Forum posts

Posted 19 years ago2005-06-18 06:45:01 UTC
in How can i play a W98 game in WNT ? Post #115124
Also try asking that quastion in here- http://www.abandonia.com/genre.php?genre=action&page=0 -they know alout about old games!!! ;)

Damn you ESA you are keeping me from getting more abandonwares!! Grrrrrrr :x
Posted 19 years ago2005-06-18 06:39:59 UTC
in How can i play a W98 game in WNT ? Post #115123
Can it work in dos? For if it can try using a program called Dosbox!! ;)
Posted 19 years ago2005-06-18 06:32:41 UTC
in Your House! Post #115122
Changed the texture!! ;)
User posted image
What do you think about the computer's desk now?
Posted 19 years ago2005-06-18 05:33:24 UTC
in start a player with equipment Post #115107
Yes there is but it's simpler to place the player on the stuff!!! :lol:
Posted 19 years ago2005-06-18 05:24:22 UTC
in Teleporting Sounds - Need Help! Post #115104
No it isn't good to use capital letters/spaces in mapping!! ;)
Posted 19 years ago2005-06-18 05:19:18 UTC
in Teleporting Sounds - Need Help! Post #115101
Don't use capital letters!!! :P
Posted 19 years ago2005-06-18 03:58:32 UTC
in start a player with equipment Post #115093
Place him on a HEV suit or the weaponry! :lol:
Posted 19 years ago2005-06-17 17:45:36 UTC
in Your House! Post #115056
It is working perfectly, thanks again!! :D
Posted 19 years ago2005-06-17 17:43:14 UTC
in RPG ADVENTURE #1 [closed] Post #115054
You are sepposed to choose!! :lol:
Posted 19 years ago2005-06-17 17:36:33 UTC
in cokes secret plan Post #115047
As all the stinkin capitalists!!! :badass:
Posted 19 years ago2005-06-17 17:32:13 UTC
in RPG ADVENTURE #1 [closed] Post #115045
After 38_98, if he wants you to continue!! ;)
Posted 19 years ago2005-06-17 17:30:41 UTC
in New Tutorial: Basic Softimage Modeling Post #115043
Both! You can make a normal tutorial and an advanced tutorial! ;)
Posted 19 years ago2005-06-17 17:27:24 UTC
in cokes secret plan Post #115039
Hehehe...it's funny!!
Posted 19 years ago2005-06-17 17:26:07 UTC
in Your House! Post #115037
Don't worry thats the most detailed part I'll do!
Posted 19 years ago2005-06-17 17:23:48 UTC
in Too many direct lightstyles on a face Post #115033
3 is the maximum of switchable light that light the same face!!! ;)
Posted 19 years ago2005-06-17 16:57:07 UTC
in Your House! Post #115024
Can anyone give me an idea for a diffrent texture for all I can think on is to use regular wood texture like the one used for the fif doors! :|
Posted 19 years ago2005-06-17 16:08:53 UTC
in RPG ADVENTURE #1 [closed] Post #115014
I didn't want to write and I was nervous too but in the end I wrote a chapter!!
Posted 19 years ago2005-06-17 15:53:56 UTC
in Too many direct lightstyles on a face Post #115013
Do you have any switchable lights?
Posted 19 years ago2005-06-17 06:50:03 UTC
in Your House! Post #114929
The thing that the computer is on it! That wood texture!! :
Posted 19 years ago2005-06-16 19:48:55 UTC
in Another problem arises... Post #114890
Post the compiling log!
Posted 19 years ago2005-06-16 19:00:46 UTC
in drop ship Post #114886
If you want to make that the doors open then the pods fall then you are right M_gargantua!!
Posted 19 years ago2005-06-16 18:55:02 UTC
in Your House! Post #114885
And what about the desk's texture? :
Posted 19 years ago2005-06-16 16:52:59 UTC
in Your House! Post #114875
What I wanted it to look like my house!!!
Posted 19 years ago2005-06-16 16:35:04 UTC
in Unbreakable Tip 2 Post #114869
The bug that realy ennoyed me is that I saw someting through a solid, non trasperent brush!!!
Posted 19 years ago2005-06-16 15:57:51 UTC
in Your House! Post #114867
Sweer do you meen sweet??? :
Posted 19 years ago2005-06-16 15:55:38 UTC
in Your House! Post #114865
User posted image
I've built more stuff but I didn't want to show it all before it's done!! ;) It's not so good a screeni for you can't see so clearly the mouse and the phone!!!

I know It's almost nothing but I was trying to find how to make that screen a switchable texlight!! :(

Now I need to find my cd's covers in the web!!! :nuts:
Posted 19 years ago2005-06-16 15:35:48 UTC
in drop ship Post #114863
Use a multi_manager to target more then one target!! :lol: Target this multi_manager with the button and with the multi_manager target the multisource and the doors!!(You must use only one object to target the multisource or else you will need to activte all the objects that targets the multisource. So if you want to make more then one object that will trigger the multisource but that you wont need to activte all of them use, make them target a trigger_relay that targets the multi_source) ;)
Posted 19 years ago2005-06-16 12:52:04 UTC
in drop ship Post #114843
Then use a multiscource as the pods master! ;)
Posted 19 years ago2005-06-16 11:44:44 UTC
in drop ship Post #114833
Start off flag(if there is) or a trigger_auto, with the trigger state flag set to off, targeting the trains!! ;) Use the doors to target the train agian so when they shall open the cargo will drop!! :)
Posted 19 years ago2005-06-16 11:04:38 UTC
in Your House! Post #114824
Do you want a screeni of what I have done till now?
Posted 19 years ago2005-06-16 11:03:06 UTC
in Sound transferring problem... Post #114823
Mmmmm...are you sure that all the files and the game are in the same drive? :
Posted 19 years ago2005-06-16 11:00:18 UTC
in Blouter Post #114822
Ohhh...then to make it move you need to place it on a func_tracktrain!! ;)
Posted 19 years ago2005-06-16 10:57:58 UTC
in Sound transferring problem... Post #114821
It's the Hl1 forum madcow! :lol:
Posted 19 years ago2005-06-16 10:57:01 UTC
in pak.O Problem Post #114819
Ment to say 'it is better'...oops
Posted 19 years ago2005-06-16 10:56:04 UTC
in pak.O Problem Post #114818
You can export with pakexplorer but I don't know if he is better! : You will find it in here- http://www.vlatitude.com/
Posted 19 years ago2005-06-16 09:29:32 UTC
in Making Switchable Textures Post #114778
Thanks helped to insert another detail in the map!!! Sorry I didn't knew it's going to be so complicated but once when I created a switchable texlight with those tnnl lights I didn't need all these stuff! :
Posted 19 years ago2005-06-16 09:26:18 UTC
in pak.O Problem Post #114775
Wally sometimes exports emety sound files so chack if the .wav file has more then 0kb in it!!
Posted 19 years ago2005-06-16 09:22:22 UTC
in Blouter Post #114772
You meen he can walk!?! :nuts:
Posted 19 years ago2005-06-16 06:11:10 UTC
in RPG ADVENTURE #1 [closed] Post #114746
I think unbreakable!!!
Posted 19 years ago2005-06-16 06:09:27 UTC
in Are you ready for it...? Post #114744
I hope it will start right away!! :nuts:
Posted 19 years ago2005-06-16 02:34:58 UTC
in Are you ready for it...? Post #114718
Thats what heppend to me too!! My level turned into a mod! :( sigh
Posted 19 years ago2005-06-16 02:33:03 UTC
in Loading time problems! [closed] Post #114717
Don't revive old threads!!! Can someone close this thread fr no one needs it!!! :x
Posted 19 years ago2005-06-15 15:51:01 UTC
in Making Switchable Textures Post #114635
I know how to switch texlight but with my texlights it's diffrent!! :
Posted 19 years ago2005-06-15 14:58:58 UTC
in Sprinklers Post #114621
Change the sprite into the sprites/drip1 sprite!!
Posted 19 years ago2005-06-15 14:37:03 UTC
in Making Switchable Textures Post #114604
Did everything you told me to but it didn't work so could you post an example? :
Posted 19 years ago2005-06-15 13:29:02 UTC
in Making Switchable Textures Post #114588
Tried the thingy with the light but it didn't work! :zonked: (I didn't do the grouped thingy cause of the problem)
Posted 19 years ago2005-06-15 13:12:39 UTC
in Making Switchable Textures Post #114583
After I typed the style value in the func_wall I chacked for problems and it said that it's an unused key!! :zonked:
Posted 19 years ago2005-06-15 13:08:12 UTC
in Making Switchable Textures Post #114582
Ohhh...I get it!!!
Posted 19 years ago2005-06-15 12:58:22 UTC
in Making Switchable Textures Post #114579
No it's not, to be able to switch a texture you just need a +0 texture and a +A texture!!! :lol:
Posted 19 years ago2005-06-15 12:28:10 UTC
in Making Switchable Textures Post #114571
No, when the texture changes the light stays!! :