Forum posts

Posted 14 years ago2010-01-09 21:33:09 UTC
in Rooms (mini co-op project) Post #277630
I'll do it =)

Are you going to host or shall i? if you decied to host it i can provide 3 stable mirrors in-case yours ever goes down(x10, filefront, Archive.org)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-09 20:06:33 UTC
in Rooms (mini co-op project) Post #277624
sweet atom i can't wait!

FINALLY?! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-09 19:51:00 UTC
in Personal Sex Robot? Post #277622
Having sex with anything non-human is just a big no-no
what about Righty or Lefty?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-09 18:35:53 UTC
in Personal Sex Robot? Post #277614
Satch: you say that now... =)

She's really not very pretty nor realistic looking:
User posted image
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-08 06:45:49 UTC
in Math Problems Post #277531
0 divides into 5 quid approximately 4 corner days.
Earth has 4 corners, so the answer is cubes 4 quad cubic time, or as previously stated:
5 quid
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-08 06:21:27 UTC
in What is this? Post #277528
It's the AIDS virus; I'm very sorry, but there is a cure for this not.

{

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-08 06:05:38 UTC
in Rooms (mini co-op project) Post #277526
kk new downloads:
X10 Download
FailFront Download
If i do that, light will fail in pretty much any map, including mine.
No. remember, i requested everyone give me their rad values? those that aren't included in a mapname.rad(the first few maps) are listed in a infotexlights entity. NO map in the series uses the straight lights.rad, it's all custom, even striker's last map, i picked all the light values from the lights.rad and put them in an infotexlights entity. Didn't you play the preview map and notice your lights looked ok? Trust me, your rad values are there.

)

And im talking about intro01 (the manu map).
I will get that thing compiled, darn it.
lul = ) really, don't waste your time. full vis is not crucial in any way for that map, seriously. (i mean, you can if you want but it's truly not necessary imo)

TJB: k, that is a VERY old version of rooms.rad, so yeah, you're gonna have to redownload if you want to preview, sorry.

(

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-07 20:52:26 UTC
in Rooms (mini co-op project) Post #277503
please take your lights.rad out of the equation so you don't have to compile it twice, (the light values were off last time, so maybe it doesn't consistently "override" the mapname.rad?). Also, make sure you've copied all the included mapname.rad to your hammer/maps folder (if you've run through the map preview i did on fast vis, this should give you a clear idea what the light values should look like.)

if you want to make lighting changes, feel free, as long as they are consistent across maps. (i tend to like darker maps)

as for the visible objects, pleez just compile with it unchecked to avoid any further confusion.
6 hours ago, and it's still doing LeafThread!
i never had that problem but i've only did fast vis. I guess your big quad core can't handle it? =) (which map btw, rooms.rmf?)

if you can't get that map to compile in a reasonable amount of time, just do it in fast vis.
And no, id like to do the final compile of everything, because i have some additional "surprises" planned for the mod (just small things, nothing spectacular really, but still neat).
SWEET! Can't wait to see what you did.

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-07 19:13:15 UTC
in Rooms (mini co-op project) Post #277500
KK heers the new link with everything:

X10 Download
FileFront Download (coming, FF is being gay....)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-07 18:41:55 UTC
in Math Problems Post #277498
lol wut? i hope you're not saying i'm huntey?! Not that he isn't a handsome, fine young lad and whatev [/i'm not gay]
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-07 18:12:54 UTC
in Math Problems Post #277494
5 quid
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-07 17:35:50 UTC
in Rooms (mini co-op project) Post #277489
Would you mind sending me a working error free version of intro01 (if the one in the latest links still have stuff invisible).
no. you're getting leaks because your compile is set to ignore stuff that is visgrouped. I don't use that option, because i find it annoying to do 2-hour compile, only to find i forgot to make all my groups visible. Also, notice all the preview maps had light that i compiled with fast vis. This would not be the case if any of the maps had the leaks of which you speak. =)

I can compile the whole thing if you really don't want to do it, just list the optimum rad settings you use to compile with and i'll use those.
The file doesn't include rooms.wad
you're right! I have no explanation how this could have happened. I thought maybe, when i was copying rooms from my halflife folder, maybe the rooms.wad hadn't finished or failed to copy, but i checked the mod folder and the wad is gone!! =O (again, no idea how this file got deleted, unless it happend by accident when i deleted the config.cfg before releasing it (so nobody gets my twisted binds)) =)

this said, there were no texture changes since the last time, so if you still have the last package, that wad will work too if you still have it. I'm updating the rar now and will post the new links when they are finished uploading.

Sorry! =(
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-06 21:15:58 UTC
in Rooms (mini co-op project) Post #277440
checking

edit: ok, yeah, notice the x10 link is .zip not .rar (we've only used passworded rars for as long as i can remember), it's supposed to be .rar my bad i'm sorry. Still it's fairly obvious this is not the right version since it's only 28 megabytes and clearly a very old version.. c'mon man! =)

New links:

x10 hosting rar
FileFront rar

Sorry! =( I should have checked the links! (i blow at life) Should be ok now..

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-05 19:54:35 UTC
in Making a pc game to sell Post #277375
CapT, your friend mark is a douchebag. Quake 3 is open source under the GPL. You can "license" it for FREE.
meaning you can base your game off it and make money off it at no cost? p.s. the same goes for the UDK?
My friend Mark said that he saw a ninja totally uppercut some kid just because the kid opened a window.
HAHA yes someone got it =) =) =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-04 18:36:59 UTC
in Making a pc game to sell Post #277318
well i'm still willing to do it for no money =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-04 18:00:37 UTC
in Making a pc game to sell Post #277313
my friend mark said you can licence the quake 3 for about 6k quid.. how much could Goldsource possibly be? =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-04 16:39:19 UTC
in Making a pc game to sell Post #277308
you can license it, right?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-04 16:08:16 UTC
in Making a pc game to sell Post #277303
I'm not well aquainted with spirit, but i've been dying to mod for something with new entities like Sven COOP or Spirit.

Do you want me to stick to mapping or should i start brushing up on modeling?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-04 15:45:12 UTC
in Making a pc game to sell Post #277300
I'm totally in. do you want to stick to vanilla HL or will this involve superman(spirit)?

I have tons of ideas for licensing a 3rd party mod, but i really like the idea of sticking to the original theme if you end up going that route. i'm going to replay the original game and all the expansions (OpFor, BS, and decay--which i've never played any of these three yet) just to get in the proper mood.

edit: oh it's NOT gonna be like the original game. ok got it =)

I'm in if you can use me! (i can really only map and i've compiled a couple prop models, tho i've always wanted to start animating. (milkshape) What is the best program to use for HL1 modeling? (i'm guessing milkshape but i really don't know)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-04 15:19:40 UTC
in Map search - ka_club by TopCat Post #277295
haha excellent thank you man! (I looked on PP but stupidly didn't even try fps banana)

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-04 15:14:53 UTC
in css map, glowing floor Post #277294
hey thanks and hi rabid! Really cool to see you are still around! =) Thanks for the info on the cubemaps and model textures. I didn't even know what a lightmap was, still don't really, but i find the wiki very interesting to read! =) I recently looked on VDC and found my new formula for building cubemaps:

buildcubemaps
mat_hdr_level 0 (to go to LDR)
map mapname (to reload map)
(the only hiccup for me here is at this point, my css crashes)
buildcubemaps
mat_hdr_level 2 (to go back to HDR)
map mapname (to reload map)
(crash, again, must restart css)

Also, I'm always compiling my maps with HDR. Is this wrong to do, or should it be reserved for big sunny outdoor maps?

Striker: thanks, that helps a lot actually =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-04 15:01:03 UTC
in Map ideas for twhl dm server Post #277293
The only thing that looks of place in your rats map is that goddamn ugly glass texture for the desk, which is immediately recognizable as the "shitty HL glass texture" at 100 paces. Everything else looks rl quality, and shockingly good imo.

Your 3D Bowser's Castle looks ungodly good, especially the second one. (i just came a little i think)

There are a lot of good mappers here, but i think you just nudged up to first place in my book in overall level design here at. (Definitely my favorite mapper here at this time) Where do we sign up for your fan club? It's very heartening to see such talented work still getting crushed out on the goldsource engine. bravo!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-04 01:40:58 UTC
in Map search - ka_club by TopCat Post #277279
Anyone have this map?

Pleez pm me if you have it in your valve folder or have the map archived!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-04 01:14:41 UTC
in wad include Post #277278
inb4 search forums

)

edit: i honestly don't know, but, if you use Atom's Compilator, i believe you just browse/select the wad you want included (CSG tab).
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-03 18:54:40 UTC
in Rooms (mini co-op project) Post #277268
no reason why you can't have gameplay in your room =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-03 17:43:36 UTC
in Rooms (mini co-op project) Post #277261
Feel free to make a room, and it will be included in the next build! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-03 14:55:23 UTC
in Post your screenshots! WIP thread Post #277254
are you talking about last exit?

I had it in my map archive tho i don't ever remember playing it. just did a quick run-through now.. very impressive stuff! It has the feel of one one of IMUS's neat SP horror maps.. You should throw this on the dm server!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-02 19:59:07 UTC
in Currency Convert Post #277230
5 quid on the ebay
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-01 22:41:49 UTC
in Accomplishments 2009 Post #277195
one big load of dick. fml....

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-01 21:36:36 UTC
in css map, glowing floor Post #277182
i keep getting the "glowing floor" in my css map, even after building cubemaps. i'm assuming this is because i'm using a texture intended for a model on a worldbrush? how the heck can i tell the difference and is there a way to filter them out completely?

edit: fixed. i wasn't restarting the map after building the cubemaps. what i did:

buildcubemaps 0
buildcubemaps 1
restart map.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-01 21:33:37 UTC
in Need help with running a map Post #277189
nice! =) i dunno anything about ts mapping, but did you make the player spawns? (in hl, info_player_start)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-01 21:23:12 UTC
in Need help with running a map Post #277185
Contains 0 used textures, 0.00 percent of map (244 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\rodney410\half-life\t
s\mextex.wad
your map doesn't use any textures from this wad, so remove it from the wadlist, or alternatively, you could copy those wads from the specialist's directory to your valve directory.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-01 20:59:27 UTC
in Need help with running a map Post #277181
are you steam or wonHL? anyway, if steam:

1. at loading screen, type tilda key, to bring up console
2. type "map <your mapname her with no .bsp>" e.g. map trial.
e.g. map trial
oh, and no spaces in the filename!!

Also:
Warning: No entities exist in hull 1, no filling performed for this hull
Tommy14 says..

...take care of this one unless you want to spawn at the center of the map! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-01 20:26:16 UTC
in Need help with running a map Post #277177
you're mapping for half-life 1, right? also, is your setup steam or won HL, and what versions of zoner's are you using.

does it compile ok? post a copy of the compile log pleez too.

And last but not least, welcome! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-01 16:34:41 UTC
in Someone with much free time, plz? Post #277166
lol i know, and psilous: editing someone else's work is about the most unfun thing you would want to do, as everyone has there own way of organizing/building things. Especially YOUR crazy style!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-31 22:21:24 UTC
in New Year countdown Post #277145
3:42 hours for me. I'm supposed to be at party right now, but i just don't feel like it..(we played beerfest last night and i'm still a little sick, lol)

anyway i'm going to bring in the new year watching sherlock holmes or avatar in 3D, can't decide; yes, i have no life!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-31 22:16:16 UTC
in Rooms (mini co-op project) Post #277144
Don't worry. I'll just update the build whenever u are ready! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-30 20:38:20 UTC
in Rooms (mini co-op project) Post #276907
UPDATE:

k, hopefully this is the final version to test, and this will be the last beta test before the first official release! =)

Download:
x10 Hosting
Filefront

I ran through the whole thing and everything seems to work ok. There are a few glitches as mentioned in the readme, but nothing major. How i tested:

1. start the game and "play" rooms, all the way through.
2. after returning to menu, play "audio commentary" all the way through.
3. after being returned to the menu again, play the "bonus map"
4. after being returned to menu once again, play "roll credits".
5. and finally after that, i shoot the "exit" menu item to end the game.

Many thanks in advance to anyone who tests this final version before release! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-24 09:36:23 UTC
in Last movie you saw? Post #276906
wow well i'm glad everyone liked it! maybe i'll try 3D next time?(tho Zombie said it doesn't make that much of a difference)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-21 16:11:44 UTC
in Brittany Murphy - Dead Post #276836
she was hot in Freeway, as a paint huffing lesbian, tho i never really cared for her in much else. oh well RIP i guess..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-21 15:38:27 UTC
in Rooms (mini co-op project) Post #276834
okk! =) i'm trying one more thing first tho: killing the strips with a trigger_relay after the strips fire. (it probably won't work but what the heck..

edit: didn't work, PMing you a link now...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-21 15:13:14 UTC
in Rooms (mini co-op project) Post #276832
All the changes are made, but i'm still having weaponstrip problems. When the player returns to the menu from the playing rooms, the game_player_equips do not work for some reason, and it's really annoying.

If i can't figure out how to fix this problem soon, I'm simply eliminating the weaponstrips, and you'll have to go though the game with the glock. anyone have an idea how to fix this?

disco: kk =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-21 15:08:02 UTC
in Last movie you saw? Post #276831
Avatar (2009)

I wanted very much to like this movie, but was highly disappointed. I thought the idea for the script was fine but poorly implemented. The movie starts out very slow and takes a long time (hours) to get to anything even remotely interesting. The main character's performance seems very weak and forced to me, even tho i thought he was great in Terminator Salvation.

I love James Cameron films, but i think he went a little off the deep end on this one. I dunno, i'm going to see it again and see if i like it better a second time..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-17 03:51:04 UTC
in Map ideas for twhl dm server Post #276716
i agree with GrimReafer with a twist: in the mirror room, just make it a box. with a snapshot of your room from the opposite direction textured on the back wall. However, include the working fan in the mirror room too, so it will obviously look like you're seeing the actual fan's reflection. This way, you have a reflection room, at a very low wpoly cost..(it might work?)

Either way your idea to use the animated texture is verrry cool, and the room looks spectacular! Inspiring actually, great work!

0

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-16 01:11:50 UTC
in Rooms (mini co-op project) Post #276654
Yeah i didn't copy the new version to the download.. my bad. The weaponstrip works in regular HL which is what i test in, but it does not work in mod format fsr. Also, there is an equip that's supposed to reequip you with the pistol when you come back to the menu from playing the last map, but it also does not work in mod format.

I'll dick around with it upload the fixes asap.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-14 22:44:40 UTC
in Rooms (mini co-op project) Post #276625
Tried it, but the other map's models still appear when you return to the menu. =(

What does that clear entities thingie do exactly anyway? Does it reset counters and targets and such?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-14 22:19:32 UTC
in Rooms (mini co-op project) Post #276623
how do you do that, through map properties? i'm afraid if we do that tho actually i'm sure stuff is not going to work right if i do that. i'll still try it tho.. thanks for the suggestion Jeff =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-14 21:42:24 UTC
in Rooms (mini co-op project) Post #276621
I actually did on both accounts.

weaponstrip: i just tested it, and the weaponstrip works. check the .rmf of rooms.rmf although it still shows a partial ammo clip (the "14" in the hud):
User posted image
As for rims map, yes i did align, and fixt the transparency. the black thing in the background will disappear with a full-vis compile.

btw, does the x10 link work for you now, and if yes, is it faster than ff?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-14 21:03:46 UTC
in Rooms (mini co-op project) Post #276619
x10 just completed uploading ;)

and ya i know i'm a crappy free-host whore.. =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-12-14 20:52:03 UTC
in Rooms (mini co-op project) Post #276570
Latest Version available for testing:

FileFront Download
X10 Download

The biggest change to this version is that the player will return to the menu map from the bonus map, credits, and normal play. All the bugs associated with doing this in the past have been fixed, except one really weird one. When you return to the menu from normal play, some models from other maps appear in the menu map! I have no explanation why this is happening, but if someone has an idea, let me kno! =)

All the other changes listed by authors and testers we're implemented! Many thanks to all playtesters!

)

Captain Terror Captain Terrorwhen a man loves a woman