Forum posts

Posted 4 years ago2020-04-05 09:34:33 UTC
in TWHL! Sound off! (who are you) Post #344018
Food: Pasta, pizza (duh).
Hahaha. Oh, Italy.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-04-01 14:03:11 UTC
in A Utopia At Stake Post #343999
Oooh, I concur
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-29 01:48:08 UTC
in TWHL! Sound off! (who are you) Post #343986
I'll be honest. A lot of the motivation with this thread was to see people get fired up about their dislikes for my own amusement.

It's working.
monster_urby monster_urbyGoldsourcerer
Spirit of Half-Life has a lot of issues depending on the version that you use. I've not tried it recently, but if I recall it is not possible to play through the whole of the HL1 campaign using the Spirit engine. A lot of features can glitch out and certain entities don't behave the way they should.

Spirit is best used for full mods where you have control over the entities/entity setups and can adapt to the quirks that go with it.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-27 13:46:04 UTC
in TWHL! Sound off! (who are you) Post #343958
deep-fried Mars bars, so what can I expect?
To this day I have never once encountered a battered Mars Bar...
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-27 12:34:36 UTC
in TWHL! Sound off! (who are you) Post #343956
Snacks: In Taiwan and Japan they put sugar on popcorn. They should be saaaaaaalty!
Nah man. Sweet popcorn is a thing here in the UK as well and it's the best. You can also get sweet salted which... is not the best.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-27 11:20:53 UTC
in TWHL! Sound off! (who are you) Post #343954
We're gonna have a fight about the mushrooms, though
I'm afraid I'm gonna have to double down on this one. Mushrooms can fuck off forever.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-26 15:24:46 UTC
in TWHL! Sound off! (who are you) Post #343946
So, this is a thing I used to do from time to time and I know that it's been a long time since the last one. TWHL has gained a lot of new members over the years, some of the veterans have moved on but a handful are still knocking about.

The question is this: Who are you? What are you into? What do you like and dislike? Share as much as you are comfortable with and no more. This isn't mandatory. It's just a little way of getting to know a few of your fellow members a little bit better

About You

Name: Andy Morris
Age: 33
Hometown: Market Drayton, Shropshire, England
Relationships: 2 previous. Currently married with 2 kids. Intend to maintain that for a while :P
Occupation: Systems Administrator (Junior). Previously web design integration and first line support. SysAdmin is a whole new thing for me and I've got a lot to learn. Keeps things interesting.
Current goal(s): Finish The Core and start working on some of the other projects I've got floating around in my head. I want to write a book but have neither the skill or the motivation to sit down and do it. Professionally, I'd like to advance beyond a junior SysAdmin and take on some more challenging tasks. I've also put some serious thought into winning the lottery.
Politics: I'm not a politically charged person. The whole thing bores me.
Religion: None. I believe you should live your life as you see fit, not based on what some ancient storybook says (or is interpreted as saying).

Favourite Things

Food: I've recently just taken to throwing diced chicken, bell peppers and onions into a pan and stirring in some hot sauce. If I have tortillas in I wrap that shit with salsa and sour cream, otherwise it goes in a bowl. Lush.
Hot drink: Milky coffee with two sugars. Coffee snobs would see me hang for it.
Cold drink: Coke Zero or Pepsi Max. No preference
Snacks: I much prefer savoury snacks. Can't go wrong with a big bag of Doritos and hot salsa dip.
Movies: I'm not big into movies. I like action flicks and comedy if pushed. I'll often rewatch something I enjoy than seeking out new stuff.
Videogames: Deep RPGs and classic FPS games. Loving the current surge of retro FPS titles that are coming out and I will play Doom or Duke3D any day of the week. I'm also really into anything with a branching narrative that offer choice and consequence and as such, can be replayed.
Music: I''ll listen to most genres from classical to dubstep. At the moment I'm mainly listening to indie stuff and synthwave. Artists such as The Midnight, Mystery Skulls and SIAMES.
Other: I spend most of my time during the day with my family and the evenings and night at my desk, gaming or mapping. I'm kind of one-note in that regard, but I'm happy.

Disliked/Hated Things

Food: Fish. I really hate fish. The texture and the taste makes me sick. Tuna is OK though, for some reason.
Hot drink: Tea. Despite being English, I really do not enjoy tea at all.
Cold drink: Supermarket brand cola. Why is it so cheap? What corners are they cutting? Why does it exist?
Snacks: Liquorice or aniseed sweets. Liquorice tastes foul, aniseed is an actual assault of your taste buds.
Movies: Like I said, I'm generally not into movies at all, but I generally dislike the horror and romance genres. Predictable trash in both cases.
Videogames: Sports games. I don't see the point of sports in general. I'm also not a huge fan of strategy games, but I can happily play online, mainly for a laugh. And of course, horror again. Game with horror elements are fine, but all out horror schlock is just boring.
Music: Rap, R&B and most pop music. Just no.
Other: I'm not one for sitting and watching things, hence my aversion to movies, TV and sports. But I also don't enjoy taking part in sports. I just hate sports.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-20 20:15:19 UTC
in Fun with Crate Post #343933
Boxes and sloped floors are indeed a quirky combination in Goldsource.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-19 18:33:46 UTC
in Fun with Crate Post #343931
I had a similiar issue with func_pushables in one of my maps. I believe they need to be a specific size. 32x32 or 64x64 works if I recall correctly.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-17 14:40:28 UTC
in Post Your Timeline Post #343918
Have you SEEN what's going on out there? F that.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-15 15:25:22 UTC
in Get rid of menu options. Post #343910
For the button text for WON/Xash3D, you'd need to replace their images in the gfx directory with completely black alternatives. They would still be clickable though. As for removing them completely, I don't have a clue. I guess there's some code somewhere. Same for the Steam menu.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-15 15:22:16 UTC
in Fun with Crate Post #343909
Just tried it out myself and the trigger_once "message" field doesn't appear to work for pushables. I was able trigger a light off though.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-14 19:22:42 UTC
in Fun with Crate Post #343906
Well trigger_once and trigger_multiple can be triggered by func_pushables. They have a flag for pushables. There is also a flag for No Clients, so they cannot be triggered by the player. :)

After that, it's just a case of doing the usual things, using multisources if you want multiple boxes to be in place and so on. Just check out the tutorials for that kind of thing.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-14 17:42:49 UTC
in de_dust2 map without errors Post #343904
Just to be clear, are you looking for the cs1.6 map or CSS/CSGO. If you're looking for the CS1.6 map, UbOh is correct and it's the top result in Google. You're also posting on the wrong board.

https://forum.17buddies.rocks/index.php?showtopic=13579

If however it IS the Source version you want, I have no idea.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-14 16:58:39 UTC
in Post Your Timeline Post #343901
User posted image
I'm a big fan of: Home
I'm also quite partial to visiting: Work
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-11 13:29:45 UTC
in New computer, nothing compiles, pls help Post #343885
The lack of lighting to me says that you might be using the default lights.rad file which for some reason is either blank or commented so that the values are ignored. Check that.

Otherwise, hit us with another compile log. :D
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-07 18:42:25 UTC
in Sierra.avi and valve.avi video format Post #343867
I've not even seen those startup videos in years... :|
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-05 14:27:51 UTC
in Now Gaming: ... Post #343851
I'm afraid I have to agree with Noah Caldwell-Gervais in his summary of it here:
Whole video is worth a look but Wanted! specifically starts at 48:15
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-03-04 22:52:47 UTC
in Now Gaming: ... Post #343842
Oh man. Wanted! takes me back.

It's... not very good. :P
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-02-29 17:28:24 UTC
in Post your screenshots! WIP thread Post #343827
I figured I'd add my latest Core shots in here was well, for old time's sake. Most have probably seen these on ModDB and Discord already...
User posted image
User posted image
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-02-29 14:24:54 UTC
in TWHL Tower 2 Post #343824
Good work, everyone. Really looking forward to playing through this one.

Strider, good luck.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-02-29 13:13:14 UTC
in Post your screenshots! WIP thread Post #343822
@abbadon Love that ship

@Koe1 Holy balls that is ridiculously good. Though I hope said mod works with LD models as well. :D
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-02-26 15:15:49 UTC
in Shameful mapping confessions Post #343800
As a standard, I made every wall 6 units thick, rather than 8 or 16, meaning every level I made during my goldsource days was severely off-grid.
The Colony 42 RMFs made me so very sad...

Another from me which hinges on the way I played games for the longest time. I got into a habit of playing games with cheats from the start even on the easiest difficulty. This includes Half-Life, the expansions and even mods. I don't think I actually legitimately finished Half-Life 1 until after 2010 and I'm STILL working my way through Quake 1, the original Doom games and expansions.

So until 10 years ago, I played a lot of games on the easiest difficulty with cheats. I've no idea why I didn't want to feel challenged when gaming. Naturally, this led to me:
A) Getting my ass absolutely handed to me in every online game I've ever played
and
B) Doing the same thing when testing my maps/mods

So looking back on the way a lot of my maps have been received, they are simultaneously too easy while also not having enough ammo or health pickups... Feedback from The Core's pre-alpha seems the consistently describe a lot of my chapters are "fine" in terms of combat, but there aren't enough changes to heal up.

So yeah, if you're cheating/playing on low skill settings to get through games, maybe don't do that...
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-02-24 16:59:25 UTC
in Shameful mapping confessions Post #343775
Let's get one of those fun discussions going again. So during my commute, the radio station I listen to has a segment called The Fact Controller where people phone in with confessions of things they took as fact for years but were actually completely wrong.

I figured, why not do the same thing for level design. I've looked through a few of my older maps in the last couple of days, including some backups from The Core's early days and was ashamed to find some hilarious solutions to non-existent problems. Here are two of mine.

1. I was totally unaware that the locked door sound would play if a func_door was named but not triggered. My solution was for the locked door to be a normal world brush, with a 1 unit thick trigger in front of it that played the locked door sound when the player touched it... I only learned the truth in 2012 after Archie joined me in developing The Core and I was looking at one of his RMFs... I quickly updated all of my maps with the correct setup.

2. For the longest time I thought that info_landmark entities had to be in the EXACT same spot between maps. Again, I never realised the proper use of info_landmarks until Archie looked at some of my maps for The Core and asked me why some of them were WAAAY off in the corner of the grid. He laughed.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-02-21 14:15:11 UTC
in TWHL Tower 2 Post #343762
Final stretch, people! A little over one week to go. Excited to see what you guys have come up with.
monster_urby monster_urbyGoldsourcerer
I beg to differ with the tilde marking light emitting textures. It appears on a number of textures that would never emit light, including the off variants of lights, as well as generic textures like computer side panels and such. Certainly not a bad idea to mark light emitting textures with a tilde though, assuming you don't just call them "light" :P
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-02-05 22:49:06 UTC
in Post your screenshots! WIP thread Post #343727
Looks promising. I like the towers :D
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-01-22 14:17:23 UTC
in Post your screenshots! WIP thread Post #343669
Oh, I agree. I'm not trying to shoot you down. Everything you've posted is a Hell of a lot better than anything I've ever attempted. :D
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-01-21 16:52:14 UTC
in Post your screenshots! WIP thread Post #343667
Nice models! Granted, the final character needs some work, as does the texture work on the MP5. It looks like it was forged by a blacksmith in the iron age. :P
Mmmm, lumpyMmmm, lumpy
monster_urby monster_urbyGoldsourcerer
A trigger_teleport is required to send the player to an info_teleport_destination, yes. If you want to send the player to a destination when they press/shoot a button, they need to be standing inside a trigger_teleport that the button then turns on. As the notes on the entity page you link said:
To make a trigger_teleport toggleable, use a multisource master. Trigger this master with a button or multi_manager or something to activate it. When the master is inactive, the teleporter will be as well.
monster_urby monster_urbyGoldsourcerer
Which way is the light_spot pointing?
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-01-14 14:12:19 UTC
in TWHL Tower 2 Post #343611
This is what happens when you work too darn quickly. :P

Seriously though, I envy the people who can pour so much time into maps/mods nowadays. The Core would certainly be out by now if I hadn't got a job and a family and all that crap.

Between work and kids, I need that extension if I even hope to commit something to this project. :P
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-01-08 13:43:19 UTC
in TWHL Tower 2 Post #343573
I would enjoy the month extension very much. I was on the verge of throwing in the towel, but now that I've had a new idea I'm determined to get it done.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-01-07 14:14:28 UTC
in TWHL Tower 2 Post #343567
I saw the floating scientist... My brain kinda just ignored it due to being bombarded with requests for status reports.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-01-06 14:27:23 UTC
in Getting Hammered to the Max Post #343564
Impressive looking stuff. I'd certainly look into this if I used Source.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2020-01-06 14:10:12 UTC
in Now Gaming: ... Post #343562
Were there any snarks?

As for me, I've checked out WRATH: Aeon of Ruin and Disco Elysium with my Christmas Steam cards. Highly recommend both. The former if you like your retro "boomer" shooters and the latter if you want a really exquisitely written point and click adventure/RPG.

Seriously, I thought The Outer Worlds was one of the better written games of the year, but DE shits all over it and it is utterly hilarious. Just don't expect a combat based game and prepare to read a whole lot.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-12-30 01:23:48 UTC
in Post your screenshots! WIP thread Post #343536
Is that Time's End 57 I see there @KingDaniel. Looking forward to that one. Not a bad little trick with the perspective either :D
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-12-29 22:00:04 UTC
in Fate of Gunman Chronicles Post #343531
Gunman Chronicles is set in a distant galaxy. It could technically be part of ANY universe. :P
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-12-28 10:41:39 UTC
in Fate of Gunman Chronicles Post #343524
I think Gunman Chronicles is ultimately owned by Valve (there was some sort of partnership I think) but it was nearly 20 years ago.
The only connection to Valve is the GoldSource engine it was built upon. The custom code and content was property of Rewolf, which was little more than a mod team that was funded by Sierra. Like most mod teams, as soon as the game was released, the team was disbanded. Presumably the game and its content then officially became the property of Sierra in order to work on post-release fixes and patches. Sierra has since become a part of Activision Blizzard.

Wherever the source code and copyright for Gunman Chronicles are nowadays, you aint getting either and it certainly won't be coming to Steam.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-12-22 23:45:00 UTC
in TWHL Tower 2 Post #343503
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-12-18 14:32:17 UTC
in TWHL Tower 2 Post #343482
I probably wont participate but I hope a reference to my status reporting level ends up on there somewhere
Because literally everywhere else relating to Half-Life these days isn't enough for you? :lol:
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-12-18 14:30:58 UTC
in Youtube or Vimeo? Post #343481
Fact of the matter is, YouTube is the top pick for viewers currently and something quite drastic would need to occur in order to change that. Same way Google has become a general term for searching online, despite the vast number of search engines. The same way that Twitch is now the place to go for streams (though YouTube has a fairly big slice of this action as well)

I know that artists are getting shafted left and right and a lot of them now depend on Patreon to make an income. I've heard of other services pop up such as GorillaGong for machinima videos, but can't say I've ever checked them out for any length of time. However, for those not making a living off of it, YouTube is probably still the place to go.

Vimeo I've only ever seen used by our clients at work to host videos that are then embedded on their websites/product pages. I can't say I've ever followed anyone on Vimeo.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-12-17 20:37:57 UTC
in Hidden gems / Underrated games? Post #343471
The Talos Principle is in my Steam library and I don't recall how or why... I might have bought it based on recommendations or it might have been gifted. Either way, I checked it out on my Birthday for about an hour. That was back in October. Can't say I've been particularly drawn back to it as of yet.

One game I will repeatedly and whole-heartedly recommend is Hollow Knight. If you like your challenging combat and your Metroidvania games then I would say it's one of the best out there having played a grand total of... this one. My personal favourite game of 2017 and the sequel Silksong is on the horizon. :D
Also, that soundtrack :heart:
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-12-13 14:50:03 UTC
in The ~Video Game Music~ Thread Post #343460
Christopher Larkin posted a couple of the new tracks for Hollow Knight: Silksong on his channel and I am just sooo ready for this game now.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-12-09 22:35:19 UTC
in Hidden gems / Underrated games? Post #343456
Half-Rats: Parasomnia, a lot of players played the game and stopped because it was either "too hard" or "lost". I guess this means that players are way too much used to navigation assistance (beacons, quest markers, GPS...) and no longer have the desire of exploration and a sense of orientation.
As somebody who adores exploration in games (I'm still playing Skyrim), Parasomnia is one of many games that I just stopped playing. I'm not a particularly big horror fan though. I enjoyed A Fever Dream (Played it through three times), but I guess that's because it simply plays like Half-Life with a schlocky horror parody theme, much like the They Hunger series.

HR:P just didn't make as much of a lasting impression on me, so I stopped.
monster_urby monster_urbyGoldsourcerer
The Community Covenant seems more than reasonable to me, personally.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-11-22 22:14:00 UTC
in Half-Life: Alyx Post #343395
Half-Life: Alyx will reunite the TWHL community. Just waiting on Luke, Seventh Monkey, Ant, Zombieloffe, Tosse and Saribous.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-11-22 13:30:04 UTC
in Half-Life: Alyx Post #343387
While you might be able to recreate the environments from HL:A to create a traditional flat FPS, it would be an entirely different game with a lot of the interesting elements stripped out.

Where VR requires that you "physically" manipulate the environment around you in order to solve puzzles and interact with switches and doors and such, a non VR port would just be a case of pressing your use key at things and watching them play out.

While I still believe that everything to do with VR so far could be dismissed as gimmicky tech demos, this is the first game that has proven to me that VR is a worthwhile investment. With two more full size games in production at Valve, this could well be leading to the turning point where VR developers truly step up their game.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-11-22 01:48:38 UTC
in Half-Life: Alyx Post #343375
Welp, who wants to buy a kid? I need the money and the room.
monster_urby monster_urbyGoldsourcerer