Forum posts

Posted 18 years ago2005-08-17 05:33:15 UTC
in What do headcrabs eat Post #128081
Umm , about The Headcrab Shiza , Hmm , They probably crap in machines or pipes.
that's why those machines in hl explodes so much...
Posted 18 years ago2005-08-17 05:11:51 UTC
in Modeling Competition 1: Weapons Post #128078
Ok, i'll totally remake my ak again :)
Posted 18 years ago2005-08-17 05:04:21 UTC
in Broken Arrow recruitment thread - vario Post #128077
wow nice idea. waits for some screenies :)
Posted 18 years ago2005-08-17 04:52:49 UTC
in Multisource Q Post #128076
hammer 4 should have cordon tool too.
Posted 18 years ago2005-08-17 04:50:45 UTC
in Next update Post #128075
oh crap... my hand won't fit here.
Posted 18 years ago2005-08-17 03:35:13 UTC
in Next update Post #128056
dunno but i think 7th will make 120x120 or 80x80<- this i believe has more posibilaties to be chosen
Posted 18 years ago2005-08-16 17:34:32 UTC
in Modeling Competition 1: Weapons Post #128023
didn't know you can that. I extruded every polygon then welded them and then scaled. When i first tried to extrude all selected polygons it didn't worked as i expected so i was doing that manually.
BTW i found how to fix that nasty thing.
Posted 18 years ago2005-08-16 17:06:36 UTC
in Modeling Competition 1: Weapons Post #128019
i noticed that it welds that buggy-ish. It leaves those polygons inside.
Posted 18 years ago2005-08-16 10:09:42 UTC
in Modeling Competition 1: Weapons Post #127955
Sent.
Posted 18 years ago2005-08-15 17:51:56 UTC
in Modeling Competition 1: Weapons Post #127822
yeah tried velding heals some parts but not all... and what about groups and meshmooth thingy
Posted 18 years ago2005-08-15 16:44:29 UTC
in guns Post #127809
he wants to spawn weapons not make models. use armoury_entity
Posted 18 years ago2005-08-15 16:28:53 UTC
in Modeling Competition 1: Weapons Post #127802
Posted 18 years ago2005-08-15 13:12:56 UTC
in Modeling Competition 1: Weapons Post #127766
Thanks :)
hmm that meshsmooth messed up model a bit. Some parts are invisable and others look blah. Maybe something wrong with polygons?
Posted 18 years ago2005-08-15 09:49:17 UTC
in Modeling Competition 1: Weapons Post #127727
http://www.spag.projektas.lt/files/kalasas.jpg

BTW i'm deleting old pics posted by me. Since they are eating my space :)
Posted 18 years ago2005-08-15 09:33:44 UTC
in Player Crush! Post #127723
func door would be easyer. Just make "damage on <don't remember this word>" 100 or so and player will die.
Posted 18 years ago2005-08-15 08:26:07 UTC
in Reverse! :O Post #127716
my hand started to hurt :/ Dunno how many didn't count them. But completed all.
Posted 18 years ago2005-08-15 06:18:58 UTC
in SWAT Echo 12 needs help! [Source] Post #127711
Maybe they don't weant them to look like ones :)
Posted 18 years ago2005-08-14 18:31:11 UTC
in Modeling Competition 1: Weapons Post #127679
hmmm 2071 faces. That means polys?
And how to turn off the wireframe overlay thingy.
Posted 18 years ago2005-08-14 18:03:21 UTC
in Modeling Competition 1: Weapons Post #127676
No, i'm not accusing you for not answering to my question in time :)

How to look how many polys my model has?
Posted 18 years ago2005-08-14 16:59:37 UTC
in Modeling Competition 1: Weapons Post #127674
i searched for that like half an hour.
Posted 18 years ago2005-08-14 15:08:41 UTC
in Modeling Competition 1: Weapons Post #127665
how do i rotate an object?

Edit:
Nevermind found that myself :P
Posted 18 years ago2005-08-14 14:21:08 UTC
in SWAT Echo 12 needs help! [Source] Post #127652
you're really mad ;)
Posted 18 years ago2005-08-14 13:42:05 UTC
in SWAT Echo 12 needs help! [Source] Post #127646
madcow ever heard of post editing?
Posted 18 years ago2005-08-14 12:04:33 UTC
in SWAT Echo 12 needs help! [Source] Post #127622
wipes his eyes wonderful.
Posted 18 years ago2005-08-14 12:02:27 UTC
in Combine Heli for HL1 Post #127621
well it looks nice.
Posted 18 years ago2005-08-14 11:37:57 UTC
in FUTUROSCOPE , *Done* Post #127618
rofl :glad:
Posted 18 years ago2005-08-14 10:42:59 UTC
in Game_player_hurt Post #127606
stubborn bastard, why don't you make like everybody sais. You could have done that long time ago. But nooo make it your way...
Posted 18 years ago2005-08-14 10:33:31 UTC
in Modeling Competition 1: Weapons Post #127604
You deserve forum award :)
Posted 18 years ago2005-08-14 10:10:16 UTC
in Modeling Competition 1: Weapons Post #127601
hmmm noone fits my needs. I just want to do it like in milkshape that opossing vertexes would go near each other like weld but wont be welded and would be away from each other.
I notices that when i select only 2 vertexes it does that normally so i'll have to select only by 2 and do what i want.
Posted 18 years ago2005-08-14 09:53:19 UTC
in Modeling Competition 1: Weapons Post #127598
i got another question. How to scale?
Posted 18 years ago2005-08-14 09:10:28 UTC
in SWAT Echo 12 needs help! [Source] Post #127591
too much of polys will be bad too less polys will make a gun boxy-ish.
Posted 18 years ago2005-08-14 08:56:25 UTC
in Modeling Competition 1: Weapons Post #127587
pepper about this awart thingy, i suggest take something like a low poly gun smoothshaded with wireframe overlay, coming like from that black hole.
Posted 18 years ago2005-08-14 08:07:39 UTC
in Modeling Competition 1: Weapons Post #127577
hmmm can i make the grid more smaller as when i select a background pic and want to add a vertex it doesn't let me add where i want.
Posted 18 years ago2005-08-14 07:39:50 UTC
in Modeling Competition 1: Weapons Post #127571
forgot to ask how do you add blueprints and other stuff there?
Posted 18 years ago2005-08-14 07:26:32 UTC
in Modeling Competition 1: Weapons Post #127568
do you use this technique to create things?

Hmm i when i make faces they are only visable from one side how do i make it viewable from all the sides? do i have to remake the faces in other order.
Posted 18 years ago2005-08-14 06:41:13 UTC
in Modeling Competition 1: Weapons Post #127557
Can you model using vertexes in G-max? Like in milkshape. Then you manually make faces out of them.
nah it was my bad i misread "Right click on the perspective word" thought that word was viewport.
Posted 18 years ago2005-08-13 17:24:21 UTC
in Check this out - Awsome new game engine Post #127511
it's awesome
Posted 18 years ago2005-08-13 17:15:39 UTC
in Modeling Competition 1: Weapons Post #127509
Yeah i already dlded it but it slightly differs from yours. when i right click red meniu shows up and it has many choices but none of them are the one you selected. In this case Edged faces.
User posted image
i know very lame quality.
Posted 18 years ago2005-08-13 16:55:14 UTC
in Black Mesa Source Update Post #127506
I didn't liked Xen, my favorite places are facilities that are near the surface or on it, also i love warehouses and stuff like that. Xen has too many organic things.
Posted 18 years ago2005-08-13 16:25:59 UTC
in Competition 14 Post #127499
I think you can update your entry so just send what you have now (just in case). And then send the finished product if you finish it.
Posted 18 years ago2005-08-13 16:01:19 UTC
in Modeling Competition 1: Weapons Post #127494
Cool.
I reainstalled my grafics card's drivers. Still restarts. Maybe i should download G-max. searches for download
Posted 18 years ago2005-08-13 14:12:09 UTC
in What do headcrabs eat Post #127476
nice theory habboi. :biggrin:
Posted 18 years ago2005-08-13 14:09:39 UTC
in Game_player_hurt Post #127474
meh, thought of that but didn't know this was posible :D
Posted 18 years ago2005-08-13 14:06:00 UTC
in What do headcrabs eat Post #127472
Opposing force is third party game? Because if it is then this food doesn't count :|. Or does it?
Posted 18 years ago2005-08-13 14:03:24 UTC
in Game_player_hurt Post #127470
so why the hell you need hurt if you making a medkit?

weird medkits - you use one and die :|
Posted 18 years ago2005-08-13 14:02:05 UTC
in Black Mesa Source Update Post #127469
So valve stopped HL1: source project?
Posted 18 years ago2005-08-13 14:00:28 UTC
in Urb's Multiple Choice Fan Fiction Post #127468
He said he has this story on another pc. Dunno why he doesn't put it here.
Posted 18 years ago2005-08-13 12:22:26 UTC
in What do headcrabs eat Post #127454
yeah maybe.
Posted 18 years ago2005-08-13 11:31:59 UTC
in [MOD] Rise Of The Dead Post #127439
me too...
Posted 18 years ago2005-08-13 11:26:40 UTC
in CODER WANTED! Post #127434
I'm pretty sure they are busy with nightfall and won't have time for anotherone.