Forum posts

Posted 14 years ago2010-06-26 08:59:40 UTC
in is that legal? do i have to pay for a .b Post #282359
Not by anyone that can stop them, no.

ninja defuse: No, in this particular case it's not legal, because they're decompiled (read: Stolen) versions of other maps made by other authors. If the map was completely made by the person charging for it, but still required the base game, (Ie. it doesn't come with a copy of CS in the download) then it would be legal. But a dick move.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-26 08:38:50 UTC
in is that legal? do i have to pay for a .b Post #282356
it's perfectly legal to charge for content you created.
You'd think so, but then,
[quote]* Zombie_dust
  • Zombie_torn
  • Zombie_dust2
  • Zombie_boxes
  • Zombie_aztec
  • Zombie_aztec_micro
  • Zombie_training
  • Zombie_cspace1
  • Zombie_base[/quote]
These appear to just be popular and Official CS maps decompiled and changed to work for CS Zombiemod or whatever it's called. So it's not really their work.
EDIT:
All of the following maps listed are the property of the PCL and the OGC are protected by copyright:
Yes, because it's possible to copyright something you stole from another author. Basically, whoever is charging for this thinks they have a right to make people pay them for another person's work, just because they can decompile a map, add different entities for the Terrorist spawns, and recompile it again. Most likely without VIS. Or full RAD.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-22 07:05:11 UTC
in Science Experiments! Post #282268
And that's why it ended up the way it did.
Yeah, but it didn't run off hydrogen as a fuel. Minor correction that has no real bearing on anything. ;)
I'm almost sure that the only reason we're not all driving Hydrogen cars right now is that the large oil monopolies are pushing it back.
I am completely sure of that.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-21 20:21:25 UTC
in Science Experiments! Post #282247
It ran on Hydrogen.

There's a reason why they're using it as a replacement for fossile fuel.
1) It used Hydrogen to stay aloft.
2) They're NOT using it as a replacement yet, though with the proper materials and design for an engine, It would be a great source.

Striker, blow up something else!
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-21 15:52:33 UTC
in Half-Life 2: GoldSrc Post #282242
I direct everyone to one item: The Hl2 themed map/maps from Reissues.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-21 06:36:19 UTC
in Half-Life 2: GoldSrc Post #282200
Well, that explains why you didn't make a post saying hello, and seemed comfortable using all the features at the same time.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-20 07:49:30 UTC
in Half-Life 2: GoldSrc Post #282113
No, he only replied to Pengiunboy's post.
I really don't see why there's so much hostility, to be honest. If their team wants to do it, let them do it.
And yes, there is a team.
Good luck, but my position stays the same as it was when the project started on the BM forums. Can't help you. My Goldsource days are pretty much over.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-19 15:45:55 UTC
in Obama vs. interwebs Post #282036
I BET YOU MY ONE OF MY GENETIALS.
...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-19 08:01:44 UTC
in Obama vs. interwebs Post #282023
...Why do people have ideas like this? It's pointless, and would only cause the destruction of information.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-17 08:30:36 UTC
in E3 2010 Post #281921
There are three new folders named: "boxrocket_Chell_head" "ihvtest" and "ihvtree".
I hate to break it to you, but those have been there at least since last december. Or at least the face and tree ones were.
Gabe just announced that Portal 2 will be on the PS3. Now can we stop the silly Valve speculation?
Didn't see that coming. Especially since last I checked, Gabe saw porting Valve games to PS3 as a waste of time.

Also, I look forward to dynamic lighting in source. I wonder if we'll be able to block texlights with decals and props, or maybe shoot lights out now...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-12 19:37:24 UTC
in E3 2010 Post #281777
This calls for a new poll!
I don't know what's coming up, but I expect good things.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-11 06:37:12 UTC
in Competition 28 Vote-O-Rama Post #281739
12) Map a secret/ secret place.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-10 07:03:03 UTC
in lighting big area in source Post #281702
You could make some texlights. I know most people don't recommend using them, but valve's fluorescent light texture (forget what it's called, but it's the 'office' style fluorescent, not 2 tubes) works well.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-10 06:37:24 UTC
in Post your screenshots! WIP thread Post #281701
wow i like the second screenshoot
He didn't make that one. That one's the original version from the HL beta, which never saw the light of day aside from a few pictures and a trailer.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-09 15:46:00 UTC
in Half-Life: Static Friction Post #281686
Black Mesa, nearby town. (I think)
Go nuts ;)
Unless, like me, you need a more specific idea.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-09 06:35:54 UTC
in Half-Life: Static Friction Post #281674
I'm not saying I'd be a good scriptwriter, but maybe if I got a portion of it I could give you ideas...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-08 06:43:21 UTC
in Competition 28 Vote-O-Rama Post #281643
I'd be down with either of those.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-07 17:02:14 UTC
in Competition 28 Vote-O-Rama Post #281625
I guess... But both bases could have the same layout, which would make it a bit more even.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-07 15:56:39 UTC
in Competition 28 Vote-O-Rama Post #281622
Yeah, but as long as it's just empty rooms you add your own detail and style to. I don't like just texturing things and having no input on the actual contents of an area.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-06 12:39:32 UTC
in Competition 28 Vote-O-Rama Post #281582
How do map JeffMOD?

Personally, I like the secret place and cliffside home ideas, and the alien abduction one has potential as well.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-04 06:48:04 UTC
in Half-Life: Static Friction Post #281531
I'd love to help, but I can't bring myself to map for Goldsource anymore, and as far as modeling goes, I'm almost useless unless the mesh already exists.
But... I may be able to get myself to create prefab areas for you guys, if you let me know what kind of areas you need. I find I'm good at short bursts...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-29 07:07:56 UTC
in The new Half-Life 2 and Episode One Post #281474
Have you guys been reporting these bugs to Valve?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-28 06:37:46 UTC
in The new Half-Life 2 and Episode One Post #281468
sigh And another reason to not go online with my gaming PC for a while.

Dammit Valve, stop breaking our stuff. Who do you think you are, EA? Microsoft?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-27 15:48:58 UTC
in A Message for WMG Post #281461
T-t-t-triple post!

In all seriousness, I'd be tempted to contribute now, if I could blur out my face (which I'm sure I could) and had a digital camera.

I'm still in the dark ages for the most part...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-26 18:36:45 UTC
in Vrad.exe is an asshole Post #281444
He means the recent updates broke the SDK. You may not have the problem if you, like me, use offline mode often and don't update as a result.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-25 16:06:25 UTC
in Vrad.exe is an asshole Post #281437
It spawns them too rapidly for the map, maybe? Infinite loop of balls?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-25 15:43:27 UTC
in Vrad.exe is an asshole Post #281434
Either the map has too many ents, (which you just said is not so) or the map is corrupt.
No free edicts is basically the map has no room/slots for the entities it needs to spawn.
I think the compile tools automatically make brushes with transparent textures into func_brushes, so maybe that's the problem.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-24 18:51:16 UTC
in teleporting player via multimanager? Post #281428
You could also just disable it again, could you not?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-22 21:35:01 UTC
in Half-Life: Static Friction Post #281409
It's dead.
The demo is all we're getting, although Vs might use the music system elsewhere.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-22 08:47:47 UTC
in Half-Life: Static Friction Post #281403
Ha ha, true.
Thanks, I'll just download that now, even though I'll probably never use it.
:)
EDIT: I have to admit, the model (Originally by SysOp, I just changed the weapons to the HD ones, as I didn't have the HLSF weapons, and changed the face inside the mask) has grown on me over the...months...It's fake ragdolls have a certain charm, and the novelty of having Hazard suit grunts hasn't worn off yet.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-21 21:08:45 UTC
in Half-Life: Static Friction Post #281397
That must be it. Unfortunately, after I sent the model to hotdog (it's included in the demo, though not used ingame, btw) I destroyed the source code. :\
I've never been a modeler, I just did the job because I needed something to do and happened to have milkshape handy.

Still, sad to see this mod go. Hopefully the next Shotgun Guild mod will see a full release, because they release quality stuff.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-19 21:19:14 UTC
in TWHL Halo party! Post #281367
It's also worth noting that Valve games especially (although there are examples of others) require console players to pay for new content like the recent add-on for L4D2.
That's EA. You know, the guys who made everything for money.

Consoles and PCs COULD potentially be equal, but money-grubbing devs and the general... uh... intelligence level of most console-only gamers mean that the consoles are left in the dust, save for a few great games by companies like Nintendo and some of the more independent ones.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-19 06:43:07 UTC
in TWHL Halo party! Post #281348
:| I do hope you're joking.
You best be joking.

I do enjoy consoles, but as far as I'm concerned, the only ones worth really having are the Nintendo ones. Mario, Zelda, Metroid, all quality games. IMO, Halo, CoD (if they were ever different) are now being made to milk the series for all the publishers can get.
And yes, I have played shooters on consoles. They can be fun, depending on the control scheme and the same gameplay, sound, story, etc. I hold for PC games. Goldeneye is one of my favorite games. (It doesn't have enough levels for my taste, but...) I enjoy Nightfire. I've played Halo games before, on both PC and Consoles, but... while sort of fun in the small doses I played them in, My opinion on them has never changed, the series is overrated and non-inventive.
And while both can be used for the other, PC is the king of FPS games. Consoles are the king of platformers. Both can be used for quality games in any other genre, if the console ones have to be a bit short.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-18 19:45:37 UTC
in TWHL Halo party! Post #281342
Halo and Halo 2 have been ported to Windows.
Well, HIS PC doesn't have Halo. Plus see all other points.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-18 16:07:05 UTC
in Post your screenshots! WIP thread Post #281332
Nice. Looks great, and definitely fits your style.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-17 20:43:42 UTC
in water upgrade Post #281307
Indeed it is. I direct you to:
The Tutorial!
And since you'll be using custom code/ the tut is for it anyway, Get Sprit of Half-life 1.5a4 and it's source code here!
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-17 06:39:28 UTC
in Post your screenshots! WIP thread Post #281296
striker how do you get that glow from the spotlight. never figured that out..
He used point_spotlight instead of light_spot- it creates a spotlight effect instead of light.
And I just remembered the graffiti that I was going to do for you.
Oh yeah, I haven't uploaded mine yet. Must remember to scan that tonight.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-16 14:31:05 UTC
in Post your screenshots! WIP thread Post #281283
There's also npc_spotlight, which has AI.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-15 07:50:28 UTC
in Presence sensor Post #281266
Yeah, aside from those (which I'm sure you'll want to fix before you release the map) I can't see a thing wrong.
Do you have HDR enabled ingame? Perhaps you need to build your HDR cubemaps.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-14 21:11:10 UTC
in One side see-through glass. Post #281264
Because it's supposed to be reinforced (in Real life), and you don't want players to accidentally break open a window they don't know is there without at least some firepower behind them.

Realism and a bit of balance, bscly.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-14 16:09:18 UTC
in One side see-through glass. Post #281262
Whenever I've tried that, it makes a loop. :|
Edit your post when I'm writing! :pwned:

Either way, you'll want the func_breakable that you can't see through to have higher health, like 100 if the transparent one is 25.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-14 16:06:40 UTC
in One side see-through glass. Post #281260
Like I said, make both of them trigger a multi_manager that triggers both of them- that should prevent a loop from occurring.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-14 06:58:01 UTC
in C0A0YELLOW texture and light?? Post #281249
Rendermode Additive, I believe.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-14 06:35:39 UTC
in One side see-through glass. Post #281247
You need two brushes- Make one transparent, and the other opaque (which requires no work on your part).
Make the inside of the opaque brush have the null texture, so it's invisible.

If you want it breakable, you'll need a multi_manager and to have both the brushes separate func_breakables.
Make them trigger the multi_manager on break, and make it break both of them. You can't do it directly between the breakables because you'll cause an infinite loop of one triggering the other.

Welcome to TWHL.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-13 16:04:54 UTC
in Presence sensor Post #281237
Might want to try that, and search for leaks and such. Look for irregularities in the compile log.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-13 15:39:25 UTC
in Presence sensor Post #281234
Do you have a light_env in the skybox?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-13 15:38:14 UTC
in derived monster classes Post #281233
It is, unless you want them to not take certain damage types or not give needles.
But maybe he's not using Spirit?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-13 06:38:14 UTC
in Presence sensor Post #281227
You could also use an env_microphone set to listen for the player and activate the light when it hears them. This would also mean the player can sneak by using crouch, however.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-11 15:53:17 UTC
in Video reviews of your maps Post #281170
The problem with requiring a minimum rating in the TWHL vault is that not everyone releases their maps on TWHL, and people don't always flock to rate a map these days.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-11 07:03:56 UTC
in Post your screenshots! WIP thread Post #281152
It'll be most likely tinted windows, so you won't be able to see if there are seats inside.
Looks good man.
Notewell NotewellGIASFELFEBREHBER