Forum posts

Posted 16 years ago2008-01-09 06:29:30 UTC
in Now Playing: ... Post #243005
"soylent green" (instrumental version) wumpscut
Posted 16 years ago2008-01-09 05:49:15 UTC
in klobbs dart of death Post #243003
i was at work when my friend showed up and we made a dart out of snappy snaps and a pen. if u want to watch it click the link. it was filmed on my phone and at the end i got excited and closed it a bit too early but u can still hear the explosion. http://www.youtube.com/watch?v=cFh_e5vuCg4
Posted 16 years ago2008-01-05 01:56:50 UTC
in hammer 3.5 question Post #242629
well i tried all these things and none of them worked for me. i dont have any half life folders. all i have are steam and condition zero folders. also when i type the model name ie: beaker.mdl i can see the model in hammer and when i compile the map it makes me upload the .mdl to the czero root directory. if i type models/props/beaker.mdl i cannot see it in hammer but it compiles fine and runs in game. i extracted the files and placed them into several different places hoping to make it work, but none do. am i just an idiot? please can someone post a screen shot of hammer configured for cz with steam?
Posted 16 years ago2008-01-04 03:31:17 UTC
in hammer 3.5 question Post #242563
bathroom_toilet.mdl
Posted 16 years ago2008-01-04 03:02:23 UTC
in hammer 3.5 question Post #242558
i tried that, and i cannot see it in hammer. do i need to add anything to my .fgd config for it to work?
Posted 16 years ago2008-01-04 02:31:37 UTC
in hammer 3.5 question Post #242554
thanks for the reply, . i looked at the setting up hammer tutorial and all these things, but i cannot get it right. this is how my mod directory is setup.

game executable:
C:ValveSteamSteamAppsgrishinkovcondition zero
Mod directory:
C:ValveSteamSteamAppsgrishinkovcondition zeromodelsprops
could u post urs so that i can compare it?
Posted 16 years ago2008-01-03 02:51:25 UTC
in hammer 3.5 question Post #242414
ok i found the problem but i cant fix it. at any rate when i get the configs right so models show up in hammer. then the map wont run after a compile. it says it cant find the .mdl, but if i move the .mdl file to the czero root directory then it runs fine. what am i doing wrong i dont want people to have to dl models that come with the game.

edit: anyone? i know this is a simple fix for someone. i have tried to figure it out myself but keep messing things up.
Posted 16 years ago2008-01-02 21:39:34 UTC
in hammer 3.5 question Post #242346
I dl hammer 3.5 from muzzleflashes link in a previous thread and set it up. someone mentioned that i could see the models in 3d view, however all i see is the entity box. when i start the program it says v3.5. Is there something else i need to do. also i am using halflife-cs_expert.fgd Version 0.7.5. i also tried cs_expert-tom793_wc35.fgd and still i just see the sprite boxes.

ok i got it now, once i changed the name of the file in hammer it worked.

but now when i compile i get an error saying the model cant be found. this is what im doing in hammer:
models/props/bathroom_toilet.mdl (works after compile but i cant see in hammer)

C:/Valve/Condition Zero/czeror/models/props/bathroom_toilet.mdl (i can see the model in hammer. it will cause the map to crash saying model cannot be found.)
i know i have something in the wrong place but im getting frustrated. can someone enlighten me please?
Posted 16 years ago2007-12-28 17:11:30 UTC
in Hammer 3.5 Help Post #242053
wow i need to upgrade
Posted 16 years ago2007-12-28 15:21:29 UTC
in Hammer 3.5 Help Post #242042
can anyone tell me what is better about 3.5?
Posted 16 years ago2007-12-26 08:00:30 UTC
in STEAM LINK SCAM Post #241946
yeah im not real sure, because u can make a link look like just about anything. so it may very well look like ur friend joined a game and then when u click it u get fubar.
Posted 16 years ago2007-12-26 05:06:41 UTC
in STEAM LINK SCAM Post #241936
hey guys just giving u a heads up there is a scam going around with the friends list. trojan horse link. it steals ur account. a bunch of people in my server got hacked this way and lost all their account and all games they downloaded. it looks like it has an attachment so i didnt click on it. but if u see some strange links just ignore them. it might not be ur friend.
-klobb
Posted 16 years ago2007-12-25 17:04:54 UTC
in thanks guys merry christmas Post #241914
Posted 16 years ago2007-12-25 02:58:23 UTC
in thanks guys merry christmas Post #241877
I just wanted to thank you guys for all your help this past year. While i know some of my questions may have seemed very novice to most of you, It has helped me immensely having a support system like this. So thanks again for being here and Merry Christmas! :walter: :biggrin: :P
Posted 16 years ago2007-12-20 13:47:52 UTC
in screenshot of bad lighting need help pls Post #241616
image shack hosting, is down but the pics should be back up soon. so says the site
Posted 16 years ago2007-12-20 07:41:41 UTC
in screenshot of bad lighting need help pls Post #241594
i have been trying to test shadows in open areas messing with the pitch and using a light enviroment. but i am getting some areas that a player goes into and turns completely black. this is my setting on the entity:

angles 0 0 0
pitch -145
light 255 255 128 75

what am i doing wrong here? should i use a light spot instead? anyway here are 3 screenshots. 2 of bad light and one of me stepping out of the bad area. should be noted that the custom santa suit in the pics is not the problem as i had it before i put him in the server. thanks
http://img170.imageshack.us/img170/9249/shadowerrorzh1.jpg
http://img150.imageshack.us/img150/7994/error6sf2.jpg
http://img170.imageshack.us/img170/4949/nonerror1lu1.jpg

Mod Edit: Please use thumbnails next time.
Posted 16 years ago2007-12-19 21:05:15 UTC
in custom xmas skins Post #241545
i want to load some custom christmas player skins to my server but they only show up on my client. does anyone know how i can get the server to download the new copies. do i keep the same name of the model or can i tell the server to load certain skins over the old ones. i have uploaded the .mdl files in the Steam/steamapps/*playername*/counter-strike/cstrike/models/player folder (works on my computer only).
on the server all i have is models/player (crashes server or old skins show up)

not sure if my question is phrased right. but can anyone help me
Posted 16 years ago2007-12-15 13:52:11 UTC
in player spawn switching Post #241040
thanks i will check it out!
Posted 16 years ago2007-12-15 00:22:10 UTC
in player spawn switching Post #240989
teleports and changetargets is what i found where ever i searched. if someone is bored can u make an example of this for me? thanks in advance
Posted 16 years ago2007-12-13 19:51:51 UTC
in player spawn switching Post #240856
yeah i tried to do this already but there were so many triggers and things i couldnt seem to grasp it. i will give it another look.
Posted 16 years ago2007-12-13 17:49:21 UTC
in player spawn switching Post #240848
can someone help me setup a multi or whatever i need to get the player spawns to switch after every round. i have a map that i want ct and T to change places so one side cant complain about it being 1 sided. thanks.
Posted 16 years ago2007-12-13 04:25:14 UTC
in bot nav points help Post #240808
thanks ill check it out.
Posted 16 years ago2007-12-09 02:06:05 UTC
in Millenium Falcon map Post #240316
well im not sure what to make. if i make a large millenium falcon it will be THE map. i got some blue prints and figured there was room for more than the main floor since there is a maintenance hatch. but it looks like it would be a small area. this is the best thing i have found so far. http://images.wikia.com/starwars/images/1/1a/MillenniumFalconInterior.jpg after you see the pic can u tell me, is the geo too round for a good counterstrike map?
Posted 16 years ago2007-12-09 00:03:47 UTC
in bot nav points help Post #240305
I searched the tutorials but wasnt able to find anything on adding bot waypoints. can someone point me to, or explain how to add bot nav points so they will work in counterstrike? thanks
Posted 16 years ago2007-12-08 04:06:24 UTC
in Millenium Falcon map Post #240196
My friend is a huge star wars guy and i told him i was going to make a map for him. Now i think ive gotten in over my head. Star Wars is not something u can just throw together. If i get things wrong he will force choke me to death. I really want it to be accurate but im having a hard time finding plans for all the levels. all i can find is for the main floor. Does anyone know a place that i could get some? the map will be for cscz. so the textures dont have to be amazing but i need help with those also. thanks in advance
Posted 16 years ago2007-12-06 23:33:58 UTC
in CZ GUNGAME Map Finished Post #240097
Posted 16 years ago2007-12-06 16:30:35 UTC
in CZ GUNGAME Map Finished Post #240061
thanks daubster box.net is just what i needed
Posted 16 years ago2007-12-06 16:25:05 UTC
in CZ GUNGAME Map Finished Post #240060
madcow, i wanted to post it here since this is where i got all my help but the max upload is too small. but i still wanted everyones feedback from twhl because as ive found, though harsh at times, the honesty makes for better mapping.
Posted 16 years ago2007-12-06 03:14:30 UTC
in CZ GUNGAME Map Finished Post #240018
I have finished my latest map im learning so much from u guys. Thanks for all your input thus far. I dont have file hosting so i wont load it here until i get some. in the meantime check it out at this link. please play it and give me feedback. im still not sure about the lighting.

User posted image
gg_templefalls


thanks!
Posted 17 years ago2007-12-01 01:52:59 UTC
in making sky look shallow Post #239534
are u talking about the .tga files? i checked in hammer but didnt see anything for horizons.
Posted 17 years ago2007-11-30 21:55:27 UTC
in making sky look shallow Post #239516
i was wondering how to make the sky look like my map is not floating mid air. i dont have just a box around the map it is a legit sky but the sky goes pretty far under the playing area and some of the best detail in the sky is lost due to this.
Posted 17 years ago2007-11-27 04:38:06 UTC
in Elevator help Post #239268
i made a map with some elevators. i used the tutorial found on this site and they work perfectly. not sure if this will help u but... i made 2 entities in the elevator shaft and set them to fire on pass. i targeted each set of doors, so that when the elevator was called to either floor, once it passed a certain spot in the shaft the doors opened from the floor the elevator was called from. you can set a time before the trigger actually fires and opens the doors.

if u are wanting doors to move with your elevator i suggest u search this forum for the elevator tutorials and dl the example maps for help with entities.
Posted 17 years ago2007-11-27 04:30:54 UTC
in Light Switches Post #239266
you know what u might do (if your map wouldnt suffer) would be to cover the light switches with some sort of security panel. with a main button power to control the panel. once activated the panel scrolls up so you can then press the buttons and activate the lights.

not really what u wanted i know....
Posted 17 years ago2007-11-27 04:24:26 UTC
in multi machine compiling Post #239265
yeah well i was just wondering, since i have 3 computers hooked up at home i just thought if i could make them all work together on a compile i wouldnt have to wait so long.
Posted 17 years ago2007-11-26 20:08:33 UTC
in multi machine compiling Post #239236
i was just wondering for shits and giggles if it is possible to use more than one machine to compile. and if so, would it really be any faster? i saw a few topics on this somewhere but nothing ever came of it.
Posted 17 years ago2007-11-26 01:32:12 UTC
in need file hosting suggestion Post #239178
i want to upload a beta of my map, but i can only seem to find free upload sites that have all kinds of advertisements and wont allow me to direct link my file. anyone have a good site that will let me direct link so i can upload my beta map here and get some feedback? thanks
Posted 17 years ago2007-11-25 15:19:44 UTC
in batch compiling question Post #239155
thanks for such a detailed response. if i cant get it to work this time i will have to do some serious soul searching to see if i am really cut out for mapping.
Posted 17 years ago2007-11-25 03:03:31 UTC
in ambient file size restrictions? Post #239136
madcow thanks for recommending goldwave it works great.
Posted 17 years ago2007-11-25 03:02:47 UTC
in batch compiling question Post #239135
hey guys i posted a question on another forum about nems batch compiler and -wadinclude but got no responses. so even though this may not be the place for help with nems, maybe one of u knows the answer.

say my .wad file is named:egypt.wad how can i include this into the map? i have tried several -wadinclude tutorials and tried to setup hammer to work but i always get an error when compiling. using a batch setup i get great compiles but of course i cant seem to get the custom textures to include the right way. can someone give me a clue if using nems is even possible to wad include?
Posted 17 years ago2007-11-19 22:22:35 UTC
in new temple falls map in the making Post #238839
this is good advice thank you. the people on this site are pro
Posted 17 years ago2007-11-19 21:34:20 UTC
in new temple falls map in the making Post #238836
ok, thanks. unfortunately this is for a deathmatch style so i made it in one room and got carried away. i did use func_wall but im not sure i used it right. i used it on pillars, walls inside the temples and the pyramid on the statues. all those little sarcophoguses are also func wall. am i getting carried away with func_wall?
Posted 17 years ago2007-11-19 19:58:53 UTC
in new temple falls map in the making Post #238830
here are a few screenshots of a new map im working on. please give me some ideas on how to lower the fps once i added the big temple with the water i got some slow down. still not done, give me your feedback!

nark is taking advantage of me taking a screenshot!
User posted image

the tomb room inside the falls temple
User posted image

screenshot of the temple after yelling at nark to let me take it
User posted image

corner view/side view
User posted image

pyramid/statue shot
User posted image
Posted 17 years ago2007-11-19 19:56:24 UTC
in multi round soundtrack Post #238828
ill have to experiment with it and see.
Posted 17 years ago2007-11-19 17:09:55 UTC
in multi round soundtrack Post #238819
no its just a gungame/deathmatch style map and i want to have different music for the first 4 rounds then repeating so the same track doesnt get too repeatative. is this even possible? anyone know
Posted 17 years ago2007-11-18 22:59:36 UTC
in multi round soundtrack Post #238779
i looked through some different example maps and couldnt find this exact situation. however i think i can figure it out with some guidence. i want to play a different song (looping) every round. what i want is 4 full length ambient sounds that play in sequence for 4 rounds and then starts over. not sure i am explaining it right but basically it would be like this.
round 1:sound a
round 2:sound b
round 3:sound c
round 4:sound d
round 5:sound a
ect.

how do i setup a multi for this situation?
Posted 17 years ago2007-11-17 17:27:28 UTC
in ambient file size restrictions? Post #238710
thanks the filepath change fixed it.
Posted 17 years ago2007-11-17 06:43:32 UTC
in ambient file size restrictions? Post #238677
ive been trying to get a full song to play on a custom map for counterstrike. the song is about 4 min long and is 1253kb. i converted it to 8bit mono and 11025khz using dbpowerAMP music converter. i have tags set as follows:
play everywhere
loud/large area
volume 10
i have tried sounds/ambience/kratos.wav and sounds/kratos.wav placing the .wav in both directories to weed out a directory problem. i think the file is either the wrong format, or too long? at any rate i do not get an error message. the song just doesnt play. any ideas?
Posted 17 years ago2007-10-15 00:20:43 UTC
in new cz fy map Post #236392
i loaded a map i found when i was cleaning up my computer. i was super drunk when i made it and forgot all about it. well anyway. check it out i put it in the maps section here and u can get it on fpsbana here:
http://www.fpsbanana.com/maps/36029
Posted 17 years ago2007-06-19 15:05:09 UTC
in help me using zoners wadinclude Post #225678
well thats it. i think i might have to just give up. i loaded the new tools and get an error Error: ReadSurfs (line 3091): 502 > g_numplanes i didnt change anything in the map. and it still wont wadinclude. thanks for your help guys but im just not cut out for it.
Posted 17 years ago2007-06-19 14:39:16 UTC
in help me using zoners wadinclude Post #225667
i heard 3.5 had some bugs or whatever so i just never used it. ill load it and see if it makes a difference.