Forum posts

Posted 19 years ago2005-07-19 16:26:12 UTC
in Development News Post #122121
Its fine how it is now, a real improvement. And relaxing for the eye.
Posted 19 years ago2005-07-19 08:48:45 UTC
in SMD importer for 3dsmax 5.x Post #122005
Yes, if your a student you can buy a official copy with a high discount. By doing this they hope to keep costumers, since they get there education with this program.
Posted 19 years ago2005-07-19 06:14:52 UTC
in Model Import/Export Post #121976
First of all you need to decompile your models to a smd archive(folder with all of the smd files). I only know how to decompile the models with milkshape, so i cant help you wiht that for max.

I assume you go the exporters, do you also have the required plugins to be able to import your .smd's (only the reference.smd). Otherwise you wont be able to edit anything since max doesnt have native support for .smd or .mdl files.
Posted 19 years ago2005-07-19 06:11:36 UTC
in SMD importer for 3dsmax 5.x Post #121973
Search for the offcial modeling sdk, or it might be in the full sdk.

@7th, 1. If he has have max he should use it, its a fine program and outruns G-max at any part.
And the cuncurrent version of G-max is 1.2, not 6, Your probably confusing it with Discreet's Autodesk 3d Studio Max 6.

This article focuses on G-max, but you should be able to extract the required information for 3d Studio Max out of it.

http://www.wunderboy.org/tutorials/gmax_smd_exporter.php

Hope this helps you.
Posted 19 years ago2005-07-19 06:00:45 UTC
in Do you even play Half Life anymore? Post #121971
Been a while, mostly playing battlefield 2, and also since yesterday earth 2150 : The moon project . Great game.
Posted 19 years ago2005-07-19 05:58:29 UTC
in boat ? Post #121970
Im afraid your wrong there habboi, it is extremly buggy, but it works(fine) sometimes. I recall playing a map for Counter-Strike called cs_boatland2, or something very similair to that.

You probably put the entinity's the wrong way around.
Posted 19 years ago2005-07-18 13:22:44 UTC
in Crumpets Post #121844
I agree with the odd looking scottish guy over there.
Posted 19 years ago2005-07-12 05:27:41 UTC
in Momy, Where do baby Headcrabs come From? Post #120414
I would worry much more about the Snarks, since they have a avarage live span of 20 seconds.
Posted 19 years ago2005-07-12 05:26:29 UTC
in Help me do less work. Please. Post #120413
all you need is hammer, a fgd and a wad, you can compile your maps when your home.
Posted 19 years ago2005-07-10 17:19:31 UTC
in London Post #120187
Nice to see someone still remained untouched by the brainwashing techniques of jazhel.
Posted 19 years ago2005-07-10 07:28:50 UTC
in London Post #120090
Any of you remember carlos the jackal? Now that was a terrorist.
Posted 19 years ago2005-07-09 18:58:01 UTC
in Competition 16 Post #120031
You probably can, i dont think they will object.
Posted 19 years ago2005-07-09 16:16:21 UTC
in Competition 16 Post #119961
Nop, you cant add any extra rooms.
Posted 19 years ago2005-07-09 15:16:17 UTC
in Source mapping: Better or worse? Post #119939
Yeah, im pretty fast and handy with vming my terrain in hammer 3.5.
Posted 19 years ago2005-07-09 15:15:35 UTC
in Odd Alpha texture Post #119938
scaling up dindt work, though the rocks do look better now.
Posted 19 years ago2005-07-09 14:32:00 UTC
in Odd Alpha texture Post #119925
Since i needed to start over again for the competition i went for a other look, at this point i compiled with alpha mask on some displacements, and as you can see it dindt came out well, it looks extremely scaled, not as how it looks in hammer 4.

clickey
Posted 19 years ago2005-07-09 13:09:07 UTC
in Source mapping: Better or worse? Post #119910
Definately hl1, i can make good looking terrain quikly in hl1, though the displacements are fine in hl2, i just cant lose the hl2 feeling when mapping with it. Au contrait wiht hl1, in wich you can create a enviroment wich doesnt look like hl with the textures.

@drmapper, if you made a map yourselve you know what each entinity does. No need for names.

@zeg, making a good map is much more then "just putting a table and poster in a room".
Posted 19 years ago2005-07-09 10:44:45 UTC
in Competition 16 Post #119871
YOu included a extremely annoying curve in the layout, can i delete that and make it 90 degree? Or something else that fits?
Posted 19 years ago2005-07-09 04:20:31 UTC
in Displacement maps Post #119810
Im not in the mood of spending all the time to putting nodraw textures behind something. But theres no way around then :(
Posted 19 years ago2005-07-08 16:53:29 UTC
in Displacement maps Post #119751
Would it be ok if i'd put a box around my map with no draw texture on it? Or would it cause problems?

Offcourse i would need to skybaox my map on the normal way.
Posted 19 years ago2005-07-08 05:31:54 UTC
in Displacement maps Post #119614
Oh crap, half of the map is made out of displacements.

Wich idiot designed this system....
Posted 19 years ago2005-07-08 05:18:31 UTC
in Displacement maps Post #119611
So what your saying is that if i make a displacement map of the top of a brush i need to put a brush with nodraw behind it?
Posted 19 years ago2005-07-08 04:52:22 UTC
in London Post #119606
Trapt, the bali bombing was on the tv here in The Netherlands for weeks, so they do care to. Mainly because it was in a old colony of ours.

And yeah, somehow people dont give a shit that thousand die everyday in africa. But where all shocked of a few deads on london.

The irony of this world...
Posted 19 years ago2005-07-08 04:14:20 UTC
in Displacement maps Post #119604
Somewhere i read that displacement maps dont block vis, if they dont, whay am i then able to compile my maps with vis and rad? And i also read that if water goes through a displacement map it wont show up. I do not know the reliability of these sources but is this treu, and if so how should i work around it then?
Posted 19 years ago2005-07-07 13:32:51 UTC
in London Post #119441
Terrorism is already cnetury's old, probably older.

Guy fawkes is one example.

And offcourse, we all knew this would happend, new york, madrid, now london. No surprise to me.
Posted 19 years ago2005-07-07 13:22:46 UTC
in Competition 16 Post #119440
Progress:

clickey

Still cant get the water to work, its there. you can hear and feel it. but it isnt visible, neither when i use buildcubemaps, so a few thigs left to figure out.
Posted 19 years ago2005-07-07 10:57:14 UTC
in Competition 16 Post #119413
Yeah, but you always get this invisible barrier. Il find something for that i geuss.
Posted 19 years ago2005-07-07 07:08:43 UTC
in Competition 16 Post #119349
Since we can widen paths etc the maps looks really cramped to me, i think you should be able to widen the paths.
Posted 19 years ago2005-07-07 06:21:38 UTC
in Competition 16 Post #119340
So, dont oyu limit us a bit to much? Dont you get a horrible gameplay then?
Posted 19 years ago2005-07-06 11:55:02 UTC
in GM Contraptions Post #119108
Once created a fully controleble STOL aircraft. You could even drive it, it had a semi-nuclear powered jet engine. Then someone joined a server and started activiating thrushter, thus causing the vehicle to take control of itself and jettisoned it right into the sky, no traces left.

and offcourse my flying bed was fun, though it dindt have any control at all.

And i created a remote controlled jet powered light assault vehicle that had the possibilty to dive and reach great speeds on the land.
Posted 19 years ago2005-07-03 04:19:31 UTC
in [CS1.6] some new textures Post #118301
Few cirts on the textures:

It seems like you used a gradient for i dont know what, it creates a a light side on the left and a black side on the right, these textures are hardly useble since they dont tile, and also in some of the textures you defined the lightsource to much.

It also looks like you rendered some textures ore created them of a picture, since, one of these textures is :
{pi_benchside

Look closely at the grates and you can see that it has serval visible sides wich shouldnt be visible.

Overall most textures are good, very well done!
Posted 19 years ago2005-06-26 04:28:18 UTC
in Problem with model viewing[Hl1] Post #117181
There supposed to be in a pak1.pak
Posted 19 years ago2005-06-25 04:33:24 UTC
in Your overall favourite Half-Lifer Post #116945
I always was able to indentify myself with the G-man, its fun locking people up in odd useless facility's and then cause total destruction!
Posted 19 years ago2005-06-23 15:48:26 UTC
in I'm back (again) Post #116496
Yes, i recall you.

Habboi, your probably talking about jobabob(R.I.P.)
Posted 19 years ago2005-06-23 11:03:11 UTC
in Wonder Showzen Post #116388
Radio power!
Posted 19 years ago2005-06-22 14:33:08 UTC
in People You Like Here On TWHL [closed] Post #116178
Uuh, i cant imagine anyone sitting down in a public toilet. Though there must be people doing that.
Posted 19 years ago2005-06-22 13:38:56 UTC
in Song you're listening to now Post #116170
Blink 182 - Fuck a dog
Posted 19 years ago2005-06-22 13:09:55 UTC
in Very very bad news Post #116167
The magic word:

Backup.

Though i have lost many weapons, textures, and maps in computer crashes.
Posted 19 years ago2005-06-21 11:18:53 UTC
in I just... Post #115889
Modelled a f-360 for half-life rally
Posted 19 years ago2005-06-21 06:11:19 UTC
in People You Like Here On TWHL [closed] Post #115836
Definately Andy, for helping me wiht the darn druppal system.

grabs his flamethrower and aims at the druppal system
Posted 19 years ago2005-06-18 17:43:38 UTC
in cokes secret plan Post #115231
Aw zombie, i knew you would go for pepper :) .

Though i make my own coke, much better then the fabric stuff.
Posted 19 years ago2005-06-18 17:42:29 UTC
in W00tness! Post #115230
Aye, i recall something wiht wcdude testing cheats. I think they should ban cheaters permanently. There crazy letting them wait a year and play again.
Posted 19 years ago2005-06-18 11:08:49 UTC
in I just... Post #115147
Its not the me-1.

Im trying to tell you the whole time that that is the messersmit 262.
Posted 19 years ago2005-06-18 05:12:49 UTC
in Song you're listening to now Post #115100
Ik wou juist dat ik jou was - forgot artist.
Posted 19 years ago2005-06-18 04:34:59 UTC
in I just... Post #115095
coffee

wake up.
Posted 19 years ago2005-06-17 14:51:26 UTC
in New Tutorial: Basic Softimage Modeling Post #115009
Pictures.

In a modeling tutorial pictures are the key of showing people what to do. Since modeling is different from mapping etc.
Posted 19 years ago2005-06-17 13:09:23 UTC
in I just... Post #114986
Im telling you, the messersmit 1 does not excist. Not as prototype nor as a prodution version. Your talking about the b-1 or the me-262.
Posted 19 years ago2005-06-17 05:24:02 UTC
in I just... Post #114916
Played a nice tune on my guitar, getting my stuff together and head for work now!
Posted 19 years ago2005-06-16 17:53:54 UTC
in I just... Post #114883
Tweaked and finishd the concept gun, only skinning and uvmapping left.
Posted 19 years ago2005-06-16 13:31:23 UTC
in I just... Post #114847
Finishd a concept gun, modeled it for a friend. named the desert fox ;)