Also, will it still be mandatory to have a screenshot in a map upload? Can there just be a "no screenshot uploaded" image to fill in instead?You still need a screenshot to upload a map, though technically you can go in afterwards and delete it to get the 'no screenshot' image. I really don't want 'no screenshot' stuff in the vault though.
Holy crap! That soon? Don't overdo it, man.Don't worry. TWHL4's release date has slipped 5 years and has been re-written from scratch 3 times. Realistically, the 2087 date will probably slip to at least 2265.
You should add a big red button that says a random swear word every time you press it, and underneath is a scoreboard of people who've pressed the button the most, and it resets each week.Only if the button can randomly ban Dimbark 10% of the time!
Is TWHL 4 running on an off the shelf framework or your own ?Off the shelf: Laravel. It's far too much work to try and maintain your own framework, that's why the last attempt at TWHL4 failed.
Will TWHL4 still be orange?Mostly white with orange accents.
Will we still be on the "most-recent post" edit system, or on a "any post any time" system?The first and last post in a thread is editable. Any post less than an hour old is editable.
How different is this TWHL4 to the TWHL4 I got to play with a couple years back?Entirely different. Remind me to send you a link to the beta.
As for suggestions, have you considered adding a random texture spread feature to the face editor and also adding a tile-to-fit option?Funny you should mention that: That feature is planned for TWHL5! Coming 2087!
Marking uploads as mods would be really neat.Good idea.
This is a quoteThis is a nested quote
Wouldn't it be better if in this case, "latest map" would also consider maps that were recently updated even if they were old enough not to show up on this list?Good point
I have a little problem with the current criteria for picking the top-rated maps. Right now, if you go to the map vault and sort by rating, it will sort by average rating. So if you have a map with 738 5-star ratings and 1 1-star ratingMinimum 5 ratings to appear as a top map in both versions of TWHL
Things like the time of the upload probably don't matter that much on the general listMost dates have been replaced with "X days ago" labels with the full date/time when you hover over it
More sorting and filtering options. Such as by uploaderMaybe, might be difficult to get a user filter in, but I'll see what I can do
[sort by] date, last update, download countThe (well-hidden) advanced vault filter already has most of these sort options, but I'll add last updated date to the list of options.
map download was delivered with the map's name as the filenameWill do the basic version of this as discussed in the shoutbox
Including if I fix an eight-year-old misspelling?Yes. The point is to try and encourage people to edit stuff. Wiki is replacing tutorials and a bunch of other stuff, it needs exposure.
A more visible notification for private messagesYes.
2MB is rarely enough and we've already lost a lot of externally hosted maps.See first post. Increased to 16mb.
I think I suggested something about tutorials a while back, but I've forgotten what it was. Oh well.Moved to the wiki, so anybody can add/edit them now
I'd like to see a better way to implement community competitions (mini-compos, if you will), though I can't really think of any way to do it.Probably by adding more competition admins, or by creating more. Two compos can run at once in the new site.
#define STUDIO_ROCKET 1 // leave a trail
#define STUDIO_GRENADE 2 // leave a trail
#define STUDIO_GIB 4 // leave a trail
#define STUDIO_ROTATE 8 // rotate (bonus items)
#define STUDIO_TRACER 16 // green split trail
#define STUDIO_ZOMGIB 32 // small blood trail
#define STUDIO_TRACER2 64 // orange split trail + rotate
#define STUDIO_TRACER3 128 // purple trail
#define STUDIO_DYNAMIC_LIGHT 256 // dynamically get lighting from floor or ceil (flying monsters)
#define STUDIO_TRACE_HITBOX 512 // always use hitbox trace instead of bbox
So, I would guess $flags 256 tells the engine to use the "STUDIO_DYNAMIC_LIGHT" behaviour of getting lighting from the ceiling (maybe because regular models use the closest surface, which might not be good for flying monsters?)