Forum posts

Posted 5 years ago2019-02-22 22:07:20 UTC
in Firebot problem Post #342069
Ok, but because another user requested "how fix it"
In my case I installed Firebot in c:\Sierra\Counter Strike\firearms
And then I was put "firebot" in c:\Sierra\Counter Strike
Thats the better as i can explain it.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-02-20 21:01:19 UTC
in Firebot problem Post #342064
Nevermind.
I fixed it lol
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-02-20 15:49:27 UTC
in Firebot problem Post #342063
I have the Firearms 2.4 and I installed the firebot.
When I add them the bots are very dumb and get stuck at coners (very rare times go outside of his spawn but get stuck anyway)
I read the "readme" of Firebot and it says when you put a lower number more smart it is... I made that but keeps happening same.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-02-19 13:06:27 UTC
in Waypoints for this maps [Firearms] Post #342058
lol I forget I made this thread (I didn't expect someone reply it tbh)
I was using Marinebot in FA 2.5
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-01-21 12:32:18 UTC
in Waypoints for this maps [Firearms] Post #341755
Is there here who know make waypoints for bots or know someone who could help me?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Oh
Thanks for posting
If some1 know any way to make mines restoring every round post it plz
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Is for cs, I made an "aaatrigger" and set it "trigger_once" and put "env_explosive" and ticked it "repeteable".

Problem is just working 1st round.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-10-14 19:13:48 UTC
in Post your screenshots! WIP thread Post #341039
Posted 6 years ago2018-10-09 20:01:44 UTC
in Turret help Post #341017
:D
Worked fine, now i have more possibilities knowing use func_tank
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-10-09 16:44:05 UTC
in Turret help Post #341015
When you say "east" is "X axis" right?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-10-09 14:54:53 UTC
in Turret help Post #341013
When I press "use" the turret turn around crazyly

https://www.youtube.com/watch?v=QA620Y7eU5M
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
I mean when a CT/T gets killed appear the name who killed him with icon of gun, well what I mean is where I must go to modify the color of "frag name"
I don't know if you know what I mean.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-09-09 17:01:52 UTC
in Post your screenshots! WIP thread Post #340836
@admer456
Again mapping schools? :v
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-09-09 17:00:42 UTC
in Post your screenshots! WIP thread Post #340835
Welp...
MarktMarkt
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-09-09 16:38:48 UTC
in Wtf bug in game Post #340834
@Instant Mix

Really thanks a lot! I trashed "env_" prefix and worked <3

@Bruce

No the texture wasn't side texture with any special texture.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-09-09 12:57:05 UTC
in Wtf bug in game Post #340830
Ok, another textures have included "env_" and are fine, is just that texture
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-09-09 12:47:02 UTC
in Wtf bug in game Post #340828
when I recorded video was named as "env_sidewalk02", but now is name "env_sidewalk" and happens me the same.
The weird is happens only when I put that texture.
and I didn't give it any special propety (func_ "something" or trigger)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-09-09 12:20:06 UTC
in Wtf bug in game Post #340826
I can't describe it with words... about sidewalk texture i get from a GTA2 screenshot

https://www.youtube.com/watch?v=Bbqtq82tp98
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-08-23 19:19:50 UTC
in Player model for HLDM Post #340646
Hi, Sorry but I need ask it here.

Is someone able to make this player model to be used in hldm (the TV is not necessary)
Reason why I publish this is by unknown reason nobody reply to my request ;(
https://gamebanana.com/requests/10410
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-08-20 23:04:57 UTC
in War In Europe mod - Bots Post #340619
I suck by reason I don't know programming.
I'll see what I can make tomorrow xd
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-08-20 10:35:51 UTC
in War In Europe mod - Bots Post #340617
idk, but "war in europe" is another WWII mod
thanks btw ;)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-08-16 11:43:05 UTC
in War In Europe mod - Bots Post #340563
Hi, I know the mod "War In Europe" have bots (called AgroBOT) but is very hard to find it, someone know where can i get them?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-10 14:25:05 UTC
in Host_Error when I compile my map Post #340120
dudes, yesterday what I did was uninstalll vhe and install the hammer from http://www.slackiller.com/hlprograms.htm
But that problem persisted, so in a website (I can't remember now whicj was) one user said go regedit and find hammer file and trash everything was there, and that worked, my map compiled.

But how I was very tired by effort finding in google about my problem with that, i forget told this
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 18:24:07 UTC
in Host_Error when I compile my map Post #340117
I installed vhe from that website but still happening same
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 15:27:16 UTC
in Host_Error when I compile my map Post #340116
yeah I think is better reinstall vhe...
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 14:34:14 UTC
in Host_Error when I compile my map Post #340114
Anyway I hope here works...

https://files.gamebanana.com/bitpit/vhe.rar
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 14:28:20 UTC
in Host_Error when I compile my map Post #340113
wtf to me link works
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 14:05:18 UTC
in Host_Error when I compile my map Post #340111
Posted 6 years ago2018-07-09 13:22:44 UTC
in Host_Error when I compile my map Post #340109
My vhe directory is c:/VHE3.5

And my GameCfg.wc (I don't know how open it)
http://www.mediafire.com/file/c47e4erwpsmwds4/vhegamecfg.rar/file
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 12:45:24 UTC
in Host_Error when I compile my map Post #340107
And Always i compiled in different stages always gave me the file .err

https://s8.postimg.cc/j8zrzm379/cunt_error.png
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 12:44:02 UTC
in Host_Error when I compile my map Post #340106
RAD:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Error opening C:\VHE3.5\VHE3.5\maps\fy_nam.bsp: No such file or directory

--- END hlbsp ---

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.42 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 58 used textures, 79.45 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.70 mb (of 4.00 mb MAX)
0.56 seconds elapsed

--- END hlcsg ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlrad.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlrad ---
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 12:43:30 UTC
in Host_Error when I compile my map Post #340105
VIS:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Error opening C:\VHE3.5\VHE3.5\maps\fy_nam.bsp: No such file or directory

--- END hlbsp ---

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.31 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 58 used textures, 79.45 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.70 mb (of 4.00 mb MAX)
0.47 seconds elapsed

--- END hlcsg ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlvis.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlvis ---
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 12:42:57 UTC
in Host_Error when I compile my map Post #340104
BSP:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Error opening C:\VHE3.5\VHE3.5\maps\fy_nam.bsp: No such file or directory

--- END hlbsp ---

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(0.30 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 58 used textures, 79.45 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.70 mb (of 4.00 mb MAX)
0.45 seconds elapsed

--- END hlcsg ---
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 12:42:27 UTC
in Host_Error when I compile my map Post #340103
CSG:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Error opening C:\VHE3.5\VHE3.5\maps\fy_nam.bsp: No such file or directory

--- END hlbsp ---

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.31 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 58 used textures, 79.45 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.70 mb (of 4.00 mb MAX)
0.48 seconds elapsed

--- END hlcsg ---
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-09 09:33:29 UTC
in Host_Error when I compile my map Post #340101
Oh yes I have it for cs 1.6
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-08 23:08:28 UTC
in Host_Error when I compile my map Post #340097
Yeah is that configuration i showed and I dont know how check if build program is correct and what do u mean when you say "hammer can have multiple?"
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-08 22:45:05 UTC
in Host_Error when I compile my map Post #340095
hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\vhlt\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Arguments: C:\VHE3.5\VHE3.5\maps\fy_nam -low -chart
Error: Can't open C:\VHE3.5\VHE3.5\maps\fy_nam.b3

--- END hlbsp ---

hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: c:\vhe3.5\vhe3.5\vhlt\hlvis.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Arguments: C:\VHE3.5\VHE3.5\maps\fy_nam -low
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlvis ---

hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: c:\vhe3.5\vhe3.5\vhlt\hlrad.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Arguments: C:\VHE3.5\VHE3.5\maps\fy_nam -low
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlrad ---

hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\vhlt\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Arguments: C:\VHE3.5\VHE3.5\maps\fy_nam -low -wadautodetect
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.20 seconds)
CSGBrush:
(0.42 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 57 used textures, 78.08 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
Wad files required to run the map: "halflife.wad;vnam.wad;"

added 3 additional animating textures.
Texture usage is at 0.70 mb (of 32.00 mb MAX)
0.73 seconds elapsed

--- END hlcsg ---
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-08 20:02:26 UTC
in Host_Error when I compile my map Post #340093
Btw i looked this and i think that guy had same problem as me

If is affirmative plz send me screens how fix that, this could be last chance to fix this forever in my hammer

https://forums.unknownworlds.com/discussion/76872/does-not-make-bsp
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-08 19:52:18 UTC
in Host_Error when I compile my map Post #340092
I used latest tools but nothing i think is better re install vhe
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-08 19:07:03 UTC
in Host_Error when I compile my map Post #340090
But i always used that tools and never gave me any problem until now :(
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-08 17:51:51 UTC
in Host_Error when I compile my map Post #340088
https://youtu.be/8lSBmD6yCmw

Idk why happen just to me ;(
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-08 10:17:20 UTC
in Host_Error when I compile my map Post #340085
pfff i think this problem haven't got solution how can i see :/
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 21:02:56 UTC
in Host_Error when I compile my map Post #340083
@admer
Why my game is using too much RAM?
How I check the sound? I didn't add any sound to my map
Fuck I never had problems like this ;(
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 21:01:19 UTC
in Host_Error when I compile my map Post #340082
I UPDATED THE .RAR!
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 18:17:41 UTC
in Host_Error when I compile my map Post #340080
I putted csg to "normal"
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 18:04:18 UTC
in Host_Error when I compile my map Post #340079
No, if I configured everything .-.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 17:29:21 UTC
in Host_Error when I compile my map Post #340077
And here:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Can't open C:\VHE3.5\VHE3.5\maps\fy_nam.p0

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlvis.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlrad.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlrad ---

hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\vhlt\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Arguments: C:\VHE3.5\VHE3.5\maps\fy_nam -low -wadautodetect
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.20 seconds)
CSGBrush:
(0.47 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 57 used textures, 78.08 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
Wad files required to run the map: "halflife.wad;vnam.wad;"

added 3 additional animating textures.
Texture usage is at 0.70 mb (of 32.00 mb MAX)
0.73 seconds elapsed

--- END hlcsg ---
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 17:24:54 UTC
in Host_Error when I compile my map Post #340076
send me screenshots of everything you mean plz
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 17:24:32 UTC
in Host_Error when I compile my map Post #340075
I did it but didnt work
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 17:16:41 UTC
in Host_Error when I compile my map Post #340074
lol I traslated it and ill try it xd
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis