Forum posts

Posted 9 years ago2014-11-18 11:23:59 UTC
in Mini Competition 2 - Colors! Post #322348
Biopsy is on Thursday.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-11-18 01:58:47 UTC
in Mini Competition 2 - Colors! Post #322345
And everyone forgot until my bump ;)
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-11-17 17:21:39 UTC
in Mini Competition 2 - Colors! Post #322339
And the winner is.......
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-11-16 14:36:32 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322336
lower your open gl settings and restart?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-11-11 01:50:15 UTC
in Somebody Can fix map for me? Low fps (re Post #322283
We must huh? :walter:
I'm sure lots of people will gladly take a look at the map, but none of us are going to 'fix' it for you.
We CAN however offer tips and tricks on how to optimize.
This is a temple of learning, not a free-labor distributor!

So I need to ask you some questions
1) what engine is this for?
2) which areas are experiencing low FPS
3) which compile tools are you running?
3b) what compile settings have you used?
In the mean time, here's a hint tutorial that you can browse through.

Anyway, welcome!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-11-03 17:28:08 UTC
in Basemap Series minicompo? Post #322222
Posted 9 years ago2014-11-01 17:53:13 UTC
in Haunted minicompo 2014 Post #322209
oh crap this is extended!?
YAY!
This week is much less busy. :)
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-11-01 17:52:39 UTC
in func_breakable - Is it possible to reset Post #322208
I think the biggest hurdle would be triggering the func_wall_toggle with the grenade...hmm
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-26 13:29:37 UTC
in func_breakable - Is it possible to reset Post #322143
Which engine are you doing this in?
If it's Source, you can.
If it's GoldSource, you can't
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-26 13:28:13 UTC
in Opposing Force Setup for Hammer? Post #322142
Other than FGD's, mapping is pretty universal between games. You know where to come if you're stuck on anything
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-24 01:45:58 UTC
in Haunted minicompo 2014 Post #322128
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-22 01:17:40 UTC
in Post your screenshots! WIP thread Post #322116
Yeah man pretty slick Tank Destroyer!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-15 19:04:26 UTC
in Post your screenshots! WIP thread Post #322061
Can you really code Unreal 4 stuff by stringing a few things together? That's not far from what I've already been doing for SMJ stuff.
Yes. :walter: :hammer: The code pieces are called Blueprints. And it's very much like stencyl.
I think i heard somewhere that Blueprints run about 5x slower than C++ code, but for prototyping and basic games, that's perfectly fine.

IF you look at the top left corner of the code, in the "Spawn Dummy Balls" comment section. Those spawn actors at locations when a key is pressed. So the keypress calls the "spawn actor at location" function, and then you send it location and actor information.
Pretty much you just drag a line from a command and type out what you want to do. It's so quick to play around and proto a game.

Unreal is a $20 licence though. I subscribed for monthly updates. So that is a negative.

On the other hand, you can just press a button that automatically packages your game into Android and Windows and HTML 5 formats.

The editor supports simultaneous Server and Client simulations so you can test multiplayer features on a single machine.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-15 16:16:51 UTC
in Post your screenshots! WIP thread Post #322056
@ Stojke - Absolutely :)
@ Rimrook - Confused?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-15 02:13:51 UTC
in Post your screenshots! WIP thread Post #322051
Unreal 4 Stuff:

All content made by me except for model and floor textures. All sprite textures are procedurally generated in the Unreal Development Tools. Models were made in 3DS max and DIRECTLY IMPORTED into Unreal. I didn't even UV map them, just modified the smoothing groups and saved them off.

It's based off a crappy 3rd-party Sega Genesis game that came built into the system with 40 games on it. It's called CANNON and it's pretty much just 2 tanks shooting at each other. It's a 2 player game with wind that changes on each round.

The novelty of the Sega Genesis version was the impossibly tiny hitbox per each tank; so much so that I thought the game was broken and didn't register hits. It makes for an epic drinking game - drink if you miss, drink if you're hit, finish if you're dead.
I'm just recreating it because it's truly been an amazing learning experience for these tools. I might try to add AI later on as well.

Basic Level Layout Tank Body, Cannon, Camera, Light, Fog..
User posted image
Level Code (Blueprint) I know you can't read it all, but you can probably make out the comments.
User posted image
Camera View and Basic HUD Display
User posted image
Shot and Effects 20% of the particles emit light, and each one is physically simulated. The cannon ball has a smoke trail.
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-15 01:40:53 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322050
TRUE!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-14 19:46:06 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322047
I'd say go one step further and have an extrude option.
Creates a new brush given L and W of that area. BAM!
One step closer to 3DS Max
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-12 23:12:06 UTC
in Post your screenshots! WIP thread Post #322038
You fellas are totally milking the last drops of life from GoldSource.
And I like it!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-10 13:03:10 UTC
in Mod Creation From Scratch Post #322026
Absolutely.
I'll make another thread just with unreal.
I've only glanced over everything i've dealt with so far. So you're definitely right - unless you know it, it's almost impossible to get what you want out of it.

The more i play, the more i learn, but i'm far from an expert in any aspect of the editor. There's SO MUCH to do.

I like the way unreal has done some of their textures. They're really spread out and simply laid out. Maybe my first to-do will be simple texture creation..

I might figure out how to do all this in blender since i'm not going to have 3DSmax forever.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-10 00:35:00 UTC
in Halloween 2014 Post #322014
hahaha. dude no way you're gonna keep a straightdroopy face through the night lmao.
I gotta see that
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-09 15:24:14 UTC
in Working plug Post #322006
Try it?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-09 15:23:46 UTC
in Mod Creation From Scratch Post #322005
Yeah so right now i'm focusing on building a game from the ground-up.
Working on reading keyboard inputs and such. Assigning them to actors.
I'm going to make a simple game before i try anything else.
The nerf game would be simple - set up game rules, get networking working etc etc...

I kinda got tired of the idea after trying for so long on it.
Most of the work would be modelling, texturing and level design.

Maybe we can make a community project out of it?
Make some models, make some textures... I can honestly just map in hammer, export to a model and import straight to Unreal.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-09 15:20:45 UTC
in Halloween 2014 Post #322004
Decided to be lame this year and be the Big Bad Wolf. Girlie is going as Red Riding Hood.
My costume consists of faux fur hood, ears, mask, and ripped clothes with fur coming out.
I'll post pics when they're done.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-10-07 12:16:39 UTC
in Sledge (Hammer Alternative) Alpha Build Post #321980
Funny you mention that because i just started a library of combine spacey hallway / room / door prefabs.
If i could just slap a texture on the wall and press the "brushify" button i would be thoroughly amused and satisfied.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-10-06 19:55:28 UTC
in Mod Creation From Scratch Post #321968
On the unreal development or all my issues during the source stuff?
Also... Some bad news.
Unreal 4 [blue]requires[/blue] a 64-bit processor. So everyone stuck in the 2000 decade is out of luck :(
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-10-06 19:53:34 UTC
in Working plug Post #321969
http://twhl.info/vault.php?map=6014

That's for a one-way but if you want to UNPLUG it.. well.. let me try to throw together something

edit 1
i see what you're saying. the plug falls and the player does not catch it. im gonna see if a point_clientcommand can be used to send another +use command after the motion has been enabled. Gravity gun probably has a constant pull whereas the use function is a instant interaction
edit 2
sending a +use command seems to erase your keybinding for E. i must investigate further
edit 3
I figured something out. It's not pretty but it functions and i'm sure it can be tweaked to your liking.
I created a not-rendered func_wall_toggle 'cradle' that toggles when you plug in the.. plug...
So motion is only disabled to remove the plug from your grasp - otherwise the point_teleport doesn't actually remove it. Motion is quickly enabled, but the cradle is now holding the plug (more or less) in place. I have a second trigger on the outskirts of the cradle that will turn the light off and remove the cradle.
This setup is repeatable.

check the same example map link for a version 2 with the cradle trigger in there. I'll work up a sequence of operations if you're interested.
other thoughts
you might be able to have a solid cradle encase the plug and halt motion taht way... if you can touch the plug through the cradle, have the plug +use trigger re-toggle the cradle and release the plug?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-10-06 17:11:28 UTC
in Working plug Post #321964
make an invisible physbox and set the mass factor to something below 1. sometimes things are too heavy to pick up... make the model a prop_dynamic_override and eliminate collisions - parent it to the prop_physbox
Once you've hit your trigger (with the proper filter criteria) disable the physbox motion.

I used this technique with my floating island compo.. only it was just a physbox
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-10-06 14:40:23 UTC
in Mod Creation From Scratch Post #321961
I gotta see how to create a standalone EXE.
I'll have to make a simple little game and release it for you guys.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-10-06 14:39:21 UTC
in Now Gaming: ... Post #321960
@ TMA - What game is that?
@ Kurosaki Ichigo - I sat on a lvl 30 Volt for the longest time and I finally have Oberon. I'm finally getting used to his playstyle but I kinda miss my Electric shock power from Volt. It was SO OP against Corpus walkers.
Found some prime blueprints and I have to revisit the void to get the rest of em.
I've also gotten the Spaghetti monster glitch a few times. It's quite amusing.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-10-06 11:30:26 UTC
in Mod Creation From Scratch Post #321957
UPDATE!

Thanks Stu

I already Explained all this to Dim[s]bark[/]beak..

I got custom guns working, I got player spawns working, I got custom entities working. I did not however get custom projectile guns working. I couldn't figure out all the links between headers and source files and etc. I've heard this before from Don Punch back when Mist of Stagnation was on the Source engine; the code is an absolute mess.

So my quote about the end of September was a lie, because I did the following around mid September:

I bought a license for Unreal 4 ($20USD) and started playing around with it... I had the Dart model imported in 10 minutes.. Had a physics model built in another 5, and scripted a blueprint (in-game-code) that spawns a dart model with an initial velocity...
I had made more progress in 1 hour with the Unreal 4 toolkit than I did in 3 weeks with Source.

Then school started and I got slammed at work and I found a game called warframe...

Unreal has a fantastic tutorial base, fantastic asset library ( for free) and it's built for modders, and it's super pretty.

Honestly I might just consider this a failure and keep on keeping on with Unreal.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-10-06 09:27:39 UTC
in Sledge (Hammer Alternative) Alpha Build Post #321956
Have fun with that one Crypt
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-25 09:24:41 UTC
in Post your screenshots! WIP thread Post #321861
nice corners for brushwork
PVC pipe huh?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-23 21:16:00 UTC
in Mini-Competition: Tree Mapping Post #321847
I'm tryin man.
I restarted like 4 times :(
Everytime i get a good idea i think it's better than my last but i can't stick to one thing and finish it... SO FRUSTRATING
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-23 09:59:19 UTC
in Post your screenshots! WIP thread Post #321844
Mmmmmm CT speaks the truth.
They make my old boring brain pulse with jealousyjoy.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-21 22:07:25 UTC
in Post your screenshots! WIP thread Post #321833
Have you been doing gameplay tests / balancing before you delved too much into details?
I did heaps of gameplay tests/ days of bot tests / LANS before i started detailing de_lotus - it helped loads.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-21 22:05:35 UTC
in Now Gaming: ... Post #321832
All warframe players, add me
Tetsu0Sh0

What is spleef?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-20 12:57:36 UTC
in Now Gaming: ... Post #321821
Been playing a lot of Warframe recently
User posted image
ITS FREE!
Tetsu0 Tetsu0Positive Chaos
This post was made on a thread that has been deleted.
Posted 10 years ago2014-09-19 18:18:22 UTC
in Post Your Photos Post #321816
Dorm is the right word.
Expect things to get noisy!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-19 11:34:29 UTC
in Post your screenshots! WIP thread Post #321810
Map 1 of 3 (possibly 4) of a map pack i've been cooking up over the past week or so. It's quite silly and I'm very excited to release it :)
I'm putting about 60% effort in, and my mapping is super sloppy so don't expect greatness; I just want this to be fun!

Teaser:
User posted image
Also, @Rimrook: The 'official' tutorials. Whichever ones you get off their wiki.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-18 18:51:37 UTC
in Sledge (Hammer Alternative) Alpha Build Post #321803
A WISWIG would be epic - if only for entity setups.

Your cut tool is the greatest thing ever!
Perfect for making crazy angled cuts into cliffs. I finally got accustomed to using the 3 points
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-18 10:28:43 UTC
in Post your screenshots! WIP thread Post #321794
If you have a .edu account, you can grab 2015
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-18 10:16:33 UTC
in Post Your Photos Post #321793
Their policies and actions are directly hindering progress towards a better, unified planet. Their priorities lie with the bankers and big corporations, not the betterment of mankind.
Welcome to America. :(

If You guys end up freeing up I might move.
Then we can finally have a beer together
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-18 01:52:19 UTC
in Post your screenshots! WIP thread Post #321789
You can pick up blender in a weekend after knowing 3DS max.
The tutorials are fantastic
Tetsu0 Tetsu0Positive Chaos
This post was made on a thread that has been deleted.
Posted 10 years ago2014-09-14 18:37:53 UTC
in Post your screenshots! WIP thread Post #321744
Yeah i put a maus in the tree hehehehe
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-14 00:22:43 UTC
in Post your screenshots! WIP thread Post #321741
No im working on a map pack featuring a tank. So I shared my prefab and got a request for a Maus. That is all.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-12 18:51:19 UTC
in Post your screenshots! WIP thread Post #321732
By Ghost129er's request...
User posted image
User posted image
The Maus

I need to figure how to texture it.
I'd like to use default HL textures if i can.
If all else fails, I'll whip up a wad to go along with it.
I made a dev wad for tracks, silhouette and camo. Barrel is steel for now.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-12 10:37:26 UTC
in Post Your Photos Post #321725
Good choice of reading material, Archie! :heart:
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-09-11 19:53:18 UTC
in Post your screenshots! WIP thread Post #321722
imageshack was my go-to until they started charging for uploads.
imgur.com is great.
I think large images only distort the page in journals.
User posted image
Tetsu0 Tetsu0Positive Chaos