Forum posts

Posted 8 years ago2016-07-18 15:09:53 UTC
in TWHL World - Community Project Post #330877
Welp, I'll be working on my entry a little more tonight while streaming. In theory anyway. I have a bad track record for actually getting my stream up on time. Not to mention it is hot as balls here today, so my study will be even hotter...

What's hotter than balls you ask? The fucking SUN
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-16 19:00:04 UTC
in Someone can give the names of this place Post #330853
Are all of these the same place? The third image appears to be Aqar Quf, Iraq.

Where did you get these ass quality images anyway? Were there no clues there?
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-15 19:34:57 UTC
in Post your screenshots! WIP thread Post #330840
Ah well, lookit that.

Nice job. :P
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-15 14:40:34 UTC
in Post your screenshots! WIP thread Post #330837
Also, how does it work in relation to difficulty settings?
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-14 05:00:49 UTC
in TWHL World - Community Project Post #330817
You unknowingly signed an unwritten contract.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-13 14:59:34 UTC
in HL3 Post #330799
Ah, that makes sense then. :glad:
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-13 14:58:30 UTC
in TWHL World - Community Project Post #330798
I'd love to see Colony 42 (or some spin off based around it) get finished. :D
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-13 14:55:16 UTC
in Interactive Story Post #330795
You can clearly see that it is actually a rocket-propelled robot that's a lot like the Iron Giant, but not nearly as friendly. The double doors behind you swing open as the old bearded wizard floats out on his cloud.

"Freeze! How dare you walk away from a grand wizard when," he stops and squints his eyes, focusing on the incoming bot "What the devil is that?"

His answer comes when the robot closed the distance at astonishing speed, whizzing past you and Kevin in a dark grey blur and slamming into and subsequently obliterating the levitating old man. It smashes into the wall, passing right through and demolishing the wizards chamber inside. A few minutes later, its head peeks back out through the massive hole.

"Afternoon," he says.

"Hey Nige," mews Kevin, waving a tiny paw.

"You summoned me?" asked Nigel, wiping wizard blood off his eye lamps.

"Yup," said Kevin, "We need to get to Mount Priapism, ASAP"

"We?" he pondered, looking you up and down, "Is this thing yours?"

"Yeah," Kevin said, rolling his eyes, "I picked him up earlier."

"Hey, wait a second," you start.

"What the Hell is going on with his trousers?" Nigel pointed a massive mechanical finger towards your crotch."

"Skittles," Keven confirmed.

"Ah," Nigel knowingly nodded his enormous head. "Well, I'll give you a ride Kev, but your friend is either going to have to lose the Skittles or walk to the mountain himself."

"I'm one step ahead of you," said Kevin proudly. He turns to you. "You're going to have to [blank]"
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-11 15:08:39 UTC
in Interactive Story Post #330774
Behind the forest, an enormous mountain thrusts into the sky, it's frosty peak piercing into the clouds. It's a long way off, but you can just about make out an anthropomorphically actualised artichoke, at least twenty metres tall and seemingly terribly upset, about half way up.

"Oh, it's Terrance" says Kevin, producing a tiny pocket watch from somewhere on his person... well, his kitten I guess, "That's convenient, he's my two o'clock. We'd better get over there quick."

"Wait, what?" you ask, gazing out over the landscape at the sentient, sobbing thisle, "That's miles away."

"Indeed it is," Kevin confirms, rolling a blade of grass between his teeny tiny paws. He raises it to his lips and blows, producing the deafening sound of a klaxon, "We'd better take Nigel to save time."

"Who is Nigel?" you ask. Suddenly, you become very much aware that the ground is rumbling. You notice something burst through the treeline in the distance, kicking up mud and dust and travelling straight for you at immense speed. It dips below the horizon, before appearing again coming over the hills. You can clearly see that it is actually a [blank]-propelled [blank]

(Have fun ;) )
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-11 14:57:34 UTC
in HL3 Post #330773
Yeah, Mark Laidlaw wrote the story. Chances are that if HL3 is a thing in any way shape or form, the story is likely finalised already.

It's rare that you completely cut ties with a company instantly upon leaving, and he likely remains in touch with the odd advisory note...

little combine pun in there
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-08 15:01:42 UTC
in Interactive Story Post #330749
If I recall, the decision was to do this in full view of an APC... ANYWAY

Two blenders drop from the ceiling and slam into the ground, shattering the tiles as they land and blocking your path to the door. Well, not really blocking. They're just blenders.

You step over the blenders and push on one of the large doors, more brilliant, white light streaming into the room as it opens. Your vision clears and you step outside.

"Bugger it," mutters the wizard, frowning at the blenders, "Wrong spell."
You find yourself outside, breathing in the fresh air for the first time in what feels like four years... Looking ahead, you see nothing but green, rolling hills extending way into the distance. Eventually, they vanish into the dark treeline of a far off forest. Behind the forest, an enormous mountain thrusts into the sky, it's frosty peak piercing into the clouds. It's a long way off, but you can just about make out a [blank] about half way up.

(It's miles away, so think big)
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-08 12:08:27 UTC
in Interactive Story Post #330747
but I still vaguely remember a half-life themed multiple choice one.
Just the one? :P

Pretty sure that I alone have started three of those.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-08 06:49:38 UTC
in Interactive Story Post #330741
I literally forgot this was a thing.
Likewise. I thought about it yesterday and read through it. I'd forgotten a lot of the actual story... as well as how terrible the grammar and punctuation were.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-07 23:47:49 UTC
in Interactive Story Post #330737
Four Year Bump of Win!

Without thinking, you blurt out, "Hahaha! You're bald!"

The wizard furrows his brow, but keeps his eyes firmly closed, "I know you are but what am I?"

"What?" A blast of energy knocks you off of your feet and you hit the floor with a crash as several of the skittles in your pants break free and roll away, some of them... cheering? You scramble to your feet, and Kevin immediately starts giggling. You glance down at your reflection on the smooth, black tile floor and sure enough, you are completely bald. Out of the corner of your eye. you see your hair is whipping around the room, as if caught in a strong breeze. It flies at you, circling your shiny dome a couple of times before flying into the wizards face. seemingly being absorbed into his beard, which then grows a couple of inches.

"That'll teach you to make fun," the wizard cackled.

"Not cool, old man. You didn't even add the hair to your head. You're still bald! What was the point of that?"

The wizard shrugs.

"Fine, I'm leaving," you say, scooping up Kevin who is in the process of rolling around on the floor, still emitting a squeaky kitten giggle. You walk past the wizard to the large double doors at the far side of the room.

"Not so fast," shrieks the wizard. He raises his arms and thrusts them downwards, violently. Two [blanks] drop from the ceiling and slam into the ground, shattering the tiles as they land and blocking your path to the door.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-07 17:51:46 UTC
in TWHL World - Community Project Post #330734
Interesting find. I'm no developer, but based on what has been committed so far, it looks as though they are rebuilding the Spirit engine from the ground up. Simple stuff so far, uploading the Vanilla half-life SDK and renaming a few classes.

Gonna bookmark that and check from time to time. It's not been touched in nearly three weeks, but they might be doing a load of work locally before committing to the repo.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-07 11:20:46 UTC
in TWHL World - Community Project Post #330728
The code for Spirit is a mess, likely due to the number of different people who have worked on it. Even the "most stable" version comes with a couple of unclosed values in the FGD. Nothing catastrophic, but bad enough for some editors to complain.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-05 18:01:36 UTC
in Post your screenshots! WIP thread Post #330693
Do an image search for inspiration. You have what looks like a basic maintenance tunnel, am I right? Well, Google turns up these images. Don't go ahead and copy what you see, but use them for inspiration and you could have some real fun with it. :D
User posted image
User posted image
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-05 04:46:54 UTC
in HL3 Post #330685
You do know that Day of Defeat Source is a thing right?

Also, there are plenty of reasons why they wouldn't work on HL3. If nobody on the team is interested in that particular project and think their time would be better spent elsewhere for example.

Not to mention that HL3 now has an insane amount of hype to live up to. They would need to ensure that the game is nothing short of absolute perfection before releasing it.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-07-04 14:43:20 UTC
in Post your screenshots! WIP thread Post #330680
Holy shit Dr.Orange, that looks lovely.

@Admer... you do know that Goldsource has a skybox for space right? It's 2D sure, but that map with the sprites look a little cluserfucky...

Not to mention the speed at which you'd need to be moving to visibly see stars move in relation to one another. Although I'm not sure what the focus of the map will be so you can ignore that particular point. :P

Just make sure that they're set to additive as that will make them light up.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-27 19:57:46 UTC
in TWHL World - Community Project Post #330630
Gonna be 30 minutes late. Steam starts in just over half an hour.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-27 17:49:49 UTC
in TWHL World - Community Project Post #330626
Loo... low... lau leemy?
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-27 14:45:27 UTC
in TWHL World - Community Project Post #330623
Planning to work on my entry tonight then since we're still on. I'll be streaming again, aiming to start at 10pm BST through until midnight for anyone wanting to swing by and chat. :)

TWITCH BITCHES
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-25 09:57:08 UTC
in Doom 4 Enemy Design Post #330596
Duke Nukem forever had a lot of interactivity, but literally everything else about it was sooo dire
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-24 19:01:33 UTC
in Doom 4 Enemy Design Post #330588
I'm gonna be honest, I've never been a fan of the DOOM franchise. I was a Duke Nukem 3D player.

The originals were alright, DOOM 3 is one of the worst games I've ever played.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-23 14:22:08 UTC
in Doom 4 Enemy Design Post #330578
I've played the demo and would be lying if I said I didn't enjoy it. It's certainly better than the usual modern tactical shooter's range of cannon fodder.

Dudes with guns / armoured dudes with guns
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-23 14:14:20 UTC
in soldier AI Post #330575
There may be remnants of code where they attempted to make the AI a little more intelligent (scientists jumping / climbing ladders as you can see in their animations in the Day One demo pack), which might be what those fgd fields are referring too.

In the released code, I don't believe that the AI is in any way "aware" of brush entities in the map, but this can be simulated with scripted events.

Perhaps you could amend your map so that the player needs to break something, or perhaps trigger an alarm and trigger the sequence in the normal way? :)
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-23 09:35:58 UTC
in make barney hostile Post #330568
Yeah, not without coding... so basically not Vanilla HL.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-23 09:30:11 UTC
in TWHL World - Community Project Post #330566
Mother of God.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-23 09:29:14 UTC
in Doom 4 Enemy Design Post #330565
...about as useful as Ant in an Aussie accent competition
I cried. Sheer brilliance.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-22 14:49:46 UTC
in TWHL World - Community Project Post #330549
Awww shit guys. Don's bringing the fancy entity wizardry out to play.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-22 14:48:38 UTC
in How to make zombies move faster? Post #330548
Correct. So changing the speed of the animation changes the speed of movement. The joys of .QC file editing.

You can also make stronger variants of enemies by making their attack damage fire twice at the same time. So you could, for example make soldier zombies hit twice as hard. :D
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-22 07:30:32 UTC
in TWHL World - Community Project Post #330541
If you're willing to pick up the connections and the hub map, I'll finish mine. :)
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-21 22:36:49 UTC
in TWHL World - Community Project Post #330535
...Yeah?
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-21 14:54:13 UTC
in TWHL World - Community Project Post #330524
Given the latest news on the Tetsu0 front, it's not likely that this will come to fruition. If you're happy with what you've got for it, why not finish up and fire it into the map vault? I'll be holding on to mine for now, but keep your eyes open as it may pop up in some playable form one day. :)

Were I not so busy, I would pick this up in an instant, but it simply isn't an option at this point in time.

I will be running projects in future, once The Core is done. However, as with TWHL Tower, they will be heavily themed to give participants a challenge or some inspiration. :D
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-17 21:22:26 UTC
in TWHL World - Community Project Post #330495
I hope so. I'm nearly done with my map! :P
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-17 21:21:30 UTC
in Post your screenshots! WIP thread Post #330494
Please direct all your questions to Shepard62700FR

;)
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-17 20:48:51 UTC
in Post your screenshots! WIP thread Post #330492
Oh my goodness. Well spotted. We will delete the mod immediately.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-17 04:49:09 UTC
in Post your screenshots! WIP thread Post #330483
You can use clip to stop the player getting snagged on the complex geometry.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-16 20:00:53 UTC
in What's up? Post #330478
In job hunting, it's almost always who you know, rather than what you know.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-15 21:17:32 UTC
in E3 2016 Post #330457
Noobisoft

Ghost Recon Wildlands
Just as Ubisoft managed to ruin the Division between 2014's reveal and 2015's release, it appears they are on track to do the same with Wildlands. This looked incredible last year, but now it's looks like an early access indy title. Not impressed at all and really disappointed.

The Division
Aka Blanderlands. Screw this game. The underground update seems like a quick fix to their end game issue. I can't imagine playing it for longer would make it any less boring.

For Honour
Hack and slash games really aren't my cup of tea. This one had an interesting approach to combat, but overall it looks like every other hack and slasher to me.

Watch Dogs 2
Not played the original, but heard it was a massive let down. Regardless of my feelings towards this, I'm not going to trust them until I hear some positive reviews.

Just Dance 2017
No

South Park
The stick of truth was alright. I got bored of it really really quickly. Probably because I've not had a lot to do with South Park since I was 12.

Grow Up
You grow up! Dunno. Meh, I guess.

Trials of the Blood Dragon
Not really my kind of game, and Blood Dragon irritated me. It just seemed to proud of itself, like a smug fat toad or something.

Eagle Flight
Fun with VR probably, but like all gimmicks I imagine it would wear thin after a few games.

Star Trek Bridge Crew
As above. I'd get nothing out of this with VR or without as I'm not a Star Trek fan.

Assassin's Creed Movie
Just when I thought the franchise had outstayed it's welcome, MOVIE! Wooo! Urgh.

So Ubisoft's presentation is an all time low for me at this point. I took a little something away from EA at least, but everything here just disappoints or makes me feel disgust.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-15 18:57:53 UTC
in Sledge (Hammer Alternative) Alpha Build Post #330454
Admer gets it. :D
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-15 16:18:06 UTC
in E3 2016 Post #330448
Yeah, that one. Not played the 2009 version. Heard it was shit.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-15 13:31:24 UTC
in Post your screenshots! WIP thread Post #330443
It's very nice. My only complaint would be the rocks through, They look far too smooth and it emphasises the repeating texture.

Love the concept though.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-15 13:25:47 UTC
in E3 2016 Post #330442
I'm having to catch up on E3 as the BST schedule is daft. 9pm into the wee hours of the morning on a school night! Pah!

EA Games Cringference

Titanfall 2
I had no interest in the first one, and I've only heard bad things about its lifespan. Adding swords isn't enough to gain my interest.

Mass Effect
Psyched for this! I loved the first three games covering Urby Shepard's adventures and Urby Ryder will have a blast exploring Andromeda, I'm sure. Hopefully we'll be seeing more of this in the coming months before their intended Spring 2017 release.

Star Wars
Meh, I'm not big on star wars games. Battlefront was fun in the beta, but EA is generally the worst in terms of their pricing. £60 special edition, but that doesn't include the DLC. No no, that's another £45. Daylight robbery.

Battlefield
However... this looks pretty spectacular. I could do without all the bullshit with the youtubers and random celebrities they pulled in to show it off, but it does look fun. Might be one I pick up, regardless of the aforementioned pricing bullshit, which will be exactly the same.

NFL/FIFA
Looks like sports shit.

Fe
I have no opinion on this. I'm not really into artsy fartsy stylising in games. I just want to see what is going on.

The Bethesda let down

Quake Champions
An arena based multiplayer shooter featuring heroes with different abilities? So Overwatch? We don't need Overwatch. We have one. It's called Overwatch. It's great. Pity we're not getting a Quake reboot after the awesome Wolfenstein and Doom games by Beth/id. Also, pre rendered cinematic should be banned from E3.

TES Legends
I am so sick of trading card games and anyone who likes them should have their PC forcibly removed.

Fallout 4 updates
This was a real disappointment. After buying the season pass based on Bethesda's claim to be bringing bigger and better DLCs, they announce the final three after 7 months, and two of them are shitty Sims Stuff packs. For somebody who doesn't give a shit about Fallout 4's settlement system, this was a real tough pill to swallow. My only hope is that Nuka World follows in Far Harbours footsteps, as that was one of the biggest and best DLCs I've played for a fallout title.

Fallout Shelter
Is anyone still playing this. I deleted it the day Fallout 4 came out.

Prey
I never played the original, but this doesn't appear to be related in any way. Also, it's simply called Prey, which I guess means that it's a reboot of a series with a single game... what

TES Online
Stop peddling this shit. Especially stop peddling it by making it worse than it already was...

Dishonored 2
I'd probably care more about this if I'd gotten into the original, but I put it down after an hour and never went back.

Skyrim Remastered
I'm shamefully excited about this. I'm not keen on installing mods that make changes to this degree, so this is a very welcome update. Not only that, but I got it on PC because I'm smart. So it's free. Win win.

Fallout 4 VR
Aka Fallout overpriced gimmick edition. Pass.

Doom demo
This should not have been big news, but as soon as I heard it I grabbed it since I hadn't decided whether to get it or not. I will now that I played it, but the time limit to try it is just dumb... Like, really really dumb.

One more point that Valve News Network touched on however, is how quickly and bluntly Todd Howard answered the question: "Will there be an Elder Scrolls 6?" with "Yes. Of course."

That kind of confirmation from Valve on ANYTHING would be so welcome, even if it was a "No." Bethesda is inching their way up my favourite developers list, even if this conference was a bust.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-12 10:55:25 UTC
in Post your screenshots! WIP thread Post #330393
Dear God... Just because you CAN carve, doesn't mean you should. Ever.

Is entirely possible to make a phlegm sandwich for example...
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-10 05:16:40 UTC
in decals in game issue Post #330375
Well, first thing to check is whether you can create decals in game, such as bullet holes and so on. If that doesn't work, it's a settings issue.

Only other thing i can think of is that the decals have been moved in the 2D views on Hammer. You should only place decals using the 3D view as far as I recall.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-07 13:39:00 UTC
in Custom sound in my map Post #330369
Yeah, we used to resort to that hacky fix. We had a developer fix it. :P
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-06 15:04:39 UTC
in Custom sound in my map Post #330359
31MB for one sound file in a map is ridiculous!

If it is a music track, then replace one of the existing mp3 files used by Half-Life, but this would only work for a mod. You don't want to go overwriting everyone's base game files and you'd get a well deserved back lashing if you did.

For a single map within Half-Life, you could use a .wav and an ambient_generic entity, but then you have two problems.

First, not everyone wants to hear the same music as you. If it's an ambient generic, they can't lower the volume or turn it off without affecting every other sound in the map.

Second, the quality would be horrendous. You'd also get the directional issue where the player would only hear it in the left or right speaker depending on their position in the map.

Long story short: Don't add music to maps, only mods.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-04 14:37:44 UTC
in 2 textures with one name Post #330341
You need to add ground, metal, rock or brick at the start of the texture for the custom sounds. for example: Metal_sfloor-hl2 is one of my textures, when you walk on a brush with said texture assigned it sounds like "ding ding ding"
Yeah, that's wrong. You just need to add the texture name to materials.txt
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-04 14:34:25 UTC
in Where can I find good textures Post #330339
Yup, textures.com (formerly cgtextures.com) is the way to go.
monster_urby monster_urbyGoldsourcerer