Forum posts

Posted 19 years ago2005-08-23 13:22:10 UTC
in download Post #129286
What the hell did this guy just say?
Posted 19 years ago2005-08-23 13:18:58 UTC
in Dance Dance Warcraft Post #129285
Posted 19 years ago2005-08-22 16:41:18 UTC
in no error Post #129117
He cant eat all those hamburgers! Oh look he's gonna try!
Posted 19 years ago2005-08-22 16:25:23 UTC
in High model texture detail question Post #129112
No, cl_minmodels 1 sets player models to only be leet and gign, 0 lets you use all the player models. Screen resolution perhaps? But I dont see how you would go higher than 1024 x 768
Posted 19 years ago2005-08-22 16:10:00 UTC
in High model texture detail question Post #129107
Below is a picture of a custom model for CS, its a great moel but thats not the point. Notice how good the texture quality is? Like how smooth it is on the gun and the little bumps on the gloves? When I use CZ models the texture quality is never that good, the textures are blurred, kinda like a bmp to jpeg. Anyone know a console command that could turn high texture detail on models or something, or is that just part of CZ?
User posted image
Posted 19 years ago2005-08-22 16:04:22 UTC
in Get this scroll texture to move Post #129106
Have you tested the func_conveyor with a standard Half-Life scroll texture already?
Yes I did, and it worked.
Upload the map/wad or with the texture imbedded, and I'll try it if you want. No reason i shouldn't work...
It was a complicated setup, I deleted it and would really prefer not to have to set it up again. I've finished the map without the texture so just forget about it.
Posted 19 years ago2005-08-22 14:37:42 UTC
in Get this scroll texture to move Post #129086
Re-angled = rotate, sorry brain fart.
Posted 19 years ago2005-08-22 10:45:02 UTC
in Get this scroll texture to move Post #129037
It doesnt scroll what else would happen? I've renamed, re-angled, resized, "recapitalized", and remade(the func_conveyer several times). I give up, its not that important anyway, I was going to use it for a gound scanner in a computer themed map but its not worth all this trouble.
Posted 19 years ago2005-08-22 10:10:41 UTC
in Get this scroll texture to move Post #129030
I used an underscore in the name and it didn't work for me, agh!
Posted 19 years ago2005-08-22 02:11:32 UTC
in Alyx Post #128939
Way to bump an almost year old thread.
Posted 19 years ago2005-08-21 22:59:02 UTC
in Get this scroll texture to move Post #128933
User posted image
The name of the texture is ScrollWhite, if I've made sure of the SCROLL in the name once I've done it a hundred times. This bitch of a texture will not scroll. I just spent about one and a half hours(not kidding) trying to figure out why I can't get this texture to move on a func_conveyor with an additive render. Don't give me suggestions on how to fix it, I've done everything and thats not an exaggeration either.
However, if you can succefully get it to scroll with an additive render send it back and tell me how you fixed because I'm swapped out of ideas.
Do not give me suggestions on how to fix it unless you have personally done it yourself with this specific texture
Posted 19 years ago2005-08-20 01:24:38 UTC
in Brother goes to college Post #128540
Its already much different here. Its very weird, me no likey!
Posted 19 years ago2005-08-19 21:20:03 UTC
in Y.A.A.F.M Post #128535
Haha, I love that series.
Posted 19 years ago2005-08-19 21:13:13 UTC
in Brother goes to college Post #128534
Today my older brother, Jacob, moved off to college. He's going to Virginia Tech (in the USA) and we all went with him to say our goodbyes and to help set up his dorm. It was a 3 hour drive there and back(totalling 6 hours for the math majors).
My house feels a lot more empty now but I am sure glad my brother and sister areaway from each other now because when the two were together it was so damn annoying.
Anyway he will be missed.
Posted 19 years ago2005-08-19 03:19:24 UTC
in Who's What, When? Post #128413
Limiting the avatar size? The current limit here is lower than most other forums, why make it smaller?(excluding those retarded forums that have a limit of like 4x4)
And that minimod is just a bunch of hollowed cubes filled with monsters!!
Wrong! They are not hollowed out cubes, each wall was handmade, brush by brush with tender love and care! Download now for t3h win!!!1
Posted 19 years ago2005-08-19 03:15:30 UTC
in DD revelation Post #128411
Crap I was hoping you'd say San Diego.
Posted 19 years ago2005-08-19 01:27:06 UTC
in HL1 fails to load game with Steam Post #128398
When I die in HLDM it says 'Blood toxins detected" instead of the beeping, is that supposed to happen? Its been doing it ever since I installed Steam. I don't play enough HLDM for it to get to me but I just need to know.
Posted 19 years ago2005-08-19 01:24:37 UTC
in Who's What, When? Post #128397
Why size down your avatar Elon?
by the way I have the best mini mod ever made, its this game called Alien Blast and OH SNAP HERE COMES A LINK RIGHT NOW!
http://twhl.co.za/mapvault_map.php?id=697
2 stars means it came in 2nd for best mini mod!
Whats Timefall
You're kidding right?
Posted 19 years ago2005-08-19 01:22:59 UTC
in DD revelation Post #128396
What part of California? Sorry I haven't been keeping up with the times.
Posted 19 years ago2005-08-16 20:33:28 UTC
in Reverse! :O Post #128034
Heh, this is pretty fun.
Posted 19 years ago2005-08-15 20:48:25 UTC
in what would you want? Post #127831
To have the ability to have as many abilities as I want :nuts:
Posted 19 years ago2005-08-13 15:34:19 UTC
in Discuss the insanity! Post #127491
Their scores are low because I was killing them most of the time.
Posted 19 years ago2005-08-13 15:24:28 UTC
in Discuss the insanity! Post #127488
Actually, my score ratio is 2.1:1 :D
Here's a screenshot from a while ago though if you don't like my score in that one.
User posted image
3:1, happy? Fashaw!
Posted 19 years ago2005-08-13 01:36:16 UTC
in Discuss the insanity! Post #127357
Posted 19 years ago2005-08-12 15:53:29 UTC
in Check this out - Awsome new game engine Post #127302
Wow, thats amazing!
I'd have to say that looks better than Source :o
Posted 19 years ago2005-08-12 03:49:01 UTC
in Killing FPS Post #127201
Copy and paste all the text that shows up in the box after you start compiling the map. AKA, the compile log.
Posted 19 years ago2005-08-12 03:48:19 UTC
in RMF files Post #127200
Some Mods have released he rmfs to the public, such a Minimicus. But other than that,no. You can, however, google WinBSP, a map decompiler, but I wouldn't suggest releasing a modded decompiled map unless its an incredible change. Plus you get loads of errors anyway.
Posted 19 years ago2005-08-12 03:46:45 UTC
in http://www.svencoop.com/ Post #127199
Why is it so neccessary to close? I think we can trust most users to just leave the thread.
Don't respond, I'm trusting you to leave the thread :D
Posted 19 years ago2005-08-11 18:58:14 UTC
in Who's What, When? Post #127178
http://www.mechmod.com
An amazing... mech.... mod for Half Life. It redid the HL1 engine with lots of Source efects even though its only an Alpha release right now. The later releases are going to be for HL2.
Posted 19 years ago2005-08-11 15:33:57 UTC
in Who's What, When? Post #127160
I left out Mechmod.
Posted 19 years ago2005-08-11 15:10:54 UTC
in http://www.svencoop.com/ Post #127155
Comes with the mod, check your svencoop folder.
Posted 19 years ago2005-08-11 13:49:07 UTC
in NULL Textures Post #127137
Make a wad, name it whatever, and put a NULL texture in it. Then just add it to your texture list and include it with every map you make.
Posted 19 years ago2005-08-11 13:46:24 UTC
in Who's What, When? Post #127136
Cracks entire body with a gut wrenchingly loud snapping noise
Half life
Half Life 2
Spirit
Counter Strike
Counter Strike Source
Opposing Force
Deathamtch Classic
TFC
DOD
Garry's Mod
HL2Substance
BrainBread
Counter Life
Hostile Intent
Natural Selection
Point of View
Redemption
TimeFall
Snark Wars (if that really counts, because its a dead mod)
The Specialists
Wanted!
Sven Coop
Various Compo maps and mods
Posted 19 years ago2005-08-10 02:53:05 UTC
in Your Favourite Game Thru All Time Post #126917
You don't like Doom? How can you not like Doom! Its Doom man, come on! Its DOOM!
Posted 19 years ago2005-08-07 02:20:03 UTC
in Your Favourite Game Thru All Time Post #126471
Favorite game... hmm....
Half Life.... by far, Half Life. :D
Posted 19 years ago2005-08-07 02:18:50 UTC
in Which do you think of? Post #126469
I just see the four letters, TWHL.
Posted 19 years ago2005-08-06 03:10:54 UTC
in Avatars Post #126200
Here we go, in the jungle, mighty beastly.
Posted 19 years ago2005-08-05 16:17:42 UTC
in Ugly dog! Post #126148
Thats the nastiest animal I've ever seen....
Thank you so much for ruining my day, I'm going to go cry now.
Posted 19 years ago2005-08-02 20:35:44 UTC
in Re: VIS is SLOW Post #125522
A mapper of your skill probably knows not to use a skybox, but I'll tell you not to use one anyway in case you are.
Use null textures if you aren't, go func_wall happy on things like poles and boxes.
That should shorten vis time.
Posted 19 years ago2005-08-02 20:32:57 UTC
in Avatars Post #125519
Highlander, you have a good taste in movies. the Ring was awesome.
PS: Way to bring up a massivly dead thread people, I applaud you :P
Posted 19 years ago2005-08-01 17:30:59 UTC
in CounterStrike death match Mod Post #125206
In case you are interested:
http://djeyl.net/forum/index.php?showtopic=44319
A quick map for csdm. Comes with bsp, csdm configurations, and monster locations if you run monster mod.
Posted 19 years ago2005-07-28 23:50:10 UTC
in My name conterversy Post #124315
Go back to I eat monkey chow.
I tried being Coolfat3459 once in the past and it didn't work, people see you as a different person :zonked: .
Posted 19 years ago2005-07-28 17:58:00 UTC
in OMG no!! New Avitar for Bratty! Post #124256
Change it...
Posted 19 years ago2005-07-28 14:03:00 UTC
in Why garry's Mod rocks so much Post #124152
Probably some special menu that we've never noticed before or UGM.
Posted 19 years ago2005-07-28 13:28:43 UTC
in Development News Post #124147
I'm glad about the changes. Lets have a party!
Posted 19 years ago2005-07-28 13:10:38 UTC
in func_pushable - breakable object Post #124140
Func_breaables respawn, func_pushes don't.
cs_estate, the little pushable table near the front door? Never comes back when you break it.
Posted 19 years ago2005-07-28 13:03:44 UTC
in Development News Post #124138
Hurray for red dots!
...
Is IEMC ^Luke?
Posted 19 years ago2005-07-28 13:00:47 UTC
in Why garry's Mod rocks so much Post #124137
Dude, that first picture is crazy freaky :o
Posted 19 years ago2005-07-26 21:37:43 UTC
in Anomalous Materials: Redone Post #123755
Drools at new crowbar model

Wow, that looks really good, kinda like GTA in Half-Life.

OHH! I've got an idea for a quest, some idiot let a headcrab loose and it's now in the air vents, and you have to kill it.
Thats not his model, its mine :P
Posted 19 years ago2005-07-23 12:47:59 UTC
in Nihilanth Monster Post #122964
Im not quite sure as to how to get him to attack though
You need a really big open area for him to attack. Big enough for him to spread out his arms.