Forum posts

Posted 20 years ago2004-08-25 16:19:35 UTC
in Valve models vs everything else Post #54008
5 years ago those models looked amazing, there was no need to make them better. Simple.
Posted 20 years ago2004-08-25 16:19:31 UTC
in ToDo Post #54007
Just read the entire thread again:

From the top ;)
Nice to see TWHL growing with demand.

As for all the mod talk - Its pretty clear who are the "active" and contributing members at TWHL. So asking to be a MV mod is pretty useless unless you can argue your point well and live up to your promises.

I for one would like to say
"For the love of god don't make me moderate the Map vault!"
In its current State, it frightens me :(

I got Admin rights on IRC and that's enough power for me (for now :badass: )

The point is, everything will be sorted out in time ;)
Ill just go kill myself then.
Great to see some self moderation there ZL! ;)
I'd like to see more of that please!
I'm not sure that 'fun' is necessary.
If you were standing beside me I?d kill you!
And everyone else who disputes the element of FUN in a map.
joke

ABOVE ALL, Maps should be FUN
That's what hl mapping is about, Fun!

After some more thought user ratings are inevitable - so yes, a good idea.

Lastly, all of you mod wannabies, ask your self:

Am I reliable?
Am I mature in my decision making?
Will i put popularity above the "right" thing to do
Do I know what the "right" thing is??
Am I ready?
Will I work or will i just hang around?
Am I aware of the responsibility?

I at one stage wanted to start up a review board at TWHL, the more i think of it the more i realise how unprepared i was to take on the role.

Don't ask for something you can't handle.
Posted 20 years ago2004-08-25 16:19:19 UTC
in Map Vault Suggestion Post #54005
er... If the author bothered to put a description, fill in all the details etc you know that someone spent time on their map.
Time = Quality in mapping.
Posted 20 years ago2004-08-25 16:18:49 UTC
in Scools back, WHen? Post #54004
1-st sep.
Posted 20 years ago2004-08-23 15:42:52 UTC
in cliff Post #53266
You can search around for Gensurf but its more trouble than its worth.

Its all hit and miss and you don't get as much control or satisfaction out of your generated terrain.
Posted 20 years ago2004-08-23 15:42:44 UTC
in Strobe effect Post #53263
er... there are tutorials on this...

It involves more than just making the mm target itself
Try searching here for loops and multimanagers:

http://collective.valve-erc.com/index.php
Posted 20 years ago2004-08-23 15:42:42 UTC
in How do I make those blackmesa robots Post #53262
remember that it will just sit there and spawn human gibs when blown up - and the hit boxes will be non existent - its just what it is - a generic monster that is just there to display the model doing an animation
Posted 20 years ago2004-08-23 15:07:33 UTC
in Grammar and Punctuation class. Post #53245
Why not start a mapping class - mapping is so much easier than language... human contact is so overrated...
Posted 20 years ago2004-08-23 15:07:33 UTC
in Favourite THREE bands Post #53246
Half-Life CD music,
OpFor CD music,
BlueShift CD music!

:P
Posted 20 years ago2004-08-23 15:07:28 UTC
in Taking out my anger! Post #53244
sadistic?

More Masochistic
Posted 20 years ago2004-08-23 15:07:27 UTC
in Map Vault Suggestion Post #53243
You know somebody is serious enough with their maps when they have everything configured and explained properly ;)
Posted 20 years ago2004-08-23 14:36:25 UTC
in Anonymous Posts Post #53235
Hmm... I agree with deleting anonymous posts...

But,

This should not apply to the general mapping questions forum.

It may be a good idea to be stricter, but not too much because that would ruin the community thing a bit.

When i first found TWHL i didn't create an account because i had no need for one, i just browsed around the tutorial comments - pity they had to go...
Posted 20 years ago2004-08-23 14:36:15 UTC
in Blood Gulch Remade Post #53234
Er... an unfinished map is not better than No map..

And please link to large images instead of making me scroll horizontally.

Or be really smart and do thumbnails:

(no spaces)

[ url = http://url.to.large.image ] [ img ] http://url.to.small.image [ / img ] [ / u r l ]
Posted 20 years ago2004-08-23 14:36:12 UTC
in doom conversion Post #53233
Heh - it sounds fun, and a lot of work.
You do have to recreate all the maps, textures etc from scratch though...
Posted 20 years ago2004-08-23 14:36:06 UTC
in ToDo Post #53232
No way Seventh! The only orange you want is FCBA04
Self coded forums all the way!

And just diving in here:

> the moderators are very well spaced through time zones:

Atom/Seventh in GMT more or less,
SlayerA in the US
And Andy in Australia

Thanks to everyone who mentioned me for Mod :P

And a user rating system is a good idea, but letting members rate members is counter productive: the number of people who will use the system properly will be less than the number of people who will abuse the system.
If a system like this could be implemented then users would have to be rated by members with "trusted opinions" - well, for obvious reasons...

but then again, how about we loose the idea of classes, stats and ranks and judge for our selves, on whatever we want.

After all, this is a mapping site, and your work is a very good indicator of your ability and personality, since mapping IS an escapist Art form.
Posted 20 years ago2004-08-23 14:30:38 UTC
in Question aboot the glass contest Post #53227
Hmm... I might just go with the clich? in glass and make.. hang on, is everyone thinking what i'm thinking???
Posted 20 years ago2004-08-23 13:42:55 UTC
in To whoever wins "Glass"... Post #53207
Vassy, how about trying to win the glass compo and then make it 2 in a row with the osprey ?

Because if you can map a winner for that (according to you) then you can probably try one for the glass...?
Posted 20 years ago2004-07-19 17:57:11 UTC
in BedWetterz ideas Post #42898
Subtract:
The name - jesus man...
Posted 20 years ago2004-07-19 17:56:15 UTC
in auto regen enegy on a wepon? Post #42897
Unlike Super barney with magic clips
Posted 20 years ago2004-07-19 17:49:52 UTC
in The Zan Post #42893
er.. yea... The maps are ok :)
Posted 20 years ago2004-07-19 17:48:56 UTC
in how r u? Post #42892
Well done Dr. Phil
Posted 20 years ago2004-07-19 17:45:37 UTC
in Menu Music? Post #42891
Erm.. you really do need to search harder than g00gle...
Posted 20 years ago2004-07-19 17:40:48 UTC
in ScreenieZZzzzzz Post #42890
lookin' plain

what's it all about?
Posted 20 years ago2004-07-19 14:00:02 UTC
in Map Ideas Post #42818
Just search arround the net - research what you want to make.. ;)
Posted 20 years ago2004-07-19 13:57:54 UTC
in New TFC Map Post #42815
Wow! TFC.. finally something that's not CS :)
Posted 20 years ago2004-07-19 13:57:11 UTC
in Beta Suggestions Post #42814
:
Posted 20 years ago2004-07-19 13:55:55 UTC
in Subzone Source maps anyone? Post #42813
I think i used some :o
(i can't remember)
But i did do lots of entity switching on/off to get those damn speeds down...
Posted 20 years ago2004-07-19 13:51:45 UTC
in newb Question time Post #42812
the vlatitude has good tutorials

http://www.vlatitude.com/
Posted 20 years ago2004-07-18 16:43:40 UTC
in Strange... Post #42597
Erm.. got deleted ?
Posted 20 years ago2004-07-18 09:34:01 UTC
in Giving Grunts Better Eyesight Post #42532
good advice, i'd like to add that careful placement of nodes is a must:
don't just slap a few down and hope for the best.

Read collective's article on that
Posted 20 years ago2004-07-18 09:32:25 UTC
in Distribution Question Post #42530
Pak Explorer is superior -

place everything you have made in "maps", "gfx", "sprites", "sound" and "models" directories in the pak, as well as titiles.txt (goes in the root directory or the pak)

DON'T INCLUDE ORIGINAL HL CONTENT!! (the size will be too big)

that should clean up the ol' mod directory or map set a bit ;)

btw,

Name you pak

pakX.pak

where X is a number from 0 to anything i think.

All pak files in a game directory like "valve" or "gearbox" must have a structure:

pak0.pak
pak1.pak - overrides pak0.pak but game references pak0.pak anyway
pak2.pak - overrides pak1.pak but game references pak1.pak anyway

and so on..

That's basically all you need to know about pak files...
Posted 20 years ago2004-07-18 09:25:00 UTC
in about the monster maker Post #42528
:o

OMFG!!!!!!!

Revelations!

Is this the start of something???

If only your insight was contagious :(
Posted 20 years ago2004-07-18 09:15:49 UTC
in Half-Life 2, Graphics revamped? Post #42526
...
Posted 20 years ago2004-07-18 09:14:36 UTC
in The HL story Post #42525
-Does Gordon have any special powers, or abilities? Why is he so special?
he can see through walls with gl_wireframe abilities,
fly through matter with noclip and absorb damage by turning into a god!

he can also spawn grunts, weapons, and read others' minds with special mystical Impulse commands!
:P :lol:
Posted 20 years ago2004-07-18 09:11:01 UTC
in Subzone Source maps anyone? Post #42524
I already posted this long ago - and didn't thik much of it.

Then realised that somebody might care...

so, if you've played issues (or not) and remotely liked subzone you can download the source maps and whatnot in the mapvault here

or through my site here:
http://www.hlcore.uni.cc/downloads/

All is free if you credit me. that's it..

:P
Posted 20 years ago2004-07-18 09:06:41 UTC
in Release date of HL2???? Post #42523
That's what they said last year
Posted 20 years ago2004-07-18 05:17:30 UTC
in Sitting model "skips"? I got a solutio Post #42487
just set the idle anim and and any action anim, and don't target the scripted_sequence

then check tha right flags and that's it...
Posted 20 years ago2004-07-18 05:15:38 UTC
in File converting (.bsp to .rmf) Post #42486
you mean ripent ?
Posted 20 years ago2004-07-18 05:14:56 UTC
in Distribution Question Post #42485
You know, it may be better to include all your stuff in a pak file - much cleaner.

Please don't include worthless stuff like your save games, config.cfg, voiceban.... and content you never used. It just bloats the dload
Posted 20 years ago2004-07-18 05:13:03 UTC
in Brush dimensions when Clipping Post #42484
It would be pretty stupid of Imageshack to stop hotlinking :lol:
Posted 20 years ago2004-07-18 05:11:58 UTC
in Repeating scripted sequences Post #42483
Nope ;) Spirit of half-life hath tainted try smutty soul
Posted 20 years ago2004-07-18 05:05:15 UTC
in Half-Life 2, Graphics revamped? Post #42482
In other words - that would suck. :P
Posted 20 years ago2004-07-18 05:04:42 UTC
in CS Bots Post #42481
Yep - its good ;)
Posted 20 years ago2004-07-18 05:01:34 UTC
in Heading Back home. Post #42480
Welcome back, TWHL will stay here for a loong time ;)
Posted 20 years ago2004-07-18 05:00:17 UTC
in Stupidest post ever competition Post #42479
Just pretend that in real life thay are fuzzy rabbits
Posted 20 years ago2004-07-17 17:11:11 UTC
in Brush dimensions when Clipping Post #42373
Yea.. find a host for your site, and use them as a mirror site ;)

do they allow that?
Posted 20 years ago2004-07-17 17:07:26 UTC
in Sitting model "skips"? I got a solutio Post #42372
soup not noodles

and everyone knows you swallow noodles like birds do worms

Mmmm Birds...
Posted 20 years ago2004-07-17 17:06:32 UTC
in Beta Suggestions Post #42371
ACK!


7-thMONKEY WHERE ART THOU ???
fix it :(

(delete this post while you're at it)
Posted 20 years ago2004-07-17 17:05:09 UTC
in Beta Suggestions Post #42368
well.. most of the time a beta is when you have the game done, and you're testing it for bugs....

erm.. story?

oh, and MAKE GOOD MAPS.
there
;)
Posted 20 years ago2004-07-17 17:04:03 UTC
in Beta Suggestions Post #42367
well.. most of the time a beta is when you have the game done, and you're testing it for bugs....

erm.. story?

oh, and MAKE GOOD MAPS.
there
;)