ouch
Ok, you're still using qtools, download this:
http://redmapping.com/pafiledb31/pafiledb.php?action=file&id=2Install it, open it, and go to:
Options / Setup / Paths and set it like so:
you can see how it says 'tool', and csg / bsp / vis / rad, and I have the paths set to C:/Program Files/Valve hammer Editor/Tools/
hlcsg, now you just change the bold part to whatever tool it requests, you get me?
I put the zhlt tools (the qtools are liek this: qcsg//qbsp//qvis//qrad. the zhlt tools are like this: hlcsg//hlbsp//hlvis//hlrad) in my hammer tools folder so i would know where they were, but they will be in your new Batch Compiler folder which will be in Program Files.
To compile using Batch, you need to open your map, go to File / Export to Map. Save the yourmapname.map file to wherever, preferably a file called yourmapname on your desktop, so you can delete all the pointless files batch generates, and when you open batch, you have to select the yourmapname.map from teh yourmapname folder, because batch only compiles .map files, not the .rmf that hammer uses.
Now that we've taken care of your compiling problem, on to the serious amount of errors.
Pressing Alt+P in hammer brings up a list of errors in the map, but doesnt always list them all.
Look at the log, read thru it, well, glance at it, you'll see around 300 errors, either you go through and fix them all or you start again, me? I'd start again, but if you want to try and fix them so you know what you did wrong, that's fine.
Let's start from teh top:
Entity 0,
Brush 40: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-3, -465, -380), texture
C3A2A_PIPE2I've highlighted teh parts that will help you locate an error, in hammer, go to Map / Go To Brush , now type in 40, and hit enter, you will be taken to brush number 40, this has an error, either fix teh error, which could be bad vertex manipulation, bad clipping/carving.
i went to:
tommy14 errors - in google (your best friend is google) and got this:
plane with no normal
Example:
Entity 10, Brush 0, Side 4: plane with no normal
Entity 10, Brush 0, Side 5: plane with no normal
This error is always caused by vertex manipulation. A plane is defined by 3 unique coordinates. If any of the three coordinates are the same, then you don't really have a plane (its either a line or a point). There is no way to fix this error other than to delete the brush and recreate it completely.
This is most commonly caused by dragging a vertex ontop of another to destroy it for several vertexes of the same face. The resulting brush can even look correct, but the side which you have destroyed can still have a point or two defined for it. The proper way to remove a face is to use a clipper. If the object is simple (say converting a square to a wedge), then dragging an edge via the yellow control points to merge multiple vertexes at once will probably be safe.So now we know how to fix it, we need to make the vertexes line up properly, or we need to delete the brush and try again.
Deleting 300 brushes, or even fixing them is going to take some time.
So decide now if you want to try again.
If you're trying to make sand or a beach and need some help with vertex manipulation or terrain, I can help you out (I mean teach you some good techniques, I ain't doing it for you, that wouldn't be any fun =P).
I hope I covered enough there to help you out.