Forum posts

Posted 16 years ago2008-01-12 22:19:20 UTC
in Geometry Challenges Post #243301
Does it have to be 10 sides?
how about 12?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-12 20:23:42 UTC
in Weapon game Post #243292
http://static.taume.com/image/2007-chevrolet-camaro-concept-2.jpg
he wont be able to drive it.

Naw jp.

Bombchu wins
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-12 20:18:21 UTC
in Geometry Challenges Post #243291
I'm in the process of learning GtkRadiant right now. For Nexiuz Mapping. It's pretty sweet. The only thing i miss from hammer is the easier clip tool, texture application tool, and the 3-d navigation.
And i HAD the map done before, but it got all screwed up with the file name. oh well.
I'll upload it to the example vault i guess.
EDIT|
http://twhl.co.za/mapvault_map.php?id=4956
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-12 12:28:51 UTC
in Geometry Challenges Post #243264
Posted 16 years ago2008-01-10 08:55:28 UTC
in VIS just fails ... Post #243117
try the copy paste thing.
You know, copy full map into another map and re-compile, or batch compile?
don't know if you do or not already.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-10 03:53:03 UTC
in Geometry Challenges Post #243107
ok.. listen to this heap of bullshit

I saved the rmf as "2.1_compo"
But i guess that caused fucking windows to save it as "2.1_compo.rmf" which is an incorrect filename and i can't seem to fix it.
Simply renaming it doesn't do the trick.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-10 02:51:07 UTC
in Something freaky Post #243104
Loud noises.
Dark, weird ambiance. (aliens talking, whatever)
Just having the power go out, and then you hear something come near you, but you can't find an exit or ammo.
Then the lights flash and you see "it",
Then the lights come back on and you don't
then.. more loud noises, and whatever "it" is is suddenly behind you.

*panic
*suspense
*the urge to rush

horror (kinda)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-10 02:45:45 UTC
in Help! Microsoft has handicapped me! Post #243103
Linux mint is a good Linux distro.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-05 02:56:19 UTC
in hammer 3.5 question Post #242633
Well i have hammer configured for steam mapping. I can't see models either, But for some reason hammer is defaulted to my desktop. Every time i go to move it it just slaps all the damn files back onto my screen:-/
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-04 14:54:37 UTC
in Shader Water in Spirit - The Tutorial Post #242593
lmao.
I might take a look at this for SnG's
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-04 14:53:26 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #242592
Cool. I have 3ds max anyway. i was just wondering.
Thanks to rimrook, i have max, but lets not get into that
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-04 14:41:49 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #242588
What's better to model for Half Life. Milkshape or 3ds Max?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-01 22:40:39 UTC
in Hello Post #242274
And the SDK is just a click away!
Welcome to Twhl
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-01 22:39:53 UTC
in The Third Annual Hunter Awards Post #242273
Grats to winners!
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-30 17:54:42 UTC
in All I got for Christmas was... Post #242140
holy shit hunter, you hit the motherload!
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-30 01:13:45 UTC
in All I got for Christmas was... Post #242112
Nice explorer blitz!
i got an ipod, a wall-hanger for my guitar, some gift cards (mostly gas :heart: )
and a trip to Jamaica! yeah
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-25 03:21:09 UTC
in Half Life 3 might exist afterall Post #241879
First screenshot had me thinking. But it's just a rendering.
The other 2, no.
I'll just sit patiently and wait for episode 3 to come out.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-25 03:19:13 UTC
in thanks guys merry christmas Post #241878
We're glad to help.
Merry Christmas to you also.
And to all who read this thread!
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-24 14:21:11 UTC
in Now Playing: ... Post #241860
Fables from a Mayfly (Album) - Fair to Midland

They're so fucking good. This band gives me chills...
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-24 13:10:41 UTC
in CD music won't stop playing Post #241859
crap man, i'm out of ideas :
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-24 13:09:37 UTC
in My last was closed by an admin Post #241858
yeah man. all you need is the proper FGD and entity setup.
I thought i explained all that over AIM :P
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-24 02:58:00 UTC
in CD music won't stop playing Post #241841
What's the map properties? Like cd track to play? That have anything to do with it?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-23 13:51:31 UTC
in Now Playing: ... Post #241810
Welcome Home - Coheed and Cambria
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-23 13:42:29 UTC
in func door rotating Post #241808
Either that or you didn't bind the origin to the entity itself
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-22 12:35:01 UTC
in de_dome Post #241721
or.. you can be wrong and end up with 2 of the exact same maps with the exact same leak.
There are a few other ways of fixing leaks.
Try putting a box around the level, and fill the box (not inside the map itself) with loads of pink lights Really-eye burning pink lights. And walk around the inside of your map (flashlight helps) until you see pink, and you have your leak.

Or you can use the cordon tool to section off areas of your map to be compiled one at a time. That takes a bit of messing around to understand tho.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-21 00:47:31 UTC
in Half Life 3 might exist afterall Post #241641
Halo is always going to be bigger than half life.
But it does get a lot of attention.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-21 00:29:42 UTC
in Scientist + Retinal Scanner Trouble Post #241639
Is your trigger_once near the retinal scanner?
Is the master activated?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-21 00:28:19 UTC
in de_dome Post #241638
you have to check the pointfile while in game man.

And for coordinates, they go (X,Y,Z)

So in the top view, you see x, (left and right) and y (up and down)

So if you see... (9878, 9872,-14), and you're looking in the top view, it's 9878 units to the right (x), 9872 units up (y) and 14 units straight down (z)
Hope it helps
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 17:02:14 UTC
in Post your screenshots! WIP thread Post #241628
was trying to take this into consideration:
I repeat I started it yesterday! So don't talk tough about the map
:D
Can't wait for another screenie. :hammer:
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 16:55:38 UTC
in Post your screenshots! WIP thread Post #241625
Well the texturing could use some work.
But i think i'm gonna have to see more detailed screens if i want to form a better opinion.

Looks like a sniper haven. (AWP-FEST)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 16:53:09 UTC
in de_dome Post #241623
Or you can do it the old-fashioned way and just compile the map with "+particles 50000"
then when you're in game, type in the console "pointfile"
and you can follow a little stream of zig-zagging greyscale dots that should lead you from the problem entity to where the light is escaping.

Check to make sure that the walls sealing the map from the void are world brushes. (As opposed to entities)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 16:48:34 UTC
in screenshot of bad lighting need help pls Post #241622
Try moving the light source higher up into the sky. Above the general playing area of the map.
If you're using a light_environment, try switching to a light_spot with Light from sky set to : yes.
And vice-versa for spot --> environment.

Compile with Vis on -full
Compile with Rad on -extra
Or... you can just put an alternate light source at that spot. Like a light post or something.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 13:44:41 UTC
in de_dome Post #241615
C Striker, It's good that you're learning to implement the hl.wad textures in different ways. That's very hard to do sometimes and you can get some great looks from it all. But that barrel texture is only supposed to be 64 units high. Half the height of a normal wall. In my opinion, the texture looks horribly stretched.

And the floor doesn't quite seem to fit the 'rust' theme you have going.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 12:39:22 UTC
in half life dedicated server Post #241609
Basically, i cant toggle "run map after compile" and have the game actually launch. I get that error.
Instead, i just load up half life, type in "map whatever" and run around.
It's no big deal really, i just don't feel like fixing it. :pwned:
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 11:05:48 UTC
in It's about time..hail to the chief b Post #241603
Kinda looked like a Cut-scene from Starcraft.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 11:02:02 UTC
in need a team Post #241602
Now it's starting to look like a storage room! I still think the area is a bit too wide open. But It's getting better.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 00:56:11 UTC
in My new steam group Post #241576
There are probably some hanging around still.
We get new members every now and again.
I just joined the TWHL one as well as this(Thanks aaron for the invite)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 00:42:40 UTC
in need a team Post #241573
Like... equipment and such?
Or would you rather me MAKE a chem-lab?
Boss me around idc. It's your mod.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 00:31:28 UTC
in need a team Post #241571
Yeah but you never gave me anything to do. I'm awaiting a response.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 00:14:25 UTC
in need a team Post #241568
You should try making the ceiling texture a bit different from the ground. And the map has a good feel to it despite the lack of light 'source'.
Rooms still feel empty.
Remember, the best thing about an environment is getting the feeling you belong there and your surrounding is believable!!
Keep it up. you're improving. :)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 00:06:07 UTC
in half life dedicated server Post #241567
http://img141.imageshack.us/img141/8435/84501881aa2.jpg

Every time.

The map's in the right place after compilation, all i have to do is manually run the game and the map. It's really no big problem for me.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-20 00:03:14 UTC
in WHO LIKES DODGE. Post #241565
Lmao. Good call luke. Is that a Freightliner?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-19 23:38:38 UTC
in WHO LIKES DODGE. Post #241558
No srry, there's a difference between imposing and expressing. Never said i was inferior.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-19 23:25:59 UTC
in WHO LIKES DODGE. Post #241555
Why must you impose your opinion on people.
Shoulda just said that, but you're coming off as a superior being here.
Imo
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-19 23:19:11 UTC
in scripted_sequences acting up Post #241553
Does the scientist have to be in full view the whole time? You might be able to hide the lag if he's out of view for a quick second.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-19 23:17:57 UTC
in Open for TWHL3 Suggestions Post #241552
MM yes. +30 points for El capitan.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-19 23:17:05 UTC
in WHO LIKES DODGE. Post #241550
Why must every thing be flamed? It's only a European car because he resides across the lake. It's different enough to be not American, and not Japanese.

And srry, Please just shut the fuck up. Seriously.
Seems fair enough to me.
nobody cares.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-19 19:28:10 UTC
in half life dedicated server Post #241536
I usually get the Cant find filesystem dll or something error.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-19 18:51:14 UTC
in half life dedicated server Post #241531
Eh. I'll just stick to manually running my maps. What's another few seconds after a 5 or so minute compile?
Good time for a bathroom break!
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-19 18:44:11 UTC
in half life dedicated server Post #241529
Well i've tried for days and never got it to work.
I guess i fail.
Tetsu0 Tetsu0Positive Chaos