@J3r3my: Thanks! I'll look into making it more powerful. I'm not sure if directly altering skills.cfg will end up defaulting to the original values after I restart the game, though, as what happens when you alter bullet dammage in the console. I'll give it a shot (no pun intended
)!
@Caboose: This model (the view model) would not serve well as a world model. It's far too high poly (over 2500). Additionally, it has the hands attached to it which I can't have, as well as the entire front and right side polygons deleted for optimization.
What I'll do is model the world model in two parts: A detailed one for up-close, and a level-of-detail model for distances. After all, I have those guys with TNT2s to worry about