Tetsuo: It's called constructive criticism, and it's most definately allowed here - as much as any positive review.
Sorry, but
BIG post below:
Ok, i'm an hour and a half into this game, and I have some thoughts on it. I had high hopes for this mod, especially considering the name behind it.
Firstly, the negative comments people have made here are entirely valid, from my point of view this mod has a
long way to go. I'm going to just summarise my points individually.
1) Gameplay Mechanics. This is something that MUST be consistent in the world. Why is it that some wood blocks barring doors can be smashed, while others that look the same cannot? This is a real killer to the realism and immersion of the mod, people need to be aware of what they can and cannot do in the world as they expect it to operate. Your mod is, unfortunately, full of moments like this where something may not make sense considering past events, or what we've been led to believe in HL2.
2) Boundaries - The leeches in the sewer, and the snipers outside the shop for instance. These are not hinted to, explained, or eluded in ANY way to the player. I died from jumping in the water - I later died from walking outside of the shop before the combine even arrived. Again, immersion = killed. If there's one thing Valve has taught me it's that player training is vital to a fun and succesful game, would it be so hard to show a sniper gunning down someone outside the shop, or have someone explain the sewer is leech-infested?
3) Puzzles. I appreciate you trying puzzles that are out-of-the-norm, but most of what you've done is obscure and not applicable to what we've learned to expect in the HL2 world. Had the player been trained somewhat on their new mechanics, they could of worked. But no, we're frequently given new things that we aren't at all sure about, and left to deal with it. While they aren't all that hard to figure out, you're still leaving the player high and dry in unfamiliar terrain. Again, training is paramount to a fun game. Also, the lighting in many of the areas was a major hindance to some of the puzzles without a flashlight.
4) Combat. This is severely lacking, the moments set up are particularly uninspired, and poorly laid-out. The Snipers are given amazingly high vantage points (you may notice the sniper encounters in HL2 a relatively flat, and the player is always given enough verticle cover), while little cover is given to players and grenade boxes are miles away. The Strider battle is horribly unbalanced with the RPG box being in a completely seperate area, and the Strider being able to simply shoot at you through a cover-less tunnel on your way back. You've also flooded areas with baddies from time-to-time and provided little in the way of player aid.
5) Vehicles. This has, without a doubt, the worst Airboat scene i've ever played. It is
way too enclosed for a vehicle of that speed and size and there is far too much in the way of debris laying around, basically you're forcing people to zig-zag and twist their way through narrow corridors. The entire sequence also felt odd, suddenly you're moving straight from a canal into a waste-covered basketball court adjacent an apartment block, really, what on Earth? This all makes little sense and isn't very fun at all.
6) Acting. I know you probably did the best you can, but most of the speech and npc sequences in this mod make it feel cheap and tacky. The theatre speech is one of the most cliched, b-grade rants i've ever heard. Other parts were better written, but were performed very flatly. It probably would've worked better to actually omit some of these scenes, or even resort to the (tacky, but
less tacky) text-on-screen approach.
7) Load times. You placed these so frequently and absurdly that I got more aggravated playing HL2 then ever before, the maps seem horribly optimised too, poor load times and poor performance in some very basic looking areas really turned me off.
Now, if you quote me on this and say i've given no constructive criticism or no valid reasoning, then you're just being an ass. I'm sorry, but this is the way a lot of us see it, and they are, whether you want them to be or not, very valid points.
Not being able to solve basic puzzles is a problem within the player. Some people can, others cannot. It doesn't mean the game or mod was badly made, it just means it was thought for a different approach in gameplay that requeries a attention to detail some people don't have.
That is a very naive way of looking at it. These are somewhat basic puzzles, sure, but they're presented in obsure ways, with little valuable explanation, training or player guidance which is a must for any
original puzzle.
There were positives to this mod, and they should be commended, but seeing the typical response you're getting I thought you might appreciate some slightly more detailed insight into why I too was disappointed with this mod.
When it comes to me rating this map in the mapvault, this is why I think i'll be giving it a 2 or possibly 3 out of 5.