It's my first time reading Archie's paper for his journalism class. I was pleasantly surprised to find my own interview in there. Thanks for sharing.
As for my story:
~What made you start mapping in the first place?
I was visiting my college roommate when I saw a copy of Half-Life on his desk. He stopped playing the game long ago, so he gave it to me.
I had problem playing the game, so I had to explore the CD. By chance, I found the Worldcraft editor, and I started investigating its capabilities. To learn how to use the editor, I Googled Worldcraft, and I found TWHL.
I made my first map without ever playing the actual Half-Life game.
~What was your first map?
This was my first playable map.
This was my second map. You can read some of the original comments posted by ZombieLoffe.
~Where did you get inspiration for your first map?
Before I had a chance to play Half-Life, I made the first map, imagining what the game must be like. I used my existing knowledge of Black Mesa in Colorado and extrapolated the landscape. I imagined a battle on top of the mesa, with a cliff drop-off on all sides. This way, the surrounding landscape is actually a threat, in addition to the enemy combatants.
~To who did you show it & how did they react?
I shared my first map at TWHL, which actually garnered fairly positive reception. This really encouraged me to design more maps.
I remember CaptainP and ZombieLoffe were very important teachers and motivators in my early mapping days.
~Your advice to future mappers/current mappers?
Keep mapping. I had since mapped for Half-Life 2, Counter-Strike: Source, and Portal 2. I prefer the single-player experience, because it allows me to tell a story and craft the player's experience.