Forum posts

Posted 19 years ago2005-07-08 06:07:56 UTC
in Song you're listening to now Post #119619
Coldplay - A Rush of Blood to the Head
AJ AJGlorious Overlord
Posted 19 years ago2005-07-08 02:05:53 UTC
in Building a comp Post #119585
That's it. I am now contacting the moderators regarding you. Any more spam can, and probably will result in you being banned from this site.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-08 01:35:26 UTC
in revolt!! We need more tutorials! [pwned] Post #119578
Tutorials rely on people writing them. Plain and simple.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-08 01:34:40 UTC
in Review my website Post #119576
Stop spamming! If you spam that site again, I shall report you to a Moderator.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-08 01:24:59 UTC
in New cool mod!!! check out [pwned] Post #119569
Don't spam crap here.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-07 23:41:07 UTC
in Compiled map won't load Post #119565
The last bit of the compile isn't occuring: where the compilled BSP is copied over to the maps folder for Counter-Strike. Check your compile window: are you using the Expert Compile? If so, check to see whether all the boxes are ticked.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-07 23:37:59 UTC
in Terrain Post #119564
You clip one square and clone it. Simple.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-07 23:04:04 UTC
in London Post #119559
Notice also that when it occured, our news was more concerned with the Australian people that died? Sure, it's a pressing issue, but didn't locals die as well? Aren't they important enough to show?
AJ AJGlorious Overlord
Posted 19 years ago2005-07-07 22:49:34 UTC
in London Post #119557
Obviously.

As I said on IRC, England is a major world power. Bali is some rock in the Pacific. It's exactly the same as the Iraq War: You hear about every single US casuality (not just stats either - actual names) whereas the Iraqi deaths are submitted as a statistic.

What's the old saying? One death is a tragedy, a hundred is a statistic.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-07 22:21:25 UTC
in Face Poser Post #119552
Already done that Snpbond. I'm using the male07 model in the Group01 folder. The naming conventions are also the same (the actor's name is ant, and the NPC's is ant as well).

Daubster: I'll take a look at that tutorial, thanks.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-07 08:16:48 UTC
in London Post #119368
It's actually over 50 now. They haven't rescued people trapped underground.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-07 08:15:51 UTC
in Malformal face Post #119367
Use the coordinates to find the problematic brushes.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-07 08:14:04 UTC
in Face Poser Post #119365
This is copied from the SnarkPit. I've had no help there, after two days of no responses.

Ok, I've made a little Faceposer scene. All it has is an NPC opening his eyes slowly, as if waking up. The scene appears fine in Faceposer (all I've done is setup an actor ("ant") and added a flex animation for the eyes.

I've setup the logic_cheoreograph_scene, specified the scene file and added the npc_citizen with the name of "ant" (as specified by the tutorial on HL2World). However, when I trigger it in-game, the scene doesn't occur.

What am I missing? Is it something within Faceposer or Hammer? There isn't a lot of documentation on this (read: good documentation) so it's been rather difficult trying to to figure it out.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-07 07:17:50 UTC
in London Post #119352
Yeah, we're getting loads of news here too.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-06 23:53:29 UTC
in Terrain Post #119300
One tip mentioned in the tutorial is frequently checking for errors. It really helps, trust me.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-06 08:19:36 UTC
in Building a comp Post #119042
Yes. Excuse my negligence on that part.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-06 07:45:32 UTC
in Song you're listening to now Post #119038
Foo Fighters - My Poor Brain
AJ AJGlorious Overlord
Posted 19 years ago2005-07-06 06:20:16 UTC
in News Post #119021
I'm gonna guess that he is.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-06 06:08:20 UTC
in Building a comp Post #119016
Oh yeah, forgot the Socket 939 thing. Don't bother with 754.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-06 06:05:28 UTC
in Married Post #119014
Congratulations Satchmo!
AJ AJGlorious Overlord
Posted 19 years ago2005-07-06 01:38:20 UTC
in Building a comp Post #118982
It's just knowing about what type of hardware is out there and how it performs I guess. I'm doing the exact same thing you're gonna do. I've selected the parts, which I'm going to put into my existing case.

I've never done it before, but here's my points on what you need:

1. Something to put it all in - A case, in other words.
2. A good PSU - Look for the amount of Watts. The higher the better
3. The actual computer itself - This includes the motherboard, CPU, RAM, GFX card, sound card (most motherboards have on-board sound cards, so if you're not picky, you can just use that).
4. Hunt around. Get the cheapest Internet prices (from stores that are in your country of course), copy the prices and the sites down and take them to computer stores. You'd be surprised at how cheap you could get it.

For my future PC, I'm getting an AMD Athlon 64 3200+, ABIT AN8-V motherboard (which has PCI-E), a gig of GeIL DDR400 PC3200 RAM and a GeForce 6600 GT 128mb PCI-E graphics card. This is setting me back by around $850AUD.

If you're looking for something that will sustain you for a while, this is a fairly solid rig. jaardsi is getting something quite similar to it as well.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-05 22:19:41 UTC
in News Post #118975
We'd need to eliminate spam rating then. I suggest we take the SnarkPit's approach, wherein you have to leave a comment. If you don't, your name appears on the list as someone who has voted.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-05 07:17:34 UTC
in Song you're listening to now Post #118771
Posted 19 years ago2005-07-05 06:48:49 UTC
in Happy July 4th!!! Post #118762
the only good thing about 4th july is the film "Independence Day"
That film sucks.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-05 06:12:07 UTC
in Competition 16 Post #118760
Seems like all our strong Source mappers are entering. Fuck. :P
AJ AJGlorious Overlord
Posted 19 years ago2005-07-05 03:19:40 UTC
in Reminding Post #118725
I don't think it's really needed to be honest. Besides, atom isn't around enough to make changes to TWHL. Maybe Alex might consider it.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-05 02:44:35 UTC
in Competition 16 Post #118720
Excellent! I sense some heated competition between the Source mappers!
AJ AJGlorious Overlord
Posted 19 years ago2005-07-04 01:53:18 UTC
in News Post #118489
That'd involve a lot of work for the, what, 2-3 active mods?
AJ AJGlorious Overlord
Posted 19 years ago2005-07-03 22:18:02 UTC
in so.. uh.. What I miss? Post #118463
Yep. You missed absolutely nothing.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-03 07:09:51 UTC
in Freeze! Post #118306
I'd also consider using a batch compiller, thus allowing you to close Hammer when compilling. It frees up a lot of memory.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-03 03:53:29 UTC
in weapon models Post #118300
HL:E has been in development for goodness knows how long now. Let's hope we get a release soon. Ergh, the site still isn't Opera friendly either...
AJ AJGlorious Overlord
Posted 19 years ago2005-07-03 01:15:30 UTC
in News Post #118292
Good. Some of the mods should get Admin powers here. It's really pointless having to wait on atom (not that I'm bagging him out or anything).
AJ AJGlorious Overlord
Posted 19 years ago2005-07-03 01:10:31 UTC
in Help Post #118291
missing [ in texturedef
The 'missing [ in texturedef' message can be caused several ways:

? One or more faces has no texture, or the texturename is just made up of spaces. Check for problems in WC 3.3/Hammer should detect them as 'invalid texture' messages.
? The texture name on one or more faces has a space in the middle of the name somehow (Textures are not allowed to have spaces in their names)
? You are using Worldcraft 2.0 or 2.1, and the worldspawn has a key/value of "mapversion" "220" If so, remove it.
? A Worldcraft 3.3 map was imported into WC 2.1 or 2.2, same problem as above.
? A Worldcraft 3.3 map was imported into Quark, also the same problem :)
? The map is in Worldcraft 3.3's .map format, but the "mapversion" "220" is MISSING from the worldspawn (this is really rare).
AJ AJGlorious Overlord
Posted 19 years ago2005-07-02 20:37:46 UTC
in Song you're listening to now Post #118282
Posted 19 years ago2005-07-02 20:35:27 UTC
in WAre you still with us, Dr. Freeman? Post #118281
Anywho - i'm still here. I remember when each Tutorial had its own Forum Board, and the forums were "fully threaded" ... i'm old..
Yeah, I remember that too. m0p, you arrived just after me.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-02 07:57:03 UTC
in Song you're listening to now Post #118194
AJ AJGlorious Overlord
Posted 19 years ago2005-07-01 04:56:25 UTC
in fatal error Post #118026
AJ AJGlorious Overlord
Posted 19 years ago2005-07-01 03:52:50 UTC
in Sky Post #118021
Are you using Zoner's tools? They will automatically add a skyclip to any brush textured with the sky texture.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-01 02:43:55 UTC
in Your mp3 player Post #118011
I think anything below a Gig is pretty useless: why don't you just get an MP3 CD player? They store 700 Megs on a CD.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-01 01:31:37 UTC
in Song you're listening to now Post #117996
The Dandy Warhols - Head

Nuts, just finished.

The Dandy Warhols - Hells Bells

I'm having a bit of a Dandy Warhols fest.
AJ AJGlorious Overlord
Posted 19 years ago2005-06-30 21:45:43 UTC
in News Post #117973
I agree with m0p and Rabid.
AJ AJGlorious Overlord
Posted 19 years ago2005-06-30 21:30:45 UTC
in Dod for silver and gold only? Post #117972
The new materials are the entire point in getting it - Just to whore them over to CS:S.
Precisely!
AJ AJGlorious Overlord
Posted 19 years ago2005-06-29 03:00:55 UTC
in WAre you still with us, Dr. Freeman? Post #117646
I've been here since October of 2003. Not a long time I guess...
AJ AJGlorious Overlord
Posted 19 years ago2005-06-29 02:44:23 UTC
in Song you're listening to now Post #117644
Posted 19 years ago2005-06-29 02:34:37 UTC
in News Post #117640
Nah, don't do that, just remove the previous news post (if that's possible).
AJ AJGlorious Overlord
Posted 19 years ago2005-06-27 07:33:36 UTC
in Song you're listening to now Post #117423
AJ AJGlorious Overlord
Posted 19 years ago2005-06-27 03:48:13 UTC
in Song you're listening to now Post #117373
Queens Of The Stone Age - Everybody's Gonna Be Happy
AJ AJGlorious Overlord
Posted 19 years ago2005-06-25 19:32:48 UTC
in Making Speech Post #117143
Here a couple of documents that should help:

http://www.valve-erc.com/srcsdk/faceposer/faceposer.html
http://www.hl2world.com/wiki/index.php/Category:Faceposer

Faceposer can be an absolute bitch. Make sure you pick up the Microsoft Speech API 5.1, which is avaliable here. If you need anymore help, just ask: I've had a bit of a play with Faceposer, with success.
AJ AJGlorious Overlord
Posted 19 years ago2005-06-25 19:22:27 UTC
in Why? Because I bloody well deserve it! Post #117142
jaardsi/Rabid: ;)
AJ AJGlorious Overlord
Posted 19 years ago2005-06-25 19:20:14 UTC
in Standard Proceedures Post #117141
PoA blows anyway. There's a Perfect Dark mod coming that I'm really looking forward to, as well as the ones Rabid mentioned.
AJ AJGlorious Overlord