Forum posts

Posted 12 years ago2012-09-15 19:48:03 UTC
in Black Mesa: Source Set for Release! Post #309844
Xlayer: I believe the first links were fine but after the site crashed some BM devs uploaded their own versions where they copied the files into a rar. One of those rar contained an empty Medal of Honour game folder heh so odds are you dll'd the same one I did which was missing the chapter titles.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-15 17:14:57 UTC
in Black Mesa: Source Set for Release! Post #309841
Does anybody else have a problem where chapter titles don't display properly?
Yes, you downloaded an incomplete version. Can I assume you're also missing achievements?
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-15 12:56:28 UTC
in Black Mesa: Source Set for Release! Post #309831
Anyone notice they use reversed versions of songs you first hear when you revisit an area. For example when you first enter Blast Pit and you hear the music. Then you go down and turn on heat and oxygen and go back up and the same song plays only backwards.

It's a really nice idea.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-11 19:38:31 UTC
in Post your screenshots! WIP thread Post #309783
I believe they're from L4D since Valve ported a lot of content over to CS:GO or maybe they built around it.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-11 15:05:30 UTC
in Post your screenshots! WIP thread Post #309779
Well it fooled me. Can't even see the seam.

But really it's the part to the right in that screenshot that bugs me. I'm assuming the players can see out those windows on the left? If so then they'll see the hill on the right where it ends against the grey sky. You see what I'm getting at? Even if you put some tiny tiny buildings in the distance, at least then it'll break the boundary feeling.

Keep in mind I'm just basing my thoughts on your screens. I don't know what's walkable or what is really visible to the player.

I drew a picture to put the idea across better anyway. Take it however you feel. Just ideas really.

http://upload.habboi.co.uk/crit1.jpg
http://upload.habboi.co.uk/crit2.jpg

Anyway keep at it. You've shown what you can do to push it and already it looks tons better. You can do more!
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-11 14:25:51 UTC
in Post your screenshots! WIP thread Post #309777
Very nice Skals. That's more professional than your last set of pictures. my crits are to displace the paths so they are dipped downwards slightly giving it more of a 3D look than just painted on.

I would also maybe add more grass models scattered around the level. GO has some decent grass models, some for edges, others for just slapping in the middle.

Lastly it might be nice to have some vehicles or something to suggest how the teams got there in the first place. Oh yeah and I'm still thinking you should destroy those far away trees with something more detailed...but I think what's damaging it is also the distance. It's obvious where the map ends and you can easily make a 3D skybox to further extend the view and create the illusion of a bigger world.

edit, one last thing: In this pic: http://img88.imageshack.us/img88/7699/2012091100006.jpg

displace the grass so it's not flat where the buildings touch it. In other words just raise some of the displacements where the buildings meet it to just break up the flatness. It could also be the scale of the grass but it looks quite big, I dunno if scaling will fuck up your alpha painting but it might help just lowering it a litle more.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-11 10:01:18 UTC
in Post your screenshots! WIP thread Post #309772
When the workshop comes out it probably wont matter. If it's anything like Portal 2 it'll install it all for you so I wouldn't worry too much about it. Regardless the people on steam forums said they use pakrat though I couldn't get it to work with the playtest BSP I sent you.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-11 08:16:19 UTC
in Post your screenshots! WIP thread Post #309770
It's obviously some sort of door...like a tram door and you can see the blue line which is where the gap is. Anyway no idea why it'd do that but I'm pretty sure trains in HL2 are still kind of buggy. What about covering it up by adding an extruded bottom section so that it always covers it.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-10 19:00:27 UTC
in TWHL Big Brother 2012 Post #309764
F**k that, I demand funny now! :)

No but seriously I don't think you can top Ep. 3 because of that fire scene.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-09 18:31:53 UTC
in Post your screenshots! WIP thread Post #309755
Someone on interlopers said their custom detail grass was lit black...maybe they don't work.

Regardless much better! And you can still push it, get a mud texture, edit VMT to say basetexture2 and paint some dirt paths. Maybe add some puddles, replace trees with better ones, GO has some great ones that cast shadows and everything.

This map has a good surrounding woodland, study it. http://gamebanana.com/csgo/maps/166494
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-09 13:59:20 UTC
in Post your screenshots! WIP thread Post #309744
Heh I take it you're asking because that one guy on FPSbanana said make it more detailed without an explanation? :D

The buildings actually seem fine to me. It's the terrain, lighting and skybox that bothers me. I'm sick of that grass texture so my first suggestion is grab a grass texture on cgtextures, make it tile and use that. Also maybe make it a blend texture so you can paint some dirt.

Honestly I think the major issue is that grass. It's too bright for the lighting and buildings and you could add a nice dirt road going into the entrance of the compound.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-09 13:31:58 UTC
in Post your screenshots! WIP thread Post #309742
Thanks dude. I'm eager to get it on the workshop for a much larger scaled playtest. I wonder when Valve will release it.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-09 11:24:06 UTC
in Post your screenshots! WIP thread Post #309740
Maybe. All I know is shadows cast on everything so suddenly my map became sexy and then there's the giant models. In old Source they'd only use one light source so if half was in shadow and the other in sun it'd look odd and now in GO when I compile on full it blends it in with both shadow and sun.

And that makes me a happy bunny since I spent a year and a half making levels out of models ;P
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-09 09:29:05 UTC
in Post your screenshots! WIP thread Post #309735
Feels weird posting a WIP here. Pretty sure it's been a year or so since I did. Anyway this is a CSGO map I've been working on with a bloke and the area the pic shows is bomb b. Of course those who playtested the map should recognise it.

Lighting is placeholder and most of what you see is model based. They finally made models light the same as brushes.
User posted image
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-08 18:46:22 UTC
in Post your screenshots! WIP thread Post #309725
Very nice mate. I am actually looking forward to the core because it's been a while since I played on the HL1 engine. I had a quick game of HL1 a few weeks back so I could get used to the combat again :>
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-05 11:43:22 UTC
in Black Mesa: Source Set for Release! Post #309633
I don't get it. You'd think Valve would just add it themselves since they seemed really keen all those years ago.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-09-03 08:40:57 UTC
in Black Mesa: Source Set for Release! Post #309589
Xen was my favourite part of the game. It answered some questions and introduced new enemies and locations. Oh well, nice to see their hard work paying off though I suspect the impact might not be as grand as it would have been a few years back.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-08-18 09:51:39 UTC
in Mist of Stagnation - Modeling Contest Post #309137
Heh Sorry Live but I like the key bomb also. Quite imaginative!
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-08-15 22:22:29 UTC
in Half-Life: The Core Post #309097
Lajron has been rooting around my online directories.
Who doesn't? I'm still looking for that hidden link to Hostage Situation!
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-08-01 12:33:15 UTC
in 2D Platformer Engine/Pipline suggestions Post #308673
I second Unity. If I could learn to use it, anyone can.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-07-27 20:57:19 UTC
in Steam Virus? Post #308514
Awww yeah AVG user. You're on my cool list now Urby.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-07-22 18:48:22 UTC
in Counter-Strike: Source - crashing after Post #308268
Yes, this is happening to me also. I thought it was my driver cause it's causing me grief and I'm too lazy to update it.

Basically if I compile and tell it to launch game automatically it'll crash if I buildcubemaps but it still works, I have to just reload, really annoying but I get by.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-07-12 10:36:02 UTC
in PlanetPhilip suddenly closed Post #307829
Hey guys, just chill out eh? Just a friendly suggestion.

Use the time to map or something. A much better use of time. I want to see some sexy new maps, not pointless arguments that eat up your short lifespans.

edit: usually something funny breaks the mood so here's one of my fav. scene from Red Dwarf.

http://www.youtube.com/watch?v=5WgUktfdDy4
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-07-09 10:30:33 UTC
in PlanetPhilip suddenly closed Post #307699
Archie and I had just made a pretty sweet deal with PP as well. :c
First thing that popped in my mind also. Just seems...odd. A decision like this must have been planned. He contacted you and everything and gave you nice advice and all of a sudden he closes the site. Weird.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-07-05 19:23:19 UTC
in Lyssa for Ultimate Belly Dancer Post #307653
My dad is going to Hospital tommorow to get a Endoscopy test and I am sort of worried but seeing what your partner went through makes me think it isn't so bad. Of course we'll vote for her.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-07-05 19:19:56 UTC
in CS:S Player Following Things (Hammer cre Post #307652
Heh it's not following your crosshair. You've typed third person in CSS which wasn't coded for 3rd person so by default the UI remains the same. You've just moved the camera is all.

Unless it's AI I really doubt you can make something follow a player let alone multiple players. All you can do is either parent it to a player which won't do much. It'd be like that new unicorn balloon in TF2, it will just float in the same position and rotate the same as the player. All parenting does is stick an object with glue to another object and it follows the same forces.

I once tried to make a func_train chase a player but the game crashes because Source just wasn't coded to handle that.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-07-04 09:58:38 UTC
in Post your screenshots! WIP thread Post #307623
... Huh?
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-06-05 11:11:51 UTC
in E3 2012 Post #306794
Not bad so far. Last of Us and Watch Dogs really stood out to me as stunning games. Makes me sad I'm working with Source again XD

What I really want to see, the real winner, is a hint at the next consoles.

Oh and that Star Wars game...1313. It was running on some form of the new Unreal engine and I finally see the hype. I didn't think much of UE4 when they said particles would be increased and stuff like that but seeing it used in that gameplay vid blew my mind. Particles are brilliant.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2012-05-04 11:52:31 UTC
in Drawception Post #305940
Who're you calling a boring fart. I just drew a whale chasing a stick bug cause I wuv you.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2011-12-06 16:21:42 UTC
in HL3 Rumour Post #301333
I call "joke" to regain some interest in a game that people have long forgotten. Actually I don't think they'll be doing a new Half Life for a good while until technology improves and they can create the same upstandard that Source did when it first came out.

I'll always remember how HL2 and the Source engine opened my eyes. I can still recall an old friend of mine who phoned me up while I was playing it and asking me what I thought about it and how to get past that blue container airboat puzzle.

That's the only time I've been phoned up to discuss a game...granted we have online alternatives now but still, the impact of HL2 was grand and I expect HL3 to do the same.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2011-11-18 17:32:38 UTC
in Skyrim Post #300878
No offence brendanmint but I don't appreciate your tone. I was just curious.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2011-11-17 22:10:06 UTC
in Skyrim Post #300859
Does anyone else think the "Notched" pickaxe on top of the highest mountain is a reference to the Minecraft Notch?
Habboi HabboiSticky White Love Glue
Posted 12 years ago2011-11-17 15:16:19 UTC
in Skyrim Post #300850
I finally got my blacksmithing up to 100 so I made dragon armour and was annoyed at the fact that I can't choose daedra until I unlock the weaker armour perks. So lame.

Also I'm loving the hand made dungeons. Found another one with a necromancer who would kidnap women and turn them into his ghost slaves.

Oh yeah and I can't equip my legendary glass maces in the quick menu as the game seems to get confused whether they are the same or separate. If I equip to right it hides the other one so I have to manually equip it >_>
Habboi HabboiSticky White Love Glue
Posted 12 years ago2011-11-16 16:59:50 UTC
in Skyrim Post #300819
Hunter I keep telling you mah PC is freezing all the time. I need money for a new one.

Besides even if it wasn't I'd stick with the console version. I'm sorry but a 40 " TV, 5.1 surround sound (properly placed around the room unlike my PC speakers) and a comfy sofa is too strong a decision for me. Besides everyone is moaning about the interface but it's incredibly handy with a controller.

I never really used the mods anyway. The only Oblivion mod I used was the one that added exterior meshes to indoor sections and that was a "pain" to install. Using python scripts and plugins to even get it working...what a nightmare.
Habboi HabboiSticky White Love Glue
Posted 12 years ago2011-11-15 14:12:31 UTC
in Skyrim Post #300783
Yep the interface is great on consoles...which is what I'm playing it on.

Although the trade off is the PS3 version has a memory leak problem so long hours = crappy framerate.

Anyway I have a story.

I was doing one of the companion quests and had an NPC with me. As I approached the area I noticed a Dwemer structure in a mountain. I went inside and was greeted with a Khajiit skooma addict. As I went further and further in I discovered a huge hollowed out mountain with Dwemer structures winding down and down and down a spiral staircase.

I was intrigued because the journals mentioned treasure. I must have been in there for a good hour. By the end I had to fight two giant centurions and then there were two imperials who were fighting over the treasure.

Anyway to my surprise it was another one of those "You lack the item" altars so I'm going to get that item today and discover the treasure. Can't wait.
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-09-09 19:09:48 UTC
in Minecraft Post #298763
Same with the server I play on. Might as well post my home. Basically I made a structure similar to Hiroshima castle for my company and I wanted to make it in Minecraft after finishing it.
User posted image
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-09-03 11:52:39 UTC
in This is absurd. Post #298608
What is that sound?

That is the sound of a thousand lazy bitches.

Regarding topic, this has been discussed to hell on other forums and the end line is there is a lot not shown like animation, dynamic lighting, shaders etc and for a reason.
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-08-26 20:44:45 UTC
in PC dies while compiling Post #298400
Like Satch said, could be memory or lack of it. I haven't modded HL engine in years but maybe the map is taking up a lot of memory due to some complex geometry, leaks etc

My PC locks up during intense commands like rendering or gaming and it's cause of the crap memory I'm left with. (Vista :<)
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-06-08 09:44:41 UTC
in TWHL 2011 Post #295404
It looks superb mate. It's refreshing to see a range of colours in a level. Good stuff.

P.S. The crate joke made me lol.
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-06-04 09:55:12 UTC
in Retro TWHL Post #295203
I'll always remember that dude who moaned all the time and then got banned but before that, his posts were all pictures of cats.
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-06-03 11:19:38 UTC
in Yes, another virus. Post #295176
All these comments and not one person asked what anime show it was that infected him? Wasn't something nasty I hope! :D
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-04-20 21:12:01 UTC
in Portal 2 is out Post #293751
Well since I can't say too much, I'm quite far in and the jokes just get better and better.
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-04-20 18:19:41 UTC
in Portal 2 is out Post #293746
LUL I thought that was real.
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-03-26 19:44:22 UTC
in Gabe Newell Post #292453
Haha were you all unaware he replies to emails? I sent him one a year ago thanking him for Hammer as it steered me towards the games industry as a career. Oh and I told him to say hi to Chet from the zombie.

He said you're welcome, asked where I was working and said he'd tell Chet :P
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-03-26 16:06:09 UTC
in The Tournament of Retro Maps Post #292442
You cocktangle...
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-03-26 15:19:02 UTC
in The Tournament of Retro Maps Post #292439
So when is this happening? A little warning beforehand is appreciated.
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-03-23 19:35:18 UTC
in The Tournament of Retro Maps Post #292193
The funny thing is, the creators of each map will have a sneaky advantage since they made it and know the layout like the back of their hands.

I look forward to facing such opponents.
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-03-23 16:29:57 UTC
in The Tournament of Retro Maps Post #292170
Haha damn. I don't really remember my HL maps but I think I had some unreleased ones which I thought were ok. Might enter this :D With 15 pounds I could buy half of Crysis 2.
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-03-16 16:32:38 UTC
in FACEBOOK Post #291824
Hah? A rep system? Oh lord.
Habboi HabboiSticky White Love Glue
Posted 13 years ago2011-03-16 13:06:16 UTC
in FACEBOOK Post #291819
Boring seems like an odd choice of word. I don't use Facebook for entertainment - I use it for networking and keeping in touch with people. Boredom doesn't really factor into it when I'm only using it for ~10 minutes per day.
Exactly. Heck, I've met some game designers on there and made contacts so don't bash it. I even talked to an old friend I haven't seen for 5 years.
Habboi HabboiSticky White Love Glue