Just finished playing through..
my opinion, besides a few missed transparency textures here and there, its very well made and quite visually full-filling. Unfortunately, I did not complete the secrete in JeffMod's first room (room 2) kind of walked to far and moved to the 2nd room.. I'm just assuming that plays a roll later on through the maps (obvious reasons)
Also, that helix spiral collaborations of.. "holy hell why did you do that to the engine" did not cause me any performance problems either.. however, I'm running on steam version (1.6 whatever) in software mode. A few other spots got jittery, mainly room 3 was pretty much hell.. too many entities/faces going through walls on screen at once
Other than that, I like it, just a shame I did not get to take part in it
** WARNING, SPOILER AHEAD **
** WARNING, SPOILER AHEAD **
** WARNING, SPOILER AHEAD **
ALTHOUGH, and I'm not certain if this is on purpose or a major accident.. I believe I found a pretty nasty glitch in the bonus map.
It seems near the end, you run through a small hall way that appears to be in an outside setting (illustrated with a sky texture) and in that hallway is some loosely discarded plywood/particle board looking pushables/solids and a rafter overhead accessable with a ladder.
Whilst manically diving all over the plywood, I believe it must have shifted awkwardly, or I wedged the model into the wall beside it by some means, whatever occured I shortly found myself outside the map in a lower section that previously... It allowed me to run around for a short distance then it locked and I lost all mobility..
I took the liberty of having some screenshots.
http://i2.photobucket.com/albums/y34/psilocyb3/de_neotokyoto_screenies/holesinwall.jpg
edit// my suggestion for fixing.. just clip a small mound over it
Really nice work all around people! Glad I could assist in testing this.