Forum posts

Posted 17 years ago2007-07-10 15:11:03 UTC
in Fullbright???? Post #228277
is it a world brush or a brush entity?
uhh... xD i have no idea.
User posted image
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-10 12:42:29 UTC
in Ladder Post #228238
ladders in HL2 are stupid, but there are numerous tutorials on them.

CS: Source is good because it reverted back to func_ladders
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-10 10:32:40 UTC
in Reflective textures Post #228222
that's a really annoyingly bad tutorial, Habboi.

It doesn't mention if there are any special values to be placed in the .vmt of the texture or anything.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-10 10:27:54 UTC
in Bodgy Mapping Jokes! Post #228221
srry does the most, though
i hate you faaar more than srry does.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-10 05:16:59 UTC
in Bioshock Sys Specs Released Post #228198
sweet. New PC will run that =]
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-09 19:01:52 UTC
in Bodgy Mapping Jokes! Post #228150
i lol'd at all except the last one which leaves me blank.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-08 19:08:29 UTC
in Hunter Projects! Post #227978
stares at redka
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-08 05:37:10 UTC
in Hunter Projects! Post #227907
oh, you're right kasperg.. I appear to have burned the copypasta.
TO HAMMER!
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-08 05:25:49 UTC
in Hunter Projects! Post #227901
lol, well it's based on a back-alley from Glasgow..
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-07 22:16:31 UTC
in GoldSource Mapping Tips Post #227851
why is there a debate about VM and clipping?

For best results use both.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-07 22:12:31 UTC
in Norton thinks steam games are trojans! Post #227850
why... use... Norton..?

head in hands
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-07 22:08:20 UTC
in Hunter Projects! Post #227849
Well i figured it's about time i pimped cs_stakeout. I've been working on it pretty privately for a couple of months now.
It came about after i got bored of making Glasgow for de_microplay and wanted to make a fictional city, combined with just watching the cool ending of the Bourne Identity. (it often amazes me what influences my mapping)

So here's the basic premise:

CT's start in a sprawling night-time city on a small road with a sleazy back-alley leading off of it in one direction, and a bigger road in the other. Already got 2 options. If they choose the alley option, then they are presented with another three options. A Door into a building of which you are at the back of, an open sewer entrance or a darker alley (=D)
So lets assume they take the door. It leads into a small kitchen which goes out into Le Cafe Pwnage. Very bright which makes a major contrast to the dark exterior, and might cause people to flinch at critical moments in firefights. yay.
So anyhoo, either way they go, be it through the alley, following the road or through the cafe, they end up on the main road. accross the street is a big building. It's an embassy. 7 accessable floors tall. The hostages are on floors 2 & 4 (terrorists spawn on 6 & 7)
The CT's then have 3 options. Main door into lobby on ground floor, Fire escape ladder up to the 4th floor on the right, or a handy bush to jump on and climb through a window into the dining room on the first floor.
This embassy would be all boring hallways which would ruin gameplay if it wasn't for the fact that the entire center of the building is one huge stairwell that runs up the whole building. It should provide some very interesting firefights indeed.

Anyhoo, that's about it appart from the many easter eggs, one of which is the fact that every single person who has helped/influinced me in this project is mentioned in spraypaint graffiti around the street level. I guess you'll just have to find the others when you download and play it ^_^

And i suppose you'll be wanting some media then. Well, since you've been good.
Keep in mind my PC is a pile of steaming turd, so all the textures are ultra-low-res in hammer.

The general layout.
Note that the bottom of this shot is unfinished. It'll probably loop round to the far right when i'm done.
Oh, and if you're wondering why none of the Roofs are nodraw'd, it's because they're all visible from the embassy.

The back alley.
That door on the far right is the back door into the kitchen. Behind the camera taking this shot is CT spawn.

The cafe front.
Much lulz to be had reading the menu.

The main stairwell.
Lacks detail due to notfinisheditis.

View from the 5th floor windows in the embassy.
Excellent place for campers you might think, but when it's as dark as it is in-game, and the CT's are all in their deep blue combat uniforms, it can be pretty tricky to see, and pretty easy to be seen up there in your bright window.

WIP, but i think it's making good progress.

Who knows, maybe this map will make night-vision seem less useless?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-07 21:39:38 UTC
in The Free Texture Thread! Post #227845
awh. i cant really reveal any of my recent ones. they've all been for HS :P
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-07 13:29:21 UTC
in Video card? uh? Post #227792
...You only have an AGP slot, why are you looking at PCI-E cards?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-07 09:35:44 UTC
in Bodgy Mapping Jokes! Post #227733
Why did the brush refuse use of the NULL texture?

Because he didn't want to end up like his old friend, a 2-faced bastard.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-07 09:32:39 UTC
in Video card? uh? Post #227730
why on earth are you running at 640 x 480?!
That's beyond idiocy.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-07 09:26:20 UTC
in Bodgy Mapping Jokes! Post #227727
head in hands

Ghetto. leave.
Why do hammer 3.5 and Hammer 4 never get along?

Because of numerous coding differences. :|
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-07 09:24:07 UTC
in CS_OFFICE THE COMIC Post #227724
+trash models
Tash. TASH models.

as in moustashe(sp?)
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-06 07:09:50 UTC
in CS_OFFICE THE COMIC Post #227572
i lol'd, albeit quietly. Needs moar happycat!

a few points:

? The title & "by urbanebula" are horribly lacking anti-aliasing. I thought you used photoshop? :S

? The last frame really shows off the spec of your PC. =]
Since framrate doesn't matter when you're taking your stills, up your resolution and graphics settings.

? Nice skinning, and tash modelling. Your work?

? I don't like the title :<

? Is the old guy in panel 3 taking a piss against the wall?! 0.o
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-06 07:02:16 UTC
in Flash Game Post #227570
....

no.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-05 17:02:03 UTC
in Global Warming? More Like Global Dumbing Post #227507
what's that? Caturday? I almost forgot it was my caturday today!
User posted image
User posted image
User posted image
User posted image
User posted image
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-05 14:27:40 UTC
in Global Warming? More Like Global Dumbing Post #227478
..and?

People are sick fucks. Nothing new.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-05 08:00:49 UTC
in Crash to desktop? Post #227427
wtf.. this thread has asploded 0.o

nobody else see that?!

http://img249.imageshack.us/img249/3012/qtfhf1.jpg
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-04 08:26:02 UTC
in Crash to desktop? Post #227334
Static prop models/props/de_prodigy/prodcratesa.mdl outside the map (-928.00, -246.09, 88.00)
Static prop models/props/de_prodigy/prodcratesb.mdl outside the map (-376.00, -224.00, 88.00)
Static prop models/props/cs_militia/crate_extrasmallm
ill.mdl outside the map (-320.00, -272.00, 40.00)
Static prop models/props/cs_militia/crate_extrasmallm
ill.mdl outside the map (-320.00, -272.00, 88.00)
Static prop models/props/de_prodigy/prodcratesb.mdl outside the map (136.00, -232.00, 112.00)
Static prop models/props/de_prodigy/prodcratesb.mdl outside the map (208.00, -216.00, 112.00)
Static prop models/props/cs_militia/militiarock01.mdl
outside the map (448.00, -320.00, 80.00)
fix it.
** leaked **
Entity info_player_terrorist (-685.00 -365.00 64.00) leaked!
fix it.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-03 16:11:31 UTC
in Half-life:2 :( Post #227270
There is a non steam hl2. it seems like ur not informed
no. there isn't.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-03 12:08:37 UTC
in Unforseen Consequences: Chapter 6 Post #227247
Norman seems to have the same expression through the whole thing.
shhh.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-03 11:58:10 UTC
in Unforseen Consequences: Chapter 6 Post #227245
UNFORSEEN CONSEQUENCES
Chapter 6: 'New Diggs'
Comic 23
Norman has myspace now!

Maps used:
cafe_rosana.bsp
cafe_rosana_bewm.bsp
User posted image
notes:

Star Wars references ftw. And in case it's difficult to tell, the two who say they love each other are NOT Norman and Rosana.. They're the couple who are shooting at the metrocops in panel 6.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-02 18:17:27 UTC
in French Half-life! Post #227206
the old retail HL in Germany was so restricted that the Hgrunts were turned into robots. You can still find the robot model in HLDM
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-02 18:12:26 UTC
in Unforseen Consequences: Chapter 6 Post #227204
You could also add a few frames to the beginning, explaining how the character got shot.
If unforseen consequences should have tought you anything, it's that i like doing flashbacks. =]
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-02 18:08:18 UTC
in there are ct's inside my computer! Post #227203
mine was shockingly bad. made in about 3 days and severely lacking detail.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-01 21:17:46 UTC
in Me_map... Post #227067
looking great, ghetto. But the lighting is rubbish. Why do you never listen to the comments you get on your current released maps.

lighting that is pointing straight down is rubbish.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-01 19:23:36 UTC
in Maggotman! - Comic Post #227062
i love the drawing style, but the humour needs to be moar like your hillarious youtube vids.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-01 19:08:24 UTC
in Unforseen Consequences: Chapter 6 Post #227061
UNFORSEEN CONSEQUENCES
Chapter 6: 'New Diggs'
Comic 22
Norman has myspace now!

Maps used:
cafe_rosana.bsp
User posted image
notes:
It's getting really difficult to move the story along and still include at least a little bit of humour. Oh well. once this story arc is over it should return to a more normal idea.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-30 17:39:45 UTC
in Editing Counter-Strike or CZ Maps Post #226952
You get the RMF's from decompiling the BSP's with a decompiler.
neg, tetsu0. you get a .map from that.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-29 02:56:13 UTC
in ABC Half-life Post #226736
Mesa of the Black variety.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-29 02:08:33 UTC
in ABC Half-life Post #226733
K: Kleiner.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-28 05:07:43 UTC
in Mornington Crescent Post #226650
Embankment
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-26 17:13:43 UTC
in Mornington Crescent Post #226506
haha. I just noticed that i was only 2 away from Liverpool Street station. The train bonus counters any currently active health bar nutrients for all other players, and continues to counter them for the further 5 turns.

All that if i roll more than a 2.

And it's a 4.
pwnt bitches.

Liverpool Street Station.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-26 02:14:11 UTC
in Mornington Crescent Post #226455
YASS! I KNEW ANOTHER FAN EXISTED!

Ok, i rolled a six, but i'm going to initiate the cobbled road bonus which would allow me to get to Kings Cross.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-25 15:58:12 UTC
in Noob Elevator Problem Post #226397
The button moving can be disabled (if you want) by checking the "dont move" flag.

Also, the path_corner at the bottom.. doesnt it have a flag that's like disable on pass or something to stop the lift?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-24 17:22:14 UTC
in War of the Servers Post #226364
Part 1 is released!!!!

http://files.filefront.com/wots_part1_wmv.wmv/;7868035;/fileinfo.html

It's long, so put an hour aside to watch it.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-23 16:33:54 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #226321
but it has other purposes later in the game.
Gordon Freeman has to get the motherfucking snakes off the motherfucking plane?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-23 08:16:40 UTC
in Missing .WAD files Post #226255
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-22 16:29:30 UTC
in TWHL Mix 2? Post #226167
It's very nice indeed =]
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-22 16:28:13 UTC
in About this Site Post #226166
Did somebody say CATURDAY? :nuts:

no. This thread is too pointless to even be overrun with cat macros.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-22 15:05:00 UTC
in Half-Life: Hostage Situation Post #226154
maybe, but you heard the people complain about lack of media, and they're the people we're trying to please.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-22 12:15:48 UTC
in Half-Life: Hostage Situation Post #226111
What would you guys say if i asked you to take down all current media, re-take shots & upload a-fresh with Rimrook's logo on them?

just wondering.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-22 12:14:08 UTC
in Half Life: Otis' big day Post #226110
It's quite a nice idea.
Although it's certainly not original, if it's pulled off well then it could really work.

As far as those screenies go, the maps look very blocky and lacking detail. Work on it.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-22 09:30:37 UTC
in URB'S TWHL PROJECT (Sims 2) Post #226095
omg, that's actually a very good idea. Invite female sims over then dont control anyone. See if any of us hook up.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-21 20:21:26 UTC
in URB'S TWHL PROJECT (Sims 2) Post #226028
Urby.. Faith restored. I lol'd.

Why is there a hole in the front of my shoe? (last pic)
... and why are the stairs pure hefty neo-industrial?
It would actually be HILLARIOUS if Sari and Daubeh become.. partners.

also, add a swimming pool or something. :D
Archie ArchieGoodbye Moonmen