Forum posts

This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 14 years ago2010-01-21 04:38:07 UTC
in iPhone Saves Lives Post #278217
Its obvious this is just a pub stunt to up sales, cmmon people! And he wasn't in rubble it said he went into an elevator...
Posted 14 years ago2010-01-21 04:34:45 UTC
in Light Fade On Post #278216
I just did it in gold source with 5 lights and it looked ok but prolly needs 10. They were spaced starting at 50 and increasing my incriments of 5 every .2 seconds.

Edit: Yea with ten I get the error too many direct lights on surface. I'll try making the mm turn off each previous light at the same time the next brighter light turns on and see if that works.

Edit: Well that technique failed. Atleast we learned that it doesn't work...

It would help to know what size/type area your trying this with.
Posted 14 years ago2010-01-21 03:46:37 UTC
in Light Fade On Post #278211
You could try creating say five lights all in the same place each with a brighter setting than its previous and all starting dark. Name them 1-5 and have a multimanager triggering 1 than a few milliseconds later 2 etc. Its worth a shot.
Posted 14 years ago2010-01-20 21:32:18 UTC
in Simple algebra fraction help Post #278202
Thanks, I got it from there nefarious, didn't think to factor the left side. I was looking for an entire gcf for all three variables. WOOT

Now im pretty sure i use (x+1)(X-1) as the gcf, lets see.

Edit: Yea lol x=5/2 thanks for the help guys.
Posted 14 years ago2010-01-20 19:03:05 UTC
in Simple algebra fraction help Post #278184
1/x+1 + 5x/(x^2-1) = 4/x-1

What on earth is the lcd! I forgot how to do this easy crap! btw thats to the second power minus 1.
Posted 14 years ago2010-01-18 23:13:44 UTC
in Map ideas for twhl dm server Post #278130
Havn't tried it yet.. Is there any way to automatically set sv_airaccelerate to 999 in my map?
Posted 14 years ago2010-01-18 23:11:04 UTC
in Map ideas for twhl dm server Post #278123
Yea last time I "changed" it to tp_beerfort it didn't place us on teams. There were 3 people playing.

Thanks psilos, its working now! I don't think i'll ever make another map that you don't start with the shotgun...
Posted 14 years ago2010-01-18 17:43:38 UTC
in TWHL's Classic DM Server Post #278101
Alright this server needs a weekly gaming time, im sick of waiting an hour for anyone to join and than no one does. We used to do it on sundays right? I could work that around church..
Posted 14 years ago2010-01-14 14:43:36 UTC
in Func_friction multiplayer error, makeshi Post #277918
When I place a func_friction in my map and play it deathmatch after leaving the area of the func_friction the friction stays the same everywhere in the map. So after stepping on my ice and it becoming slippery, the entire map becomes slippery.

I've come up with a solution that works by placing a hollow brush all the way around the func_friction brush and making it a func_friction set to 100 but is there any other way to fix it? If not this could be useful to someone...
Posted 14 years ago2010-01-14 02:30:03 UTC
in TWHL's Classic DM Server Post #277903
Ill join in a bit if when maps changed.

I have three maps that REALLY should be added to the server.

Comboman by mamus

Canyon_Redux by darkphoenix_68

andNecropolis Mausoleumalso by darkphoenix68
Posted 14 years ago2010-01-14 02:15:52 UTC
in TWHL's Classic DM Server Post #277901
When the server is playing Apocta I am unable to join the server. It freezes after it says verifying recources...
Posted 14 years ago2010-01-13 14:03:37 UTC
in Map ideas for twhl dm server Post #277856
Thanks, and no you don't lol. Actually I think I got sick the second day from mapping all day the first day. Rimrook that would be really cool if you made a smaller version/ somewhat lookalike of poison garden and made it a catch point! Beer fort was fun but not very pretty to look at.

As for my next map after snow henge i'm prolly going to make a new version of stalkyard. Its size is perfect for the server when only a few people are in it.

So I tried to use a game_player_equip but couldn't get it to work though I only tried for a minute. Any help? I know you know how to use them Rim...
Posted 14 years ago2010-01-13 00:44:29 UTC
in Map ideas for twhl dm server Post #277836
Well two entire days! I'm sick so all i've been doing is mapping. Theres even more done already but it isn't shown in pics. Goal was to make map with a little surfing but im probably going to add a lot.

The floating ice is pendulums but ill try pushables, that may be a good idea. You also may not notice but the waterfalls and lower pond and pond in the structure is frozen over.

The lone floating piece of ice is a func_rotating and its shadow is the same shape textured black fun_rotating with texture mode set to 100. It looks really good.

Still doesn't touch phendrana drifts from metroid prime. Im working on a temple in the map but should have gone more futuristic like they did rather than ancient. I didn't even think to check it out for inspiration :zonked:
Posted 14 years ago2010-01-12 22:54:12 UTC
in Map ideas for twhl dm server Post #277769
Snow_henge so far after two days. Some surfing has already been intigrated into the architecture. Still have tons and tons to do.
User posted image
User posted image
User posted image
User posted image
User posted image
Posted 14 years ago2010-01-12 14:04:41 UTC
in Ah, the things you do when you are bored Post #277798
Sometimes I make knex guns. I made a knex fishing reel that works!

Heres one to pass a few. Grab some foil and make a pipe. Don't use it though, I think it would be bad for you.

When I play counterstrike while im waiting to respawn I grab some dumbells or do some pushups or another workout.
Posted 14 years ago2010-01-12 04:15:20 UTC
in Last movie you saw? Post #277776
Avatar, BEST movie i've ever seen in my life! Go see it while its still in theaters so you can see it in 3d. It's as good as jurassic park was when it came out.
Posted 14 years ago2010-01-12 02:07:34 UTC
in map vault - restructuring? Post #277770
Yea it gives us someone to laugh and poke at! :sarcastic:
Posted 14 years ago2010-01-12 00:36:26 UTC
in Map ideas for twhl dm server Post #277765
Thanks dude wow really. Haha just trying to catch up with other great mappers in my past like Hondo of scientist hunt, kasperg, k7, captainp etc. I believe your just as good as me yourself but you just don't make that many maps. Yea the glass texture for the desk looks like sheeot, I shoulda fixed it, its just that my desk is fogged glass and not very transparent so it was kinda hard to reproduce and I just got lazy in the end. Well im trying to keep up by shooting out another map right after my last one. snow_henge will be hitting the vault in not time. It includes a little bit of surfing here and there.

Really though thanks a lot, your the kinda person that keeps me mapping! As for the game I wanted to start im still really siked about it but just not too sure where to begin. We should just keep it simple and make it with gold source. We just need a coder. Hmm, maybe daubster...
Posted 14 years ago2010-01-12 00:28:11 UTC
in map vault - restructuring? Post #277763
Lol yea i was a little dissapointed but I don't really care. I used to always browse the entire vault for maps.

I can see it all happening now. Maps will first have to be playtested by certain members and if they aren't good enough they will not be allowed on the site.

Next, you will have to be a good mapper to even use hammer. Creating a bad map will result in loss of hammer privelages.

even later on if you are to submit a bad map you will be kicked down a very deap well.

Even later than later on, if you submit a bad map members will travel back in time before you made the crappy waste of memory and kick you down an even deaper well.

Lol its really funny to see what is allowed on twhl nowadays verses a few years ago.

I still thought it was really funny though just kinda messed up.
Posted 14 years ago2010-01-09 21:30:04 UTC
in Map of mappers Post #277629
Sorry Rim but Worldcrafter, Grim and I are on our way so make room!
Posted 14 years ago2010-01-09 06:31:26 UTC
in So Mapping isn't that hard after you get Post #277586
and read through this eventually http://twhl.co.za/forums.php?thread=10152
Posted 14 years ago2010-01-08 19:21:56 UTC
in TWHL's Classic DM Server Post #277543
woops sry didn't see that, i'll give it to you when i get home :pwned:
Posted 14 years ago2010-01-08 18:24:58 UTC
in TWHL's Classic DM Server Post #277519
When do I get admin capabilities?
Posted 14 years ago2010-01-07 07:22:13 UTC
in TWHL's Classic DM Server Post #277469
Yea, it has sandy's house dome, Spongebob's house, squidward's house, the chum bucket, the kk, the flying dutchmans ship, the island, the jelly fish fields in one map it is rediculous lol.
Posted 14 years ago2010-01-06 22:54:52 UTC
in TWHL's Classic DM Server Post #277450
Yea already thought about that, well I just remembered the free sprite making software and remembered that I had a snow sprite. Np lol sry id give more but im inbetween jobs right now.
Posted 14 years ago2010-01-06 21:46:11 UTC
in TWHL's Classic DM Server Post #277444
Yea post it in the vault and if people like it and it gets good ratings it would probably hit the server.

Omg I just almost had a seisure I had such a good idea. I love rain in my maps but it is terrible for memory and fps. Ill make a rain sprite!
Posted 14 years ago2010-01-06 20:05:33 UTC
in TWHL's Classic DM Server Post #277437
No we werent. I haven't even played it. Oh I was talking about canyon redux by darkphoenix_68. Soup how do I pay you? I hooked up my paypall account to my bank account...
Posted 14 years ago2010-01-06 19:36:20 UTC
in TWHL's Classic DM Server Post #277435
Hes not around because Jesus came back to earth and made it when he was bored, than went back to heaven. Sorry I keep saying that but that map is Godly! The gamplay worked out for the smaller map other wise it would be too easy to get past players to the capture points. It was very well layed out the way yours was.

Im striving to make a really fun map too like you rim. Thats what I did with my room there were tons of different things to do in it. Alright I know what im going to do. Muahaha I have a snow sprite! Im going to make a ancient snow/temple like map with surfing. I've been wanting to make a snow map since the competition. Flow control originally was snowy.

Edit: Wait a sec, capture points, duh with more than one capture point. That could be taken back by the other team! That would be gewdness.
Posted 14 years ago2010-01-06 18:54:39 UTC
in TWHL's Classic DM Server Post #277428
I will but hold the phone. Rim how do you enable certain weapons in certain areas? Does each area take away the players guns and than re equip them each time? That could make for an awesomentoeesha map! And as for your beer fort map, it worked teamplay me and potato played against psilous and hunty. It was really a blast! As for a surf map, should I make it an entire surf map? Or just an architectural based map with surfing here and there/ through it. Prolly what ill do.
Posted 14 years ago2010-01-06 06:30:55 UTC
in weapon_tripmine Post #277388
I did it before as a climbing map...
Posted 14 years ago2010-01-06 06:25:21 UTC
in Making a pc game to sell Post #277387
Cool well ill try and develope some experience with it. Maybe I could make and complete mapping and modeling/animations and sounds etc. for a game with it and than get someone to code for it... Its pretty cool, the first model I ever made with blender was a heron and theres a heron in the island example map. Mine could open his mouth and was going to be able to fly.
Posted 14 years ago2010-01-05 21:30:32 UTC
in Making a pc game to sell Post #277377
What does unity pro have that unity doesnt? Edit- Nevah mind
Posted 14 years ago2010-01-05 17:33:04 UTC
in Making a pc game to sell Post #277371
Wow unity looks great. Thanks rim, ill start messing with it. Do you have any experience with it? And do you know if you can sell a game made with it?
Posted 14 years ago2010-01-05 15:16:02 UTC
in Making a pc game to sell Post #277362
Those games are cool but 3d in my op is way cooler. You guys are right about it needing to be different and bring new concepts in to make money but I already know that. I'd model all new weapons. I'd compose all new music. You wouldn't be gordon freeman. It would be a completely different game. Either way im going to try anyways. I'm probably doing it for source now.
Posted 14 years ago2010-01-05 06:36:59 UTC
in Making a pc game to sell Post #277345
The only way i'd even want to make a mod would be if it were single player. Either way ill be experimenting with source.
Posted 14 years ago2010-01-05 05:20:39 UTC
in Making a pc game to sell Post #277343
Does anyone have any experience with udk? I dlded it and it seems everything is made with models and stuff.

Edit: wow theres lots of vids. on ytube that help compile faster in source!
Posted 14 years ago2010-01-05 01:52:56 UTC
in TWHL's Classic DM Server Post #277339
Nice well ill be in the server :) Thanks! You guys should join to playtest! woot
Posted 14 years ago2010-01-04 22:07:04 UTC
in Making a pc game to sell Post #277336
I just love how everyone says I can't do it. Why ill show you :heartbreak:

Lol I have metroid yellow planet, I know it lacks highly in quality but I made it only in a few weeks.
Posted 14 years ago2010-01-04 21:43:05 UTC
in Making a pc game to sell Post #277334
If you read, I said my comp. compiles too slowly for source. But I still can map for it, im just used to compiling so often. I guess I could possibly make one for source, ill see. Its definitely worth it with the vehicle I mean compare it to counterstrike's vehicle which is a joke. I just want it to be a simple adventure game. I don't need super intense textures. Besides, its probably harder to make textures that look good in it. Ill see. Either way this thread was more for a brainstorm of ideas.
Posted 14 years ago2010-01-04 21:30:16 UTC
in TWHL's Classic DM Server Post #277331
Bro had the car today, ill go to the bank tomorrow :D . Soupy can you add my map to the sever? http://twhl.co.za/vault.php?map=5391
Posted 14 years ago2010-01-04 21:22:03 UTC
in Making a pc game to sell Post #277328
Well I want to make a 3d game atleast thats for sure. And for the pc :).
Posted 14 years ago2010-01-04 20:42:50 UTC
in Making a pc game to sell Post #277325
It could sell if it was made well enough. I just feel like doing something with what I know, I don't think its worth it to use source for a pretty simple game. It could get pretty popular if everything was custom and well put together.
Posted 14 years ago2010-01-04 19:20:17 UTC
in Making a pc game to sell Post #277321
Captain you'd get paid. I just want a few people that are really dedicated. Its a big money thing because I need money for college. And if you read youll see that I said like twice that it would be more motivating. I really only need like two more mappers other than myself. I mainly need coders. I just think it will be easy with gold source besides the limitations.
Posted 14 years ago2010-01-04 18:16:38 UTC
in Making a pc game to sell Post #277315
So we can't charge but we can accept donations? Maybe steam would allow us to being that everyone at this site supports the use of their games. We could tell them that its a twhl thing.
Posted 14 years ago2010-01-04 17:12:38 UTC
in Making a pc game to sell Post #277311
Captain, yea you should brush up on modeling to atleast make props/ trees, shrubs, pots etc. I hate the idea of paying for stuff like "a new weapon". That seems to always be how they get you. I think it should cost 5-10 bucks and thats it. Hmm well I wonder if we can base our code on theres for sure or not. I guess we could ask them. Either way is there any good coders on this site? Striker, your right about source but I just can't map for it and it would probably make the game more complicated than it needs to be. Theres a lot to a game that makes it good. Great music I believe is a must. Just look at mario and zelda, Koji Kondo made the games awesome. It wouldn't take source to make ocarina of time. Well graphics wise anyway. Megaman is a good game because of its music. I also love super metroid because of its music. Zelda is also really fun imo because of the feeling of adventure. Its really cool how you grow up in ocarina of time. We could do something like this where the player transforms as he becomes wiser. In all of these games you get more weapons and items as you go. We could try for a not so realistic game which would probably make it easier to make too. Zelda is realistic in some ways but in others it isnt.
Posted 14 years ago2010-01-04 15:56:57 UTC
in Making a pc game to sell Post #277301
I use blender but i've never textured a model so I need some more experience. I want to map everything but theres no way I ever could for an entire game in a timely manner you would be awesome help. I was thinking almost completely not vanilla and all custom content. Rimrook could help map too and he's really good at making textures. And modeling and if we made models perhaps rim could make textures for them. Everyone would get an equal ammount of the profit but before we start we will come up with who is going to do what. Imagine a cool adventure game. I can make some really cool models, I just need to finish them. I made a blue herron that could open and close his mouth and turn side to side and stuff but I never finsihed it. And I made a deagle and a bass"fish" that could open his mouth.. My favorite part of zelda ocarina of time is when link is a child and walking through the over world those flying plants lift off and chase you shooting smaller ones at you. Hmm im not experienced with spirit but I could get so if you think its worth it I mean why not. That already opens up so many new doors. Well anyways I have an entire semester before I go off to u of h and im only taking one class this sem. so I will have lots of free time besides working a lot.
Posted 14 years ago2010-01-04 15:43:40 UTC
in Making a pc game to sell Post #277299
Well think like this, who wouldn't pay ten bucks for a game that looks like say zelda but different and for the pc. Im saying it would be nothing at all like halflife. Right now im only capable of mapping for gold. My computer compiles extremely slowly for source. The donation thing sounds like not a bad idea but I really think that if we had the drive to sell it we would make it way better.
Posted 14 years ago2010-01-04 15:35:24 UTC
in Making a pc game to sell Post #277296
I was thinking about getting some people together to make a real pc game that we could sell for a little bit and actually have a cd and everything. Can you sell halflife mods?.. Even with some of their content used?

I could contribute mapping and compose all of the music. I could also make models but I need a little more practice. I would just need coders, texture makers, and modelers. Im really just thinking out loud and seeing what anyone else thinks about doing this together. I imagine a plot somewhere slightly in the future with somewhat a theme like half life two but with the gold engine. I love adventure games as well, it would be cool to make one somewhat like zelda. I know this seems impossible but we would plan everything out from the beggining and try to actually finish. Not everything would be perfect and we could sell it for like 10 bucks. Its not so much about the money but I just feel that charging some ammount would drive us to make the game so much better and it would target the public more. We would come up with a team and decide who does what once the game is planned out, set dead lines for everything and make it happen. I know its hard to find coders that can do all this but we could have quite a few working together and the game doesn't have to have any crazy features. Just a really well put together story line.