Forum posts

Posted 17 years ago2006-06-17 20:11:22 UTC
in Bye bye, Bill Gates Post #185548
elon congratulations on ironic unnecessary repetition
Posted 17 years ago2006-06-17 20:10:07 UTC
in quake help Post #185547
I wouldnt trust a mod that means 'eternal twighlight'
Posted 17 years ago2006-06-17 18:22:13 UTC
in Bye bye, Bill Gates Post #185535
paying for something you bought is unnecessary repetition
Posted 17 years ago2006-06-17 18:21:37 UTC
in quake help Post #185534
hahah thats the laziest bit of googling ever, at least look at the page before you link to it

http://wiki.quakesrc.org/index.php/WinQuake

What kind of ungoogleable question is this anyway, theres a billion resources out there on a search for 'quake' and 'xp'
Posted 17 years ago2006-06-17 18:12:28 UTC
in Bye bye, Bill Gates Post #185532
I cited the example from experience, im not saying what he does give to charity is no small feat however
Posted 17 years ago2006-06-17 13:59:28 UTC
in Bye bye, Bill Gates Post #185504
He donates more than you
If i have 100 quid to my name and give 10 quid of that to charity thats 10% of my total wealth, 10% of Bill Gates worth is a LOT
Posted 17 years ago2006-06-17 09:27:17 UTC
in Bye bye, Bill Gates Post #185492
I hope he'll stay on as microsofts chief scapegoat
Posted 17 years ago2006-06-17 05:58:20 UTC
in ?ber computer fan =) Post #185474
I wouldnt trust that flimsy crap on my processor, how the hell do you attach it?
Posted 17 years ago2006-06-16 18:34:57 UTC
in Bestest Coolest Great-Comic!!! Post #185402
who is jimmi
Posted 17 years ago2006-06-16 18:34:12 UTC
in ?ber computer fan =) Post #185401
I very much doubt it, the tinfoil would more than likely rip off or it would provide next to no airflow at a speed low enough to stop that happening
Posted 17 years ago2006-06-16 05:17:00 UTC
in Woah, interesting... Post #185329
old wc_dude! I bound my mousewheel to an fov zoom in halflife mods about 5 years ago, literally, everyone was doing it in TFC. You can also zoom 'backwards' and defend better because you can monitor the entire area without having to look around, e.g. both corridors at the rock2 yard entrance (TFC)
Posted 17 years ago2006-06-16 05:14:24 UTC
in Bestest Coolest Great-Comic!!! Post #185328
dauphin seventh

I probably shouldnt be able to know what fonts are called without looking, god im sad
Posted 17 years ago2006-06-14 17:41:24 UTC
in Desktops of June Post #185162
Posted 17 years ago2006-06-14 13:14:48 UTC
in Desktops of June Post #185111
the sims? you sick wierdo
Posted 17 years ago2006-06-14 03:20:07 UTC
in X-Spectate Post #185042
25% of premiership players cheat
Posted 17 years ago2006-06-13 14:09:33 UTC
in Little bits of yourself... Post #184995
The chicken is in the coop, execute plan omega four, osama osama, allah be praised
Posted 17 years ago2006-06-13 14:06:30 UTC
in Desktops of June Post #184993
he's a nazi, get him!
Posted 17 years ago2006-06-13 07:02:29 UTC
in Desktops of June Post #184925
Ive used double height ever since I got a 5:4 monitor, you get the extra vertical room for it and it helps with mapping (when I mapped anyway)
Posted 17 years ago2006-06-13 04:44:30 UTC
in Desktops of June Post #184904
I've gone a bit minimalistic
http://www.jobsmaps.com/other/pictures/desktop130606.jpg

I like my cats
Posted 17 years ago2006-06-11 09:38:16 UTC
in Now Playing: ... Post #184715
CRAZY FROG HHAHAHAH ITS SO FUNNY I LIKE CHAVS
Posted 17 years ago2006-06-11 09:37:36 UTC
in how to fix map lag ? Post #184714
I was going to say that but I knew you would, thanks!
Posted 17 years ago2006-06-11 08:12:24 UTC
in how to fix map lag ? Post #184691
post your compile log too so we can see whats going on

also you may want to try running around the map with r_speeds on (open the console and type: r_speeds 1), writing down the values at the low fps points.

are you new to mapping? If so you may be trying something a bit too ambitious and may want to try running through the tutorial maps before attempting something a lot more complex.
Posted 17 years ago2006-06-11 06:03:22 UTC
in Now Playing: ... Post #184667
thats sad ant
Posted 17 years ago2006-06-11 04:36:50 UTC
in Nvidia, you have gone to far Post #184662
do any rendering applications make use of SLI for previewing purposes?
Posted 17 years ago2006-06-11 04:18:58 UTC
in how to fix map lag ? Post #184652
thats a pretty open ended question, low fps can be caused by a number of things, you may want to try posting the bsp/rmf up so we can try and diagnose the problem
Posted 17 years ago2006-06-11 04:17:28 UTC
in Nvidia, you have gone to far Post #184651
Oblivion is the only game that requires anywhere near that kind of power for consistent performance
Posted 17 years ago2006-06-10 18:54:10 UTC
in Nvidia, you have gone to far Post #184611
Oh that explains why the 5 different sets of drivers, including the manufacturers own all suffered the same problem! I know BFG are normally quite good, but please dont be so bloody dismissive, a large batch of 7900GTs were fucked straight out the factory its well known. Thankfully I didn't get one of them.
Posted 17 years ago2006-06-10 16:48:20 UTC
in HL2: Episode 2 Post #184601
i must say watching someone play a game in a terrible resolution isnt that enthralling
Posted 17 years ago2006-06-10 16:43:08 UTC
in Nvidia, you have gone to far Post #184599
Leave it to BFG to do such a thing ;P - Those are some good cards.
I'd disagree given that I had to clock its 'overclocked' card back to normal settings so it wouldnt crash quake 4 or a few other sensitive games. The 7900GT also had a small quality problem where quite a lot of cards turned up with resisitors missing!
Posted 17 years ago2006-06-10 16:41:26 UTC
in E-mail addresses of NEDS/CHAVS/YOBS Post #184598
Posted 17 years ago2006-06-10 16:39:17 UTC
in HL2: Episode 2 Post #184597
I enjoy notoriety, but I dont get the point, i'm against episodic content not episode one you silly fruit
Posted 17 years ago2006-06-10 11:20:40 UTC
in HL2: Episode 2 Post #184532
my friends brothers uncles cousins friends best mans neighbours aaa sponsor is in valve and he says there will be no halflife 3 because they make more money doing episodes and cant be arsed
Posted 17 years ago2006-06-09 17:42:03 UTC
in TWHL, meet Jaren Post #184443
congrats, but again, dont ever show him this site
Posted 17 years ago2006-06-09 03:34:56 UTC
in Mod/HalfLife Single Player ? Post #184359
as I said in another thread, the key is experimentation, in some mods (like TFC) a lot of entities that still work aren't in the FGD, so you can use some of the halflife FGD to fill that gap
Posted 17 years ago2006-06-08 14:21:45 UTC
in HL2: Episode 2 Post #184315
I'll still have a go at it for not having enough hours of gameplay
Posted 17 years ago2006-06-08 12:30:08 UTC
in Change Level in multiplayer maps? Post #184302
unless valve have removed it in a recent patch you can
Posted 17 years ago2006-06-08 10:56:32 UTC
in HL2: Episode 2 Post #184293
can you stop dismissing all discussion as whining already

Forest would be pretty boring given the number of forest-based games that are ound will be coming out soon, e.g. Oblivion, Far Cry, Crysis.
Posted 17 years ago2006-06-08 08:51:25 UTC
in Change Level in multiplayer maps? Post #184276
doesnt mean it wont work, you can usually add a lot of entities into the FGD or just include the halflife fgd as well
Posted 17 years ago2006-06-08 04:11:00 UTC
in HL2: Episode 2 Post #184258
What about the hazard courses? :P
Posted 17 years ago2006-06-07 15:58:37 UTC
in HL2: Episode 2 Post #184213
even fortress forever would be nice you shit-for-speed modders, ive seen more news updates for an EA game thats got a sequel
Posted 17 years ago2006-06-07 11:50:05 UTC
in Change Level in multiplayer maps? Post #184191
as said, I used it in my 'dustbowl' map op_overlord and it messes with admin_mod, so you cant use it
Posted 17 years ago2006-06-07 10:22:18 UTC
in HL2: Episode 2 Post #184184
This may sound cynical but its very possible the 6 month wait is to both allow episode 1 to propagate through the market and provide further testing to episode 2, its more than likely mostly finished already. Although its not like they have a publisher that controls their deadlines so they may be able to develop in an abnormal way.
Posted 17 years ago2006-06-07 10:14:37 UTC
in Change Level in multiplayer maps? Post #184183
everyone is forced to switch, else I'm sure someone would've tried to implement a map that has two maps running at the same time, which would need some crazy netcode
Posted 17 years ago2006-06-07 09:24:27 UTC
in Change Level in multiplayer maps? Post #184179
If you play op_overlord you'll see why there can be a valid reason for it. If its purely for reasons of expanding the map size akin to how the entity should be used in SP, then its far too exploitable. Obviously it would have to be trigger only and could only ever occur once.
Posted 17 years ago2006-06-06 20:39:20 UTC
in Half-life 2: Episode 1. Steamy ham Post #184135
The milkman must deliver the milk, you will all be purified by the glory of the milkman
Posted 17 years ago2006-06-06 19:49:53 UTC
in Half-life 2: Episode 1. Steamy ham Post #184131
Yeah? Well why dont you all shuck the fup up? I'm tick and sired of mistening to your loaning. Let a gife.
Posted 17 years ago2006-06-06 18:29:24 UTC
in Half-life 2: Episode 1. Steamy ham Post #184118
i believe theres a seperate post for e2 discussion
Posted 17 years ago2006-06-06 17:53:56 UTC
in Half-life 2: Episode 1. Steamy ham Post #184112
er, yes, SPOILER
Posted 17 years ago2006-06-06 17:34:51 UTC
in Change Level in multiplayer maps? Post #184107
I used it in one of my TFC maps, op_overlord and I've seen it used in some of the more ambitions skillz maps, albiet I realised it was stupid because it was far easier to just end the map and get the server to change the map itself. It CAN work, but unfortunately it ruins playlist mods and unless theres been a change in the last year, noone ever got around to changing admin_mod so it worked with maps that use the changemap entity unfortuantely. Id advise against it and try to split the map into two where possible.
Posted 17 years ago2006-06-06 17:05:27 UTC
in Half-life 2: Episode 1. Steamy ham Post #184097
hl2 isnt a crap game, as i understand it I ended up starting argument that 4 hours of gameplay (at least on first playthrough) is not enough for a mod

I suppose it is very opinion based, you either see it like myself, episodic content is a degradation in gaming itself where whatever increase in quality cannot be equated with the loss of actual 'gameplay-time', or you are so enthralled by the quality you dont actually mind.

Theres also the fanboy 'do no wrong' crowd that wouldnt bat an eyelid if Valve setup Steam to sell gallows to Zimbabwe.

We can still express our opinions on the matter though, discussion would be a bit boring if it was based on hard facts.
I managed to guess the murderer before the final quest
Given he practically says 'I dont like the dark brotherhood much cough wink nudge' it wasnt that subtle ;) The 'clensing' was one of the most morally terrible quests I've ever had to do in any rpg though, nomatter what Id done before I found becoming a genocidal maniac a little tough.