Forum posts

Posted 13 years ago2011-03-26 10:44:52 UTC
in blender + goldsrc? Post #292430
Well, there are source .smd importers and exporters. You may have to look around to see if there are goldsource ones, or you may have to find some way to modify the source ones to use an older .smd type.
Look for plugins, that's basically all I can say.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-25 22:48:33 UTC
in Story time Post #292415
a post that appeared before someone could finish a different, but as long, well thought out post, making them edit it so it would make sense again.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-25 22:42:01 UTC
in Story time Post #292413
as some Another, the unfortunately named man, started shooting homophobic 11-18 year olds out of a cannon into the sun.
"How does that solve our tank problem?" One guy asked.
"What tank problem?" Another replied. "I'm doing community service!"
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-25 22:09:31 UTC
in Story time Post #292407
Suddenly, the operator spoke. "Main screen turn on."
Cats appeared on the screen; "All your base are belong to us. You have no chance to survive make your time."
The captain's eyes narrowed. "For great justice."
Suddenly, a techno remix ripped through the town, destroying
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-25 20:54:57 UTC
in Story time Post #292402
slowly backing away from a control panel.
"Someone set us up the bomb!" He screamed.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-25 09:32:29 UTC
in Story time Post #292381
Blew up the capitol building of Yarrafilona, an unimportant planet nobody but it's own residents had heard of.
"Why would he do that?" Asked one Yarrafilonian to another.
"I don't know, but now I'm quite
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-25 00:01:12 UTC
in Soup Miner Post #292357
Either campbell's chicken noodle (mmmmm noodles) or Wonton soup.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-24 21:31:17 UTC
in Colony 42 Post #292344
No problem, just don't forget about it again, okay? ;)

I could do a camera like that, but I find it annoying when control is taken away from me when I'm playing a game, and I'm sure many players would agree. I do have a few screens for CCTV, but they're just screenshots with all the monsters and dynamic ents removed.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-24 09:57:53 UTC
in Story time Post #292242
we should all run around and panic until the military gets here, then run towards them yelling "Rescued at last! Thank God you're here!"
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-24 09:36:34 UTC
in Story time Post #292240
massive human pizza. And then there was peace.
But as the truce was signed, a huge metal sphere rose from the ground, and vaporized
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-24 09:32:30 UTC
in Colony 42 Post #292238
Alright, thanks.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-24 00:26:49 UTC
in Colony 42 Post #292220
What, the mod? When it's done. Which won't be for a while.
Also, Joebama, is there any progress on that model?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-23 09:42:23 UTC
in Story time Post #292163
Were going to save the world from a massive explosion that was about to be caused by
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-22 09:38:08 UTC
in Post your screenshots! WIP thread Post #292110
Oh, is that how you do it?
That never occurred to me. I guess that's how soup got those little details in his cubicles entry.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-21 23:57:49 UTC
in Story time Post #292092
Murdered Euthanized all 11 year olds suffering from timetravelitis, preventing time travel from ever happening in this thread again for good, as well as references to fry-theory.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-21 19:09:51 UTC
in Story time Post #292081
escape key, so that he could get out of the horrible, horrible game, and back into the real world, where
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-20 23:11:06 UTC
in Post your screenshots! WIP thread Post #292051
User posted image
User posted image
User posted image
User posted image
User posted image
More WIP shots. It's gotten a lot better looking since I copied a tonemap controller and it's logic_auto over from a group of lighting ents from the landingbay maps. It's turning out to be a nice little mall. Humorous/Reference-filled store signs included.

Srry, The Core is Urby's mod, Huntey's just helping out because Urby said he'd move to source after it was done.
I can't say I blame him for quitting earlier. 3.5 is a pain in the ass to use once you're used to 4.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-20 20:40:35 UTC
in Post your screenshots! WIP thread Post #292049
True. To a lesser extent until you get into advanced brushwork, but VM is also needed.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-20 19:39:34 UTC
in Post your screenshots! WIP thread Post #292047
Yeah, carve and not having snap to grid are only techniques if your goal is to make a crappy/broken map.
If you want to make something good, you pretty much have to use clip, unless you want to make more work for yourself, and snap to grid is mandatory.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-20 10:48:40 UTC
in The TWHL suggestion nobody mentioned Post #292010
They could just bring back the PM band at the top of the pages.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-19 23:53:53 UTC
in The TWHL suggestion nobody mentioned Post #291984
I suppose, but I tend to not play the CS and HLDM maps, because I
A) Don't have CS
B) Don't have internet to play HLDM on.

So, I usually stick to singleplayer maps, which are usually made by regulars, who all have decent to superb skills worthy of 4 or 5 stars.

Ninja'd.
Probably should have done this tab first.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-19 23:33:53 UTC
in Story time Post #291980
softest of the spirits, however, and dimbark soon became addicted to Scotches' gentle caresses.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-19 23:32:34 UTC
in The TWHL suggestion nobody mentioned Post #291981
Yes, but that would also mean the people who end up rating mostly maps that are deserving of 4 stars would have their ratings worth less, even though the map is worth it.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-19 21:47:11 UTC
in Story time Post #291971
timetravel matrix of the universe was permanently fried, preventing any time travel ever, because anyone who attempted it would cease to exist, and it wouldn't work.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-19 21:41:08 UTC
in Story time Post #291969
Dimbark made another post destroying the flow of the story because he refuses to edit posts when he's too late.
Meanwhile, many people were trying to figure out how they could bury this thread, and Penguinboy got an idea;
"Hey, what if I
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-19 21:33:34 UTC
in Story time Post #291966
most people agreed.
But, it didn't change much, as Dimbark then proceeded to
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-19 21:27:40 UTC
in Next Competition Post #291964
Posted 13 years ago2011-03-19 18:41:26 UTC
in Next Competition Post #291948
Yeah.
Also, when was the last time we had a minicompo?
I can't remember.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-18 18:37:41 UTC
in Story time Post #291923
Shotgun, killing all zombies, combine, and swarm that were rioting in the streets demanding Episode 3.
"I'll be released WHEN IT'S DONE!" Gabe screamed.
Suddenly,
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-18 15:19:55 UTC
in 3D problem Post #291903
Discussion of illegally pirated software and warez of any sort on the forum is terms for immediate suspension of your account.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-18 14:48:34 UTC
in 3D problem Post #291901
non steam css
What?
I'm fairly sure he means pirated CSS.
So, really, we shouldn't be helping him.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-18 11:17:16 UTC
in Post your screenshots! WIP thread Post #291894
User posted image
User posted image
User posted image
User posted image
Some WIPs of my first Alien Swarm map (Okay, second, I tried tilegen first)

Feedback please, I'd like to know how I can make this look better and more detailed.
Also, anyone known how to use the particle system?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-18 07:28:49 UTC
in Story time Post #291886
have the best damn Half-life themed party ever, complete with the entire staff at Valve and working HEV suits as gifts to all who attended.
After the party, Gabe
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-16 12:34:53 UTC
in Story time Post #291816
reproduce, because of their
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-16 08:17:00 UTC
in Story time Post #291794
"The joy of being at home" in their frilly panties.
"I do love the opera" said one homie to another
"Why, so do I! It's so
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-16 07:48:08 UTC
in FACEBOOK Post #291792
I'm not on Facebook. I don't want to be on facebook.
Also, since I just thought of it, we need to be able to quote posts directly, so the formatting is not lost unless the user remakes it manually.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-15 16:33:54 UTC
in Switchable Texlights problem Post #291749
I looked at it, saw the lights were set up the exact same way, so I tried copying the light in and renaming it, and it worked.
I don't know why that worked and yet doing it the way I had it set up didn't, especially on spirit, but it did. Thanks much!
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-15 15:18:13 UTC
in Switchable Texlights problem Post #291747
No, not yet. I guess I should have tried that earlier, though I doubt it will help much.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-15 13:29:00 UTC
in Switchable Texlights problem Post #291744
Okay, I tried setting the value to 3; Atom does mention that that's not needed if you're using Spirit, which I am, and makes the whole problem more confusing. I've tried setting them to be other values as well, such as fluorescent flicker, which works in other parts of the same map, but no dice they're still bright 100% of the time.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-15 11:50:42 UTC
in Switchable Texlights problem Post #291737
yeah, info_texlight lets you define custom texture lights, but it won't let them be switchable or have any other properties of light entities aside from colour and brightness.
I have an appointment today, but when I get back I'll see if I can get that code in here.
Here it is; Paste this code into your "BaseClasses" section, under the @BaseClass=Sequence section.
[quote]
//* "ZHLTReference.html" (included with the ZHLT Distribution) contains information on using these keys.
@BaseClass = ZHLTLightKeys
[
zhlt_lightflags(choices) : "HLRAD Opacity (ZHLT 2.5.1+)" : 0 =
[
	0: "Normal (0)"
	1: "Embedded Fix (1)"
	2: "Opaque (Blocks light) (2)"
	3: "Opaque + Embedded Fix (3)"
	6: "ConcaveFix (6)"
]
light_origin(string) : "Light Origin (ZHLT 2.5.1+)"
]

@BaseClass = ZhltLights
[
_fade(integer) : "Fade (ZHLT 2.5.1+)"
_falloff(choices) : "Falloff (ZHLT 2.5.1+)" : 2 =
[
	1: "Inverse Square (1)"
	2: "Inverse Linear (2)"
]
]

@BaseClass = TexLight
[
//NEW 1.0
style(choices) : "Texlight style" : 0 =
[
	0 : "Normal (on)"
	10: "Fluorescent flicker"
	2 : "Slow, strong pulse"
	11: "Slow pulse, noblack"
	5 : "Gentle pulse"
	1 : "Flicker A"
	6 : "Flicker B"
	3 : "Candle A"
	7 : "Candle B"
	8 : "Candle C"
	4 : "Fast strobe"
	9 : "Slow strobe"
	12: "Underwater"
]
]

@BaseClass = SwitchTexLight
[
//NEW 1.0
style(choices) : "Texlight style" : 0 =
[
	0 : "Normal (on)"
	-1: "Switchable (starts on)"
	-2: "Switchable (starts off)"
	10: "Fluorescent flicker"
	2 : "Slow, strong pulse"
	11: "Slow pulse, noblack"
	5 : "Gentle pulse"
	1 : "Flicker A"
	6 : "Flicker B"
	3 : "Candle A"
	7 : "Candle B"
	8 : "Candle C"
	4 : "Fast strobe"
	9 : "Slow strobe"
	12: "Underwater"
]
][/quote]
Also, the lights still don't work, even after making them all one func_wall, though the error goes away in the compile log. I may end up having to scrap the generator altogether and make a different puzzle.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-14 20:26:19 UTC
in Switchable Texlights problem Post #291713
Hmm... I might be able to send you the FGD code later; Probably tomorrow, if you want it.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-14 19:55:15 UTC
in Switchable Texlights problem Post #291710
Alright, I'll try those suggestions.
Texlights can be switchable??
Yes, but you need a later ZHLT, and the proper entries in your FGD. You can check to see if you have it by seeing if brush-based entities such as func_wall has a "Texlight style" option. I use it all the time for flickering lights.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-14 14:33:46 UTC
in Switchable Texlights problem Post #291654
Okay, I think I finally found a problem that I won't be able to solve on my own a few minutes after posting it in the forums. (Possibly because I've had it for days.)
I have a few func_walls comprised of multiple light fixtures, all textured with the fifties fluorescent light texture (The texlight one) I have the Texlight style on the lights as Switchable (starts on), and the lights are then triggered (via trigger_auto) to turn off. The texture changes, but the lighting doesn't change at all, even when I trigger it through a multi_manager as the sequence requires. This makes the room always bright, while the rest of the level is lighted properly the entire time.
Here's some of my RAD log;
[quote]BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (66.30 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.83 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.91 seconds)
Transfer Lists : 13919562 : 13.92M transfers
Indices :     8578988 :    8.18M bytes
   Data :    55678248 :   53.10M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...Warning: Too many light styles on a face(-993.000000,1193.989990,-21.000000)
Warning: Too many light styles on a face(-1019.000000,1193.989990,-21.000000)
50%...60%...70%...80%...90%... (0.94 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.59 seconds)
92.27 seconds elapsed [1m 32s]

--- END hlrad ---[/quote]
Now, how in the hell am I going to find those faces, and why is it giving me that error, even when I removed the coloured emergency lights?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-12 20:56:40 UTC
in The TWHL suggestion nobody mentioned Post #291547
It would be nice, but it's not necessary. It's all up to the admin team, though.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-12 14:30:05 UTC
in Kids Post #291513
No thanks.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-12 13:55:01 UTC
in Game pre-orders Post #291509
Well obviously I care. It's a landmark in gaming, and it still plays (if not looks) really well, even today. It deserves to be bought.
But I just read it's available on steam now, so I'll have to put that on my to-buy list for when I get a steam-compatible payment option.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-12 13:40:13 UTC
in Game pre-orders Post #291507
5) Make some way for people to order older games through a retail outlet and through content-delivery systems.

Some games just aren't available/are very hard to find these days. For example, I'd love to buy the full version of Doom, but I'm stuck with the shareware because it's not available retail, I don't want to pirate it, and I don't have a credit card. (Would ID even still sell it?)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-12 13:32:50 UTC
in Game pre-orders Post #291505
We need to do a few things;
1) Make games literally uncrackable.
2) Force publishers to stop inflating prices.
3) Force publishers to give at least 90% of the cost of a game to the developers. (I mean, come on. The developers do all the work, half the time with 100% their own money, and the publishers walk away with most of the profit for putting it in a box? That's completely unfair!)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-11 22:55:58 UTC
in Story time Post #291485
, not to be confused with the USS Enterprise, exploded in a ball of
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-11 22:37:45 UTC
in Story time Post #291483
All time traveling devices were destroyed, with the exception of the TARDIS, which wouldn't be invented for millennia, and therefore won't be mentioned later in this story. God, content that the forces of physics and evolution would keep working while he was gone, left to make dinner, while a chemical reaction occurred on earth; an amoeba formed, then multiplied, again, and again and again. Slowly, over thousands of years, something just under sentience began to form. A figure stirred in the ocean, and a newly formed mouth opened; "Hi, I'm Bobby Kotick, and I want your money!"
Notewell NotewellGIASFELFEBREHBER