Muzz : I think you should remove weebl, it's to bright and hurts my eyes, it's also to small for 8 players..Thats the idea! It's sepposed to have bright and pink textures.
Models dont have limits like brushes.They do but alot higher. Where can I get a model that is detailed like a brush tree.(only a cylinder for the trunk and it gets thiner at the top, with planes textured with a transprerent leaf texture) Then I could easly make a forest that doesn't lag!
In one of the On a rail HL levels, one of the mappers has put his name one unit deep in a secret part under the floor. You find a grate under some stairs covered by boxes, break that crawl through some tunnels, kill some headcrabs and arrive in an undergound section with aliens and grunts fighting above you. Theres a dead grunt with some det packs and in one of the inlets is the mappers name.Been there every time I play Hl1 but never noticed that name...
arg... Elon... Your avitar may look square... but its not... takes me an extra 20 seconds to put it in the right formatI know, I can easly make it square, if you like.
WinBSP doesn't work, and BSPtwoMap makes a horrible mess. You'll have to rebuild any but the most trivial of constructions.For me it's exectly the oppisite winbspc works and it make a mess with the solids, making most of the complex objects invailed and it leaves the textures as they are. BSPtwoMsp doesn't work for me.