shut the fuck up. pleaseI gave up reading half-way down this page, so i dont honestly know if it's been settled, but after quickly glancing over it, i'm gonna stab at 'no, it hasn't.'
Trapt, Kasperg is a fantastic architectural level designer. You can see it in all his maps. He clearly thinks up logical, realistic locations and builds them
just like that which is a rather neat skill, to say the least. Half the community '
suck his dick' because they respect him and his work. He posts screenshots, not to make sure people are always looking up to him, but simply to show people what he's recently made, like any mapper would.
Kasperg, I don't know what set you off, but your response to Ant's beginning posts was silly and hot-headed. I suggest you
try some of their suggestions. Don't like 'em? Change them back. I agree with you about the lighting of Avalon. That is incredibly dull, and your map does look better with the contrast that the brightness creates. Maybe you could change the colour and/or the ambience. It could perhaps go for a dusk/dawn look... Something that goes nicely with the sand, and'll make the concrete match the coloured plaster supports a bit more. Orangey light does that
Strider, OMFG teh sex now k?
Edit:
woah, where'd all the posts go?
hmm. i appear to have missed the last page... Consider my post a reply that would be at the end of page 6.