[b]Buttons[b]
I've made this door slightly different to the first one, in that this one won't open unless you press the button to the left (not shown in the picture because I added it later). To create a button-triggered door, give the door a name value, and make sure the door is not use only, because that prevents triggering. Then assign a locked sound if you want. Unlocked sound isn't neccessary if you assign a sound to the button. Create the button brush however you want, with whatever textures, and then tie it to the func_button entity. Give the button a sound if you want and make the target attribute the name of your door. The button's delay before reset is quite important. If you make it 0, then the button stays active until you press it again. If you choose stays pressed then you aren't able to reset the button. Anything in between is the number of seconds until the button returns to 'off' position. In flags, set toggle on so that the button's texture turns 'on' and 'off', and turn do not move on as well, so that the brush doesn't move (that's for plunger-type buttons etc.)
Mister E:
John Cale:
will this involve mashing up hammer and rearranging it in all sorts of potentially catastrophic ways? ie will I lose anythingSince no-one bothered to answer no, don't worry, it can't involve anything getting lost