http://twhl.co.za/forums.php?action=viewthread&str=compilator&type=1&pg=1&id=14161that should take care of your compile issues, as the wadinclude function is fool proof.
you're only supossed to use a maximum of 8 wads in each map. That can screw up a compile as well.
http://twhl.co.za/links.phpcheck the zoners links, or maybe someone can email you the zoners wad. Me, I can't right now as i don't have access to my computer ATM (im in the school's computer lab)
And for the blocklight thing, any brush based entity will not block light.
ANd.... though i highly recommend using the compilator, the syntax for the -wadinclude is this::
in the $CSG compile comand in exeprt mode just put this(without quotes):
"-wadinclude wadname"
you don't have to have ".wad" at the end of the filename, just make sure the wad is in the correct directory
I.E.:
C:Program FilesSteamSteamapps<yourusername>Half-Lifevalve