Forum posts

Posted 6 years ago2018-07-07 16:54:50 UTC
in Host_Error when I compile my map Post #340073
What you mean when I need everything in a path?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 16:53:00 UTC
in Host_Error when I compile my map Post #340072
I looked my setting but anyway Ill look again
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 16:43:51 UTC
in Host_Error when I compile my map Post #340070
btw I always I compile appear me this file .err

https://s8.postimg.cc/j8zrzm379/cunt_error.png
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 16:37:24 UTC
in Host_Error when I compile my map Post #340068
How make that (validate files)?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 15:57:46 UTC
in Host_Error when I compile my map Post #340066
I load it for cs 1.6 and I use zhlt tools
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 13:01:43 UTC
in Host_Error when I compile my map Post #340064
@Solokiller

I tested trashing palmtrees sprites and map loads but suddenly send me to desktop without any error.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 12:58:55 UTC
in Host_Error when I compile my map Post #340063
Btw I posted the map here, if someone want help I give link: (sorry I forget put palmtrees, so trash missign sprite and compile it)

https://twhl.info/vault/view/6288
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-07-07 11:19:18 UTC
in Host_Error when I compile my map Post #340061
I made a map (it hasn't got any invalid brush, and there aren't error on compiling)
But when I test it in cs loads but suddenly appear again on menu with this error on console:

NET Ports: server 27015, client 27005
Server IP adress ********
Warning: Couldn't get duration of phrase
"Sound/radio/bot/cooked/well_cover_you_you_defuse.wav"
Installtutor-Tutor setting is 0
Host_Error: no precache: *1

Someone can tell me howfix/avoid that fucking problem?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-06-30 10:06:54 UTC
in Help with my .rmf Post #340033
I tried compile it for testing but when I do it compile the .bsp (but doesn't work) with an "error" file and the .log don't appear.

Here more details
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-06-22 08:39:06 UTC
in Gangsta Wars .fgd Post #339995
You should mean "gang wars" is a hl1 mod which haven't got bots
Ok thanks anyway ;3
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-06-21 21:37:57 UTC
in Gangsta Wars .fgd Post #339991
I hope he reply soon :3
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-06-19 10:34:56 UTC
in Gangsta Wars .fgd Post #339957
Is there anyway to get the .fgd of mod from hl1 "Gangsta Wars"?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-06-02 13:31:00 UTC
in TWHL4 Discussion / Bug Reports Post #339767
I prefer more the 2003 design, is more simple and easier to understand it.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-06-02 12:57:45 UTC
in TWHL4 Discussion / Bug Reports Post #339763
Where is the chat?! ;'( :cry:
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-05-20 09:38:43 UTC
in Post your screenshots! WIP thread Post #339667
Making a cs map
cs_city1:
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Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-03-24 17:55:33 UTC
in Make a killabe gman/kingpin... in HL1 Post #339095
I ask it because when I put the "aaatriger" around entity ingame the block is visible lol
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-03-24 16:08:43 UTC
in Make a killabe gman/kingpin... in HL1 Post #339093
when you say "null textured brush" must be null, not AAATRIGER texture?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-03-23 23:11:23 UTC
in Make a killabe gman/kingpin... in HL1 Post #339084
I mean be breakable like the chciken from cs_italy
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-03-23 20:55:41 UTC
in Make a killabe gman/kingpin... in HL1 Post #339079
I made an "AAAtriger", put an "env_render" but didnt work.
just help
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-03-21 16:04:53 UTC
in Post your screenshots! WIP thread Post #339061
Posted 6 years ago2018-03-15 14:10:15 UTC
in Entities disappear ingame Post #339026
In 1st screenshot I mean to dead corpse
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-03-15 13:32:05 UTC
in Entities disappear ingame Post #339025
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In Hammer the entities are there but when I compile map that entities aren't there.

I can't find any way fix this, sorry for posting much here :(
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-03-13 11:12:53 UTC
in Post your screenshots! WIP thread Post #339014
NOTICE:

Is not a mod of hl1, is I have skins customized
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Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-03-12 10:33:12 UTC
in Block entities on VHE Post #339005
I use VHE 3.5
Btw admer, what do you mean with "the part which defines the model is studio(model path here.mdl)"?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-03-12 09:23:24 UTC
in Block entities on VHE Post #339002
What I mean is when I mapping for Half Life or another mod the "info_player_start" or another NPC'S entities appear with a cyan block.

I dont know if someone reported this here, but is annoying when you mapping, someone can tell me how fix it?

Thanks.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-03-09 19:14:51 UTC
in Little Half Life 1 mod... Post #338981
@Admer

Finally ill just modify background, some NPC models and HUD.
About coding everything you say sounds easy xd
Thanks to all!
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-03-08 22:16:12 UTC
in Little Half Life 1 mod... Post #338973
when you say "HL SDK project file" you mean the file of my mod right?

btw... I must start making sketches of maps :P
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-03-08 18:56:22 UTC
in Little Half Life 1 mod... Post #338970
lol I see is fucking hard... maybe Ill make it as "Project quantum leap" Mod (have everything default)
For that I think ill need make .pak for it.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-03-08 00:29:02 UTC
in Little Half Life 1 mod... Post #338963
What I want is just on mod be crowbar, glock, shotgun and grenades (with modified quantity of clips)
How modify code, what program use, and I must make my .fgd of mod, if is yes how make it.

Thanks
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-02-27 21:13:13 UTC
in Post your screenshots! WIP thread Post #338879
Me im making a .wad for a pack of cs maps about the game "Star Wars Jedi Knight Dark Forces II" ( a game of my childhood)
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Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-02-12 17:23:00 UTC
in Someone can fix this? Post #338823
This skin player:
https://gamebanana.com/skins/140735

Haven't got death animations, when dies he freezes. And I tried do it, but still freeze when die.
Just have the default animations of cs 1.6
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-02-06 14:20:46 UTC
in Overview makes crash my cs Post #338792
Please don't be hesitating us! Thanks!
;(
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-02-06 12:42:06 UTC
in Overview makes crash my cs Post #338789
The cs is no steam, idk if that is the problem.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-02-06 10:28:08 UTC
in Overview makes crash my cs Post #338785
Oh I forget, didnt work :(
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-02-04 18:46:04 UTC
in Overview makes crash my cs Post #338778
Ok, later Ill type here if worked :P
thnx
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-02-04 13:35:30 UTC
in Overview makes crash my cs Post #338774
I saved it as 24 bit/256 cooler, but now game doesn't crash me but overview still missing ;(
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-02-03 10:27:01 UTC
in Overview makes crash my cs Post #338768
No just crash when have the overview files in cstrike/overviews
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-02-03 01:38:31 UTC
in Overview makes crash my cs Post #338765
I can't know if load without overview, loads few seconds and sends me to desktop.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-02-02 22:27:15 UTC
in Overview makes crash my cs Post #338760
I made a map, and when I add it the overview files I made the map loads but after appear on my created stage the game sends me to desktop without any error.

Any way to fix this, why happen me?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 6 years ago2018-01-05 19:54:52 UTC
in Post your screenshots! WIP thread Post #338574
Posted 7 years ago2017-10-29 21:15:18 UTC
in How make laser aiming and add it Post #337860
How modelling It in milkshape?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 7 years ago2017-10-29 06:18:19 UTC
in How make laser aiming and add it Post #337856
-.-"
Rly i have i have that avatar month ago and I just used one.
Btw i asked how make that laser on gun.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 7 years ago2017-10-28 19:54:06 UTC
in How make laser aiming and add it Post #337854
I mean that laser on gun
User posted image
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 7 years ago2017-08-08 21:31:14 UTC
in help convert mp3 to HL wav Post #336819
Me for replace sounds i go yo convert online and I put this values:
Convert to .wav, 16 bits, 22055hz, mono and normalize audio.
I hope be helpful ;)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 7 years ago2017-08-05 21:43:29 UTC
in cs_alley1 ~ remake them Post #336739
Think could be a beta map (early 00's) and that times the cs maps builded only having a factor (you could hide/Camp...) The old maps sometimes looks so irreal have something almost actual maps not (idk what exactly)

Cheers Sgt.vodka!
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 7 years ago2017-08-05 07:30:42 UTC
in Post your screenshots! WIP thread Post #336730
Me i decided hold my motel cs map for remake cs_alley1 :)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 7 years ago2017-08-05 07:23:44 UTC
in cs_alley1 ~ remake them Post #336729
The original map is this, the textures and design are simples but is a 10/10 map... The only problem is at CT spawn the spawnpoints arent put properly making CT die instanly.
For that ill remake map trying do It more liked as original.
About map i think was an official map from CS already beta.
https://youtube.com/watch?v=nOKc1dRd56Y
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 7 years ago2017-08-04 22:11:08 UTC
in cs_alley1 ~ remake them Post #336725
@Windawz

-.- what make you think that?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 7 years ago2017-08-04 13:45:21 UTC
in cs_alley1 ~ remake them Post #336711
The remaking goes by right way, in next days you will have more advances of this project ;)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 7 years ago2017-08-03 08:06:41 UTC
in cs_alley1 ~ remake them Post #336690
I just have this very serious idea to remake It exactly as i can because the original have a very serious problem on CT spawn... Sometimes i have very crazy ideas... But I want do It because always I wanted play this map properly.
Any bug you saw on It post It there.
User posted image
Meanwhile i began make a sketch of layout of It.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis