? Too clean, especially when compared to the other shots. < - fix'd
? Ridiculously empty. < - fix'd
? Skirting around the door is too thick, and the texture is a dirty concrete texture? That's what it looks like anyway. Looks silly to me. < - just not made the custom texture yet.
? Dirty heater looks out of place. < - model me a clean one?
? Put a trim on the floor in the doorway please. The abrupt change from carpet to tile is annoying. This is also a problem with other screenshots. < - done
? Nice TF2 poster. < - yep
2nd shot:
? Add some kind of trim or something on the wood so it doesn't just abruptly end into the tiles. <- done
? It would be a good idea to align the counter with the floor texture. I just think it looks odd, atm. <- done.
? I think the counter should have cupboards/draws instead of just plain wood. <- done
3rd shot:
? Add a trim on the roof connecting the arches. Also a trim on the floor between the arches to get rid of that awful abrupt change from wood to tiles. <done
? Thick skirting around the door again with the same texture. Still not a fan. <- gettin' there
4th shot:
? Floor tex is highly scaled and misaligned. <- fix'd
? Reflections on the shiny props look weird. <-well...
? Toilet paper roll is ridiculous. This is source, man. Get it modelled or at least add more sides to that bad boy. <- workin' on it.
5th shot:
? Trim on floor in doorway pls. <-done
? Align floor tex pls. <-done
? Add some trash or something lying around on the floor. It looks empty, rather than 'lived in.' It's like nobody has ever been there before, and greatly contrasts the dirtyness of the wall textures. <-done
I'm sorry, but what exactly didn't i listen to?