Forum posts

Posted 16 years ago2008-01-30 10:37:40 UTC
in Map almost completed Post #244608
so... sorry.. what's the point of this thread?
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-30 10:37:10 UTC
in half-life noob Post #244607
i dont know cuz i usaly map for cs
... you don't know if you've made a single player map or a deathmatch map?

ungh.... :pwned:
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-30 09:25:08 UTC
in half-life noob Post #244601
in what situation? Is it deathmatch or what?

how can you not see it? Is it not loading?

give moar information.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-29 22:47:10 UTC
in Grid problem, looks so ugly Post #244587
vista problems aside, my hammer 3.5 grid works fine 1440 x 900
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-29 17:41:25 UTC
in Map of the Year || Best of 2003-2006 Post #244558
VOTE NOW.

Not long till the polls close. Vote for the map/mod of 2007 before it's too late!
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-29 00:59:06 UTC
in Embedding files Post #244510
http://www.themightyatom.nl/thecompilator.html

^

This is a much better batch compiler and is still supported.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-27 20:35:57 UTC
in omfg dam level transitions Post #244445
This was for HL1 and I'm sure HL2 is the same.
uhh... No. Read up on info_landmarks.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-27 10:33:55 UTC
in Pink & Black Texture Post #244415
2 year bump and thread hijack. nice
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-27 10:31:33 UTC
in Half life ep2 mod need people to join Post #244414
all the pics of maps on your "site" lack detail, especially Ben's.

I doubt you'll get much help without even the smallest idea of a plot, but it's nice to see you at least have some media, something which most mod application threads lack.

Wish you all the best of luck completing this.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-26 20:04:07 UTC
in coding? Post #244368
it'll take you 3 hours to download a 70mb program?

get some internets.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-26 18:06:05 UTC
in Need help with Worldcraft Post #244354
heh. a simple mistake. Glad that's solved. Link your map when you're done. Get some feedback.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-26 07:27:40 UTC
in Half life steam Post #244325
what a rediculous and unnecisary post, potatis. stop it.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-25 10:18:07 UTC
in MOD the comic Post #244282
Captain Terror just won to a rediculous extent.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-24 12:28:49 UTC
in Upcoming TF2 Update revealed Post #244199
the spy could get poison darts or something.. Gradual decrease of health unless a health pickup or medic boost is gained.. Kinda like being on fire from the pyro, but it doesn't wear off after a while.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-24 10:50:05 UTC
in Upcoming TF2 Update revealed Post #244191
Well and Granary would both make good ctf maps.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-24 09:52:36 UTC
in Upcoming TF2 Update revealed Post #244187
lol'd, ZL :^_^:

I'm still a tad skeptical about the unlockable weapons. New maps are always welcome, though.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-23 09:33:18 UTC
in Placing Dead Zombies Post #244120
there's probably an easier way, but placing a trigger hurt over regular zombies would work
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-23 06:11:52 UTC
in MOD the comic Post #244111
lol, spike. Touch?. :heart:
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-22 22:06:23 UTC
in MOD the comic Post #244078
seriously not threadworthy and the 300 thing has been done 10000 times before and better.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-22 12:54:26 UTC
in Today was a scary day Post #244065
the truck of fail must have hit traffic, but don't worry. It'll show up.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-22 09:03:54 UTC
in Today was a scary day Post #244042
taught != thought

that was a really stupid reaction to someone knocking on your door :/
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-21 21:36:10 UTC
in Screwed up textures - Why? Post #243997
something must be buggered with the .vmt files..
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-18 12:13:28 UTC
in HL2 SP prison mod by dew Post #243768
looks nice. You certainly captured the Nova Prospekt feeling.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-18 09:45:42 UTC
in wrong falling damage Post #243754
get out.

get out now.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-18 08:27:00 UTC
in wrong falling damage Post #243752
you can set realistic fall damage when you set up a server.

SP is singleplayer.
MP is multiplayer.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-18 06:58:50 UTC
in A note to the Moderators Post #243741
Dozer Mosus'll sort him out.
User posted image
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-17 19:50:59 UTC
in Advertising TWHL Post #243651
i assure you, the answer will be:

Sure.

You'll pay for it, yes?
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-17 19:50:03 UTC
in HL2: Overwatch (WIP) Post #243650
subway to me is sandwiches.

I called it that because "Underground" didn't seem blatant enough, and it isn't the London underground despite being based off it.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-17 16:48:26 UTC
in HL2: Overwatch (WIP) Post #243638
yeah, inside textures for the train aren't done. I've just used HL2 hull textures for the moment.

It'll also look a LOT better when i get rid of the blue flurescent texturelight
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-17 16:25:06 UTC
in HL2: Overwatch (WIP) Post #243634
your current texture has a strange pattern on it.
mm, it's like rumpled metal for grip.. I'm trying to find a pic..

alas, it would appear that people don't take pictures of train/bus railings in the UK. prats.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-17 16:11:54 UTC
in HL2: Overwatch (WIP) Post #243628
reference image:
User posted image
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-17 12:22:21 UTC
in Advertising TWHL Post #243614
Sure.

You'll pay for it, yes?
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-17 11:30:10 UTC
in HL2: Overwatch (WIP) Post #243606
? Too clean, especially when compared to the other shots. < - fix'd
? Ridiculously empty. < - fix'd
? Skirting around the door is too thick, and the texture is a dirty concrete texture? That's what it looks like anyway. Looks silly to me. < - just not made the custom texture yet.
? Dirty heater looks out of place. < - model me a clean one? :)
? Put a trim on the floor in the doorway please. The abrupt change from carpet to tile is annoying. This is also a problem with other screenshots. < - done
? Nice TF2 poster. < - yep

2nd shot:
? Add some kind of trim or something on the wood so it doesn't just abruptly end into the tiles. <- done
? It would be a good idea to align the counter with the floor texture. I just think it looks odd, atm. <- done.
? I think the counter should have cupboards/draws instead of just plain wood. <- done

3rd shot:
? Add a trim on the roof connecting the arches. Also a trim on the floor between the arches to get rid of that awful abrupt change from wood to tiles. <done
? Thick skirting around the door again with the same texture. Still not a fan. <- gettin' there

4th shot:
? Floor tex is highly scaled and misaligned. <- fix'd
? Reflections on the shiny props look weird. <-well...
? Toilet paper roll is ridiculous. This is source, man. Get it modelled or at least add more sides to that bad boy. <- workin' on it.

5th shot:
? Trim on floor in doorway pls. <-done
? Align floor tex pls. <-done
? Add some trash or something lying around on the floor. It looks empty, rather than 'lived in.' It's like nobody has ever been there before, and greatly contrasts the dirtyness of the wall textures. <-done

I'm sorry, but what exactly didn't i listen to?
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-17 10:31:28 UTC
in HL2: Overwatch (WIP) Post #243601
Teeny media update

User posted image

Alan's Appartment (1440 x 900)

User posted image

Bisley Street (1440 x 900)

User posted image

Bisley Street (1440 x 900)

User posted image

Bisley Street Station (1440 x 900)

User posted image

Bisley Street Station (1440 x 900)

User posted image

Bisley Street Station (1440 x 900)

Please note the 0.3.
Comments & suggestions are much appreciated, but please be aware that these locations are unfinished.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-17 09:20:53 UTC
in Dm_Beam beta map Post #243596
looks fantastic :crowbar:
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-17 06:21:22 UTC
in How do I remove the gun and hands? Post #243593
it might have merely been to obvious to mention, but do you not need to do sv_cheats 1 before any of the
r_drawviewmodel 0
crosshair 0
cl_observercrosshair 0
hud_draw 0

commands?

Also, christ thehalflifedude is a prat
Archie ArchieGoodbye Moonmen
This post was made on a thread that has been deleted.
Posted 16 years ago2008-01-15 06:01:59 UTC
in Mapping for CSS without having it Post #243462
someone could just test. :P

gimme a mo'

[edit]

a .vmf with some brushes textured with DEV materials made in the ep2 version of hammer just opened without problems in ep1 Hammer.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-15 05:59:53 UTC
in Post your screenshots! WIP thread Post #243461
what on earth caused the lighting on the walls above the beams in the second shot, Skeetz?
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-14 17:33:32 UTC
in Mapping for CSS without having it Post #243428
HL2DM isn't a different engine from CSS.

in many ways EP2, and TF2 are.
They use different versions of hammer than CSS & HL2DM
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-14 17:11:10 UTC
in Mapping for CSS without having it Post #243424
Muzz, you really shouldn't give advice like that.

Spike, you can try, but the ep2 version of the Source engine is vastly different to CSS's, and so is the version of Hammer for each.

Whether -engine ep1 hammer will open an ep2 .vmf, is unknown to me, but it can't hurt to try.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-14 05:43:15 UTC
in GoldSource Mapping Tips Post #243388
KasPerg..

i see that mistake far too often.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-13 07:04:50 UTC
in textures... I jus' don't get it! Post #243335
I'm sorry, but that seems to be a really daft reason :/
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-13 04:37:35 UTC
in GoldSource Mapping Tips Post #243333
no. It's wrong.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-12 10:43:24 UTC
in Desktops of January Post #243256
your icons are stupidly big
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-12 08:51:11 UTC
in light_outdoor.mdl Post #243250
i don't know that specific model, but many of the light models have alternate skins for off/on states.

Try checking that.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-12 08:48:15 UTC
in Desktops of January Post #243249
worrying desire to cut things/people or tribute to the spy?

you decide.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-11 13:34:27 UTC
in need help Post #243208
http://www.twhl.co.za/tutorial.php?id=82

^ this will help you.

Is it just for 1 map that this is happening, or is it all of them?
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-11 06:27:02 UTC
in Storytelling in mods Post #243189
lol.

Good to see the US copy of PC Gamer is still as shit as I remember it.

I don't know if you kept up with the original UK PCG vs US PCG TF2 match, but the yanks got their arses kicked.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-01-10 20:00:15 UTC
in Weapon game Post #243154
aye
Archie ArchieGoodbye Moonmen