Forum posts

Posted 15 years ago2009-02-28 21:04:06 UTC
in Milkshape 3D problem - reverse vertex or Post #263480
Make sure "Draw Backfaces" isn't checked when you right click in the 3D window. If that's enabled, then the opposite/null side of triangles will show up black.
Posted 15 years ago2009-02-28 20:51:58 UTC
in Trigger_teleport problem -- VERY weird Post #263479
Still haven't found a fix to this. Recreating the setup in a blank map was a success, but it's still a no-go in the real thing.

There are sections of the map that produce the "Too many entity's in visible packet list" error when developer is turned on ingame, which causes certain entities not to be rendered. Is it possible that a teleport destination is removed from the map in this case, perhaps causing the teleporters that are supposed to go to the removed destination to be rerouted to a random destination entity?
Posted 15 years ago2009-02-28 20:43:10 UTC
in Name the Map ! Post #263477
Fuck this game.
Edit: I know what map it is now, and you're a dick.
Posted 15 years ago2009-02-28 20:31:24 UTC
in Name the Map ! Post #263475
It's Veil. What do I win?
Posted 15 years ago2009-02-28 19:46:21 UTC
in Now Playing: ... Post #263472
Posted 15 years ago2009-02-26 23:15:22 UTC
in Desktops of March Post #263385
Posted 15 years ago2009-02-26 19:38:09 UTC
in Interesting Facts Post #263357
I saw this and thought it was pretty interesting. It's only 2 minutes:
Everything You See Is Fake
Posted 15 years ago2009-02-25 02:03:38 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #263247
It's "toss-eh", right?
Posted 15 years ago2009-02-23 23:42:24 UTC
in TF2: Scout Update Post #263181
They actually cracked a Shamwow joke on the update page.
"made in Portugal"
Awesome.

Also, the "buy it now!" picture is a clickable link to a new shirt.
Posted 15 years ago2009-02-22 02:04:25 UTC
in TF2: Scout Update Post #263110
Too bad that's not what's going on. Everyone knows the Spy will NEVER get an update.
Fixed.
Posted 15 years ago2009-02-21 16:03:02 UTC
in Trigger_teleport problem -- VERY weird Post #263085
No multisources, just straightforward teleporters with a trigger, target and info_teleport_destination. If it helps, the two teleporters that take me to the same place are supposed to go to the same place anyway, just not the destination that they go to now.

I can try deleting and remaking, but its an 8-hour compile if I dedicate both processors to the tools. I guess it's better than nothing, but I don't see what could change when it's such a simple setup, and the bsp says that everything should be working anyway.
Posted 15 years ago2009-02-21 15:51:18 UTC
in Very strange Hammer Problem Post #263084
That's not an error, it's just Hammer showing brush faces as triangles instead of one, whole face. They'll "look" that way to the engine anyway when you run it ingame.

Not sure how to turn it off though. I think it's just a matter of what computer your using.
Posted 15 years ago2009-02-21 08:08:56 UTC
in Trigger_teleport problem -- VERY weird Post #263067
Simply put, 4 of the teleporters in my map are taking me to the wrong destination. 2 of them will take me to the same destination, and the other 2 take me to 2 different destinations.
A) I've triple-checked in Hammer that all trigger_teleports target the destination that i want them to.
B) I've checked the .map just in case there was any possible screw up, and the destinations were fine.
C) I've checked the bsp's entities with BSPEdit, and the teleporters all targeted the correct location.

But ingame, and only ingame, they take me to destinations that they clearly aren't targeting. The problem has also persisted after a second compile.

Ideas, anything, please.
Posted 15 years ago2009-02-20 18:10:26 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #263045
Tosse has to sleep with you because its Crazy Week in The Sims.
Posted 15 years ago2009-02-20 16:18:33 UTC
in My setup Post #263038
Nice monitor...
Well... at least the monitor is nice :) Awesome deal on it.
If that's not a multimedia keyboard, put one on your list.
Posted 15 years ago2009-02-20 15:36:43 UTC
in MS Paint Faces Post #263035
Don't fuck with his cherries, jesus.
Posted 15 years ago2009-02-20 02:38:24 UTC
in MS Paint Faces Post #263003
Fucking win for Caboose's beast.
Posted 15 years ago2009-02-20 00:35:21 UTC
in MS Paint Faces Post #262998
Another one!
User posted image
I don't know why mine all have to end up as a meme. They just fit.
Posted 15 years ago2009-02-19 19:55:54 UTC
in TF2: Scout Update Post #262990
I have to say, I'm sort of disappointed that there is no "Battin' a-thousand" achievement.
Posted 15 years ago2009-02-18 22:06:16 UTC
in TF2: Scout Update Post #262948
Posted 15 years ago2009-02-17 14:56:34 UTC
in MS Paint Faces Post #262890
Laughed at Zeeba's :D
Posted 15 years ago2009-02-16 18:43:54 UTC
in MS Paint Faces Post #262849
Looks like Obama.
Posted 15 years ago2009-02-16 17:20:03 UTC
in MS Paint Faces Post #262835
Did another one when I should have been using my 15 free minutes to study...
User posted image
Posted 15 years ago2009-02-16 05:21:21 UTC
in MS Paint Faces Post #262787
Posted 15 years ago2009-02-16 04:10:10 UTC
in Decision on 2 Game Versions Post #262786
My brother got Mass Effect on the PC and never had any complaints. It looked like everything was fine.

What kind of bugs are you talking here?
Posted 15 years ago2009-02-15 18:24:29 UTC
in Don't have Left 4 Dead yet? Post #262751
Name's KABLAM It's Jesus!.
I was wondering who that was for the longest time...
Posted 15 years ago2009-02-15 04:40:47 UTC
in Don't have Left 4 Dead yet? Post #262722
I totally turned the game around in the 4 minutes that I was there.
Posted 15 years ago2009-02-15 00:47:44 UTC
in Don't have Left 4 Dead yet? Post #262716
We have a TWHL group on Steam. You should join it.
Anyway I'm up for a versus game or whatever.
Posted 15 years ago2009-02-13 16:50:03 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #262614
Hunter doesn't like spatulas, but Luke likes make-up and gold :D
Posted 15 years ago2009-02-13 00:21:17 UTC
in Desktops of February Post #262585
Recycle bin is my friend. Like Srry, I often pull things back out for a while.
Posted 15 years ago2009-02-11 21:20:05 UTC
in Desktops of February Post #262534
Saw this on ED and just couldn't resist.
User posted image
Posted 15 years ago2009-02-10 00:37:43 UTC
in HLCSG crash at 90% on createbrush Post #262475
I never had any reason to upgrade until now. The old tools had always worked error free :P
Posted 15 years ago2009-02-10 00:16:48 UTC
in HLCSG crash at 90% on createbrush Post #262472
I've had the texture memory cap at 8 megs for a long time, and this map only uses 1.4.
Also
It works ok for me, but pay attention to the "larger than expected texture" errors, maybe they are buggering your compile?
That message in the log was from one of your wads D:
None of the textures I'm using are bigger than 256^2 [any bigger and you get that warning, but even so, it's safe to use textures as high as 512^2 or 1024x256]

Edit: Looks like it's working with the newer tools. I guess this is what I get for not updating my compile tools since 2002. Thanks Captain.
Posted 15 years ago2009-02-09 22:16:34 UTC
in HLCSG crash at 90% on createbrush Post #262468
Maybe, but highly unlikely. Taking out a few areas allowed for a crashless compile, but it didn't matter what sections I deleted. At first I wanted to think it was the sheer amount of solids, but they're still way under the engine limit.
But since you say it worked on your end, it must just be my Zoner's tools, because I haven't updated them in years :|
Posted 15 years ago2009-02-09 15:24:56 UTC
in Now Playing: ... Post #262458
Posted 15 years ago2009-02-09 05:04:22 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #262453
Mooncake makes me think of moon pies, ergo mooncake must be some kind of orgasmic snack.
Totally relevant, I assure you.
Posted 15 years ago2009-02-08 22:47:35 UTC
in HLCSG crash at 90% on createbrush Post #262444
PM sent.
Posted 15 years ago2009-02-08 19:19:36 UTC
in HLCSG crash at 90% on createbrush Post #262438
A very strange crash: a classic "memory could not be read" crash when CSG hits ~90% on cratebrush. That's really all I know.
What are some possible causes for this? Tommy14's got nothing.
Posted 15 years ago2009-02-08 14:57:45 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #262435
Looks like a jolly good old time.
Posted 15 years ago2009-02-06 15:04:33 UTC
in Black Mesa Source mapping? Now?! Post #262367
I honestly don't know what you are trying to say.
Posted 15 years ago2009-02-06 14:04:15 UTC
in Now Playing: ... Post #262365
Posted 15 years ago2009-02-05 03:13:16 UTC
in Desktops of February Post #262347
That machete gets in the way of a good scene.
User posted image
Posted 15 years ago2009-02-04 22:39:06 UTC
in P&T:BS! Post #262342
I've only seen bits and pieces on Youtube, but what I saw was entertaining.
In a way, their show reminds me of Michael Moore's work in that it gets you thinking, but it isn't really consistent.
Posted 15 years ago2009-02-03 15:47:06 UTC
in Transformers 2 and GI Joe movie trailers Post #262303
Hey kid! I'm a computer!
Posted 15 years ago2009-02-02 04:01:47 UTC
in Just turened 20 today! Post #262254
Grab your cane and follow me, old man. We're going on an adventure.
Posted 15 years ago2009-02-02 00:01:29 UTC
in Desert Eagle Replacement Model: Try it o Post #262239
Couldn't edit this in:
Phong would have suited HL2 more than cubemap reflections, though. The chrome look on the deagle just looks weird in those smooth gloves. A little phong might make the metal look like it has more of a satin finish than a chrome one.
Posted 15 years ago2009-02-01 23:02:38 UTC
in Desert Eagle Replacement Model: Try it o Post #262237
This is great!
Submit it to FPSB for a more permanent link and publicity.
Posted 15 years ago2009-01-28 15:51:19 UTC
in I'm Back. Post #262085
Its just like House :zomg:

The size of a tennis ball? That's pretty amazing. Glad to hear that everything so far is OK. I'm also wondering if they know why the tumor was there. Keep us posted if you can. I wish you the best of luck.
A friend of mine had leg marrow cancer a few years ago and was on chemo for about a year. The movies apparently don't lie-- you go totally bald during chemo.

I challenge you to yell "PILLS HERE!" when they hand you your drugs.
Posted 15 years ago2009-01-26 06:42:10 UTC
in Google's Rumored GDrive...... Post #261991
The difference is that Google make good software
Google toolbar is probably one of the worst things ever. By itself, it makes the aforementioned horribly, horribly wrong.
Please get off the Microsoft-hate bandwagon.
Posted 15 years ago2009-01-24 17:26:29 UTC
in New Escapist Series Post #261942
Sounds like Mega64.