Forum posts

Posted 14 years ago2010-07-31 18:00:03 UTC
in Colony 42 Post #283666
Might do. What do you need?

What's that humanoid figure bottom right?
Posted 14 years ago2010-07-31 15:27:57 UTC
in Post Your Photos Post #283663
@Striker: Also, pictures of animals that are at or below their eye level can have great results (I'm talking about the dog one). Such a small detail can turn a boring photo into a great photo (see what you did with the crow two pictures below it).
Posted 14 years ago2010-07-31 03:55:28 UTC
in Post Your Photos Post #283654
That is a creepy picture.
Posted 14 years ago2010-07-27 22:51:48 UTC
in Post your screenshots! WIP thread Post #283549
ATDestroy, as a matter of fact you CAN do it - look at the sample map link posted above. You only need to use multimanagers and trigger_changetargets.

It's a very simple many-state machine. Pressed the correct button in the sequence? It activates a bunch of changetargets to set all buttons to the next step in the sequence. Pressed a wrong button? It activates a bunch of changetargets to reset all buttons to the initial input state and whatever else you want to do in the event of a wrong entry.
Posted 14 years ago2010-07-27 15:32:30 UTC
in Building Your Own Rig Post #283535
The never ending HDD fight. My only WD had a horrible unrecoverable crash after 2-3 years of use. I'd go for Samsung, I have two and so far they're running just fine after about 4 years.
Posted 14 years ago2010-07-26 15:28:32 UTC
in Post your screenshots! WIP thread Post #283496
Not willing to criticise your modelling skills, but you gotta accept that the car does look a bit blocky.
Posted 14 years ago2010-07-25 22:33:36 UTC
in Post your screenshots! WIP thread Post #283472
Unless the security guard two pictures below it has them too, it's just your impression.
Posted 14 years ago2010-07-25 20:05:16 UTC
in Beginning Source Post #283466
Map for Wolfenstein 3D. It takes up 7MB including map editor.
Posted 14 years ago2010-07-25 19:17:48 UTC
in Portal: Chamber 13 Post #283463
What? I haven't played it yet.
Posted 14 years ago2010-07-25 18:19:23 UTC
in Portal: Chamber 13 Post #283459
I would - if it's good enough.
Posted 14 years ago2010-07-25 17:34:00 UTC
in Valve Hammer Editor lags! Post #283455
It's probably just time to move on. (nvidia) :P
FTFY.
Posted 14 years ago2010-07-25 17:30:40 UTC
in Post Your Photos Post #283454
Sorry, I that writed badly.

What I meant is that, your lens actually IS 4.6-120mm, which in conjunction with the sensor size of your camera, produces the 26x zoom you know. 26-678mm is only the 35mm equivalent - meaning that you would need a lens with that focal length to produce the same 26x zoom in a camera with a 35mm sized sensor. It is a crazy number and there are no lenses big enough to cover that zoom range, it is only a comparison.

More on that here.

And no, you don't hand hold the 1200mm. Look at the link above - you mount it on a tripod. Not only because of its weight (16kg) or its inconvenient point of balance, but also because at that magnification (and without IS) the tiniest movement you make is magnified as much as what you're looking at.
Posted 14 years ago2010-07-25 17:20:57 UTC
in Alien Swarm Post #283452
Heh, ATDestroy. The first TWHLer I come across while playing AS ;)

Who will be next? :P

I haven't encountered players with attitude problems. Most strangers I played with were polite enough. Only once I joined a server where, right when the round started, one of the players killed all the others with a chainsaw. And I ocassionally get kicked from games for no apparent reason.
Posted 14 years ago2010-07-25 17:15:27 UTC
in Portal: Chamber 13 Post #283451
Then why did you name it chamber 13?
Posted 14 years ago2010-07-25 01:56:26 UTC
in Post Your Photos Post #283411
Of course it's not 4.6-120mm. 26-678mm is the 35mm equivalent focal length for that. That takes into account sensor size. Your camera has a small image sensor, hence it has such a focal length range.

No 35mm lens will ever span 26-678mm, that's insane. You'd have to use several separate lenses - e.g 24-70, 70-300, then a x2 adapter for that (only prime lenses are longer than 300mm), and it'd still be a bit short.

Slightly off-topic-but-also-related: While accuracy-checking my knowledge of lenses, I came across the longest lens ever made by Canon: the EF 1200mm f/5.6 USM. Discontinued now, it was only manufactured on order, with an annual production volume of 2 lenses. It only cost 89,579 USD. Being discontinued, of course, being such a rare item, it now costs nearly twice that. Look at that baby:
User posted image
I'm only $119,995 short. Anyone willing to spend a few bucks for my birthday? :)
Posted 14 years ago2010-07-24 19:13:42 UTC
in Post Your Photos Post #283406
I always shoot in manual mode (now that I can). The effects of the aperture aren't too complicated to learn. With a large aperture (low f number) the depth of field is shallower than with a small aperture.

Also, obviously, with a large aperture more light will hit the image sensor (and vice versa) and you will need to adjust exposure time (or ISO speed) accordingly.

Barrel and pinchusion distortion are inevitable side effects of long range lenses. It is perfectly normal in lenses that vary their focal length, and there's nothing you can do other than correcting it with your computer later. Hence the most expensive zoom lenses have a limited focal length range - such as 16-35mm, 35-80mm, etc. You won't find a quality lens with a zoom range similar to yours (I read in a review online it is 26-678mm, something you won't find in, say, a Canon L-series lens)
Posted 14 years ago2010-07-24 18:46:33 UTC
in Post Your Photos Post #283404
f/2.8 is very good. But I suppose it's not 2.8 all the way from wide to tele. What's the maximum in the long end?
Posted 14 years ago2010-07-24 18:10:25 UTC
in Alien Swarm Post #283402
@Rim: Then you're welcome to interact with me. My interactions are limited because I'm a cheapskate.
Posted 14 years ago2010-07-24 18:08:10 UTC
in Post Your Photos Post #283401
What's the maximum aperture (f-number) you get with that lens?
Posted 14 years ago2010-07-24 18:02:37 UTC
in Post your screenshots! WIP thread Post #283400
The "horrid green lighting" gives a different ambience. The foreground lighting makes it look like a beautiful warm summer morning, while that greenish glow back there gives me an uneasy feeling. As if something wasn't so bright and pretty and warm. You might want to use that to your advantage.
Posted 14 years ago2010-07-24 17:57:40 UTC
in Portal: Chamber 13 Post #283399
Does it replace the original chamber 13?
Posted 14 years ago2010-07-23 22:17:25 UTC
in Alien Swarm Post #283387
Would you know it's me? :P
Posted 14 years ago2010-07-23 22:17:00 UTC
in google earth scale Post #283386
No I don't. I don't have Hammer 4.
Posted 14 years ago2010-07-23 18:06:15 UTC
in Alien Swarm Post #283376
Found it. Should I join? :P
Posted 14 years ago2010-07-23 17:25:25 UTC
in TWHL's Classic DM Server Post #283374
Too bad. I never got around to using it. Maybe some other time.
Posted 14 years ago2010-07-23 16:50:19 UTC
in Alien Swarm Post #283370
There's a TWHL Steam group?
Posted 14 years ago2010-07-23 15:17:37 UTC
in google earth scale Post #283364
How exactly did you determine the scale within Hammer? How did you measure it? How did you build it? Also, that's a huge difference - 40m wide vs. 70m wide is way too much to ignore. Which one do you think is closer to the actual distance?

Yeah, go out and measure it, it will definitely help.
Posted 14 years ago2010-07-23 15:11:54 UTC
in Alien Swarm Post #283363
^You don't. Only gaming experience. :P

I wonder if I'll ever meet any TWHLers in-game.
Posted 14 years ago2010-07-23 15:03:21 UTC
in Post Your Photos Post #283362
Look, a Dacia!
Posted 14 years ago2010-07-22 19:01:37 UTC
in Post Your Photos Post #283334
@Srry: Don't worry - it's still great. And that's a beautiful Swiss sky.

@Striker: Great pictures! And the moon looks great, the camera has a mad zoom even for a compact camera. A bit noisy though, as a side effect of that.

I still owe myself a day out to take some photos.
Posted 14 years ago2010-07-22 18:53:15 UTC
in Alien Swarm Post #283333
@Capt: It happens when you have a ridiculously high ping. Apparently they rolled out a fix for it yesterday.

@Jeff: Strange, it came in 640x480 as default for me. What's action reload? How do you do it?
Posted 14 years ago2010-07-21 18:39:58 UTC
in Show Your City Pride Post #283315
Didn't get to know him.
Posted 14 years ago2010-07-21 15:48:18 UTC
in Show Your City Pride Post #283312
Yeah what's with the South African domain? I didn't know HL was so popular there. And I haven't come across any South African members yet :P
Swedes. Don't say you didn't ask for it.
AT LAST!

:P
Posted 14 years ago2010-07-21 04:03:55 UTC
in Show Your City Pride Post #283298
Many Swedish here I see.
Posted 14 years ago2010-07-21 04:03:04 UTC
in Alien Swarm Post #283297
I don't know. I found it a bit odd first, but I kinda got used to it now. But yeah, it still bothers me a bit.

What I hate the most is that sometimes the camera goes wild with no apparent reason (I mean, at times when I'm not getting hit).
Posted 14 years ago2010-07-20 14:29:53 UTC
in help to made a door opens whit two butto Post #283269
Cstrikeman, you don't use a multimanager for that. you use a multisource ;) . Have both buttons target multi1, and the multi1 to target door1.
Posted 14 years ago2010-07-19 19:09:07 UTC
in Cannot determine format of file Post #283213
I have had a similar problem in the past. Solved it by downloading a different copy of the file.

You can also record it while you play it with another program. It's not perfect, but it works.
Posted 14 years ago2010-07-19 18:53:10 UTC
in Hello here Burner Post #283210
Why has noone made fun of my poor English yet? I have one too...
Posted 14 years ago2010-07-19 15:53:07 UTC
in master of hl (entities mapping etc) requ Post #283189
He wants the best HL mappers, duh.

Cstrikeman, si necesitas un traductor puedes avisarme.

(oh shit what am i doing)
Posted 14 years ago2010-07-19 15:48:20 UTC
in Competition 28 Post #283187
Shh! It had to be a surprise...
Posted 14 years ago2010-07-19 14:43:31 UTC
in Castle Disposed Post #283183
I guess we'll find out soon whether I'm in the mood for texturing after I'm done with the architecture then hehe.
Posted 14 years ago2010-07-19 14:41:55 UTC
in Post your screenshots! WIP thread Post #283182
Do you actually pay any attention to the lighting in your dreams? Because I never have. Ever. I could very well be dreaming in wireframe and I'll never know.

I doubt it, though. I suppose the lighting in my dreams is like the diffuse lighting in overcast days.
Posted 14 years ago2010-07-16 16:43:32 UTC
in Rooms (mini co-op project) Post #283117
So if I shoot one bottle, all other bottles will have a hole too?

Maybe I'll do it for not-so-visible ones.
Posted 14 years ago2010-07-16 16:00:47 UTC
in Rooms (mini co-op project) Post #283111
What's that?
Posted 14 years ago2010-07-16 15:33:25 UTC
in Show Your City Pride Post #283109
I don't think they'll be able to, with the map in Swedish :P
Posted 14 years ago2010-07-16 15:29:55 UTC
in Castle Disposed Post #283108
Been thinking of a castle for you, maybe I'll get around to map it soon. Do you want it textured, or are you planning to use your own textures?
Posted 14 years ago2010-07-16 15:28:29 UTC
in Rooms (mini co-op project) Post #283107
Ohh great idea! Yes I did notice they were brush bottles but I thought they'd be nearly impossible to make (at least for me). It would be awesome if you could make me a few bottles and glasses. That would sure help, thanks for the offer :)
Posted 14 years ago2010-07-16 15:19:20 UTC
in random error Post #283106
What kind of media? You can play .wav with ambient_generics. For anything else you'll have to write some code.
Posted 14 years ago2010-07-13 18:51:01 UTC
in Fire Aiming Down Post #283030
Turn the sprite upside down?
Posted 14 years ago2010-07-13 18:49:23 UTC
in Rooms (mini co-op project) Post #283028
@Atom: That's what I guess is the way multimanagers work internally, based on my latest experience with self-recursive multimanagers (multithreaded flag) and the max. entities error when the game crashes.

Basically, I came to that conclusion seeing that I had trimmed down the amount of entities in the map, but still getting the error and crash after a minute or two of roaming around the map. So the number of entities gets maxed out somehow. And this is the only reason I could come up with. What else could cause the number of entities to increase?

But it's essentially just a guess, as I've never actually read the HL source code.