Forum posts

Posted 15 years ago2009-09-23 19:26:00 UTC
in The "Official" Competition 27 Post #273670
Next time crop the picture so it takes up less memory space.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-23 17:09:11 UTC
in Rooms (mini co-op project) Post #273669
Well, I'd love to see it, but HL crashes without an error every time I try to open it. Just PM me a screenshot with a screen of c2a5 or some other distinctive HL map as a brightness reference.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-22 21:22:56 UTC
in Rooms (mini co-op project) Post #273638
It is...? :o
I'll download it sometime tomorrow.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-22 20:03:16 UTC
in Half-life: Guard Duty Post #273632
needs more conflict/drama
Don't worry, the next chapter should have some of that.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-22 17:08:23 UTC
in TWHL's Classic DM Server Post #273628
Is it just me or did like seven people just say the same thing?
Kinda the point of a joint rant...

Also, the server is not playworthy because the bots are bad and unstable.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-22 16:38:48 UTC
in Half-life: Guard Duty Post #273626
NOES!!!!
EDIT: If it gets turned into a movie, I will hunt down whoever claimed to write it, and hurt them Gabe Newell style until they remove the movie from all theatures, burn the tapes, and let me write it the way I want it written. Then maybe recast it.
It's MY vision. You have been warned.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-22 06:56:55 UTC
in Half-life: Guard Duty Post #273612
West is injured.
?I seem to be wounded,? West answered, ??But I can keep going.?
And this isn't an action movie, the heroes don't need to be drug addicts to add to their "badass" personality (They don't need one, since it's not a movie)
Soldiers smoke, and perhaps drink...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-21 20:48:55 UTC
in Half-life: Guard Duty Post #273601
Chapter 6 (Part two)
?We should get going,? Frank told the other two men. ?The other soldiers may be back soon, or they might radio this guy.?
?Wait.? Pierce replied. He cautiously walked towards the soldier and picked up the dead man?s Mp5. ?These guns use 9 millimetre ammo, right? That?s one thing we have plenty of.? He pulled out the ammo clip from the Mp5 and filled it with bullets from his spare pistol clips. Looking at the solider, he found another clip hooked onto the man?s belt. ?Okay, now we have some more firepower. Let?s go.? The men walked towards a small concrete structure, no taller than a foot, built into the ground. A rusted metal hatch was set into it.
?It appears we might be able to go underground through here.? West muttered as he examined the hatch?s lock mechanism.
?Underground? Like, where the [i]aliens[/i] are?? Frank asked.
?Absolutely. Perhaps there is a sewage canal we can worm our way through, go underneath the fence and out of the facility.? Replied West. Behind him, Pierce pulled out the picture he salvaged from his office and kissed it gently.
?I?m going to get out of here, Megan.? He mumbled to it. ?I [b]will[/b] see you again.? As West opened the cover, Frank grimaced.
?It smells like it [b]is[/b] a sewage canal, doc.? He said, trying to keep his face away from the hole in the ground.
?Well,? Pierce replied wearily. ?At least it?s somewhere the soldiers won?t be searching, right?? He lowered himself into the transparent brown liquid. ?Hey,? He called out to the others. ?There?s no chunks in here! It?s at least [i]partly[/i] filtered!?
?Good enough for me.? Frank sighed. He lowered himself into the tunnel and helped West follow suit. The two guards covered up the hole again while West turned on Pierce?s flashlight. The men trundled along in the darkened tunnel, trying not to breathe anymore than necessary. From further ahead the tunnel, they heard a splash, followed by a chuckle above and the sound of a cover being replaced on another entrance. The guards raised their weapons and West pointed the flashlight ahead, the beam falling on a stationary white shape. The men walked closer and inspected it. The corpse of a scientist had been thrown down the manhole, her black hair flowing in the water, a pleading look still on her delicate face, and blood soaked through the front of her lab coat. West and Pierce lowered their head in sadness at finding a colleague murdered by the soldiers, and Frank?s face hardened in anger.
?Those bastards will pay. We were expecting a rescue mission, not a cover up. They. Will. [b]Pay[/b].? To emphasise his point, he punched the wall of the tunnel, making himself bleed. He didn?t notice through his anger. Taking off the woman?s lab coat and covering her face with it, the men crawled along, Frank inventing a new torture method in his head as they went. The men found a manhole cover with a ladder, and after a quick and quiet debate, decided to go out through it. Pierce eased the cover up, and poked his head out the cover, barely noticing the storage room over the sound of the mechanical chirp emanating from the laser sensor he tripped.
?Oh, [b]shit[/b].?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-21 20:24:53 UTC
in L4D 2 banned in Aus. Post #273599
You have to be 18 to buy PC Gamer in the UK? Oh LOL
Well, at least the game ratings make more sense. HL is definetly not 17+ material. I agree with the 15+ rating they gave it.
Though not getting L4D 2 is hardly a big loss, what with the lack of new content and all.
Always look on the bright side, amirite?
And C_striker, yes, this is only really fiction right now. But such a thing could be totally possible.
I concur.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-21 18:52:23 UTC
in L4D 2 banned in Aus. Post #273591
This is almost as funny as when Fallout 3 was banned because the Med-X was originally called morphine.
Morphine Administered.

Australian Rating Board is weird. The only good one is the BBFC.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-21 17:13:31 UTC
in L4D 2 banned in Aus. Post #273586
And sometimes electricity.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-21 16:16:50 UTC
in L4D 2 banned in Aus. Post #273583
I read about this on the BM forums the other day, but couldn't be bothered to post it here.
What I love about the stupidity of this:
The game was denied classification due to its 'high impact violence' against 'living humans infected with a rabies-like virus.'
You mean exactly like in L4D1?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-20 19:28:59 UTC
in Varied Science [modeling] Post #273550
If not, someone better get to it.
I just found out today that the laptop of one of my friends had an ATi card. So much for teaching him how to map for HL...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-20 09:39:05 UTC
in Varied Science [modeling] Post #273539
I'm holding out for a fix for Hammer. It'll happen...right?
1. Does ATI know that you've found a problem with their card, and that it's important to you that they get it fixed?
2. Does valve know about this problem with hammer and ATI cards as well?
3. Do either of them care about an old piece of software, that has stopped being catered to, being rendered useless by a graphics card?

...Just wondering, I want to see some Goldsource maps out of you.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-20 08:28:25 UTC
in Varied Science [modeling] Post #273533
Unless being able to use that program is important to you.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-20 07:37:27 UTC
in Varied Science [modeling] Post #273530
Its been in development for over a year and thanks to ATi, it's on hold indefinitely.
DAMMIT! :pwned:
You need a new graphics card then. One that likes OpenGL.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-19 21:47:56 UTC
in Castle Disposed Post #273518
Uh, I forget what was going to happen... I don't think I had any scripted sequences exept for the guy hiding in the closet, who tells you go away. Just show me a screenshot of anything you're unsure of (in hammer) and I'll probably remember what it was.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-19 21:13:31 UTC
in Varied Science [modeling] Post #273516
Aww...
Oh well, at least I can decide what features I want if I get a coder.
Now I don't need to give HD Luther a white skin! :D

Get whatever mod this model is for done so we can all see it as a Proof Of Concept. I want to see this ingame, dammit!
EDIT: Or release a POC minimod then get to work on the actual mod!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-19 20:06:25 UTC
in Castle Disposed Post #273513
This cant use spirit jeffmod. It's vanilla half life... I apologize but i'm not changing the format of the whole mod for one map(s)
Yeah, I know. All the maps I gave you a link to but the apartement map use spirit, so you'll need to delete some func_breakables and replace some ents with vanila counterparts if you're gonna use those.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-19 18:49:12 UTC
in Varied Science [modeling] Post #273507
And code to implement the 3(+) skins, submodels after the head and needle submodels, ect.
Sorry to add to your workload, but the model is useless if you can't use it.
But damn, it sounds useful.
Also, AI's HD scientist model has the head models set up so the glasses fit without modification, I think... You could use the source from that that as a more permenant model after the prototype is finished, if you want to.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-19 17:06:22 UTC
in Varied Science [modeling] Post #273502
I have no idea how either of those are supposed help me out.
I know, but it would only be if you want a fat scientist. Besides, modeling is easier, as long as it's just moving verticies to change shape a bit.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-19 17:05:07 UTC
in TWHL Regulars Post #273501
Make a tutorial and ask a moderator afterwards.
I'm a regular, I don't deserve a custom title. Yet.
(Can they be given as rewards for helping people a lot too?)
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-19 11:30:49 UTC
in disappearing brush entities Post #273491
Sorry, didn't see that. I guess you just have too many ents in the leaf. Try relocating some of the detail or making the area smaller
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-19 10:04:10 UTC
in Varied Science [modeling] Post #273490
I guess, as long as you don't mind me decompiling your work! ;)
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-19 09:47:28 UTC
in Varied Science [modeling] Post #273488
I like it. This needs to have code to implement it in HL and Spirt, methinks.
'Course, the source files for the different heads would have to be released too, because not every mod will want the same model.
If you finish this in time, I may implement it in the scientist models I've made for my next project.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-19 09:02:37 UTC
in Half-life: Guard Duty Post #272993
Yeah, they're first draft, with a few errors I picked up only after I posted here fixed. Case in point;
The man backed up, towards the humming gate. He reached slowly for the pistol in his leg holster, and his arm brushed against the metal of the gate.
Used to be:
The man backed up, towards the humming gate he reached slowly for the pistol in his leg holster, and his arm brushed against the metal of the gate.
RUN ON SENTENCE?! :pwned:
Also, note that half the dialouge in the first chapter is stolen directly from HL, and more or less all the scientist dialouge in the entire story is just modified scientist lines. So half of it is Valve's writing. Thanks, Marc!
EDIT: Looks like I may not get around to writing this weekend. We'll see. Until then, you can read the following fanfic that I'm reading. It's addictive! http://www.fanfiction.net/s/3147068/1/The_Black_Mesa_Incident
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-19 08:59:15 UTC
in disappearing brush entities Post #273485
Are you running Vis? I had this error in a map I made, getting rid of ents such as func_breakables and monsters ingame fixed it, but VIS is the only permanent solution.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-18 18:00:38 UTC
in TWHL Regulars Post #273470
Not true, unless it's an obscure error.
Plus, Facepunch has more assholes, too.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-18 06:38:14 UTC
in TWHL Regulars Post #273460
I thought the first four tasted better, myself.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-17 20:37:13 UTC
in TWHL Regulars Post #273449
Topic plz
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-17 19:03:10 UTC
in TWHL Regulars Post #273444
I'm a human.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-17 16:36:14 UTC
in TWHL Regulars Post #273439
Just as long as you're not the kind of medic that shoots unidentified substances at people with a needle-gun. ;D
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-17 07:03:06 UTC
in Castle Disposed Post #273428
Make one big wad and wadinclude. What I'm doing for Colony 42, and it'll shave 9.49 MB off the download (or more, it's not done yet). For you, much, much more.
EDIT: I think the seiries of maps I gave you (Excluding the apartment) used spirit. Sorry for causing extra work for you. :(
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-16 19:44:09 UTC
in TWHL Regulars Post #273420
You'll get over it. :)
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-16 18:53:23 UTC
in TWHL Regulars Post #273418
I have a sociophobia. So I don't want to be part of this web.
But internet is not equal to real social interaction. It's a good way to get over your fears, though.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-16 16:01:47 UTC
in TWHL Regulars Post #273411
By that definition, I'm usually a regular member. Usually.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-15 20:04:07 UTC
in An Unfinished Map Compilation. Post #273388
Damn, I wish HS was finished...
this just reinforces how awsome that mod would have been.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-15 19:02:47 UTC
in An Unfinished Map Compilation. Post #273384
Just don't ever quit mapping. EVER.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-15 06:36:01 UTC
in Hollywood actor Patrick Swayze dead! Post #273359
Guys, we need to make a sticky "_______ Is dead." Thread.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-14 20:54:28 UTC
in Hollywood actor Patrick Swayze dead! Post #273341
I've never seen or heard of him before, but I'm sad. I'm always sad when I hear someone's died. :(
RIP, and my condolences to your family.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-13 13:13:59 UTC
in Half Life Prop Error Post #273304
I don't think they're the same guy.
Half Kill started using ZHLT.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-13 12:28:43 UTC
in Half Life Prop Error Post #273301
30. 30?!
I only skimmed the compile log, so I didn't notice that. I have NEVER seen so many wad files used, let alone wad files that don't contribute!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-13 12:20:04 UTC
in Half Life Prop Error Post #273299
You're still using the Quake tools too? :death:
Does everyone new to TWHL not use ZHLT? Get them, there's a link above.
Also, try halving the textures that are larger than expected, and merge wads until you get less than 8 in use.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-13 07:54:13 UTC
in Condition Zero: Source - Mod in Progress Post #273295
Looks interesting, and I hope you get it off the ground.
Sorry, but I can't map for source, bandwidth is not too good here. :(
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-12 19:38:31 UTC
in shadowy players? Post #273290
right click > Move to world.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-11 20:10:54 UTC
in TWHL Regulars Post #273241
Stu, that's the old version of TWHL. You can still find it on web archives, however it's got a different URL.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-11 19:55:16 UTC
in TWHL Regulars Post #273237
I'm a regular!
I have been since I first joined, unfortunatley for everyone else the first few months... ;D
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-11 16:54:32 UTC
in Basic questions...thanks in advance Post #273227
1. Effects such as sound effects, explosions, and text are done using ambient_generics, env_explosions, and env_texts, respectively.
2. Single player with weapons from CS would be impossible unless you are making a new mod. I sugggest learning coding, and downloading a copy of the Spirit of Half-life 1.5a4 source files. Please feel free to use our multitude of tutorials for Half-life/Goldsource.
http://www.twhl.co.za/tutorial.php?cat=1
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-11 06:43:07 UTC
in Half Life Prop Error Post #273213
GFX, Cached, and Tempdecal don't add any textures, so you don't need those wads.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-10 20:55:30 UTC
in Having trouble selecting objects in 3d T Post #273190
O_o

Well, I'll figure it out. I won't get a chance to try it on/use a computer at school until next semester anyway, since the librarian thinks text is a game, how could I convince her otherwise with a 3D level design program?
Notewell NotewellGIASFELFEBREHBER