Back from the semi-dead to take part in this compo. I'll be in and out like that*snap*. Its funny, when I read some of the modelling threads you guys have started, how little most of you know about modelling. You're still rambling on about polygon limits and crap like that when you have no real experience in the field. Take a quick tour through the Clan of the Dead Goat community(www.cdg.net) and you will learn fast. Or you could just yell at me because you think you're right and I'm just a dumbass, which is to be expected these days.
The model is done and skin is currently being worked on, and I already have a set of animations ready to go(not mine, but the rules don't say to make mine so cry me a river). Still working on the polymer, and the metal will be tough...
A tip to aspiring skinners: dodges and burns are everything, that's not a joke.
WIP, everything is done through Milkshape(because I don't do this enough to learn 3dsMax and Milkshape works fine for me):
Edit: Didn't notice that it ended so soon, and that a "winner" had already been picked. I guess this means that this one is over.
I want to see what Urb turned in. And, Pepper, post the wireframe for that guitar, I want to see how its over 2000 polygons.