Forum posts

Posted 19 years ago2005-07-29 13:02:20 UTC
in OMG no!! New Avitar for Bratty! Post #124424
http://img259.imageshack.us/img259/9307/gods45bo.jpg
http://img259.imageshack.us/img259/9354/gods67bt.jpg

Maybe you would like to make an avatar from one of those drawings my brother made! :)

Or maybe form this picture! ;)
Posted 19 years ago2005-07-29 12:45:24 UTC
in Rep system Post #124415
We only need a moderator one so people could know who is a mod! :D
Posted 19 years ago2005-07-29 12:42:45 UTC
in The Apache Post #124414
And I also want to know what does this flag do! :o So chack it out! :glad:
Posted 19 years ago2005-07-29 12:15:23 UTC
in Very, very strange problem [Source] Post #124407
You mean that Q in the middle? :nervous:
Posted 19 years ago2005-07-29 11:03:21 UTC
in OMG no!! New Avitar for Bratty! Post #124398
Wow another pointless thread :cry:
Wow another pointless post! :P Anyway insted of saying that this thread is useless why wont you try and help BL! :aggrieved:
Posted 19 years ago2005-07-29 06:49:45 UTC
in map problems Post #124364
Does it heppen with the regular models? The weapons that come with the game! :|
Posted 19 years ago2005-07-29 06:32:27 UTC
in map problems Post #124361
What D'heck there is something wrong with the model,I think for I'm no modeler but I know that those sprites aren't set to additive! :o
Posted 19 years ago2005-07-29 06:29:30 UTC
in Grunts And Paths Post #124358
And there is also a tutorial in the 67th valvatude :P
Posted 19 years ago2005-07-28 20:27:41 UTC
in The Apache Post #124276
I don't think so! :
Posted 19 years ago2005-07-28 18:22:37 UTC
in OMG no!! New Avitar for Bratty! Post #124261
A meat ball with eyes! :nuts:
Posted 19 years ago2005-07-28 16:15:53 UTC
in OMG no!! New Avitar for Bratty! Post #124190
You forgot gay! :lol:
Posted 19 years ago2005-07-28 16:09:46 UTC
in OMG no!! New Avitar for Bratty! Post #124185
Also nice but your new av is strange and I don't like it! :P
Posted 19 years ago2005-07-28 15:24:26 UTC
in Elevator button question Post #124178
Well thats a little bit complicated! Well in the path_corner's atributes you will see a 'fire on path' value! In that value write the name of a multisource,when the train passes that path_corner the multisource will be triggered! In the button's master value write the name of that multisource. Now when the multisource is on the button can be activated and when it's off it can't! :) Do the same thing with the other path_corner and make sure that only one object targets a multisource or else the multisource will only turn on if all of them are on! ;) There is another way to disable buttons and I was writing a tutorial on it but I stoped cause of the compotition! I think I'll resume writing it now! ;)
Posted 19 years ago2005-07-28 15:09:02 UTC
in OMG no!! New Avitar for Bratty! Post #124175
Posted 19 years ago2005-07-28 15:07:03 UTC
in OMG no!! New Avitar for Bratty! Post #124173
Then a BL on one of those greek pillers and it's lighted by god! :lol:

Forget it I don't think I can find a holy avatar for you! :badass
Posted 19 years ago2005-07-28 15:03:17 UTC
in OMG no!! New Avitar for Bratty! Post #124170
A burned BL! :| It's the best thing I could think of! :nervous:
Posted 19 years ago2005-07-28 11:56:12 UTC
in I need your photos! Post #124131
Well if you host them in image shack you can but I'm not sure how! Anyway firewalls hate them for when firewall is on those pics wont show up! :(
Posted 19 years ago2005-07-28 11:39:30 UTC
in Competition 14 Post #124128
Damn you level! I started the compiling an hour ago and it's still compiling!Grrrrrrr :x
Posted 19 years ago2005-07-28 09:49:34 UTC
in HL2 Physics Tutorial Post #124115
I think habboi is writing one! ;)
Posted 19 years ago2005-07-28 09:46:02 UTC
in [MOD] Rise Of The Dead Post #124113
I'm also using image shack! :glad: Anyway I discovered the problem-it's my firewall! :roll:

Anyway the only thing that I like in Hl2 is those combine forces! :nuke:
Posted 19 years ago2005-07-28 08:23:41 UTC
in Development News Post #124095
We are talking about the comments! :lol: I didn't say the name of the one who submitted the map I ment the one who posted a comment! :lol:
Posted 19 years ago2005-07-28 08:14:47 UTC
in [MOD] Rise Of The Dead Post #124088
There is something really strange about the pictures you post,Dr.Mapper! :cyclops: Sometimes I can see them and sometimes not even when
I don't change a thing! :confused:
Posted 19 years ago2005-07-28 06:24:22 UTC
in Development News Post #124072
Move the name and date to the right it will make it easier to read! :x
Posted 19 years ago2005-07-28 06:12:41 UTC
in Competition 14 Post #124064
Like another mod! ;)
Posted 19 years ago2005-07-28 05:39:31 UTC
in map problems Post #124061
Do you have ZHLT.wad : it comes with zoner half-life compiling tools! If you have it then I'll use some textures from there! ;)
Posted 19 years ago2005-07-28 05:33:57 UTC
in map problems Post #124058
Do you want it to be in an .OL file or a .RMF :
Posted 19 years ago2005-07-28 05:31:25 UTC
in Competition 14 Post #124054
Of course not it's for Hl1 only! :lol:
Posted 19 years ago2005-07-28 05:24:07 UTC
in func_pushable - breakable object Post #124053
No they wont! :lol:
Posted 19 years ago2005-07-28 05:23:02 UTC
in map problems Post #124052
Do you want me to Email you a nice train like in the start? If so then send me a message with your Email! :)
Posted 19 years ago2005-07-27 19:08:36 UTC
in Rate my Pic!! 1-10 Post #123981
Below the cliffs there is a part with a dirt texture change the tecture into the same one that the cliff has! :)
Posted 19 years ago2005-07-27 18:37:33 UTC
in Development News Post #123978
Nooooooo.... :( .......Change it back! Red should be closed,grey normal and green new! :
Posted 19 years ago2005-07-27 16:57:42 UTC
in Competition 14 Post #123956
Just thought of something! My ZHLT.wad is in c:gameshammer_35zoner half life tool :| Will it by any chance make my map unplayable for you? :zonked: I don't think so but I just want to make sure! :nervous:
Posted 19 years ago2005-07-27 16:14:20 UTC
in Rate my Pic!! 1-10 Post #123953
Yeah he is right make some kind of fluid come out off those two pipes! Use one of the fall textures! ;)
Posted 19 years ago2005-07-27 16:12:08 UTC
in help, default models ? Post #123951
Search the .pak file with wally choose the model that you want! :lol: For more information press on this sentence
Posted 19 years ago2005-07-27 16:04:45 UTC
in I need your photos! Post #123947
I'm writing one but for now I'm just too busy because of the compotition! :P And I'm not a source mapper I just made a seggestion! :lol:
Posted 19 years ago2005-07-27 15:52:38 UTC
in Time counter Agin :( Post #123941
Don't know!
Posted 19 years ago2005-07-27 14:32:33 UTC
in Anomalous Materials: Redone Post #123904
Well I've almost finished the theory I'll need to chack a few stuff on some entities! ;)
Posted 19 years ago2005-07-27 14:01:33 UTC
in Development News Post #123888
There should also be a hammer tutorial section so all the tutorials that are on how to use hammer and can be helpfull to both source and rgular mappers! Like compiling introduction tutorial! :) And there should be a misc section that all the tutorials that are not on mapping at all(like the 'tutorial submission' tutorial) will be there! :glad:
Posted 19 years ago2005-07-27 13:53:37 UTC
in I need your photos! Post #123885
I'm not so new as Dr.Mapper! :x And in that quite short time I was in here I was very active and became well known! :P
Posted 19 years ago2005-07-27 13:31:32 UTC
in The combines end -Comic Post #123882
Hmmmmmmmm.......right! :badass:
Posted 19 years ago2005-07-27 13:16:49 UTC
in Unbreakable glass... Post #123879
I'm no CS mapper,you know that! :lol:
Posted 19 years ago2005-07-27 13:09:07 UTC
in Development News Post #123875
Can you please add a nevigation system that is like this example- << 1 2 3 4 5 6 7 8 9 10 >> :)
Posted 19 years ago2005-07-27 13:05:22 UTC
in Navigation buttons in Map Vault Post #123871
Post this quastion in the site development thread! ;) And you mean that there should be something like this << 1 2 3 4 5 6 7 8 9 10 >> cause thats a great idea! :D
Posted 19 years ago2005-07-27 13:00:27 UTC
in Unbreakable glass... Post #123869
And I once chose in the material type value the unbreakable glass and the glass couldn't be broken even if it's stengh was one and the instent crowbar flag was chacked! :
Posted 19 years ago2005-07-27 12:45:48 UTC
in Elevator tutoring please!!! Post #123864
I'm also getting frustrated! Not long ago you asked whats a target value so are you sure you read all the basic tutorials? :
Posted 19 years ago2005-07-27 12:39:57 UTC
in College project Post #123862
I was kidding! :lol:
Posted 19 years ago2005-07-27 12:39:00 UTC
in Rate my Pic!! 1-10 Post #123860
I'll improve the turns in my tram like you did in that screeni,thanks! :biggrin:
Posted 19 years ago2005-07-27 12:23:15 UTC
in College project Post #123856
Nice but huge! :o Why not map a whole city!! :sarcastic:
Posted 19 years ago2005-07-27 12:08:17 UTC
in quick question Post #123852
Post the compiling log and chack for problems! ;)
Posted 19 years ago2005-07-27 10:45:16 UTC
in Development News Post #123842
I really never undrestood why people put them on sites and I just asked! ;)