Forum posts

Posted 20 years ago2004-11-13 00:58:19 UTC
in Compo 12 (Real World) Post #72840
Well I'm still working on mine despite the absolute hell I just went through. Thanks to Trapt for keeping me motivated at least.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-13 00:24:11 UTC
in Stupid microphone! Post #72835
Check the game's internal settings perhaps?
AJ AJGlorious Overlord
Posted 20 years ago2004-11-13 00:21:14 UTC
in Pitching an idea Post #72834
Hehe
He's laughing, so that is correct even though the word doesn't actually exist.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-12 22:11:59 UTC
in Incredible dream (more long writing) Post #72827
Freudian theories abound here...
AJ AJGlorious Overlord
Posted 20 years ago2004-11-11 05:28:38 UTC
in Avatars Post #72623
From where?
AJ AJGlorious Overlord
Posted 20 years ago2004-11-09 07:29:11 UTC
in Compo 12 (Real World) Post #72331
So what do you suggest Cap'n P? A texture change? Or something a lot more drastic?

Keep in mind, I've not done any func_walling, so I'm hoping the r_speeds will drop a little when I get round to doing it...

Btw...are you entering?
AJ AJGlorious Overlord
Posted 20 years ago2004-11-09 06:35:06 UTC
in Problem making an overview Post #72327
Have you got -dev in your command line? It won't work otherwise.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-08 06:46:47 UTC
in Bump mapped terrain? Post #72187
Er, mentioning that you are mapping for CS:S would've helped.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-08 06:18:22 UTC
in Bump mapped terrain? Post #72184
That isn't bump mapping. The effect you want is outlined here.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-07 19:31:46 UTC
in Compo 12 (Real World) Post #72129
Gee Alex, that sounds wonderful... :P
AJ AJGlorious Overlord
Posted 20 years ago2004-11-07 07:08:54 UTC
in Compo 12 (Real World) Post #72069
Let's bloody hope so...the map runs at a grand speed of 4fps.

Btw...anyone want to compile this for me? :P
AJ AJGlorious Overlord
Posted 20 years ago2004-11-07 05:32:56 UTC
in Compo 12 (Real World) Post #72048
Clickety-Click-Click

Some interesting specs on the r_speeds:

wpoly - Approx. 7000
epoly - Approx. 75000

This map is close to being unplayable. :P
AJ AJGlorious Overlord
Posted 20 years ago2004-11-07 00:01:14 UTC
in TWHL is messing up. Post #72037
I think it's Atom trying to put in some new systems. It happened after he told me he was putting in a banning system, so I think he just chucks that page up while he is adding things.
This seems to be the most logical reason...
AJ AJGlorious Overlord
Posted 20 years ago2004-11-06 22:21:15 UTC
in Compo 12 (Real World) Post #72025
Heh...

I'll have a couple more screenies availiable soon.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-06 22:11:22 UTC
in introductions forum Post #72021
This should be the 'Stuff' forum...

Anywho, welcome to TWHL. Hope your stay is enjoyable!

Signatures are not supported on these forums.

There's a slim chance that these forums will change to the phpbb forums because the owner of this site (atom) does not visit here a lot anymore. Besides, a lot of people (myself included) don't mind the layout of these forums.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-05 21:30:38 UTC
in source mapping Post #71859
Afaik, it ain't out yet.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-05 07:51:20 UTC
in Compo 12 (Real World) Post #71669
I'm coming to live in your basement.
I don't have a basement, so you ain't stayin' over!
AJ AJGlorious Overlord
Posted 20 years ago2004-11-05 06:58:55 UTC
in Compo 12 (Real World) Post #71660
You lazy crap. :P :P
AJ AJGlorious Overlord
Posted 20 years ago2004-11-05 06:40:31 UTC
in Compo 12 (Real World) Post #71657
Another pic for your viewing pleasure.

As you can see, I've changed the bridge texture (still need to do some alignment in places, but it's nearly done). I've still got to find a good texture for the pillars though...
AJ AJGlorious Overlord
Posted 20 years ago2004-11-05 04:41:33 UTC
in TWHL is messing up. Post #71631
I've had over 2000 milliseconds sometimes...
AJ AJGlorious Overlord
Posted 20 years ago2004-11-05 03:41:02 UTC
in Compo 12 (Real World) Post #71626
Ahhh, shutup.... :P
AJ AJGlorious Overlord
Posted 20 years ago2004-11-04 07:55:08 UTC
in Compo 12 (Real World) Post #71425
Oops, should be:

More Progress

(Btw, that screenshot is now officially old. ;) )
AJ AJGlorious Overlord
Posted 20 years ago2004-11-04 03:42:44 UTC
in Compo 12 (Real World) Post #71406
AJ AJGlorious Overlord
Posted 20 years ago2004-11-04 02:34:59 UTC
in Compo 12 (Real World) Post #71403
Sure.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-04 02:32:25 UTC
in Compo 12 (Real World) Post #71400
No, Rabid supplied me with those models. They're great aren't they?

As for the HL textures...I've got a one to replace the towers and a road texture so it shouldn't be too bad.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-03 05:58:13 UTC
in Forum Rules Post #71250
I really loved it when I joined...it was cool.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-02 06:53:59 UTC
in fog? Post #71100
The Steam files that contain all of the Counter-Strike data (wads, models, etc).
AJ AJGlorious Overlord
Posted 20 years ago2004-11-02 06:44:58 UTC
in Where do I start? Post #71097
Heh, I remember that bouqeut of RAM, how sweet! :P
AJ AJGlorious Overlord
Posted 20 years ago2004-11-02 06:34:09 UTC
in Compo 12 (Real World) Post #71094
Oh, here's the proper link:

Clicky!

And yes they're models, thanks to RabidMonkey777 for supplying them for me!
AJ AJGlorious Overlord
Posted 20 years ago2004-11-02 06:25:23 UTC
in twhl story! (warning: explicit content!) Post #71091
:P

There's a new story on there now which is the one after the gay farmer one.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-02 05:57:39 UTC
in Compo 12 (Real World) Post #71089
Thanks Alex... (that was directed at me wasn't it? :P )

Here is one last shot (sorry bout all these people) of the bridge in Half-Life, without VIS or RAD.

More clicky (and probably the last for a while)
AJ AJGlorious Overlord
Posted 20 years ago2004-11-02 04:33:19 UTC
in Compo 12 (Real World) Post #71073
Wow Muzzle, that looks excellent!

And while I'm here, I might as well show you the update screenie with smaller support structures

Clicky.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-02 03:57:38 UTC
in Hosting From Your Comp Post #71071
Ask Seventh-Monkey. He's quite good with all that.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-02 03:56:53 UTC
in twhl story! (warning: explicit content!) Post #71070
#twhl's logs are freely avaliable to anyone who wants them. #twhlregs and #twhlstory however are locked out.
AJ AJGlorious Overlord
Posted 20 years ago2004-11-02 03:23:09 UTC
in Compo 12 (Real World) Post #71069
Yeah, I noticed the tower size...I'll make em smaller soon.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-31 07:24:52 UTC
in Onliners has gone haywire! Post #70737
Yeah, that'd probably be it.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-31 07:24:12 UTC
in Compo 12 (Real World) Post #70736
Thanks for pimping my map even further Trapt! :D
AJ AJGlorious Overlord
Posted 20 years ago2004-10-30 21:36:23 UTC
in Onliners has gone haywire! Post #70701
I think I've seen it before...
AJ AJGlorious Overlord
Posted 20 years ago2004-10-30 21:32:49 UTC
in Graveyard - HL SP map Post #70698
Excellent, I shall download it.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-30 21:26:31 UTC
in Onliners has gone haywire! Post #70697
:
TWHL has had it's fair share of odd errors...
AJ AJGlorious Overlord
Posted 20 years ago2004-10-30 20:53:04 UTC
in Valve Hammer = HL only? Post #70694
You cannot map for Quake AT ALL with Hammer.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-30 20:50:18 UTC
in twhl story! (warning: explicit content!) Post #70693
Yeah, that's what I thought as well.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-30 20:49:17 UTC
in I have a problem with hlvis... Post #70692
Your map is still compilling. It may look as if it's frozen but it hasn't. If you check out Batch Compilling (see Tutorial) you'll see that it hangs on that particular stage but doesn't freeze. This is caused by:

1) Ginormous maps
2) Insanely detailed maps
3) Skyboxed maps

Just be patient with the compile process. Walk away from the computer while it's working so you aren't distracted by anything.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-30 20:46:25 UTC
in Compo 12 (Real World) Post #70691
No, that was chicken_man. I hope there isn't some subliminal message there... :nuts:
AJ AJGlorious Overlord
Posted 20 years ago2004-10-30 20:29:02 UTC
in I need an example valve map Post #70689
Check out the tutorial example maps avaliable on the this site.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-30 20:25:18 UTC
in Ingame winamp substitue! Post #70688
Sound quality? 22khz with 8 bt mono sounds almost no different than the mp3 itself.
Are your speakers even on??
AJ AJGlorious Overlord
Posted 20 years ago2004-10-30 20:22:58 UTC
in twhl story! (warning: explicit content!) Post #70687
This is going to be a LONG running thing...
By the way, I own the channel. If anyone has any problems with it being called #twhlstory then tell me and I'll chenge it.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-30 09:47:04 UTC
in Ingame winamp substitue! Post #70600
2. Convert the playback rate and sound quality of the wav to fit the needs for Half Life playable wav's (though I have learned that 22kHz with an 8bit mono actually works fine)
Sorry didn't quite read it, but at the quality it's going to sound absolutely awful. Don't like a song? Take it out of the playlist first! Simple!
AJ AJGlorious Overlord
Posted 20 years ago2004-10-30 09:19:57 UTC
in Compo 12 (Real World) Post #70594
Thankyou.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-30 08:07:51 UTC
in Compo 12 (Real World) Post #70586
AJ AJGlorious Overlord