Just out of curiosity, when you make a map, do you ever make a sort of sketch or diagram, or outline even of what it is going to contain, or do you just blunder into it and let your imagination guide you through it?Both, actually. Sometimes I have a very good idea of what I want the whole map to look like, and I'll draw it all out. Other times I just have an idea for one room or area, and I'll build the whole map off that idea.
I've noticed if you wadinclude the textures, you can specify any path for them. If not, I think they have to be in the Valve directory, as you specified in your Hammer options.Not true. Many times I've even left WADs on the desktop, and used them without wadincluding.
Correct me if I'm wrong, but isn't HL1 running on the Quake 1/2 engine?It is indeed running on a heavily modified the Quake 1 engine, with bits of quake 2 code, if my memory serves me right.
Half-Life 1 is an astoundingly good game which is nothing short of fun to map for.That's it, right there. That's the reason I stick with it. every time I use Hammer, I think "goddamn, I'm just having so much fun doing this!". It's mostly the fact that I learned the engine so quickly (yet so well), and that I've gotten so familiar with it that's appealing to me. For the most part, I don't have to think much about what I'm doing, I can just map my heart out, and create whatever comes to mind. It's an amazingly simple engine, yet it still has so much potential.
Use clipping to make cylinders smaller than 16 units wide, or make a big one and shrink it.Bad idea. resizing larger cylinders will almost always result in off-grid vertices, and your brush won't end up as you see it it the editor. Any vertices that are off-grid are snapped back to the nearest grid point during the compile, so it won't always look exactly the same.
What about the ice ages? Those weren't caused by global warming.... And your point is that if it didn't happen then, it couldn't happen now? Your logic is extremely flawed.
ive heard apocalyptic theories like this beforeFrom who? Some preacher on TV? :
So, we've decided that we're going to refer to our unborn child as LamarrNo shit? Really? That's like, the kind of thing people joke about, but... Nobody actually names heir child after a video game character/creature in real life, right?
yeah but this one you actually had to fight yourself.Oh really? Well, I sure didn't! Hell that was the easiest boss fight I've (n)ever fought, but I'm pretty sure I didn't do it the right way. When the door raised up to let the robot through, I just ran underneath it and pressed the button. Before that, I had tried to kill it with all the ammo I had on me, but it didn't work. :/
It's about 1000 times better than the original, and it even shows some limited lighting.BSPViewer shows lighting too... :
his skull has a weird as needle in it....nvm that....Actually, it has neither of those. The needle is actually a nail, AND IT DOES HAVE TWO EYES!1!
His skull only has one eye.