Forum posts

Posted 15 years ago2009-06-26 19:33:06 UTC
in Michael Jackson died Post #268969
lol a look-a-like site. Never seen one before. Look at the Jim Carrey one. It's a perfect copy.

Anyawy, it's possible that MJ died because of his drugs he took regularly.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-26 13:29:38 UTC
in Michael Jackson died Post #268961
What about the concerts in Europe ? They're over ! ( or they'll put a statue of him singing)
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-26 11:15:11 UTC
in Michael Jackson died Post #268952
Anny you're ok ? You're ok ? You're ok Anny ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-25 18:08:09 UTC
in Michael Jackson died Post #268882
Is this rick roll ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-25 11:23:21 UTC
in Bad Surface extents problem Post #268851
Search for textures with the scale less than 0.1 ( ex : 0.04,0.003 etc ...).
It's a common mistake by using the "fit" option on small brushes using big textures.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-23 10:18:20 UTC
in Problems Valley Post #268719
I mean, they don't affect the vis portal and things like these ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-23 09:39:51 UTC
in Problems Valley Post #268714
Also remember, displacements don't seal from the void. You need some form of backing. Again, regular brushes textured w/ nodraw works perfectly for this.
I know this. I've read the tutorials.

The problem was this : -novirtualmesh, because it's hl2's fault. In gmod it will work. Btw, I'm posting a topic somebody should sticky.

[EDIT] First result(ignore the error message, it's because I didn't made a jeep correctly) :
User posted image
Compile time: 16 minutes( iddn't try fast yet, but I'll have too when I'll add some small building and little detail here and there).

Btw, displacements don't afffect vis information do they ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-23 08:26:04 UTC
in Props fall through Displacements[FIX] Post #268715
I had some problems with physics collision involving displacements and I found a way to resolve this, google was my friend.
Source

I think it should be stickied\tutorial\Wiki.

History and explanation
In August 2006 valve released a large update to the SDK- bringing it up-to-date with the episode1 features. With the update came a few new bugs; including a notorious bug which resulted in any item of physics falling through displacement surfaces.

From what I understand Episode1 made some changes to displacements via the code, which must have been for optimisation reasons. This bug for instance is NOT present in episode1, as episode1 uses the newly updated codebase.

Which games does it affect?
Some may say "I've never had this bug" well that will be because you're either not modding an affected game or simply that your mod has already updated their codebase to episode1 standards.

the only mods i know for sure that are affected are mods that use SteamAppID 220 or 215- so I think that is "HL2" and "SourceSDK Base" mods.

So to clariy; this bug is occuring because your game code is pre August '06 update... yet your compile tools are new. The two are conflicting.

How do i fix the bug?
There is no official fix yet, however there are a couple of ways to workaround it.

A- Coding. Your custom compiled SDK code must be old (pre the august '06 update), yet you're using the new default compile tools- the solution here would be for you to bring your code up-to-date with the updated code.
B- Map Compiling. The more popular solution is to edit the compile parameters within hammer. Many people seem to get this wrong so i'm going to go through it step-by-step:-

first of all, open up your displacement properties and make sure you've not checked any of the three boxes, in particular the "No Physics Collision" all three boxes should be unchecked- unless you personally need them checked of course. So it should like like this for each and every one of your displacements:
User posted image
now when it comes to compiling you see the "Normal" compile window, click "Expert":
User posted image
now in the expert compile window you need to write an additional command into the "Paramaters:" box. You need to write -novirtualmesh. Once done you click "GO" to compile, DO NOT go back to "Normal" compile; to clarify it should look like this:
User posted image
that's it. now you try it in-game and all should be fixed. If you're still having proplems please double check the above.

The Future
No doubt Valve will fix this at some point, in which case you may need to recompile without the -novirtualmesh option.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-23 08:10:10 UTC
in Problems Valley Post #268712
Nah, I resolved it in an nother way. I pushed the sand displacement into the mountain one so it seems they're sewed.
But now I have a stupid problem that gives me headaches. When I want to spawn a jeep, it just falls through the displacements :| . I have no fucking error in the compile log, just the hdr sky thingy , which is not important anyway.

[EDIT] ARGHHHH !! Hammer is ultra-fucking-stupid. 5 minutes ago it compiled, now vbsp crashed !! FUCK THE TOOLS.

[EDIT2] I'm trying to compile with -novirtualmesh enabled.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-23 06:56:29 UTC
in Freaky optical illusion Post #268711
Yeha that thing is awesome, I feel like having a HUD :D
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-23 06:17:43 UTC
in Freaky optical illusion Post #268708
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-22 19:23:28 UTC
in Problems Valley Post #268697
Why they don't want to sew ?!??!?!?!
They have the same properties, and btw after reading the tutorial I saw you can sew even displacements with the same power of displacement,but with different sizes for the triangles.
User posted image
[EDIT] Btw I'm working on another title, GM_SuperBeach.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-21 03:55:11 UTC
in Youtube Post #268623
Lol. What a bunch of irritated guys. That song plays for exactly 15 seconds. After that you can enjoy good music. Sheesh.

[EDIT]
Same, only instead of closing the video, i kill the process firefox\opera.exe, remove the url out of history, remove the registry entry that might point to any kind of fact stating i actually clicked on the url link, uninstall firefox\opera, use internet explorer to browse interwebs for 10 days, and reinstall firefox\opera\both.

EDIT: i forgot to mention that if i hear it twice in the same month i reformat my hdd, take a sledgehammer to the hdd, and buy a new hdd.
I killed the proccess =NH= Yodalman.exe
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-20 19:53:52 UTC
in Youtube Post #268609
No, they said I don't have to do anything, but ads will appear from time to time. Maybe some copyright policies are "softer" :D.

[EDIT] Btw, here's the video : http://www.youtube.com/watch?v=ADqVC0DLNYU
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-20 18:47:58 UTC
in Youtube Post #268601
IS it true that if a video has music with copyright some ads will appear on it ?
I need to know this, because I've uploaded a video and the audio still works, but I received an email from youtube.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-20 15:51:16 UTC
in Planet TWHL! Post #268597
Not only that's awesome, but a 3D version is being developed ( the standard isometric view will be adopted, but everything else will be 3D -> houses, train stations, tracks, vehicles ... etc)
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-20 14:30:27 UTC
in Planet TWHL! Post #268594
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-20 13:44:44 UTC
in Prefab Issue (Newbie Question) Post #268592
A coffe table seems pretty simple to make ... you don't need a prefab for that.
Prefabs are for things like escalators and stuff like that...
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-20 13:41:09 UTC
in Planet TWHL! Post #268591
Windows XP FTW!
Soon Macrosoft will keep our mouth shut with their Windows 7.
Hey!! I play TTD!!! Well...I did before it stopped working on Vista...do you know how to fix it Urby???
Wtf was I talking about ? OPEN TRANSPORT TYCOON DELUXE. IT WORKS ON VISTA
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-20 07:11:53 UTC
in Planet TWHL! Post #268572
World Domination is over. Gordon kicks in.
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-20 07:04:23 UTC
in Planet TWHL! Post #268570
I am so making a Transport Tycoon Deluxe map out of this world when its done.
Dude, nobody plays anymore TTD. Everybody plays Open Transport Tycoon Deluxe now.And it's much, much easier to make a map for OpenTTD.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-16 18:28:07 UTC
in The "Official" Competition 27 Post #268313
The response to every layout related problem is this :
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-16 14:19:30 UTC
in Problems Valley Post #268309
It's related only on this map. Other maps don't give me this bug. Anyway I succesfully compiled the last version.
Or could I say, a half-beta half-complete version :P ?
Doesn't matter, I'm releasing it. I may do a 2nd version which would be optimized not only for the textures, but also for the portals and stuff.

I'll post it in this map vault too, but first I want to ask you a question. Where are the cubemaps kept after I build them ? Because I want to include them in the rar. with the map, so the user won't have to type in buildcubemaps.
[EDIT] Doesn't matter. I found they're integrated into the bsp.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-16 13:40:24 UTC
in The "Official" Competition 27 Post #268308
I have a debit card, but have no paypal. Though probably I would proudly wear the TWHL T-Shirt every sunny day :D :P.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-16 09:55:58 UTC
in The "Official" Competition 27 Post #268300
WHAT ? So now this is a good ideea ?!
I feel like boiling.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-16 08:31:32 UTC
in Problems Valley Post #268296
IT's just a little bit to complicated for me. Anyway, I'll have time to learn about S-bends. I decided I won't include them in my map.

But I have a hammer related problem now. It seems the objects I'm creating&modifying in the 2D views won't snap to the grid. It's like I see 8-unit grid but it works at 1-unit grid. And it only does this in my map.
What the fudge ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-13 18:10:53 UTC
in Something's weird here, spot it ! Post #268263
There are 4 turrets...
Correct ! Replay the map, there should be only 3 turrets in that map.
Yodalman, it's your turn ! Just don't ruin the thread :)

[EDIT]
I bet you 100 bucks that this is a perfectly normal image, and he just wanted us to go insane trying to find out what it is.
Of course not, I'm not that nasty :P.

[EDIT2]
force lighting coming out the players penis?
Nooo =)) but I only now noticed alyx's weird position :lol:
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-13 16:16:17 UTC
in Something's weird here, spot it ! Post #268252
Something's weird here, spot it !

Just played hl2, and I made a ... weird screenshot. Something is not normal here. What's that ?
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-12 02:53:00 UTC
in The "Official" Competition 27 Post #268209
You know how I am. I'll post the map in the last 2 days =))
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-10 05:32:57 UTC
in The "Official" Competition 27 Post #268157
Don't make me argument you. ^^ - :^^:
Argue ... I think you know my english is bad.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-10 02:31:24 UTC
in Super Half-Life Tools 3.9 Post #268120
Oh man , I can't wait to buy a gtx or something ! I want to map again for hl1 :aggrieved:

[EDIT] So muzz, any added performance ? Faster compiling ? Things like that ? I just want to know because right now I can't map for hl1, yo know why :D
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-10 02:29:26 UTC
in target_cdaudio Post #268153
I think all the tracks played through half-life didn't shut down but played until they finished.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-10 02:27:09 UTC
in The "Official" Competition 27 Post #268152
I didn't say I won't go for the compo. Of course I took in consideration being a respected member or things like that if you get on the first place ... I jsut said my opinion !
But Luke pushes this too far. I know you don't agree with me, but explain it in a civilised way ! I will understand.
WHat you did is just making me argument more ....
ANd do you think I'm expecting big prises from a mapping competition ? WHat do you think I'm out of my mind ? NO. IT was a fucking opinion guys !

SOrry for the offtopic, don't respond me.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-09 16:44:50 UTC
in The "Official" Competition 27 Post #268128
I just realised something. I'm sorry to say but competitions here on twhl are for nothing. You have to win something not just a virtual image representing an award.
Money is the most usual way, but it's not the best. A TWHL T-Shirt or a piece of hardware. Something like that. The most simple would be a Steam Gift.
Oh no ! "We poor admins from TWHL don't have money to support such things !".
Then don't organize competitions...
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-09 07:42:54 UTC
in Super Half-Life Tools 3.9 Post #268112
I think muzzleflash will test them, and maybe provide the next version of The Compilator with these tools :crowbar:
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-08 17:54:32 UTC
in Sven Co-op Mapping Contest (HL1) Post #268090
MY plan is to take out Hd4800, and put in the Nvidia GS7600 which is 50 cm far from me. But you know, I just don't want to change video cards whenever I want to use this or that program.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-08 17:08:18 UTC
in Sven Co-op Mapping Contest (HL1) Post #268087
Older drivers won't work on my HD4850 ... it works, if I copy that atioglxx.dll in the hammer directory, but I have like ... 5 fps in the 3D window.
I never tried the omega drivers, and I'm afraid to try :)
I would only try that if it's up to date ...
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-08 16:48:58 UTC
in Super Half-Life Tools 3.9 Post #268085
Super Half-Life Tools 3.9

Development Thread

Download Mirror (Includes source code, updated fgd file, 32-bit, 32-bit SSE and 64-bit binaries.

SHLT 3.9 is compatible with the Compilator.


These tools are now deprecated, check out the far better Vluzacn's Half-Life Tools.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-08 16:26:14 UTC
in Sven Co-op Mapping Contest (HL1) Post #268084
Buy a $100 laptop and map on it.
YOU MAP ON THAT KIND OF SHIT, UNDERSTAND ME ?!!?!?!
1st: $70 USD OR Up to $70 USD worth of Steam gifts
Fuck yeah, I'm up for this. I'll just need to ... change the ati video card with an Nvidia one :(.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-06 13:12:53 UTC
in Desktops of June Post #268022
Their BIOS is outdated by 20 years...
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-05 18:19:28 UTC
in Problems Valley Post #267998
1)Displacements ? I don't know what displacements have to do with the rails ... the rails aren't there for the eye, they serve as a real support for the train wheels in garry's mod. So the answer is no.
2)Yes. Actualy, I even test the curves in gmod so it works :P ( just have to reduce the speed to max 70 km/h)
And i know you can do S-bends using 2 circles and a tangent between them. I just have to figure that out in hammer.
I would like some images :D
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-05 12:36:15 UTC
in Problems Valley Post #267984
Yes. The s-bends.
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-05 09:35:45 UTC
in Problems Valley Post #267975
I'm back , thank you very much Tetsu0, it works ! The train doesn't derail now.
My thank you :
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-04 14:23:24 UTC
in Problems Valley Post #267830
I have an architecture problem this time. So anybody who knows well architecture concepts, please help me.

I have to make a train track system in my map, but the problem is I don't know how to keep the same distance between the lines ( 79) in the curves or the S-bends.

I'll take a screenshot from gm_wireconstruct_rc , a popular gmod map that has train tracks.
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-03 10:00:26 UTC
in Competition 27 Post #267875
Just not now, or now ? Wait a week, I'm finishing school. Wohooo holidays are here ! ( the firs compo over the holidays ? :P )
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-03 08:13:13 UTC
in 3DRealms Developers Axed? Post #267871
I think they probably made a great mistake from the start. Maybe they even didn't know how to organize the project and they wanted to make a long story ( -> lots of levels) and things like this. They should have sticked to simplicity.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-02 15:02:12 UTC
in left 4 dead too Post #267831
Left 4 Pie

Where do you see other games ( not valve produced) having all kind of radical modifications ? ( exluding the patches, which is something inexistent at valve)
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-02 14:16:19 UTC
in Problems Valley Post #267827
The func_walling was actualy an obsession for me, and the maps worked well in hl1.
But I've lost the obsession. Maybe because now it's func_detail ? lol

Optimize I must !
[EDIT] Maybe the problem was that I had a displacement with a lightmap scale of 83 ? :D
Don't know, I set that to 16. I'm continuing to optimze the map before a new compile.

[EDIT2] Ultra-optimized the outer area of the map. A new compiling on the run.

[EDIT3] Ok this is .. not good. I decided to delete the displacement and just make a "pool" for the water, it's a gm map anyway and gm maps need to be as fast as possible, desinged for multiplayer.

So now vrad won't crash when it's finally complete, it crashes right from the start !
zero area child patch
I read about this on the interlopers. A face with no area ? This is stupid, almost any error during a hl1 compiling used to point you at some coordinates, this thing show me nothing :|
ALT+P , of course, indicates that all is ok.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-02 13:34:30 UTC
in Problems Valley Post #267825
I found an explanation :
Error trying to allocate [number] bytes

Description:
Vrad.exe did not have enough memory to finish it's task. There are two causes: 1) You are running low on memory (ram + pagefile). 2) Vrad.exe is chocking on some very complicated bit of your map, causing it to ask a lot of memory which doesn't exist (like infinite sizes).

Solution:
If you are running low on free memory (ctr+alt+del to see that) try increasing the pagefile if you aren't letting Windows take care of it. If not, use cordon tools to isolate the problemarea in your map (might be a broken brush, or simply too complex geometry) and see what you can do to fix it.
Dan Prati informed me that is mostly a problem with very large, open maps, or particularly detailed ones (or as part of an engine limitation to the total amount of lightmaps).

Reducing the lightmap resolution on larger surfaces, or particularly complex objects, can fix this problem. If this is not acceptable, or does not fix the error, reducing lightmap resolution across the entire map may be necessary. This provides a solution when there is no single map element that is causing the error, and simply deleting map objects won't fix the problem.
But wait a sec, I have 4 gb of ram, how can it run low on RAM ?!
I'll try reducing the lightmap scale on some surfaces and come back with an answer.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-02 12:13:42 UTC
in Problems Valley Post #267820
No , no no no, no no, no no no ! This is impossible !!
After Staying around for 1 hour and a half for the compiling(it's a gm map, it's huge) , the FINAL FUCKING STEP vrad had to do crashed and I went in with full-bright ...

Compile log removed

Wtf is this ?! No explanation.... at "9.." . WTF ! WTF ! I almost broke my keyboard !

P.S. Sorry I'm furious ( I mean WHAT THE FUCK ?! )
Striker StrikerI forgot to check the oil pressure