Forum posts

Posted 20 years ago2004-06-24 02:18:45 UTC
in downloading maps Post #35906
(halflife dir)valvesound (if it's not there, make a "sound" folder.)

Check the readmes if you have voice problems. They usually tell where to put the sounds for correct usage.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-24 02:16:45 UTC
in Machine Compo Post #35905
When I'm not busy with some Warhammer 40k models im gonna go get started....I'm such a geek, lol....40k...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-24 02:14:37 UTC
in warning:couldnt open valve/fonts.wad Post #35903
You have a damaged fonts.wad? Or, they compiled it in Hammer with fonts.wad. (I ran HLywood just fine, so i think it's your file). Reinstall HL.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-24 02:13:15 UTC
in transporting maps threw bsp. port disk Post #35902
My iPod used a Firewire, obsolete on most PCs, I've only seen them on macs. They charge 20 bucks extra for a USB cord...I bet they've made thousands off of these cables for Windows users...
BSP stands for "binary space partition"
Never heard of that one.
Either it's brand new or extremly old.
Afaik almost all mp3 players use USB ports.
Seventh is referring to BSP in editing.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-24 02:03:39 UTC
in downloading maps Post #35896
If your map has MAP or RMF's, put the RMF wherever to open in the editor, and the MAP usually goes with the BSP. This what you want?

Also, why Worldcraft? Don't you have VHE?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-24 01:58:47 UTC
in LADDER HELP!!!! Post #35894
I cover mine in AAAtrigger as it won't show up in game, and it makes it easier to see ladder regions in hammer.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-23 23:10:12 UTC
in Giving player a reward in counter strike Post #35876
Nope. I'd assume it's a game_ entity as well.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-23 23:07:28 UTC
in camera Post #35875
Yes, It's difficult to figure out the problem without details.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-23 23:06:33 UTC
in ambience_generics Post #35874
They're in (halflife directory)valvepak0.pak in the sounds folder. In Wally there should be a thing to open or load PAK file, or just open. Find the pak0 file and select it and open it. Open the sounds folder. There.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-23 22:59:55 UTC
in halflife.wad Post #35873
You need GCFscape. It opens GCF's, which are those equivalents of PAK files for steam. I think Snarkpit had a link. I have no idea where to look in your GCFs as I don't use Steam, either, but they're somewhere in there.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-23 22:08:31 UTC
in Making Worthwhile Posts Post #35865
And tuts.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-23 21:46:12 UTC
in A Horror Idea, Some Screens Post #35859
I like the boot thingies.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-23 04:28:06 UTC
in Machine Compo Post #35600
Aye, but quick question, maybe you can answer it.

Is a car or a plane considered a machine? If you think about it, they are, kind of. Me has a good idea for sequences with planes or cars...
:) .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-23 03:56:25 UTC
in Wally Post #35598
It should import 8-bit palettes. If it doesnt, then something's wrong. It makes my palettes too. I think you can also edit each individual color through Wally, not sure though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-23 03:54:23 UTC
in A Horror Idea, Some Screens Post #35597
No, it says Don't DL them unless it's on your browser's default settings, i'm pretty sure. It's just to prevent ppl from intentionally "saving image as" and taking my pics. Just don't take them and say they're yours and I'll pretend not to notice ;) )

And thanks, photography is a huge hobby of mine (wow, i'm repeating my pages) so it's nice to see some comments on my work.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-23 02:07:50 UTC
in A Horror Idea, Some Screens Post #35582
Alright, it's up. Be advised it is sloooooooooowwwwwww and image intensive, but be patient! Run it in the BG while you play HL or something until it all loads.

http://dhost.info/RabidMonkey777
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-22 23:46:26 UTC
in A Horror Idea, Some Screens Post #35533
Mkay, my site is almost ready with pics. I gotta FTP everything up, then I'll post a link.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-22 22:59:59 UTC
in textures Post #35530
lght gets you the fifties lighting fixtures, light gets...everything else! Lgt, Lght and Light. All work.

additions:

grnd- ground
rck- rock (mehtinks)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-22 22:57:18 UTC
in Configure worldcraft3.3 + Steam Post #35528
Wha...Wha...What?

>_<...Whatever happened to the site that had the thing on asking questions on forums? I think Hazardous! (Hey, I remembered the little ! thingy!) posted a link the other day...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-22 22:53:53 UTC
in how do you get a map on here HELP QUICK! Post #35526
What's the diff between WinZip and the compression built into XP? That's what I use.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-22 12:29:00 UTC
in Stupid Computer. Post #35459
Mmm...building comps is fun, until you spend 2 hours trying to figure out whats wrong and you realize the bus on your CD drive is upside down....
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-22 12:13:38 UTC
in Stupid Computer. Post #35451
Backup all your files to a CDRW or something and reinstall windows? Or get a new compo. Alienware has some nice models out....if you're willing to spend 3k that is ;). If not, check into a higher-end Dell, they're nice for around $1300, my new one plays Unreal Tourney 04 at full graphics settings over a 56k modem at smooth speeds with barely any lag :D
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-22 12:07:22 UTC
in Compiling error Post #35446
Lol
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-22 12:04:03 UTC
in textures Post #35445
He means textures to enter in teh filter field in the texture browser.

crete- concrete
tnnl- darker concrete, On A Rail themed textures
glu- trims, mainly lab
c1a0, c3a1, etc.- level themed textures, signs
sign- signs
silo- metal, grungy silo walls and details
generic- useful texture set with trims, signs, vending machines, you name it!
out- outside walls, sand, rock, pavement
trk- truck textures
trd/stp- stair trims
fifties- bricks, linoleum, etc
lab- lab textures, floors, detailing
+a- animated textures
~- tex lighting
0, -1, etc tiling textures
{- decal and transparent textures
xeno- xen textures
!- water, liquid

Is this what you want?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-22 11:47:50 UTC
in Press a button to turn another button on Post #35435
env_global is used in a situation where the player has to change something between levels: i.e. you put the battery in in area 1 and the machine works now in area 2. Multisources are what you need in this situation, in conjunction with your multimanagers.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-22 02:44:55 UTC
in Latest Security Breach screenies Post #35351
^ Agreed. It seems a bit linear to me, some sidetracks would definitely add to the wonderful level.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-22 00:24:04 UTC
in Natural Selection mapping Post #35343
Yes, the NS site should have some helpful links and resources.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-22 00:22:35 UTC
in Rock Textures where? Post #35340
googly eyes, lol.

I amuse myself more than I do others.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-22 00:19:57 UTC
in Soldiers-Schmoldiers Post #35337
War for profit...like that Suicide Machines song.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-21 23:27:36 UTC
in X-Ray effect Post #35330
Oooh, thank you.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-21 23:25:10 UTC
in Natural Selection mapping Post #35329
http://nsworld.ns-central.co.uk

Try the mapping guide. Skulkrush has more generalized tuts, although it has something on weld points.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-21 23:08:27 UTC
in Starting with HEV suit? Post #35326
Hmm, I remember reading on VERC or something that you had to give the bshift player a suit so he could pick up the item_armorvests and item_armorhelmets.

As for the start with HEV flag, well, worldspawn doesn't have flags, lol, stupid me. I do remember somewhere in VHE there was a flag with the label "Start with HEV", or something, though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-21 22:58:31 UTC
in hgrunt models Post #35324
You can't load anything from hgruntt-hgrunt(number) as they don't work in HLMV. Changing the texture in the main hgrunt fiel should change the textures for all of the hgrunt(number) files.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-21 22:56:19 UTC
in Conveyors Post #35323
Clip brush?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-21 22:48:19 UTC
in Natural Selection mapping Post #35317
A fellow NS mapper! There should be an NS.fgd in the NS mod folder. As for resources, check out skulkrush, they have some nice tuts and such.

http://community.skulkrush.com/

Have fun!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-21 15:54:02 UTC
in Applying textures individually Post #35287
You could drag the toolbar to the right ;). Or top, or bottom. or have it floating. The possibilities are endless! (well, maybe not endless, but you get the idea)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-21 03:25:06 UTC
in Movie playback using sprites Post #35142
Yeah, but breaking down MPEGs frame by frame sounds like torture to me....maybe because I've had to do it a few times before....its annoyingly annoying.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-21 03:19:03 UTC
in A Horror Idea, Some Screens Post #35141
Reminder to self: never use the incorrect scanner cables again. ;)

And I can try and get some of my pics scanned on tuesday, and uploaded that night.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-21 03:10:39 UTC
in User names Post #35140
Mine came from the early early days of Starcraft....I needed a Bnet screenie, and since my AIM one was taken, I talked to a few friends and they all agreed RabidMonkey was a nice one. I was in clan [DA] a while back before they discharged me, but I kept the s/n RabidMonkey[DA] until I lost my SC cds, quit Diablo and can't find my WC serial. So, no reason to play on battlenet anymore. Since it's silly to join forums and such with your (former, even worse ;) )clan extension, it couldn't stay, thus the 777. Why it's 777 I have no idea. Just is.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-21 02:04:53 UTC
in X-Ray effect Post #35139
Exactly. I think they had the trigger in front of the door because you could see thru the window across the room, but that's a minor thing.

And I think the skeles were rendered full all the time, while rendering the grunts invisible and full. They fit inside the models without leakin out or anything so the grunts just changed. It saves a little time without having to change the skeles render properties. ;)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-21 00:05:54 UTC
in X-Ray effect Post #35132
Mkay, thanks.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-20 23:45:14 UTC
in pump Post #35130
the upperones name is pump1_stop1 and the lower ones name is Pump1_stop2 and the stop2 has pump1_stop1 has next stop target, WHAT AM IM DOING WRONG!?!?!?!?!

Take out the capitals on Pump1_stop2. This might fix the problem.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-20 23:37:01 UTC
in X-Ray effect Post #35129
Anyone know how in Opposing Force they did the X-Ray effect? In "Crush Depth" where it was malfunctioning and you could see the skeletons of both the poor scientist and hgrunt who walked into the ray? I know how they accomplished the skeleton effect, but I'm wondering how they made the grunt and sci transparent only when viewed through this special glass. On the other side, they look normal, but when looking through the glass they were transparent, obviously due to a rendermode change. Any ideas on how they accomplished the effect of toggling the rendermodes?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-20 03:55:25 UTC
in i carvth and my map leakth :( Post #34966
No flames, don't worry, just jokin with yah.

And hint brushes are essentially manual visblocks, it tells VIS that you don't want it to render anything beyond it, essentially. Of course, they're quite complex, but in addition to CPs link and these three, I think you'll have it down.

http://cariad.co.za/twhl/tutorial.php?id=71

Here at TWHL, and these two at CounterMap:

http://countermap.counter-strike.net/Tutorials/tutorial.php?id=54
http://countermap.counter-strike.net/Tutorials/tutorial.php?id=2

And if you can't fix the skybox until the elevator is working, just get rid of after everything works. That should speed up things a bit.

Good luck,
-Rabid
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-20 03:25:54 UTC
in A Horror Idea, Some Screens Post #34959
These are all excellent screenies. If only I could map that well...lol

On a side note, you guys all like abandoned-places.com too? Wow...I've been doing Urban Exploration and Industrial Photography for a few years now, if you guys are interested and I get access to a scanner within the next week (mine caught on fire and I tossed it out a second-nd story window...lol) I can get some of my pics uploaded on my site, which supports hotlinking and 300gigs/bandwith per month, so I can make em nice and clear.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-20 02:57:55 UTC
in NEED A IDEA! Post #34951
I think there were a number of A51 mods at ModDb...Join their mod team!

On a side note: Anyone ever play that killer A-51 arcade cabinet game?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-20 02:54:57 UTC
in Spirit help! Post #34949
Well I knew 'bout the manual method, but in the Spirit Hazard Course Demo it showed a relective-ish vent opening. If you have it, take a look.

On a side note, can you mirror gordon? Or is player reflection still gone until HL2 (hopefully...)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-20 02:52:00 UTC
in i carvth and my map leakth :( Post #34947
j00 carveth and j00 shall be smitten!

On a more serious note, I took a look at the questions and I can answer a few of them, hopefully. The R-Speed problem is just that, you can see across the map so it renders everything. Use hint brushes and try and block out anything non-visible from there with them. And kill the skybox. It shouldn't be too hard to correct.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-19 18:07:12 UTC
in velocity? Post #34894
Since generics are affected by gravity, it is indeed falling out of the map. Use a cycler or monster_furniture, because generics also bleed when hit.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-19 17:53:32 UTC
in CPR Post #34893
Make sure you have an FGD that supports viewing models in hammer, it makes things way easier. Then you can place the two as monster_'s and view the anims for both in-editor, then place the scripted sequences based on where the origins of both monster_'s are.
RabidMonkey RabidMonkeymapmapmapfapmap