Forum posts

Posted 15 years ago2005-01-06 13:14:35 UTC
in Half-Life 2 Hammer Post #82042
try reseting the source sdk configuarations or refresh the sdk content :
Posted 15 years ago2004-10-28 17:05:02 UTC
in Small question - quick answer Post #70229
yeah could you give us a more acurate discription of the problem ;)
Posted 15 years ago2004-10-22 06:46:40 UTC
in Teleporters Post #68265
A lesson to be learned there about reading the forum posttotorial first :)
Posted 15 years ago2004-10-22 06:45:45 UTC
in complie problem i think. Post #68264
That is very odd. I would try waiting longer and if that does not work check out our Tutorial on compiling.
Posted 15 years ago2004-09-11 14:13:22 UTC
in yet a prob :( Post #58237
have you checked out the set up guide and tutourials
Posted 15 years ago2004-08-26 07:34:46 UTC
in Combine WAD files Post #54182
If possible how
Posted 15 years ago2004-08-25 19:22:54 UTC
in compile error Post #54077
Take alook at this

** Executing...
** Command: Change Directory
** Parameters: "D:Steamsteamappsspartantwo@aol.comhalf-life"

** Executing...
** Command: D:VALVEH~1toolshlcsg.exe
** Parameters: "d:valve hammer editormapssgc"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: D:VALVEH~1toolshlcsg.exe "d:valve hammer editormapssgc"
Entering d:valve hammer editormapssgc.map
Error: Entity 24, Brush 0: SKY brushes not allowed in entity
Error: Brush type not allowed in entity
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

--- END hlcsg ---

** Executing...
** Command: D:VALVEH~1toolshlbsp.exe
** Parameters: "d:valve hammer editormapssgc"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: D:VALVEH~1toolshlbsp.exe "d:valve hammer editormapssgc"
>> There was a problem compiling the map.
>> Check the file d:valve hammer editormapssgc.log for the cause.

--- END hlbsp ---

** Executing...
** Command: D:VALVEH~1toolshlvis.exe
** Parameters: "d:valve hammer editormapssgc"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: D:VALVEH~1toolshlvis.exe "d:valve hammer editormapssgc"
>> There was a problem compiling the map.
>> Check the file d:valve hammer editormapssgc.log for the cause.

--- END hlvis ---

** Executing...
** Command: D:VALVEH~1toolshlrad.exe
** Parameters: "d:valve hammer editormapssgc"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: D:VALVEH~1toolshlrad.exe "d:valve hammer editormapssgc"
>> There was a problem compiling the map.
>> Check the file d:valve hammer editormapssgc.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "d:valve hammer editormapssgc.bsp" "D:Steamsteamappsspartantwo@aol.comhalf-lifestargatetcmapssgc.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: Copy File
** Parameters: "d:valve hammer editormapssgc.pts" "D:Steamsteamappsspartantwo@aol.comhalf-lifestargatetcmapssgc.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: hl.exe
** Parameters: +map "sgc"

i am mapping for steam any ideas ?? :
Posted 15 years ago2004-08-24 09:25:57 UTC
in hmmm yum yum blood Post #53539
they are decals i think :
Posted 15 years ago2004-08-24 09:15:55 UTC
in Deleting Post #53536
hmmm thanks
Posted 15 years ago2004-08-24 08:22:04 UTC
in Deleting Post #53518
Does anyone now how to delete a large portion of a map very quickly and easily ? ;)
Posted 16 years ago2004-04-30 07:56:53 UTC
in read log, what log? Post #24644
try doing a search for start1.log but it should be somewhere in you sierra folder. ;)

But i think it just shows you wat the compile winow shows you i think.
Also try hitiing ALT P to check for probs on the map
Posted 16 years ago2004-04-24 11:18:40 UTC
in scripting Post #23771
somehow ,check out our tutorials there good
;)
Posted 16 years ago2004-04-20 02:13:50 UTC
in Bullet proof Post #23136
hmm de ja vu
Posted 16 years ago2004-04-19 12:26:58 UTC
in Map is gone !!!!!!!!! Post #23058
All fixed now i just uploaded it again :P
Posted 16 years ago2004-04-19 05:58:39 UTC
in You've Been Mapping Too Much When... Post #23037
-When you see people in your school who look like slick the scientist.

-Vassy you know who i mean. ;)
Posted 16 years ago2004-04-19 05:25:51 UTC
in Best tool in hammer? Post #23036
because you can not make a level with out it it is crucial !!!! :P
Posted 16 years ago2004-04-19 05:22:40 UTC
in Bullet proof Post #23035
it either has to be a certain thickness or you could put some bullet proof
glass in front of it although that would look odd. Thats the only thing
that i can think of. ;)
Posted 16 years ago2004-04-18 14:03:20 UTC
in Map is gone !!!!!!!!! Post #22963
it was an example of many different things and i will try your idea
Posted 16 years ago2004-04-18 09:14:38 UTC
in Map is gone !!!!!!!!! Post #22937
One of my maps is gone from the example vault i am 99.9 % that i did not remove it my self it was called admin complex any ideas ??? :
Posted 16 years ago2004-03-30 15:00:03 UTC
in Versions? Post #20837
probaly some tiny thing that you would never notice
Posted 16 years ago2004-03-23 15:18:38 UTC
in old compile map problem Post #20298
i have encountered this problem but i cant remember how i fixed just to let you know you are not alone ;)
Posted 16 years ago2004-03-07 14:29:45 UTC
in dedicated servers Post #18656
change the port number from 27015 to 27016 if you can that will allow you to join the server from you computer (thats what you can do with steam anyway)
Posted 16 years ago2004-03-07 13:58:42 UTC
in func_solid contains no solids Post #18654
This has been a thorn in my side for a while please help :x
Posted 16 years ago2004-03-07 07:34:44 UTC
in Starting A New Project Post #18622
yup check out the tutorial section on re skining
Posted 16 years ago2004-03-07 07:33:02 UTC
in Timefall Post #18621
I noticed that you used the tank models from your compo entry to scripted !.And that you used the generator thing where you get freed by the droid thing to use as the power generator in time fall nice !! :D
Posted 16 years ago2004-02-20 10:03:07 UTC
in problem with steam and hammer Post #16639
I installed steam it took all my wad files from my hl folders but then i just reinstalled hl and it all works fine now :D
Posted 16 years ago2004-02-05 14:10:56 UTC
in TWHL gaming server Post #15353
This would be a really good idea the server could host games like cs and dod and it would also be a good way to test maps that we have made.
Posted 16 years ago2004-02-05 13:48:36 UTC
in Gender Post #15349
Hmmmm i was thinking the other day i have never heard a female through a mic on cs or heard one reveal themselves in the chate boxes i wonder why ?? :confused:
Posted 16 years ago2004-01-30 13:47:55 UTC
in Making zombies yellow blood red? Post #14451
Actually if the zombie was dead you could use red blood decals thats the only thing i could think of :
Posted 16 years ago2004-01-30 13:46:49 UTC
in Making zombies yellow blood red? Post #14450
Thats ok ;)
Posted 16 years ago2004-01-30 13:12:53 UTC
in Making zombies yellow blood red? Post #14446
You would need to do some coding sorry about that :x
Posted 16 years ago2004-01-27 09:12:04 UTC
in team master Post #14078
it says on the cs tutorial something about two different entitys
Posted 16 years ago2004-01-19 16:31:55 UTC
in murderer Post #12859
ahh well i have fixed it now

i just reinstalled hl into the old directory and it is all working fine :P
Posted 16 years ago2004-01-19 15:48:35 UTC
in murderer Post #12849
i now have found the hl main wad and a decals but i am still missing a lot!
Posted 16 years ago2004-01-19 15:45:38 UTC
in murderer Post #12848
i have only got the opfor textures !!!!!! :D
Posted 16 years ago2004-01-19 15:31:50 UTC
in SOMEBODY IS RUINING MY RATINGS Post #12843
maybe not one download, one vote yes.
Posted 16 years ago2004-01-19 15:17:28 UTC
in murderer Post #12842
Steam is a MURDERER it has killed all my textures i can not map help major problem !!!!!!!!!!!!!!!!!!!!!!!!!

i hhave the steam cache for all my hl mods and hl itself :x :( : :zonked: :o
Posted 16 years ago2004-01-19 15:15:41 UTC
in missing wad Post #12841
ahh wel it is not that important :(
Posted 16 years ago2004-01-18 10:24:52 UTC
in missing wad Post #12556
i am missing the opfor ctf wad does anyone know where i can get it ??
Posted 16 years ago2004-01-08 09:14:01 UTC
in Im off Post #11193
well i am back and i did not check weather the water went the other way but technicaly it should anyway i was too busy relaxing on the beach to bother. :)
Posted 16 years ago2003-12-15 14:02:58 UTC
in Im off Post #7868
i am off to australia for christmas so i wont be on twhl or irc. At the risk of sounding cliched have a merry christmas and a happy new year. i will be back to mapping soon !!!! :D :P :) :lol: :cool:
Posted 16 years ago2003-12-15 13:59:41 UTC
in CONSOLE WARS Post #7865
I am a complete and devoted fan to xbox halo and bill hgates for ever :nuts: :D
Posted 16 years ago2003-12-12 15:24:12 UTC
in Aaa! Frustro! Post #7432
you can get a program for backups on the collective :P
Posted 16 years ago2003-12-12 15:22:25 UTC
in chateau.wad Post #7431
yeah well you have not got it exactly up to date have you vassy it may come a newer version than you have ;)
Posted 16 years ago2003-12-03 09:54:19 UTC
in Help, me I amnew! Post #6432
I am british (i thought i would say this because i have had a bad day and i cant be bothered to say anything else0 :x
Posted 16 years ago2003-12-02 13:48:51 UTC
in Pitch Yaw Roll Post #6359
hmm i dont really know :confused:
Posted 16 years ago2003-12-02 13:42:41 UTC
in another compilation error Post #6357
Look at the glossary ;)
Posted 16 years ago2003-12-02 13:42:00 UTC
in Pitch Yaw Roll Post #6356
I know that for monster entitys yaw makes them face a certain direction
0 is the x axis or something :confused:
Posted 16 years ago2003-11-30 08:04:27 UTC
in light switch help Post #6096
Or you could just use texlights even though they can not be turned on or off :x
Posted 16 years ago2003-11-30 07:49:50 UTC
in Hammer problem Post #6090
Hmm not sure try adjusting the rad setting just before you compile you (no,normal,full)that might work but i suggest you use texlights they are much better there is a tutorial on them here.You may also have a leak ;)