Forum posts

Posted 20 years ago2004-10-04 08:24:07 UTC
in Equilibrium Post #63993
how's teh map? got ya pc back yet?
Posted 20 years ago2004-10-04 08:15:41 UTC
in apologies newbie! max patch error Post #63991
Posted 20 years ago2004-10-04 08:07:32 UTC
in Sorry for interupting Post #63988
you're right.. try www.google.com

:|
Posted 20 years ago2004-10-04 08:04:16 UTC
in buyzone help Post #63987
meh, it's a waste of faces, null the room, I make my buyzones 16 units squared, it's small enough to be able to fly past it, and big enough to edit easily (ie: find the damn thing :P), but that's just preference, plus i figure it can't hurt to have them a reasonable size, that way.. no errors etc
Posted 20 years ago2004-10-04 02:07:14 UTC
in Sorry for interupting Post #63964
www.doenerking.de for non-moving vehicle models.
Posted 20 years ago2004-10-04 02:04:35 UTC
in Brush problem, ARG >=( Post #63963
it was a minute.
Posted 20 years ago2004-10-04 01:21:18 UTC
in setting up a server fo steam Post #63959
if you want to pay: www.game2xs.com do good servers. or www.jolt.co.uk
or google for cs servers

if you have a spare pc, download the dedicated server stuff from www.steampowered.com and set it up like so, you will need to set the ftp up but that's easy enough.
Posted 20 years ago2004-10-04 01:18:38 UTC
in Model download section Post #63958
yeah, that's a good point, you hae a database of 1000 models, no way in hell are you gonna see them re-used until about 6 months in the future, by which time you have more.

mcmitcho, ejoop is mainly prefabs and not models, prefabs suck c**k if you'll excuse my language. And I only want a modle section, anyone know a good host and wanna build me a site for a bit of cash in return, or anyone just want to help me out. I do maps and models, no good at web building yet, give it time (i have to do it for my job, so i'll have a ripped dreamweaver soon woohoo)
Posted 20 years ago2004-10-04 01:11:00 UTC
in Setting it up with steam Post #63956
ouch :o

Ok, you're still using qtools, download this:

http://redmapping.com/pafiledb31/pafiledb.php?action=file&id=2

Install it, open it, and go to:

Options / Setup / Paths and set it like so:
User posted image
you can see how it says 'tool', and csg / bsp / vis / rad, and I have the paths set to C:/Program Files/Valve hammer Editor/Tools/hlcsg, now you just change the bold part to whatever tool it requests, you get me?

I put the zhlt tools (the qtools are liek this: qcsg//qbsp//qvis//qrad. the zhlt tools are like this: hlcsg//hlbsp//hlvis//hlrad) in my hammer tools folder so i would know where they were, but they will be in your new Batch Compiler folder which will be in Program Files.

To compile using Batch, you need to open your map, go to File / Export to Map. Save the yourmapname.map file to wherever, preferably a file called yourmapname on your desktop, so you can delete all the pointless files batch generates, and when you open batch, you have to select the yourmapname.map from teh yourmapname folder, because batch only compiles .map files, not the .rmf that hammer uses.

Now that we've taken care of your compiling problem, on to the serious amount of errors.
Pressing Alt+P in hammer brings up a list of errors in the map, but doesnt always list them all.

Look at the log, read thru it, well, glance at it, you'll see around 300 errors, either you go through and fix them all or you start again, me? I'd start again, but if you want to try and fix them so you know what you did wrong, that's fine.

Let's start from teh top:

Entity 0, Brush 40: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-3, -465, -380), texture C3A2A_PIPE2

I've highlighted teh parts that will help you locate an error, in hammer, go to Map / Go To Brush , now type in 40, and hit enter, you will be taken to brush number 40, this has an error, either fix teh error, which could be bad vertex manipulation, bad clipping/carving.

i went to: tommy14 errors - in google (your best friend is google) and got this:

plane with no normal

Example:
Entity 10, Brush 0, Side 4: plane with no normal
Entity 10, Brush 0, Side 5: plane with no normal

This error is always caused by vertex manipulation. A plane is defined by 3 unique coordinates. If any of the three coordinates are the same, then you don't really have a plane (its either a line or a point). There is no way to fix this error other than to delete the brush and recreate it completely.

This is most commonly caused by dragging a vertex ontop of another to destroy it for several vertexes of the same face. The resulting brush can even look correct, but the side which you have destroyed can still have a point or two defined for it. The proper way to remove a face is to use a clipper. If the object is simple (say converting a square to a wedge), then dragging an edge via the yellow control points to merge multiple vertexes at once will probably be safe.


So now we know how to fix it, we need to make the vertexes line up properly, or we need to delete the brush and try again.

Deleting 300 brushes, or even fixing them is going to take some time.
So decide now if you want to try again.

If you're trying to make sand or a beach and need some help with vertex manipulation or terrain, I can help you out (I mean teach you some good techniques, I ain't doing it for you, that wouldn't be any fun =P).

I hope I covered enough there to help you out.
Posted 20 years ago2004-10-04 00:49:39 UTC
in Game Executable Post #63955
don't set anything up in build programs, you set the Game Configurations tab up, then you use Batch Compiler to compile.

Game Configs: sets hammer up for the mod

Build Progs: sets hammer up to compile

If you search the forum you'll find a pic link to a screen of what your hammer should look like, and links to Batch.
Posted 20 years ago2004-10-03 04:45:28 UTC
in Looking for coders, modellers... Post #63795
ok, coz i started modelling stuff, but i can only do static objects atm, i'm working on a player and the anims.
Posted 20 years ago2004-10-03 04:43:52 UTC
in CS_TIMETRAVEL ;D TEH BEST MAP EVER Post #63793
the map is a fucking joke
jeez, take it easy, you might hurt his feelings.
Posted 20 years ago2004-10-03 04:41:40 UTC
in limitation on map info Post #63791
pointless thread unless you genuinely don't know,
but that's a low amount for a map, you'll be fine, how much more do you have left to do?
Posted 20 years ago2004-10-03 04:38:27 UTC
in Model download section Post #63789
hah.

Please, steve, one more time, read your posts after what I posted, for about 3 days, all I say at the end of my posts was "I disagree with that"

"thats bull"

"what? that movie sucks?"

so, li,e, if you ain't got nothing good to say don't say anything at all.
that's my opinion, I post in threads where I can answer a question or add my opinion to an idea, not to simply disagree with it for the sake of posting in that thread.

An dmy god buddy, immature, fucking hell, I'm not being immature (I can, if you want me to) I'm being pissed off, because if you don't where I got the idea that you were spamming after every post I made, you are pretty f**king switched off, and you must have some kind of disease that makes you anooy people, moan about everything, and disagree for the sake of causing an arguement.
if peace and love wants to make a model vault by himself thats fine. his problem is that he doesnt seem to be able to distinguish between maturity and immaturity, and spam and opinion
How would that hinder me from makign a model database?
I think you just put that in there to make it look liek you're making a constructive criticism, but really it's just a cheap shot.

If you're just posting about the current topic, why did you bring up resident evil in this thread? and why did you think i changed my avatar because of ti, unless you were deliberately trying spark something off.

I've said this too many times, but just drop it, Live and Let Live as Paul McCartney said, and just think before you post, because let's face it, we all spam a little, but I don't we go out of our way t argue with people, I know I don't try and cause arguements, I'm actually here to help people, not just wallow in self pity and give negative comments 100% of teh time.

If you're just posting and keeping in with the thread, why not post an idea as to hwo I could solve a problem, and not just pointing out problemns, liek the email, what would you do to solve that? I'd probably just leave their nake in the credits, and say that the modellers name has to be used in the maps credits and the easter egg.

I used a whole bunch of peoples modles for cs_jungle_assault, I didn't ask one single person if I could, I just included their names in teh credits. Which is enough to satisfy any copyright law. And satisfy the modeller.

So how about this, if you are going to post a negative, try and post a positive as a solution, otherwise you're just being negative all the time, and that can't be any good for your blood pressure, or your Karma.

so chill out and stop being such an ass.
Posted 20 years ago2004-10-03 04:13:22 UTC
in Compile prob Post #63788
Posted 20 years ago2004-10-03 04:06:28 UTC
in Compile prob Post #63786
as a rule of thumb, if it stays still for longer than 12 hours, something is wrong
Posted 20 years ago2004-10-03 04:05:56 UTC
in Compile prob Post #63785
my biggest map took over 2 hours 40 minutes to compile, so you just have to wait :*(
Posted 20 years ago2004-10-03 04:05:03 UTC
in Valve hammer editor set up (NEED HELP!) Post #63784
Posted 20 years ago2004-10-03 04:04:35 UTC
in Setting it up with steam Post #63783
Posted 20 years ago2004-10-03 04:03:18 UTC
in Setting it up with steam Post #63782
haha, really, i don't wwannt get off on a bad foot, but i cant read what you type wityhout going over it a couple of time,s just hit enter when you finish a sentnce, just to break it up =)
;)
Posted 20 years ago2004-10-03 04:02:20 UTC
in buyzone help Post #63781
look mate, learn to use grammer and make your questions eligible, or i'm just going to stop answering them, it took me 3 minutes to get the jist of that =/

you only need one of eitehr of thsoe entities.
there is an example map in the example maps vualt, named aim map example or some sh*t.

you need two func_buyzones, put them in a high corner of your map, totally unreachable, now open one's properties (hihglight it, then press Alt+Enter) and set the Team to Counter Terrorist, open the other buyzones properties and select terrorist only.

now no-one can buy,
I would advise not using both buyzones and an info_map_parameters, as this will cause errors, when you think about it; you have two entities trying to do opposite jobs with teh same function, ie buying.

don't use the map_parameters anyway, it sucks and doens't work all teh time.
Posted 20 years ago2004-10-03 03:56:13 UTC
in FGD's Post #63779
yeah, sometimes they are a bit off-putting, but you put them in:

program files/valve hammer editor/sprites

i think, haven't used them for a while.
Posted 20 years ago2004-10-03 03:54:17 UTC
in hammer 3.4 no entitys Post #63778
you probably need and fgd, if you're mapping for cs, get this:

http://dev.valve-erc.com/projects/fgd/documents/103463080941876300/attached/halflife-cs-expert.zip

if you are mapping for anythning else, just browse throught here:

http://dev.valve-erc.com/index.php?area=browse
Posted 20 years ago2004-10-03 03:52:37 UTC
in Players dying at start of rounde Post #63777
Posted 20 years ago2004-10-03 03:48:31 UTC
in Valve hammer editor set up (NEED HELP!) Post #63774
also, because you need the map in the cs/maps folder.

and set it up for steam, it's very easy, i posted a picture link that shows what you have to do, monkey's need to search teh forums.
Posted 20 years ago2004-10-03 03:45:23 UTC
in Setting it up with steam Post #63773
hell juzdme, try using these:

" , . ; "

and you're using the old tools, get batch compiler , search teh forums and you'll find i posted a link to them, and a guide on how to set hammer up for steam.
Posted 20 years ago2004-10-02 07:49:29 UTC
in Model download section Post #63576
I said: not replying to steves noobish posts

however, I would like to know what your problem is. Either you disagree with everything I say, and feel the need to attempt to put me down whenever I post (for the last two or three days), or you are just spamming mindelssly, I would go and collect examples of this such behaviour, but to be honest, I haven't got teh time to waste on such a pedantic measure (pleae take note, steve)

The post was created on the 27th sep, I made my first post on teh 28th, I have revived nothing, I made an agreeing statement to ieatmonkeychow's thread.

So for teh last time, and I won't say it again, just drop it, there's no need to argue, and if you're so god-damn intelligible you'll understand that it's pretty lame to spam arguements in threads, when they have nothng to do with teh thread.

Or are you just cranky because you are scottish? I'd be pissed off too if I had to drink malt whiskey for breakfast, and eat haggis for lunch, top it all off with a big bag of misery for dinner.

PS: I'm from teh UK, so if you have any real problems, let me know, and we can sort them out face to face...

:badass:
Posted 20 years ago2004-10-02 07:02:57 UTC
in REAL horror (redone) Post #63559
Posted 20 years ago2004-10-02 07:00:31 UTC
in New screenshots... Post #63557
incredible...
Posted 20 years ago2004-10-02 06:57:46 UTC
in Major Steam problem Post #63555
restart steam, or your pc.
Posted 20 years ago2004-10-02 06:46:00 UTC
in CS_TIMETRAVEL ;D TEH BEST MAP EVER Post #63551
I think you've missed the point..
Posted 20 years ago2004-10-02 06:45:27 UTC
in Looking for coders, modellers... Post #63550
What sort of models do you want? full player models or just little detail models?
Posted 20 years ago2004-10-02 06:43:07 UTC
in Re-Release: cs_jungle_assault Post #63549
MSN if you want the wad.
Posted 20 years ago2004-10-02 06:41:11 UTC
in Model download section Post #63547
I said I liked teh idea, and I can handle that TWHL don't want to do it, shit, I even said I'd pay for teh space (if you actually read the posts) and that I was going to do it anyway, so like.. yeah whatever.

davideo: what is "my place" ?
I changed my av because of an immature spammer.
Posted 20 years ago2004-10-02 06:36:14 UTC
in Players dying at start of rounde Post #63542
No, people will spawn anyway, trust me on this one. It's happened to me on an old scouts map I made, set it up for our server, a 16 man, and some people used it on a 24 man, they said people just spawned on top of other people, and died. A very unpleasant experience.

It is teh spawns.
Posted 20 years ago2004-10-01 16:53:08 UTC
in Model download section Post #63474
Haha, you're a funny little guy aintcha, I changed my av coz you're going out of teh way to spam bs after every post I make, and if you're just posting, then you got a subconscious issue, I'd see a shrink.

Permission, it's a simple process, email: want people to see your work?
re: yes

there aren't hundreds, taht you can just google for.

they need a site called halflifemodmodels etc w/e

and i don't care that you dislike res evil, that's another thread so why bring it up here? if you're just posting happily and not trying to piss me off?

i said :
Let's agree to disagree

..more than you can it seems.

and you just said your name isn't steve, so how do you know I'm talking to you?
I know millions of steve's.
Posted 20 years ago2004-10-01 16:44:00 UTC
in Model download section Post #63468
what sites? the one dated half-life site? that has got pretty much HL1 player models and some HL player skins.

That site was pretty bad, I was saying that all teh good models should be brought under one roof, so that they could be picked by mappers who need somethign specific.

anyway, I already said I'd do it, and I also said I was bored of this thread.
Posted 20 years ago2004-10-01 16:33:22 UTC
in Equilibrium Post #63458
It's a fun film, if you've actually played the Resident Evil games...

It is also a good pic for checking out a hot chick f**king up zombies, any red blooded male would agree.

:|
Posted 20 years ago2004-10-01 16:29:56 UTC
in Model download section Post #63456
not trying to pimp my own models, nor am I suggesting that's what it should be for.

what's the deal with teh useless spam in threads I post in steve, or is it just coincedence..
Posted 20 years ago2004-10-01 16:27:43 UTC
in Players dying at start of rounde Post #63455
no, it's because you have 10 spawn points and 14 players.

add more spawn points, for any map (cs) you make, try and put 32 spawn points in, that's 16 for each team.
Posted 20 years ago2004-10-01 16:25:31 UTC
in wheres my map file Post #63454
Why are you looking a for a maps directory, it has no bearing on anything, except where you save rmf's you have made.

steam is easy:
User posted image
it goes:

C:ProgramFiles/Steam/Steam Apps... etc

teh maps folder is just in hammer, or wherever you want it, the only three taht matter are game/mod/game exec

and hammer doesn't give a fuck if you have an @ sign in a path name.
Posted 20 years ago2004-10-01 09:34:07 UTC
in I got an Idea 2 Post #63377
Posted 20 years ago2004-10-01 09:17:25 UTC
in how to create env. weapons? Post #63374
Posted 20 years ago2004-10-01 09:10:01 UTC
in My new site is up Post #63372
try www.introbuilder.net for a cheesy flash intro,
and then www.dottk.tk (is it?) to get it all under www.jahzel.tk

;)
Posted 20 years ago2004-10-01 09:08:28 UTC
in Fun Facts (VERY LONG!) brace yourselfs Post #63371
ieatmonkeychow, taht was possibly the most point proving statement i've ever read.

elof ( :P ) was referring to the fact that The Simpsons brought about this common myth, an American TV show.
Posted 20 years ago2004-10-01 08:58:51 UTC
in Model download section Post #63370
also, we're here to help, not just to pimp our own worthless excuses for maps, so see the big picture.
Posted 20 years ago2004-10-01 07:29:57 UTC
in Model download section Post #63345
there's about 4 ways to insert a standard detailed model.

and there's a tutorial, and I think most people here knwo how to use a model.

anywya, i#'m bored of arguing/discussign this now.
Posted 20 years ago2004-10-01 07:28:23 UTC
in Fun Facts (VERY LONG!) brace yourselfs Post #63344
haha, yeah, some are blatant lies.
Posted 20 years ago2004-10-01 06:11:02 UTC
in Need a horror map competition Post #63335
then post it in stuff? a few screenies, or is this the same map taht you've made about 4 threads for?

:nuts:
Posted 20 years ago2004-10-01 06:09:18 UTC
in Zelda Mod Post #63334
let nintendo make their own games, f**k 'em