Forum posts

Posted 19 years ago2005-03-24 14:08:31 UTC
in Changing Tracks Post #98845
OK, I downloaded your train and fixed it up. It works now.
Happy mapping! :)
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Posted 19 years ago2005-03-24 11:52:14 UTC
in Changing Tracks Post #98834
Oh, sorry, ya definetly.
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Posted 19 years ago2005-03-24 11:01:33 UTC
in Changing Tracks Post #98828
make the func_rot_button, target the trigger_changetarget, as you did above, but make the trigger_chngetarget change the target of that path_corner. :)
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Posted 19 years ago2005-03-24 10:57:45 UTC
in Compo 13 - [closed] Post #98827
Ya I am. I got one custom wad file, which I merged the hl.wad, and custom ones, totalling 60Mbs. So I embedded the textures.
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Posted 19 years ago2005-03-24 09:50:27 UTC
in Compo 13 - [closed] Post #98821
So far my mod file size is 26 Mbs, and one of my maps is 7+Mbs alone, another is 2+Mbs, and I still got two maps too do.

I say the file size of my entry will be roughly 35Mb's.

Is this ok?

I have custom sounds, models and stuff.
Along with a splash and avi... But the avi is only 3.34Mbs. eer..
Anyways, like I said is this ok?
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Posted 19 years ago2005-03-24 09:42:12 UTC
in Changing Tracks Post #98820
Use a "trigger_changetarget" entity. (This is not a brush entity, its in the dropdown box where monster_**** and light entities and such can be found.)
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Posted 19 years ago2005-03-23 10:39:54 UTC
in Anti-Gravity Post #98693
Ahhh.. forgot about that one.
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Posted 19 years ago2005-03-23 09:29:17 UTC
in Anti-Gravity Post #98675
Use a func_push set to push you up, with a low push number (maybe 10)

Theres also the func_illusionary, but not sure, I think it has an Anti-Gravity option somewhere in it.
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Posted 19 years ago2005-03-23 09:26:45 UTC
in Compo 13 - [closed] Post #98674
Hmmm... Ya mines original. I've never seen or heard my idea brought up or anything so. Ya. I just don't want to spend this much effort in it then find out its not that original.. but it still will be amazing.
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Posted 19 years ago2005-03-22 21:59:01 UTC
in mdl Post #98638
rEALLY iemc...hmmm. Odd, I can't in mine.
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Posted 19 years ago2005-03-22 17:07:47 UTC
in Compo 13 - [closed] Post #98620
--by the way, how many more days till the compo is due. I only got half it done, and I started the moment the new compo was posted.
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Posted 19 years ago2005-03-22 17:05:32 UTC
in Compo 13 - [closed] Post #98619
You guys mentioned earlier, that it could be a remade version of the intro of half-life but thats not really original..

Thats why I chose to remake the ending. And so far I must say, my ending will change the way you think of the first game..
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Posted 19 years ago2005-03-22 12:19:15 UTC
in Need Help Post #98575
Thanks.
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Posted 19 years ago2005-03-22 11:10:22 UTC
in Need Help Post #98568
I found these, however there not that loud, or clear.:

http://www.partnersinrhyme.com/soundfx/human.shtml
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Posted 19 years ago2005-03-22 11:02:59 UTC
in Need Help Post #98565
finding a clear dieing heart beat. in wav format.
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Posted 19 years ago2005-03-22 10:47:32 UTC
in mdl Post #98562
I use monster_generic. because I can see the models I put in through the 3D view in hammer... so to each your own.
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Posted 19 years ago2005-03-22 10:45:39 UTC
in I got an Idea 2 Post #98561
Don't know? I'm finished my part, I'm just waiting for BL with the fixed map so I can put in the level change. Have'nt seen brattylord in a while however... mmmeeh!?
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Posted 19 years ago2005-03-22 10:44:04 UTC
in Compo 13 - [closed] Post #98560
MUUUAAAHAHAHAHAHAHAHAHAA!!!!

No guys have noooo idea!
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Posted 19 years ago2005-03-20 13:15:44 UTC
in Compo 13 - [closed] Post #98169
I just finished my splash, text and logo.avi... :P
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Posted 19 years ago2005-03-20 11:18:59 UTC
in Compo 13 - [closed] Post #98140
Nevermind I got one-->

If anyone else needs a good one... here:
http://www.visual-mp3.com/review/15824.html

and of course you'll need a mp3 to wav converter, for half-life.
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Posted 19 years ago2005-03-20 11:14:31 UTC
in Compo 13 - [closed] Post #98139
Ok cool, I'll be taking out the "Loading..." sign out of it so it does'nt appear to be loading

Anybody also know how to convert .asf files to .mp3?
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Posted 19 years ago2005-03-19 17:24:36 UTC
in Compo 13 - [closed] Post #98007
:D
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Posted 19 years ago2005-03-19 14:24:52 UTC
in Camera Post #97948
If it's better... I'd say go for it. ;)

The days are winding down. Before you know it the entries will be due.
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Posted 19 years ago2005-03-19 14:21:50 UTC
in Compo 13 - [closed] Post #97946
Ya seventh, would that be ok(splash?)

And another thing, just wondering if I could use two bsp's with a level change.... is this ok?

I got 3 out of six parts done.. W00T!
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Posted 19 years ago2005-03-18 19:07:58 UTC
in Compo 13 - [closed] Post #97759
Ok, Its all good, I think I'll add just a splash ;)
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Posted 19 years ago2005-03-18 19:05:49 UTC
in Path Tool... Post #97758
Oh, right, thats for spirit.. sorry (start_patrol)
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Posted 19 years ago2005-03-18 14:44:34 UTC
in Compo 13 - [closed] Post #97721
How big can the file size be for this? Is there no limit?
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Posted 19 years ago2005-03-18 14:42:42 UTC
in Path Tool... Post #97720
Are you trying to make monsters follow the path?
If so then you need path_corners, and the start_patrol entity.
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Posted 19 years ago2005-03-18 13:04:24 UTC
in Texture Sizing Post #97701
Snapped at me... You obviously don't know me.. hahaha lol.
I have a good atitude all the time, so I never have hard feelings.. I took it as a Joke..lol anywhos

I put some in game screenies up-->
www.geocities.com/mv85_19/city.html

Sorry it looks sooo dark, when I resized it and saved it as a jpg it looks alot darker. The best effect that you guys are missing out on is the moving clouds, you'll have to wait until after the compo!
:P
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Posted 19 years ago2005-03-18 12:46:14 UTC
in Texture Sizing Post #97696
It works! Thanks again. :P I learn something new everyday ;)

I'll post pics of it when it's compiled
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Posted 19 years ago2005-03-18 12:41:33 UTC
in Texture Sizing Post #97693
hahaha... sorry, so it would be 8000, instead of 8..lol That would make a difference.. lol Thanks guys, you've been lots of help
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Posted 19 years ago2005-03-18 12:38:42 UTC
in A model request Post #97691
Thank-You! :P
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Posted 19 years ago2005-03-18 10:52:59 UTC
in A model request Post #97680
I did that with my custom truck, I made the wheels spinning, and the whole building I was in spin. so the truck would drive around and around.

Also, if you guys want a cool teleport effect, tie the whole place to a func_rotating and then when your inside, you will of course be spinning with the place, so you wont relize its spinning, then spawn in monsters, and have them spawn out(like in the original hl first part). You see they fall straight down, while the place is spinning, so it makes a tornado type effect. And the monsters spin around in circles before they land... I'm also thinking about doing this for the compo, so don't take my idea!! lol :P
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Posted 19 years ago2005-03-18 10:46:22 UTC
in Compo 13 - [closed] Post #97679
Thats going to look sweet with the lighting finished trapt.. looking good.
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Posted 19 years ago2005-03-18 10:38:55 UTC
in Texture Sizing Post #97678
Nope.. actually I got an idea for the compo, and decided to make a small city for one part of it. It looks alot better in game. Its night time in the game, and for the sky I used a custom scroll texture I made of clouds, that slowly move.

Anyways, no, I did apply it to all 4 tools, I'm using tthe compilation controller:

Heres some screenshots of it.
(From a tutorial)
You will see theres a Thread Box, and next too it theres the texdata box
When you scroll done and view the pics.

Once I got this takin' care of I can continue the map for the compo.
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Posted 19 years ago2005-03-17 22:10:46 UTC
in Texture Sizing Post #97625
It's not working. My tex memory is still stuck at 2mb
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Posted 19 years ago2005-03-17 21:28:27 UTC
in A model request Post #97623
okie dokie.
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Posted 19 years ago2005-03-17 20:08:11 UTC
in Gman Death HL1 Post #97609
Too fat, no offence..lol.
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Posted 19 years ago2005-03-17 20:06:01 UTC
in A model request Post #97608
Would you like to see screenies of what I got so far?
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Posted 19 years ago2005-03-17 20:05:30 UTC
in A model request Post #97606
lol
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Posted 19 years ago2005-03-17 20:05:04 UTC
in Compo 13 - [closed] Post #97605
hmmm... that would be great... well?
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Posted 19 years ago2005-03-17 20:03:42 UTC
in A model request Post #97603
Must be for the compo, eh? IEMC. lol.. This is the funnest compo, by far! :P
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Posted 19 years ago2005-03-17 20:02:03 UTC
in I got an Idea 2 Post #97601
Anyone see BL???
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Posted 19 years ago2005-03-17 20:00:39 UTC
in Texture Sizing Post #97600
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Posted 19 years ago2005-03-17 16:21:49 UTC
in Gman Death HL1 Post #97565
Thats cool..
SEARCHING... You must find it.. argh.
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Posted 19 years ago2005-03-17 16:20:37 UTC
in Suggestion Post #97563
No way, I don't think so. It's not like it will appear on everypage, so people could spam it. Just the front page.
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Posted 19 years ago2005-03-17 16:17:48 UTC
in Suggestion Post #97559
This site should have a counter, it's insane all the traffic in here.
It should be on the main page only though, and it should only start at 00000000001!

Somebody get atom to put one on. It would be a good experiment, will test it for each month to see how much people are going through here each month.

What do you guys think? Good Idea or what?
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Posted 19 years ago2005-03-17 16:14:47 UTC
in Gman Death HL1 Post #97558
Lets see it dude.
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Posted 19 years ago2005-03-17 16:12:58 UTC
in Half-Life: Hostage Situation Post #97556
Sounds good boys! :)
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Posted 19 years ago2005-03-17 16:09:29 UTC
in txtinfo.txt Post #97555
Like what?
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