Forum posts

Posted 13 years ago2011-04-05 19:28:11 UTC
in Gabe Newell Post #293059
Actually, yes. Penguinboy may be right, it does look like a reply header.
Posted 13 years ago2011-04-05 19:25:26 UTC
in 8.9 Earthquake Hits Northern Japan Post #293058
I'm for civil liberties but overpopulation is a problem which won't solve itself.
I'm called a fascist at uni for saying things like this. It's getting tiresome.

Will the Japs now acquire a nice green glow like Mr. Burns?
Posted 13 years ago2011-04-05 04:35:49 UTC
in Cross-platform programming Post #293030
I just want an app that caters to the needs of users of different operating systems. So basically I'm thinking that it should be compatible with Windows, Mac and *nix. Perhaps some smartphone also, but I suppose that would require completely specialised code.

I also intend it to render HTML to some extent, so I've been considering the use of Gecko or WebKit - any recommendation?
Posted 13 years ago2011-04-05 04:31:48 UTC
in Gabe Newell Post #293029
BUSTED!
Posted 13 years ago2011-04-05 04:31:20 UTC
in This Bird Post #293028
Leave a recorder while you're out and check for morse afterwards. Potatis might be right after all.
Posted 13 years ago2011-04-05 04:30:34 UTC
in Man Challenges Post #293027
Hmmm.... Silly Corny Adventures? Society of Cartography Adepts? Structural Cantilever Adaptation?

21.something%.
Posted 13 years ago2011-04-04 04:47:46 UTC
in Is clip necessary? Texture effect gauss Post #292959
Perhaps it's related to the "perceived rugosity" of the texture? Though I highly doubt the engine runs an analysis on every texture whenever you shoot it to determine how should it bounce. So it might be hardcoded for the default textures and extra-reflective for all others...
Posted 13 years ago2011-04-04 04:45:53 UTC
in Cross-platform programming Post #292958
PlayStation 3: It's not a game, so I don't need to care.
Old Macs: Well, they're old anyway, right?
IBM systems: Oh, FUCK IBM. They don't deserve my hax.

Maybe I'll let the libraries do it, like you say. After all I don't intend to program assembly. I could, but... too low-level for this kind of app.
Posted 13 years ago2011-04-04 04:12:27 UTC
in Cross-platform programming Post #292955
Perhaps I should just be a manager instead. I'll write the specs and you guys get to do the work.

:P

I've never dealt with little/big endian differences. Where would I find a big endian processor?
Posted 13 years ago2011-04-04 03:33:35 UTC
in Cross-platform programming Post #292953
Actually I do know c++ amongst others. I did the mockup on VB just because it's what I had at hand at the time. I suppose I could give this QT framework a try.

I suppose I also could very well use Java, but I'm not too versed in it and its interaction with network ports. On second thought, neither on c++.

Thanks for the suggestions. If this project ever sees the light of day, I'll be sure to let you know about it :)
Posted 13 years ago2011-04-04 02:02:22 UTC
in Cross-platform programming Post #292949
For a while now I've wanted to write a particular client-server app. So far the only thing I've done about it is a mock GUI prototype on VB2005 a few years ago. However, after some intense thinking I've decided it would be best to make it cross-platform. Good apps should run on every OS :)

The problem is, besides knowing I should probably write it in c++, I have no idea where should I start - or even how to make a bunch of c++ code to compile correctly and run across different platforms. So this leads to the question: does anybody here know how to do this?

And now, after having typed this, I realise it's probably not smart of me to commit myself to such an ambitious project, I'm probably not knowledged enough to even start. But still... what's the worst that could happen?
Posted 13 years ago2011-04-03 22:23:03 UTC
in Graphics Card Post #292943
I'd burn whoever was responsible for shipping, warranty is unrelated to this.
Posted 13 years ago2011-04-03 06:42:45 UTC
in Post Your Photos Post #292913
That outdoor shot SUCKS, but that's because you did it on purpose. It's a boring view out of a very dirty window on a dark or overcast day with a mediocre framing. It'll get better if you actually step outside, try that next time.

There's so much to see everywhere.
Posted 13 years ago2011-04-03 05:14:47 UTC
in Post Your Photos Post #292909
Try leaving your house.
Posted 13 years ago2011-04-02 21:49:04 UTC
in 8.9 Earthquake Hits Northern Japan Post #292895
Lesson learned: Don't wave your dick at purple and green dragons having a heart attack that were teleported from some kind of bad-graphics planet in an alternate universe.
Posted 13 years ago2011-04-02 21:47:38 UTC
in A few facts about the place I live Post #292894
It appears someone had a gunfight down there.
Posted 13 years ago2011-04-02 02:14:03 UTC
in Competition 30 Post #292834
I'd love to see an entry done that way :cool:
Posted 13 years ago2011-04-02 02:05:39 UTC
in Desktops of April Post #292833
I'm glad to learn nobody has gone far enough with a camera so that the moon looks so similar in size to earth from that perspective.
Posted 13 years ago2011-04-02 01:56:59 UTC
in Desktops of April Post #292830
That's great but the lighting seems a bit odd.

:P
Posted 13 years ago2011-04-02 01:40:22 UTC
in Competition 30 Post #292828
I made a prototype hldm map. I'm not too convinced, but I think it's acceptable for 30 brushes. (+6 sky)
Posted 13 years ago2011-04-01 21:22:33 UTC
in Linux, is it time yet? Post #292817
But then again you wouldn't be able to make use of the wonders of Microsoft Office.
Posted 13 years ago2011-04-01 21:21:21 UTC
in 8.9 Earthquake Hits Northern Japan Post #292816
Are we talking about radioactive bananas or just [i]any[i] bananas?
Posted 13 years ago2011-04-01 21:20:20 UTC
in thread bump it don't work Post #292815
It's all because of the new name+domain and the broader focus in different games :P
Posted 13 years ago2011-04-01 20:51:53 UTC
in teleport is not working Post #292814
Did you check the "teleport target" in trigger_teleport and "name" in teleport_destination are spelled EXACTLY the same?
Posted 13 years ago2011-04-01 04:03:12 UTC
in Steam Cannot Connect Post #292773
Have you tried DMZ? (assuming your router supports it)
Posted 13 years ago2011-03-31 18:34:34 UTC
in 8.9 Earthquake Hits Northern Japan Post #292741
I've used a CRT monitor for a DECADE! I'M GOING TO DIEEEEEEE I'll be a better superhero.

So I guess now we know where Nuka Quantum comes from: Romanian sheep.
Posted 13 years ago2011-03-31 04:57:12 UTC
in 8.9 Earthquake Hits Northern Japan Post #292724
You silly Canadians. You should temporarily stop importing Japanese rain for a while.
Posted 13 years ago2011-03-31 04:52:44 UTC
in Competition 30 Post #292723
Sunglasses over sunglasses?

Yeah I could see it but it involved so much work I won't do it for every image.
Posted 13 years ago2011-03-31 03:23:30 UTC
in The whole Graph Life Post #292710
Dimbark, what is it with your fixation with rads? Are you in Japan or something?

:P
Posted 13 years ago2011-03-31 03:17:44 UTC
in 8.9 Earthquake Hits Northern Japan Post #292708
From the JAPANESE nuclear plants? Perhaps you should consider other plants in a closer range as the source of it.
Posted 13 years ago2011-03-31 03:15:51 UTC
in Retro TWHL Post #292707
That's not old enough.
Posted 13 years ago2011-03-31 03:14:17 UTC
in Competition 30 Post #292706
I'm sure "Penguinboy sucks" won't help a bit. Also, swastikas are on their way out of pop culture.
Posted 13 years ago2011-03-29 06:24:17 UTC
in Competition 30 Post #292666
Can only see brollo's screenies :(
Posted 13 years ago2011-03-28 17:05:05 UTC
in Math problem Post #292627
^That. Every request from my computer gets redirected to this: http://imageshack.us/img/blocked_login.jpg

I posted a screenshot in some other thread. CBA to look it up.
Posted 13 years ago2011-03-28 17:01:47 UTC
in The whole Graph Life Post #292625
TBrollo, by any chance "troll" and "insightful information" reversed?
Posted 13 years ago2011-03-28 16:55:45 UTC
in Desktops of March Post #292623
So is mine.

The last word in the upper paragraph is DIE.

You could theoretically go to charmap and double-click every character individually, then copy and paste into Google translate. Only recommended for those rainy saturday afternoons if you got no homework.
Posted 13 years ago2011-03-28 16:36:59 UTC
in Sigh. Wtf is your problem now, SDK? Post #292616
And how exactly did you modify that? Is there even an option for it?
Posted 13 years ago2011-03-27 23:21:15 UTC
in Math problem Post #292565
I said already I can't see images from imageshack.

What I understand from what I read in other posts... I haven't done anything like this in 2 years so don't expect help from me anyway :P
Posted 13 years ago2011-03-26 21:20:22 UTC
in Sky problems Post #292460
If there is at least one sky-textured brush, you only need to place one light_environment for outdoor areas (areas in contact with a sky brush) to be lit. For indoor areas, use the light entity.

Or better put, light_environment will only have an effect in areas that contain sky brushes - aka outdoor areas). In all others, place light or light_spot (althought I've never used light_spot, never found a practical use for it)
Posted 13 years ago2011-03-25 18:11:51 UTC
in Explosions Post #292393
Is there any other type of explosion anyway?
Posted 13 years ago2011-03-25 05:24:16 UTC
in The Tournament of Retro Maps Post #292369
@Stu: You said you made your hedge maze map when you were 14. Why not submit that one?
It explicitly says the maps must have been uploaded to TWHL before Dec. 2007. I didn't show up around here until 2009, so I can't do much about it, I guess.
Posted 13 years ago2011-03-24 20:44:29 UTC
in Soup Miner Post #292324
And here I came into this thread half-expecting to see collective bashing of a TWHL member.

I'm not sure I even have a favourite soup.
Posted 13 years ago2011-03-24 20:41:13 UTC
in The Tournament of Retro Maps Post #292323
I wasn't even a TWHL member in 2007.
Posted 13 years ago2011-03-22 21:10:26 UTC
in Now Gaming: ... Post #292145
What is that again?
Posted 13 years ago2011-03-22 17:01:24 UTC
in Post your screenshots! WIP thread Post #292119
No, you can't do sub-unit mapping by turning grid snap off. You can, however, make your brushes twice the size and CTRL-M scale by 0.5 when you're finished.
Posted 13 years ago2011-03-22 02:20:29 UTC
in Batch Compiler Problem Post #292097
You may have pointed it to the wrong game directory or executable.
Posted 13 years ago2011-03-21 01:38:02 UTC
in Next Competition Post #292057
Map a map within a map using only the provided .wad

There :P
Posted 13 years ago2011-03-21 01:28:49 UTC
in Post your screenshots! WIP thread Post #292056
I often turn off grid snapping. Then again, I work at zoom levels where it would cause disasters anyway.
Posted 13 years ago2011-03-20 07:08:41 UTC
in Next Competition Post #292003
i think map-a-castle would be fantastic
PLEASE, don't tell me it's my fault you think that.
Posted 13 years ago2011-03-20 05:13:10 UTC
in Next Competition Post #291998
The GoldSrc engine can't handle a castle in the Alps.