Forum posts

Posted 18 years ago2005-08-30 14:53:46 UTC
in SWAT Echo 12 needs help! [Source] Post #131030
Looks like an advanced enough weapon, with, a hand holding thingy, a sholder thingy, and a 30 round magazine.
It also says that is it used by the US special forces.

I like it, I like it a lot!
New SMG replacer?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-30 12:56:06 UTC
in TWHL worldwide Post #130969
I'll never forget that map name, it shall follow you forever! Mhahahahaha!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-30 12:50:29 UTC
in TWHL worldwide Post #130961
Come to sweden we got Chickenmixah!!
User posted image
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-30 12:33:13 UTC
in SWAT Echo 12 needs help! [Source] Post #130954
Looked up what? :S

Hey pepper, may I borrow your beta of the pistole (make a copy for me)
so I can practise animations?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-30 10:57:56 UTC
in TWHL worldwide Post #130927
Sweden! :o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-30 09:45:16 UTC
in Operation N.U.K.E Post #130888
Freshed:
A mod, is just as making your own map, but it needs to have a story connection and a working levelchange.. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-30 09:32:38 UTC
in Teleportals! Post #130879
Just so you know: Einstiens relativity theori has been proven wrong.
Some parts of it is wrong,, don't remember what though.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-29 16:35:06 UTC
in SWAT Echo 12 needs help! [Source] Post #130762
Ok guys, this is it.
I've decided to learn to animate.
I've always wanted to know how to do it, any way.
And this is good be cause, I will know, that every thing is how it is supposed to be, :)
I thank BJ for giving me the idea and chance, be cause, I saw a download link in his tutorial. :P
So, thanks BJ!

So, I might study animation for some days, until you guys, including my self, think, that I'm a worthy animator for this mod.

Pepper: WE POSTED IN THE SAME TIME :D :D :D :D :D
nr 2, The p90 doesn't have to be re modeled though, be cause you press that gun against the sholder and aim, so,, I don't know how that would look in FPS.. :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-29 14:04:38 UTC
in SWAT Echo 12 needs help! [Source] Post #130740
I don't get it,, why re do them.. :S
Hostile internt is SP, and it is a totaly different game, so, that wouldn't matter..
The point is, if you do not have to remake the weapons, this should work out.. I think.
You know more about modeling so your opinion is the one that counts the most in this case.
What do you think?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-29 12:07:52 UTC
in Anomalous Materials: Redone Post #130726
Heheheh,, doughnut race.. :quizzical:

Got any new media?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-29 11:46:52 UTC
in Operation N.U.K.E Post #130723
I see now, cool :o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-29 11:45:33 UTC
in SWAT Echo 12 needs help! [Source] Post #130722
I only used it once!
*beats SpaG with an old beaver
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-29 11:34:39 UTC
in SWAT Echo 12 needs help! [Source] Post #130718
yes, that's what I want! :)
Ever played hostile internt? (I bet I spelled the name wrong)
THAT is realistic, that is what I want to reach.
That, is point B, crew.
S.W.A.T. Echo 12 needs to be more like Hostile Internt.
But, it is swat..

Oh, and,, how do you aim with the P90? I thought it hade a red dot scope or something..
*looks at Peppers model
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-29 11:32:28 UTC
in Operation N.U.K.E Post #130716
Hmm, you should remove the dots in N.U.K.E., else, people will go nuts, and ask what it stands for.
Including me.. :nuts:
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-29 11:27:35 UTC
in SWAT Echo 12 needs help! [Source] Post #130711
texture: no, not yet. sorry

Weapon: Yes, that's more realistic, imagen your self aiming like he does in orginal HL,, lol, if you hit, you are lucky.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-29 10:38:26 UTC
in Operation N.U.K.E Post #130699
So,, uhh,, what does N.U.K.E. stand for?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-29 10:31:49 UTC
in SWAT Echo 12 needs help! [Source] Post #130698
OMG Ive forgot!
Do you think you could make the player hold the weapon in the center of the screen, so he REALLY aims?
And the secondary animation could be that he moves the weapon down to the right side again, but aims worse, but runs faster, or something
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-29 02:46:14 UTC
in New map Im working on Post #130577
Nice vertex work...
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-29 02:27:03 UTC
in SWAT Echo 12 needs help! [Source] Post #130569
So it made all of the files go nuts? :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 15:22:16 UTC
in IRC logs :) Post #130528
Oooh, old thread come back! :D
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 15:17:21 UTC
in SWAT Echo 12 needs help! [Source] Post #130527
Coder.. Heh, riight..
No, I haven't found one, I've posted on every place I know!
I need help to search after one..

Nice pepper, I like it.
Daubster: Should be posseble, we can make it. :)
We WILL MAKE IT! MHAHAHAHAHAH!

Pepper (again): You talked about exporting the P90 that you got en error on to milkshape,, so, do you think you can fix it or what? :S
Watch out so it doesn't haooen again, save it twice as 2 different files or something so you have a backup..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 14:18:15 UTC
in SWAT Echo 12 needs help! [Source] Post #130519
Pepper, 70-80 wouldn't be realistic..
that would equal 2 shots in the FOOT and you are dead. ^^
At least 40 would be 3 shoots in the foot..
50 is the maximum damage, 1 shot in the head, 2 shots in the chest, and 2 shots every where else..

examples:

35, 1 shot in head, 2 shots in the chest, and 3 shots else where.
50, 1 shot in head, 1 shot in chest, and 2 shots else where.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 13:57:53 UTC
in SWAT Echo 12 needs help! [Source] Post #130510
Oh, and what is the full name of the gun that you are doing pepper? + model number and every thing.
I'm changing the hud options.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 13:53:01 UTC
in SWAT Echo 12 needs help! [Source] Post #130508
Hmm, remove 35, damage levels: 30, 40 and 50.
Sig (the pistole, right?) could do as much damage as the P90 do, the sig is semi automatic and the P90 is full automatic + a 50 clip mag, so, the P90 is still better, ;)
37 makes no difference from 40 anyway..

About the link: Ok, I'll fix it.. Weird. :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 13:46:03 UTC
in Moving water in source Post #130505
Do you got a leak or something?

Try box your map in with something and see if you still got the problem..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 13:45:16 UTC
in SWAT Echo 12 needs help! [Source] Post #130504
I'll have to do some reoding on the skill file.
I made all of the terrorist and CT's to have 40 in health, now, I notice that it will not go out "straight", be cause, you cannot edit the player helth trough skills.cfg, so, I will have to give all the SWAT officers 100 life too, and increas the medium weapon damage to 35.

Here is the system:
A normal damage, such as if you get hit in the leg, takes 1 point (wich is 35, if the weapon is medium good) headshot is 1 point x3 wich is 35x3 = 105 and that means one shot, one kill if you hit in the head.
chest is 2 damage points, = -70 helth.

That is the closest to realistik we can get.

So, if 30 is a bad gun, 35 is a medium gun, and 50 is a great gun, how much damage should your gun do?

(confusing? ;) )
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 12:11:54 UTC
in SWAT Echo 12 needs help! [Source] Post #130492
heh,, just,, look at that.. :P
Nice work..
Ok, choose, will it replace the magnum or the USP?

Give me a bit info about it..
For example, clip size (in bullets)?

Oh, and, even if it replaces the magnum, I can adjust the damage.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 12:05:35 UTC
in Hl2 mapping Post #130491
Never use prop_details!
They go nuts!
Use prop_static, they always work, look out for their faiding scale though, if it is wrong, they will not show up in game
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 11:52:43 UTC
in SWAT Echo 12 needs help! [Source] Post #130489
Well, we aren't that big, sorry, :(
At least we will not get any more team members until we post some news about it, and in the same time we have to post media news and our current progress.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 11:47:09 UTC
in SWAT Echo 12 needs help! [Source] Post #130487
uhh,, looks like we have quite a few more jobs to fullfill..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 11:43:38 UTC
in SWAT Echo 12 needs help! [Source] Post #130485
well,, we have none of those.
Thanks freshed
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 10:42:13 UTC
in I am sorry Post #130468
No I didn't notice anything.
Nice to hear that you want to stay, anyway! :)
You seemed to be a nice dude.

Welcome back!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 10:34:36 UTC
in I am sorry Post #130460
Didn't notice anything of these events.
I bet who ever this is aimed at, will forgive you. :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 10:32:44 UTC
in SWAT Echo 12 needs help! [Source] Post #130459
uv mapper? Never heard of that.. :S What is it?

Dr. Mapper: Sounds intresting! :)
I would gladly accept it, do you have MSN?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 09:50:36 UTC
in SWAT Echo 12 needs help! [Source] Post #130452
Ok.
No, not rush the mod.
Just, get some progress.
It is up to you though, you know most about modeling here.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 09:23:38 UTC
in SWAT Echo 12 needs help! [Source] Post #130449
Something screwed up bigtime in the .gmax files going serval saves back(i make backup files), somehow my vertexes disappeard at the bottom of the weapon, so i cant edit it in vertex mode, wich is a hughe set-back, and to be fair, im not in the mood to start that over again. Though il probably have to.
Omg,, so you can't finnish the P90?
***
I loved that model..
Looks like we need 2 modelers after all, we need to hurry up.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 06:59:15 UTC
in SWAT Echo 12 needs help! [Source] Post #130418
http://en.wikipedia.org/wiki/Polygon

That just made me more confused..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 06:55:53 UTC
in SWAT Echo 12 needs help! [Source] Post #130416
Is there an online game word dictionary? O.o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 06:54:34 UTC
in Moving water in source Post #130415
I don't know if this is posseble, I've never tried it, but I think you can tie the brush with whater texture to a func_brush, and parent it to, for example, a func_train...
Better use func_analog_water as DarkKilauea said first though
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 18:32:37 UTC
in SWAT Echo 12 needs help! [Source] Post #130328
Here is the plan:
User posted image
Now, only the out side is missing

Info about the plan:
On spawn, you and your team mates are placed in the "whare house", the room that is filled with stuff so they can re fill the store..
Ok, as you can see, there is a button on the wall, if you press in, the window blocks will be pulled up and gile the 2 SWAT officers outside a clear shot.
But, you can not pull this button until you have saved the hostage, wich is in the bathroom, gaurded by a terrorist..
If you press the button before the hostage is saved, the terrorist will hear the gun fire and kill the hostage.
Ok, so, the hostage sequence is simple, you just make a ondooropen otput on the door wich deactivates the ai_relationship betwen the npc_combine and the npc_gman (gman will be the hostage entity,, :P )
So the terrorist will try to kill the hostage..
Ok, and if the hostage die, you loose.
Get the plan?
Save the hostage, press the security button, and storm the door wich leads to the back of the desk (using breach, it is locked)
And, after killing all of the terrorists, the door will open, and when you go out, end of map (loads the ddebrief map)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 18:15:28 UTC
in Y'ato's Past (RPG ADVENTURE #2) Post #130326
Nice chapter Hunter! :quizzical:

OMG THAT SMILEY AGAIN!
*blames slasher_101
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 18:05:53 UTC
in SWAT Echo 12 needs help! [Source] Post #130323
How about two dots..?

*looks up polygon
it says m?ngh?rning
So, it has many corners? :S
m?ngh?rning = loads of corners.. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 16:39:07 UTC
in SWAT Echo 12 needs help! [Source] Post #130285
So,, uhh,, what's a polygon?

More good news!
Updated media section: http://roma55.mine.nu/julian/swat/media.asp

A small inside map of T-TAB:
User posted image
Do not start to map it yet, though, you need to know both the SWAT plan, and how the outside look. ;)

Map info:
Blue: Solid walls
reed: shelfs or a desk, I bet you know where the desk is..
black: objects like a registrator or a toilet..
Yellow: Door
Brown: Big window
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 16:19:12 UTC
in SWAT Echo 12 needs help! [Source] Post #130277
Is it too many or to few? :S
I don't get it. :S (as i said,, is it really english? ;) )

Ok, so I shouldn't post media news?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 16:07:01 UTC
in SWAT Echo 12 needs help! [Source] Post #130275
This is nice stuff.. :D
Oh, and good news everybody, IIS started to work again, for some reason! (In your face, 7th! :P )
God bless IIS.

I'll post news now, but I don't know what to write..
Any ideas? :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 14:42:44 UTC
in Teleportals! Post #130258
teleportation = you are here and suddenly you are there, it's a typical spell or ability in fantasy worlds, but is just impossible, in my 21th century guy's opinion, in our physical one ...
Yeah, if I understood you right...
I don't think that if you, for example, have an atom, you cant teleport it to the other side of earth, you'll have to fire it away or something..
An atom can't dissapare just like that, and then pop-up in an other space..
If I remember right, that would make a black hole.. Not sure about the black hole part though.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 14:37:55 UTC
in SWAT Echo 12 needs help! [Source] Post #130257
You know, when you talk about modeling you might as well talk,, uhh, well, some other language than swedish, english or spanish..

I see now, I love it!
Yeah, the trigger part, I do the same, but in an other way, I set up loads of entitys, and they are all connected and timed, but there is no thing to trigger them. :P

I love your work! :)
To the media mobile!

And,, what cheese?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 12:15:12 UTC
in SWAT Echo 12 needs help! [Source] Post #130227
One of them doesn't work, :/

Edit: Oh, they work now, when I'm loged in..
Nice! :)
I don't get it, what's the difference? :S

Edit #2: Oh, I see now! :)
Whit these pictures, we may post media news! :D
To the moddb mobile!

Edit #3: Uhh, just noticed, it has no trigger.. :S

Edit #4: No,, I don't see, the thing I thought was new was on the old one too... What's new? :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 11:02:47 UTC
in Alert on forums Post #130209
Oh well, bad suggestion.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 11:00:27 UTC
in SWAT Echo 12 needs help! [Source] Post #130208
There will be many BG maps. :)

Ok, forget about that BG map, bad idea..
I'll figgure something else out.

Slasher_101: I'm almost finnished with the T-TAB concept, and remember, when you get it, all the terrorist spawns should be npc_metropolice and the swat team spawns should be npc_citizen, don't know the skin yet though.. But there is someone working on this, you know, the temporary SWAT models will be Counter-strike CT models, and T will be CS T models..
Madcow MadcowSpy zappin my udder