Forum posts

Posted 12 years ago2012-04-23 22:42:43 UTC
in Valve Employee Handbook Post #305666
HL2 was released after CSS, I suppose HL3 will get a release after CS:GO. But that is again speculation.
Consider however, that Valve showed off HL2 a lot during it's alpha and beta phases in order to get people excited. This came a long time before CSS was even announced. I still remember the first time I saw this on a PCGamer disk. That was from E3 in 2003, a good 18 months before the game was released.

I don't expect to see HL3 until late 2014. I also have many concerns.

The position where HL2:EP2 left off is going to be a real challenge for the developers. They need to handle to characters really carefully following the closing scene.

On top of that, they need to ensure that the combine advisors, seemingly very powerful and tough enemies, are going to be fun to fight, while being able to use their psychic attacks to rip up the environment dynamically, rather than the scripted physics effects shown in EP2.

Then, the environments themselves. The arctic, and the interior of a ship. These do not sound like groundbreaking and interesting environments to play in. City 17 was vast, sure, but the restrictions in place made sense due to the plot (Ignoring the whole impenetrable wooden doors of course). The arctic is a massive, open expanse of white and blue. It's going to take some effort to be able to keep the player on track without being obviously restricted. Then the Borealis itself. A ship's interior would take us back to a linear interior section, more cramped than HL2's god awful but thankfully short sewer sections. Maybe I'm just not capable of thinking of ways to make these maps while being fun and engaging. I hope that's the case and Valve's guys know what they are doing...

Wow, long post. Sorry. Just my thoughts. I'll be off...
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-23 14:26:46 UTC
in Unofficial Competition 33 Post #305654
but the start of summer so we have the whole of it to work on it ( I doubt anyone will , but at least it's plenty of free time)
PFFFFFFFFFFFFFFT! Summer? Is that the bit where we turn on the air-con in the office?
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-23 12:16:25 UTC
in Valve Employee Handbook Post #305652
It tends to be quite the opposite really, especially when looking for a job.

Qualifications are nothing, especially when it comes to design work of any sort. Employers want to see previous experience and achievements. Chances are that by the time you're qualified in something, what you learned is already out of date.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-23 12:01:53 UTC
in Valve Employee Handbook Post #305650
@JeffMOD: I think it would need to be something familiar, set in the HL universe. After all, that is the one true connection we all have. :D
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-23 11:31:18 UTC
in Valve Employee Handbook Post #305648
I am definitely red. You are definitely blue.
I so know it. I just wanted to pretend for a while.
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-23 07:46:24 UTC
in Valve Employee Handbook Post #305643
'cause I'm awesome.
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-23 07:32:52 UTC
in Valve Employee Handbook Post #305641
There's no 'probably' about it. If Urby doesn't abandon GoldSource after The Core then I'm going to castrate him with a Big Daddy's drill.
I lolled a big lol... in the office. Fuck.

I will be moving to Source though, dipping my toe when CS:GO is fully released and hopefully swimming like a pro once The Core is done.

I wish I had been able to stick with the CSS project a little longer but the issue at the minute is that I should be spending more time on The Core. In light of that though, it really helped me, having now made more progress in a few weeks than I made at all last year. :P

The idea of working on a big project with all you guys at TWHL... I'll be honest, get's me a bit hard. :D
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-22 12:19:06 UTC
in Unofficial Competition 33 Post #305603
But who on Earth would would I partner up with?
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-22 12:11:26 UTC
in Valve Employee Handbook Post #305602
More employees , more work being done.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-22 02:14:06 UTC
in Valve Employee Handbook Post #305591
Seems that nobody at Valve currently thinks their efforts should be focused on a certain Half-Life 2 Episode...
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-21 10:32:35 UTC
in Unofficial Competition 33 Post #305571
I like the idea of the bizarro, trippy thing. A map that just makes you sit back for a second and go "...ok what in the fuck?"
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-18 22:19:34 UTC
in Now Gaming: ... Post #305515
Yeah, don't post the screenshots were I did well huh? :rly:
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-18 19:27:27 UTC
in Drawception Post #305500
Posted 12 years ago2012-04-18 18:24:33 UTC
in Now Playing: ... Post #305496
Nice choice sir! Bloody nice choice.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-17 20:32:36 UTC
in Drawception Post #305468
@Collapse. Hit "Skip" a couple of times.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-17 06:23:06 UTC
in Team Mapping Post #305448
"i just keep involuntarily saying "WOW" and "HOLY $#@! and getting boners."

Oh god. I lol'd so hard.

I agree, of course. I came, i saw, i came.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-16 14:52:24 UTC
in Bought any TF2 items? Post #305432
Last frame... wow.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-16 10:22:56 UTC
in Half-Life Trinity Engine Post #305425
The Core is based on Spirit.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-16 08:55:33 UTC
in Bought any TF2 items? Post #305423
Lost interest in TF2 as soon as the items came into it really. Certainly wouldn't pay for something I could find for free. My lifestyle means that would be a fairly stupid thing to do. :P
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-16 08:52:17 UTC
in Drawception Post #305422
I did that once. You can go back after a while and it will reappear, assuming nobody else has done it.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-15 17:29:43 UTC
in Team Mapping Post #305408
Oooh. Is that what you were cursing about on Team Speak last night / this morning? Haha, kidding. This is looking really good guys. I'll certainly want to be more involved with the next one.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-14 19:26:26 UTC
in DimQuest Post #305391
Most people would take that as a hint. :P
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-14 15:20:01 UTC
in how to create a medic? Post #305385
I don't know how much of the code is available to use, but Sven-Coop's scientists are able to heal friendly NPC's as well as reviving fallen comrades.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-13 10:31:49 UTC
in Drawception Post #305354
Or a guy typing "Draw a dick" into Drawception.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-13 08:22:27 UTC
in Minecraft Map (Yup you heard it!) For CS Post #305349
Exactly. Build your map the usual way, making up flat surfaces with one brush. That would reduce your brushes massively.

If however you wanted it all to be destructible like in Minecraft... yeah, no. You'd have better luck coding Counter-Strike's systems into Minecraft. :P
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-13 08:00:46 UTC
in Drawception Post #305347
Somebody ought to optimize the drawing interface and extend it a bit. It proves to be too small a lot of time, and there's no damn fill button!
Also, a good idea would be if they let people upload scanned documents. I'm already horrible at drawing, I'm even more when using a mouse that makes my palm hurt!
Definitely needs a fill button and an undo button because fill is a bastard sometimes. As for scanning stuff in and having a larger canvas, no way. That would remove all the challenge.

[quote]The names are so god damn retarded. Who comes up with those? And why is every 2nd one asking me to draw a dick?[/quotes]

Trolls... They get everywhere.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-13 00:33:21 UTC
in Drawception Post #305336
I can't draw to save my life on a computer. I think Drawception has actually taught me a thing or two. What I tend to do now is block out what I'm going to draw and then outline over the top. Seems to work fine so far. Pretty happy with these two.
User posted image
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-12 20:02:36 UTC
in Drawception Post #305331
Oh god. Drawception is offline, Weebitmagic is offline and my cooker just blew a fuse. Has Friday the 13th come early? D:
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-12 19:55:21 UTC
in Drawception Post #305329
Sweet.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-12 15:02:33 UTC
in Minecraft Map (Yup you heard it!) For CS Post #305315
27935!?

You didn't actually make the floor up of individual blocks right? Because that will completely rape your compile times.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-12 14:35:04 UTC
in Drawception Post #305314
I've been seriously considering investing in a tablet for a while now. This game might have just convinced me to just get one. :P
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-12 12:28:50 UTC
in Drawception Post #305312
I was in a game with a guy called Madcow, from Sweden. However, he is yet to post in this thread so I have no idea if it is the same person.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-12 09:32:31 UTC
in Minecraft Map (Yup you heard it!) For CS Post #305302
H:ProgramFiles(x86)Steamsteamappshohohomisourcesdk_contentcstrikemapsrcGG_MC.bsp

Well, I'd certainly say that file path is fucked for one...
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-12 09:21:51 UTC
in Drawception Post #305301
I don't see the problem personally. Unless you don't have any of those. If you don't just set up a twitter account and then ignore it. simple
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-11 23:08:20 UTC
in Post your screenshots! WIP thread Post #305294
@Ninja and noSICK: Both very nice. Both interesting. Both WANT.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-11 17:37:23 UTC
in The Voice Acting Thread Post #305278
Always. Gimme lines! :lol:
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-11 16:54:19 UTC
in Drawception Post #305275
Posted 12 years ago2012-04-11 14:45:40 UTC
in Drawception Post #305269
People can rate your drawings.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-10 22:44:47 UTC
in Drawception Post #305230
Archie. Please stop introducing me the things like this at bed time. Thanks. Urby <3
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-10 21:29:10 UTC
in Custom Weapons and Entities Post #305221
To add custom content such as that, you will need to code it in. Not sure where you'd start with that other than learning C++.

Also, to transfer the wrench the Barney's hands, you will need to edit the model. Again, you'll have to learn modelling for that, or at least model hacking. :)

If you're lucky you'll be able to find someone willing to do it for you but it wouldn't hurt to try for yourself if you want to get into modding.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-10 21:26:35 UTC
in 10 April, 2012... Post #305220
@Dimbark: Not funny in the slightest. :thefinger:
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-10 14:47:29 UTC
in 10 April, 2012... Post #305190
Nothing hits you quite like the loss of a cat, your furry little family member. My heart genuinely goes out to you. :(
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-10 13:01:48 UTC
in NPC Health Post #305185
Sven Coop has had a ton of additional programming work done. It uses a custom .fgd in hammer and .dll files which allow you to do that.

Spirit is the same and works with similar code. Consider downloading Spirit of Half-Life and basing your mod on that engine. It opens up so many options regarding NPC's and other entities, including health, appearance, and you can give Barney a 357 Magnum. :P
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-09 18:01:29 UTC
in NPC Health Post #305132
If you are making a mod you can edit the skills.cfg file. This contains all the data for NPC health and damage outputs.

If you are just working on a map, then not that I know of.

Spirit of Half-Life lets you set health for NPCs within Hammer, but again, that's a mod.

Edit: Ninja'd like a motherfucker.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-09 15:06:21 UTC
in The Official CS:GO Thread Post #305121
Agreed.

Also, consider that Valve will most likely start releasing fresh content every so often too, like they do with all their new releases. I don't see why so many people are complaining about it.

How many of you were waiting on Black Mesa? A mod that is essentially a graphical update to Half-Life: Source. Just saying...
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-09 10:28:12 UTC
in Team Mapping Post #305110
This is looking really good.

I'm afraid though, that I'm going to have to stand down officially. It was nice to be a part of this as it reignited my love for mapping. Thing is though, now I only wanna work on the core... It's been in development for far too long so I want to fpcus as much as is possible on finishing it.

Feel free to mutilate my little alleyway as you require. :D
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-08 17:43:17 UTC
in Post your screenshots! WIP thread Post #305090
Archie's logs are the sole reason The Core is still being worked on. Oh, and the shit he's uploading is pretty fucking awesome.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-07 00:10:54 UTC
in Post your screenshots! WIP thread Post #305012
Ahhh, now I see. Jensen's apartment.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-06 08:37:05 UTC
in Half-Life: Legend of Zelda Post #304980
IT works in HL2. I know because that's what I played it in like an idiot. The only issues are some missing textures and a room filled with floating error messages. Not sure what they were, but attacking one send me back to the start...
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-06 08:33:47 UTC
in Post your screenshots! WIP thread Post #304979
@Joe. Looks interesting but, yikes. What's going on with your colour settings? D:
monster_urby monster_urbyGoldsourcerer