Forum posts

Posted 19 years ago2004-12-10 07:07:08 UTC
in ok ok its better now Post #77370
COOL! I LOVED THE MUS?C CAN YOU SEND TO ME (I GOT THAT SONG ?N MY NUCLEAR PLANT MAP)
I -> ? -> I -> ?
Posted 19 years ago2004-12-10 07:03:35 UTC
in hl 1 shadows Post #77369
hl1 : Six years old
silent hill 2 : isn't
Posted 19 years ago2004-12-10 03:57:12 UTC
in Please go to my site Post #77354
A forum isn't a site, pff, pff.
Posted 19 years ago2004-12-09 18:34:27 UTC
in help pls. Post #77288
BBBBB
ONLY ON TOP
NODRAW TEXTURES ON ALL OTHER TEXTURES
READ SOURCE SDK DOCUMENTATION
NUB
Posted 19 years ago2004-12-09 18:32:28 UTC
in Kol = Nazi? (hope not) Post #77287
[21:07:40] * kol (~cheeZ@83-71-25-232.bas1.srl.dublin.eircom.net) has joined #twhlregs
[21:07:56] <kol> New avatar: http://www.hlcore.uni.cc/eye.jpg
[21:09:53] <ZombieStriek> ITR A GURL
[21:09:58] <ZombieStriek> Exciting
[21:10:48] <kol> :P
[21:11:59] <ZombieStriek> Whoa, is that a swastika in her eye?
[21:12:04] <ZombieStriek> Questionable ethics on you, kol
[21:12:10] <kol> WHAT?
[21:12:18] <ZombieStriek> THERE'S A SWASTIKA IN HER EYE
[21:12:32] <kol> 3 diagonal lines :/
[21:12:51] <kol> yellow irus type lines ...
[21:12:57] <ZombieStriek> The black pattern
[21:13:10] * kol looks
[21:13:20] <kol> i stil lcan't see a swastika
[21:13:36] <XargoL> I can too
[21:13:44] <kol> meh..
[21:13:45] <XargoL> The bold black lines
[21:13:49] <ZombieStriek> Pfft, kol, you german bastard.
[21:14:09] <XargoL> Forms a cross with those 90 degrees lines on the ends
[21:14:19] <kol> Heh - bTW! : http://www.google.ie/search?hl=en&q=kol&meta=
[21:14:35] <kol> That + Swastika = Me neutral
[21:14:58] <ZombieStriek> Neh, it's probably a jew front for a nazi operation

HE DENIES
Posted 19 years ago2004-12-09 17:13:38 UTC
in Avatars Post #77261
Revival.

Note: Kols new avatar has a swastika in her eye.
Posted 19 years ago2004-12-09 17:11:41 UTC
in ok ok its better now Post #77260
He's annoying too! :x
Posted 19 years ago2004-12-09 16:05:42 UTC
in ok ok its better now Post #77247
Well yeah, that's nice... but it's an intro. Far from a site. A site has content.
Posted 19 years ago2004-12-09 13:04:49 UTC
in HL1 source Post #77215
Probably not. Try it, lazy.
Posted 19 years ago2004-12-09 12:41:25 UTC
in Best Book Ever - now a movie! Post #77209
'Tis really the best book(s) ever. My absolute favorite. Too bad douglas adams went and died on us.
Posted 19 years ago2004-12-09 12:40:04 UTC
in error loading map Post #77208
Where you tell it to place them.
Posted 19 years ago2004-12-09 11:50:43 UTC
in Mdl model problem Post #77195
REVIVE!
Nehway just put them in sierra/half-life and sierra/half-life/valve to be sure.
Posted 19 years ago2004-12-09 09:03:45 UTC
in A little riddle Post #77184
Rad: one?
Posted 19 years ago2004-12-09 06:13:49 UTC
in HL2 Map Vault Post #77171
It tells us that snarkpit is far better and that the owner is more dedicated to his site.
Posted 19 years ago2004-12-09 06:06:28 UTC
in Road to Victory Needs You! Post #77167
You probably wont find many coders here, this is primarily a mapping forum, but hey.. you can try.
Renders look nice, you got any animations yet? Or textures?
Is it sp or mp?
Posted 19 years ago2004-12-09 06:00:01 UTC
in Best Book Ever - now a movie! Post #77164
Oh, I was hoping for harry potter 4 :(
Posted 19 years ago2004-12-08 19:01:05 UTC
in hl2 models in hl1 Post #77080
hey guis i would like to know how to make hl2 models work in half-life 1
Can't
and if you know is there a model viewer for half-life 2 ore an editor
source sdk
Posted 19 years ago2004-12-08 17:34:47 UTC
in I got an idea(remade) Post #77068
hazardous!: Your map will probably be great - but it will still be bundled with shit from shit mappers (no offense). Wasted time.
Posted 19 years ago2004-12-08 17:31:41 UTC
in Romanian Joke (prepare to not laugh) Post #77066
theyreires
Posted 19 years ago2004-12-08 16:27:17 UTC
in ps2 half life vs pc half life. Post #77052
SD = Super definition. Like HD, only alot better.
Never tried the ps2 one, but honestly - First person shooters are never good on console.
Posted 19 years ago2004-12-08 15:09:30 UTC
in why is there... Post #77037
Get zhlt.wad from ZHLT (Check links page)
Posted 19 years ago2004-12-07 19:35:03 UTC
in Where???? Post #76893
If you'd have searched or bothered to look in your own dir, you would know that it's steamapps/mail/counter-strike/cstrike.
Posted 19 years ago2004-12-07 18:48:37 UTC
in A little riddle Post #76879
The peninsula of Wonderland! :o
I liek this one;
The following statement is true. The previous statement was false.
Posted 19 years ago2004-12-07 15:36:42 UTC
in IRC logs :) Post #76812
http://members.chello.se/zombieloffe/pwned.text

Whozee funny? I know some of that in there is crap but I keep it for sentimental values.
Posted 19 years ago2004-12-07 13:49:57 UTC
in why is there... Post #76790
You have double wads / vmt directories which contains these textures. Nothing to worry about.
Posted 19 years ago2004-12-07 10:52:02 UTC
in Prefabs or Props Post #76778
They're all in the rootmodels dir.

Just place a prop_static or prop_physics and clickzor the browse button and choose your model.

Make sure you have hammer set-up for counter-strike.
Posted 19 years ago2004-12-07 10:50:33 UTC
in Help!!! General questions Post #76777
Carving isn't needed for making maps. It's quite dysfunctional and I recommend using the clip tool or Vertex manipulation instead.
Posted 19 years ago2004-12-07 10:33:52 UTC
in ...And they told me I was mad Post #76773
bullshit, what about deh babies? (in finland that is)
Posted 19 years ago2004-12-06 16:18:28 UTC
in how far are you on the game ??? Post #76671
Nope, that's red faction your thinking off. It does have nice bullet-hole decals though.
Posted 19 years ago2004-12-06 16:04:15 UTC
in clickherefree has been hacked!? Post #76665
Posted 19 years ago2004-12-06 13:23:07 UTC
in HL2 Entities [closed] Post #76643
Read all in the beginning tutorials.
Posted 19 years ago2004-12-06 13:21:56 UTC
in ...And they told me I was mad Post #76641
Vatican City Population = Pope + bodyguards
Posted 19 years ago2004-12-06 09:44:38 UTC
in HL 2 and its arsenal Post #76612
Planethalflifes archives are OLD. They list loads of monsters that aren't in the game.
Posted 19 years ago2004-12-06 09:41:05 UTC
in Map a Movie Post #76611
Just read the competition page :x
It's already ended, anyway.
Posted 19 years ago2004-12-06 05:58:24 UTC
in HL2 Entities [closed] Post #76593
Just use yer entity tool and click in the 3d view or one of the 2d views.
Posted 19 years ago2004-12-05 18:36:07 UTC
in User names Post #76544
It's swedish, noob. And it sux0r ass.
Posted 19 years ago2004-12-05 16:07:07 UTC
in HL2 Entities [closed] Post #76484
prop_vehicle_jeep
prop_vehicle_airboat
Posted 19 years ago2004-12-05 16:05:19 UTC
in TWHL: The Toon Post #76483
.com domain? Are you CRAZY foo?
Posted 19 years ago2004-12-05 12:47:01 UTC
in User names Post #76443
Bratty: You're paranoid. Fin. I bet you live in some closed psychiatric facility.
Posted 19 years ago2004-12-05 10:43:47 UTC
in Regards and so on!. Post #76406
Wb marlboro, you've been missed ;)
Posted 19 years ago2004-12-05 10:16:11 UTC
in Please Watch Post #76400
Worked for me in firefox.
Posted 19 years ago2004-12-05 06:51:33 UTC
in Why dont I get a new .bsp? Post #76382
1. You haven't got zoners compile tool. You are just a filthy liar.
** Command: C:ProgramVALVEH~1toolsqbsp2.exe
Quake tools.

2. The error wouldn't be there if everything was fine.
The 'missing [ in texturedef' message can be caused several ways:
One or more faces has no texture, or the texturename is just made up of spaces. Check for problems in WC 3.3/Hammer should detect them as 'invalid texture' messages.
The texture name on one or more faces has a space in the middle of the name somehow (Textures are not allowed to have spaces in their names)
You are using Worldcraft 2.0 or 2.1, and the worldspawn has a key/value of "mapversion" "220" If so, remove it.
A Worldcraft 3.3 map was imported into WC 2.1 or 2.2, same problem as above.
A Worldcraft 3.3 map was imported into Quark, also the same problem :)
The map is in Worldcraft 3.3's .map format, but the "mapversion" "220" is MISSING from the worldspawn (this is really rare).
3. Good for you. Read it again.
Posted 19 years ago2004-12-04 20:43:01 UTC
in We have to do somthing! Post #76311
Agreed. It'd help if someone deleted those useless anonymous posts though, no?
Posted 19 years ago2004-12-04 18:35:50 UTC
in hl2dm_petrol - Pick a screenshot Post #76301
Celebrations are in order! Dances
Posted 19 years ago2004-12-04 18:13:39 UTC
in GUNS Post #76298
lol, codes?
Buying combos. I'll list some from my ultra memory:

Pistols.
1.1 - Glock18
1.2 - USP
1.3 - p228
1.4 - Desert eagle
1.5 - Dual berretas (terror)
1.6 - Five-seven (Ct)

Shotguns.
2.1 - m3 (aka shotty)
2.2 - x3

Sub-machineguns.
3.1 - tmp (ct)
3.2 - Mp5
3.3 - P90
3.4 - Mac10 (terror)
3.5 - Ump45

Rifles.
4.1 - Galil (terror)
4.2 - AK47 (terror)
4.3 - M4A1 Colt (ct)
4.4 - Famas (ct)
4.5 - Scout
4.6 - AWP (aka awpenis)
4.7 - Autosniper (terror)
4.8 - Autosniper (ct)

Equipment.
8.1 - Kevlar
8.2 - Kevlar + helmet
8.3 - Flashbang
8.4 - HE-grenade
8.5 - Smoke grenade
8.6 - Defuse-kit (ct)
8.7 - Night-vision
Posted 19 years ago2004-12-04 15:56:48 UTC
in introductions forum Post #76289
someone has a crush :lol:
Someone is a retard :lol:
Posted 19 years ago2004-12-04 09:28:25 UTC
in HL2BUGGY STUCK! Post #76255
On hl2 startup. With the 3D BG it takes like 2 min just to get the menu loaded.
Posted 19 years ago2004-12-04 08:55:44 UTC
in clickherefree has been hacked!? Post #76252
Amusing
Posted 19 years ago2004-12-04 08:52:58 UTC
in HL2BUGGY STUCK! Post #76251
Yeah, reduces load times by like 90% :P
Posted 19 years ago2004-12-04 08:28:11 UTC
in A damn memory leak causes crash(es)... Post #76250
Memory leaks don't cause errors. They seem to appear in every compile log.
Read.