pls.
Btw, as far as the resolution goes, I have a 24inch widescreen monitor, atm im running at 1920x1080.

Also, my powersupply is not grey, it is blue! xD, and it's got really nice wires protected by some kind of overlaying material, doesn't look like crap. I think it's like 500-550W, but I'm not sure about the amps, I'll check that out tomorrow, gtg for today.
Skals SkalsLevel Designer
Posted 13 years ago2011-02-24 14:09:16 UTC
in Need handy videocard help! Post #290735
So, any ideas on what I should buy? :\
Stojke, why are you comparing a 5 year old game to a 1 year old game?

Btw, the one I was talking about is different from yours ninja defuse. Your one is 512mb the one I talked about is 1gb?
Skals SkalsLevel Designer
Posted 13 years ago2011-02-24 11:50:16 UTC
in Need handy videocard help! Post #290729
It's the updates fucking up the video card.
Skals SkalsLevel Designer
Posted 13 years ago2011-02-24 10:40:29 UTC
in Need handy videocard help! Post #290727
Hi guys! I'm going to buy a new video card, my current one is a peace of **, it keeps giving me blue screens and it almost killed my pc not so long ago, the current one I have is ATI RADEON HD 2400 (it's shit).

Anyway, these are my specs:
User posted image
I also have a 500W power supply.

I'm not really good with computers hence I'm not sure what kind of video card I can buy or not, I'm not looking at anything too flashy, would prefer if it's not above 100 pounds, plus my current one is enough for me even as bad as it is, so I wouldn't go for one of those latest 200 pound ones. Also I'd rather not go for ATI again because of, well you read the first part didn't you.

I had my eyes set on this:
http://www.nvidia.co.uk/object/product-geforce-gts-450-uk.html#buynow

It's quite new infact and a probably a lot better than my current one, and only about 80-90 pounds, now that's a nice price.

What do you guys think I should get? Or what would be the best choice for my current PC? Again, I'm not really good at this PC stuff so help! :)
Skals SkalsLevel Designer
Posted 13 years ago2011-02-18 10:43:47 UTC
in env laser / beam Post #290509
beams and lasers aren't able to target more than two targets at once -.-
Skals SkalsLevel Designer
Posted 13 years ago2011-02-18 05:26:18 UTC
in No PM's about map vault comments Post #290507
I think we had a discussion about this a while back, no it doesn't :P.
Skals SkalsLevel Designer
Posted 13 years ago2011-02-16 13:20:54 UTC
in User web site Post #290434
Whats up with scary rastas on your website? Lol
Skals SkalsLevel Designer
Posted 13 years ago2011-02-15 15:10:42 UTC
in func_breakable bug Post #290388
Yeah, but the problem with my ones is, it always happens, to every single one of them D:
Skals SkalsLevel Designer
Posted 13 years ago2011-02-13 14:22:31 UTC
in func_breakable bug Post #290344
hi guys! I've got a problem with cs1.6 breakables, the "pressure" flag on the entity makes it break like it should when a person stands on the object, but for some reason in-game, the object breaks when you jump on it, but you can still see it there! The solid state of the object breaks like it should, but the visible object is still on screen, it doesn't go away, and it acts as a sort of func_illusionary, it is now walk-through-able.
My question is, why is this happening and how do i fix it? Maybe someones experienced before?

Also, there's one more question, how do I get custom scroll textures to work? is there any catch? I created one for myself but it doesn't seem to be working.
Skals SkalsLevel Designer
Posted 13 years ago2011-02-12 05:42:36 UTC
in Mods going commercial Post #290303
I don't mind Dear Esther going commercial, since hey, look at it! The amount of amazing put into that mod, and the amount of work spent on it, they deserve to make some money from such a brilliant peace of work.
Skals SkalsLevel Designer
Posted 13 years ago2011-02-08 13:30:03 UTC
in The Future of TWHL Post #290179
.CO.CC? Is there also a domain name the same with a K at the end?
Skals SkalsLevel Designer
Posted 13 years ago2011-02-05 13:56:28 UTC
in Post your screenshots! WIP thread Post #290091
Joebama, What the hell is going on in those screenshots? :\
Mountains look weird also.
Skals SkalsLevel Designer
Posted 13 years ago2011-02-05 11:05:40 UTC
in The Future of TWHL Post #290085
we don't need a fancy com or net site, we can stick with something crappy like .co.za still it wont make a difference besides the actual price of the site.
Skals SkalsLevel Designer
Posted 13 years ago2011-02-05 09:29:23 UTC
in The Future of TWHL Post #290083
Tomatos?
Skals SkalsLevel Designer
Posted 13 years ago2011-02-04 09:16:56 UTC
in The Future of TWHL Post #290024
You miss the entire joke dumbass.
Skals SkalsLevel Designer
Posted 13 years ago2011-02-04 08:37:32 UTC
in Models from 3Ds max to hl1 Post #290022
[quote]@skals: Quick and Dirty 3dsMax export/compiling to half-life.

NOTE: while putting this together, i found a KICK-ASS GoldSrc modeling tutorial for 3dsMax by Rimrook! Get it!

) [/quote]

Thank you Captain!
Skals SkalsLevel Designer
Posted 13 years ago2011-02-03 18:43:30 UTC
in Models from 3Ds max to hl1 Post #289998
He said he bought the game so he has steam or sierra. Most likely Steam, so don't think he needs won hl files.
Skals SkalsLevel Designer
Posted 13 years ago2011-02-03 18:29:56 UTC
in Models from 3Ds max to hl1 Post #289995
Captain Jesus :D
Skals SkalsLevel Designer
Posted 13 years ago2011-02-03 18:22:28 UTC
in Models from 3Ds max to hl1 Post #289993
Joebama it wont change the model format lol.
I've done some stuff in 3DS Max too but haven't been to animation and importing into hl yet. This thread could be quite informative to me if its answered.
Skals SkalsLevel Designer
Posted 13 years ago2011-02-03 11:34:30 UTC
in The Future of TWHL Post #289989
Stealing is bad, Mkay?
Skals SkalsLevel Designer
Posted 13 years ago2011-01-31 08:59:20 UTC
in The Future of TWHL Post #289815
I think this is a good idea and would be for the best.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-30 05:40:48 UTC
in Post your screenshots! WIP thread Post #289774
dude it was just a test to get something into the engine. get off me lol.
I'm slowly working my up to gibable props and then i can have something good to show for it. Plus i think i found a halfway decent smd exporter for blender. good thing too because i'm not too fond of XSI.
Yeah I'm just joking. So far I'm also learning to create models in my college, and I've actually made some nice models of tanks planes animals etc :)
Skals SkalsLevel Designer
Posted 13 years ago2011-01-29 20:18:08 UTC
in Post your screenshots! WIP thread Post #289764
Tetsu0 u call that a model? :\
Skals SkalsLevel Designer
Posted 13 years ago2011-01-29 18:10:04 UTC
in Now Gaming: ... Post #289759
Gunman Chronicles (Steam version)
cool
Skals SkalsLevel Designer
Posted 13 years ago2011-01-27 15:48:07 UTC
in Post your screenshots! WIP thread Post #289705
Is this SSbump stuff for source only?
Skals SkalsLevel Designer
Posted 13 years ago2011-01-26 04:47:03 UTC
in Post your screenshots! WIP thread Post #289660
So this SSbump, is this a default feature for the ep2 engine? Or do you have to enable it some how?
Skals SkalsLevel Designer
Posted 13 years ago2011-01-23 15:52:00 UTC
in a texture doesnt work - opacity Post #289567
He just told you. Lol.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-21 06:05:19 UTC
in Competition 30 chit chat Post #289483
Wait a sec, wasn't this topic about ideas for the next competition? What the hell are you guys talking about? Lets get this back on track please.

Let me throw out some ideas for the next competition:

1. Map an Xen map. [The thing with xen maps these days, is there's rarely any of them released, and I don't recall lately having any competition similar to this, so why not? Most mappers here haven't really done the theme a lot, so it would be a nice challenge.]

2. Map a space station / space ship?

3. How about an entity challenge for once? Here's an idea for that: Map a gman styled dream, it doesn't have to include gman in it, but it has to be short, use cameras, fade effects and so on.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-20 04:57:34 UTC
in Competition 30 chit chat Post #289386
I can do map scary, but when it comes to playing tetsu0's map, I'd rather not :\.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-19 10:34:41 UTC
in Post your screenshots! WIP thread Post #289324
Very nice Soup Miner.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-17 14:17:06 UTC
in TWHL's Got Talent Post #289266
I checked out some of those flat-life videos, there's one with my map featuring in it with 10k+ views :D
Skals SkalsLevel Designer
Posted 13 years ago2011-01-15 13:51:53 UTC
in Rooms: Source! (co-op) Post #289133
I missed this.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-15 05:47:52 UTC
in Theoretical Disaster Post #289109
I lol'd.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-13 15:21:47 UTC
in Funny internets Post #289040
User posted image
Skals SkalsLevel Designer
Posted 13 years ago2011-01-12 07:42:36 UTC
in Post your screenshots! WIP thread Post #288996
ATdestroyer, what textures did you use for the second screenshot?
Skals SkalsLevel Designer
Posted 13 years ago2011-01-10 18:09:37 UTC
in Now Hiring: Map Vault Moderators Post #288940
I vote for Rimrook or Huntey. Huntey has great reviewing skills and has been doing that for some time now, and Rimrook is a good mapper who knows what he's talking about. Oh and I know Huntey didn't apply, but I can always peer-pressure you into doing it >:D
Skals SkalsLevel Designer
Posted 13 years ago2011-01-10 11:45:45 UTC
in Mod team wanted: RECRUITING NOW (Source Post #288930
I like the screenshots.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-10 07:15:38 UTC
in Now Hiring: Map Vault Moderators Post #288923
I'll help you judge competitions if I ever decide not to enter one (who knows), but as for the other two positions, I see some more qualified and mature people signing up for them, so I'd rather give them these positions.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-08 15:44:54 UTC
in Mod team wanted: RECRUITING NOW (Source Post #288828
I can sign up as a primary mapper, I have been mapping for Goldsource for almost 5 years now but I also have experience in Source mapping, I have made some maps for Source. I can create Golsource maps to 5/5 star standard, and have managed to gain the 1st and 3rd place in the last 2 twhl competitions, but I'm not sure If I suit this task, since I have not yet had any major experiences with mapping in Source, although I'd be happy to join the team and learn at the same time if you're willing to give me a shot.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-05 15:43:31 UTC
in Flowing water stream Post #288690
ok, thank you.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-05 12:43:07 UTC
in Flowing water stream Post #288686
Uh yeah, he kinda gave the whole "what I'm making" thing away there xD, me and him are working on a deathrun map for cs1.6, deathrun is a type of game mode where the counter-terrorists go through a series of jumping challenges to reach the terrorist and kill him, while the terrorist presses buttons to activate traps to try to kill the counter-terrorists. It's a pretty fun little game type, and I'm kinda making the map for a large server containing people with not so good computers... so the whole trying to reduce w_poly thing will help a lot, usually I wouldn't care if it was SP, but yeah. Sorry for sounding like a twat in my previous comment but you shouldn't call me a pussy for trying to make my maps r_speeds as good as possible.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-05 07:12:36 UTC
in Flowing water stream Post #288680
Stop being a pussy and use func_water, this is 2011. You won't find a better solution unless you want to use a func_illusionary filled with volumetric light, which is still the same thing just not as pretty.
When run on a server with over 30 people? I don't think so. Give me proper constructive comments or gtfo.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-03 15:07:25 UTC
in Flowing water stream Post #288619
!water textures have a tendency to give off slight lag problems (depending on machine) the more they are in view at one time and the smaller the scale on the texture. The problem with func_water is, it is rendered everywhere within your map, it will never be visblocked, so if I have several rooms with func_water in them, it's like all of the water entities are visible at once and can cause quite a bit of lag. something like func_illusionary on the other hand doesn't get rendered, and you can create water using it, but that would create a whole different effect from what i wish.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-03 10:16:35 UTC
in Flowing water stream Post #288613
problem is I don't want to add func_waters in my map to avoid lag, but I guess I'll have to.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-03 09:48:50 UTC
in Holy Crap Post #288611
It says on the website that it's proven to be a hoax... If it was real you'd read about it on something like BBC news, not some random web like that.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-03 09:42:54 UTC
in Flowing water stream Post #288610
Hey guys, I can't seem to figure out how to get this to work; I want to create a stream of flowing water, which you can swim within, and also get pushed by it. (I can make a trigger_push for the push part, but I can't seem to be able to create flowing water itself). I first tried a func_conveyor with a scroll texture, it works well for waterfalls and such, but It has no water properties itself... so I tried assigning a !water texture to the func_conveyor, this time there was no visual flow and it still had no water properties. So next I tried a func_water with a scroll texture but it had no movement on the scroll texture. How is this done? I've seen it in a couple of maps.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-01 10:57:44 UTC
in Post Your Photos Post #288503
Salmon?
Skals SkalsLevel Designer
Posted 13 years ago2011-01-01 07:13:41 UTC
in Happy New Year! Post #288496
Happy new year!
Skals SkalsLevel Designer
Posted 13 years ago2010-12-31 07:41:45 UTC
in Large BSP when compiled Post #288452
we're using muzz's compilator 2 and we both have the same shlt 3.9 ddr2 x86 tools.
I went into team view with him, and opened up my and his compilators. We both have the exact settings, but when he clicks compile its a load bigger than mine.
Skals SkalsLevel Designer