Forum posts

Posted 17 years ago2006-05-04 20:14:51 UTC
in Sky problem Post #178459
Thanks l33t pwners, ill put my map in vault when im done. :biggrin:
Posted 18 years ago2006-05-04 01:27:46 UTC
in Sky problem Post #178326
um, nope was positive it would have worked when i replied- but it still doesnt work with the 'no sky clip' checked on batch compiler.
(batch compiler version 2.0.3.1).

Also, i cant figure out how to make a trigger relay > Weapon strip > player equip (scout + knife), thing going. Any thoughts on both of these problems? :cry:
Posted 18 years ago2006-05-03 21:11:09 UTC
in Sky problem Post #178307
that'd explain it, thanks alot grim :biggrin:
Posted 18 years ago2006-05-03 20:20:04 UTC
in Sky problem Post #178300
Im trying to make my sky solid as in you cant pass threw it, you can 'swim' in all my recent maps- since im trying to make a scout map this is a problem. Anyone know the trick to fix this? Because my clan is expecting this map to be done very soon. :confused:
Posted 18 years ago2005-06-22 20:28:07 UTC
in How do i make a server? Post #116262
I didnt know where to put this, so i put it in stuff. But how do i make a public server? :zonked:
Posted 18 years ago2005-05-28 19:55:50 UTC
in WATCH THIS Post #111384
lol that was really messed up :nuts:
Posted 18 years ago2005-05-28 15:51:59 UTC
in wth!! [closed] Post #111361
All my textures are refrenced, iv tried so many things to get it to work- changeing the name of the wad file (halflife.wad) making copys and refrenceing that, iv tried getting rid of textures etc. But it keeps saying this which i can only half understand. But the weird thing is that in this it says its the halflife.wad in the log, but it says cs_dust when its compiling. Wtf is going on?

LOG:

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: "C:Documents and SettingsOwner.COOPERDesktopRhys Stuffexe and radhlcsg.exe"-wadinclude cs_dust.wad -wadinclude cs_dust.wad -wadinclude cs_dust.wad -wadinclude "D:Program FilesSteamSteamAppsrhyscoopercounter-strikecstrike"-wadinclude C:SierraHalf-Lifevalve -chart "D:Program FilesSteamSteamAppsrhyscoopercounter-strikecstrikemapsaim_dustyscoutz.map"

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]
[cs_dust.wad]
[cs_dust.wad]
[cs_dust.wad]
[D:Program FilesSteamSteamAppsrhyscoopercounter-strikecstrike]
[C:SierraHalf-Lifevalve]

entering D:Program FilesSteamSteamAppsrhyscoopercounter-strikecstrikemapsaim_dustyscoutz.map
CreateBrush:
(0.72 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.23 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0)
planes 2192/32767 43840/655340 ( 6.7)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 814/32767 32560/1310680 ( 2.5)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/4194304 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced

Total BSP file data space used: 76400 bytes

Error: Could not open wad file sierrahalf-lifevalvehalflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file documents and settingsowner.cooperdesktoprhys stuffrhys programscs_dust.wad

--- END hlcsg ---

hlbsp v2.5.3 rel (May 2 2001)
:x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x
Posted 18 years ago2005-05-26 19:32:14 UTC
in 12 Yearold Guitarshredder Post #111072
no- what is it about? :confused:
Posted 18 years ago2005-05-26 19:11:04 UTC
in Other mapping Post #111070
I mapped for starcraft that was a dope game- easier to put your maps on the online though : ....
Posted 18 years ago2005-05-26 18:55:02 UTC
in Clever Insults Post #111068
Ass master/ but some people might take that as a complement... :
Posted 18 years ago2005-05-26 18:47:43 UTC
in massively lame Post #111066
thanks for the advice, ill give it a better look. ---> :nuts:
Posted 18 years ago2005-05-24 21:51:33 UTC
in massively lame Post #110762
i dont know how to fix this level transition im in a fairly thin and short hall twho whiles indented to the wall on the right going up. Under the light is my landmark from my map change from lvl 5 to lvl 6. Everything seems to be working, its exactly the same as any other transition i have in my mod so far. Bue when i make the pass from lvl 5 to lvl 6 i see everything properly, its like im lying on the air in the middle of the hall i cant move i cant do anything because it thinks im dead, how do i fix this? :nuts:
Posted 18 years ago2005-05-24 18:42:00 UTC
in MY HL SONG Post #110756
good :P like how theres breathing in the beginning and breathing at the end. Good balance. Was that you singing? :zonked:
Posted 18 years ago2005-05-24 18:28:50 UTC
in Flood Problem Post #110754
guys i got it, i think it was a simple bug- what i did was put it at start open* and up* that and i changed the water texture. Thanks for all your help anyway. :nuts:
Posted 18 years ago2005-05-19 18:20:49 UTC
in Flood Problem Post #110202
yes :( i can swim in it.
Posted 18 years ago2005-05-18 21:28:47 UTC
in Flood Problem Post #110055
no. from the top it disappears giving it the illusuion thats its not even there. :confused:
Posted 18 years ago2005-05-18 18:40:19 UTC
in Flood Problem Post #110038
in my flood sequence alot of things run, its also a big ass map :
it seems to work, the water climbs up and i can see it. But when it reaches its point (being a func_door) it just turns invisble. I cant think of a reason why this is happening. Please help twhl. :)
Posted 18 years ago2005-05-10 18:26:39 UTC
in Xen Assault [HL1] Post #108837
looks good saco, good lighting, your grunt looks damn cool. But ya i agree, fix your sewer up a wee bit.
Posted 18 years ago2005-05-08 19:06:31 UTC
in We should have another- Post #108413
maybe then "make a disaster sequence"?
i dont mean to my unpatient. Just a reccomendation.
:badass:
Posted 18 years ago2005-05-08 18:18:56 UTC
in We should have another- Post #108410
so i guess we are holding 2 compo's now?
build a machine- source
build a machine- half life 1
get the best of both worlds :P
Posted 18 years ago2005-05-04 20:10:06 UTC
in We should have another- Post #107478
Nooo! i dont have source fools! if anything it should be for both, maybe have 1st place for hl 1 and another 1st place for source, etc? Besides i set up the post :zonked:
Posted 18 years ago2005-05-04 18:50:00 UTC
in We should have another- Post #107460
we should have another.. build a machine contest :P
Posted 18 years ago2005-05-04 18:18:22 UTC
in teleport problem Post #107452
i had sum sort of problem with the trigger_auto. But ill take snpbonds advice. thanks guys :badass:
Posted 19 years ago2005-05-03 18:28:17 UTC
in teleport problem Post #107155
im working on my mod difficulties (the name might change later on)
in the intro a portal appears as well as the trigger_teleport. The sprite works but the trigger_teleport isnt inactive in the begining so before the sequence i can teleport. Which ruins my into. How do i make the teleport inactive in the begining. I know its a fairly lame question but i never use teleports in my maps :P
This post was made on a thread that has been deleted.
Posted 19 years ago2005-03-16 21:09:14 UTC
in Camera Post #97409
someone should make a turtoial for this. :P
Posted 19 years ago2005-03-16 21:06:52 UTC
in importing retextured models Post #97407
play half-life. Im not trying to change half-life, im only trying to change my mod models. Thats why i tried making a pak and a models folder in my mod. But seems that neither of em' work.
Posted 19 years ago2005-03-16 02:38:54 UTC
in importing retextured models Post #97221
I dont get it, iv tried several things. Making my own pak.0 putting my models in valve/models, or my mods model folder. But its never working. It keeps on saying it cant find my model. Apperantly the same thing happens to all my sprites and models even if i dont modify them. Im pretty bad at this stuff :zonked: .... help me out :nuts:
Posted 19 years ago2005-03-10 22:03:13 UTC
in Quick question Post #96282
lol, i gotta read the 'multi_manager turtorial' :P thanks guys
Posted 19 years ago2005-03-10 03:29:47 UTC
in Quick question Post #96108
how do you make a button monster only, i want my scientist to run up to the console and do the /console action, but i can press the button too, so it kinda ruins it. :)
Posted 19 years ago2005-01-25 16:00:52 UTC
in change level issue Post #85684
I have created a new mod called plauge- i need this explosion to occur. To kill entities i have to use "change level" entity. and its now working, i specify what level i want it to change to, and when i test the map, everything works out well, but the loading doesnt stop, how can i fix this? :zonked:
Posted 19 years ago2004-12-14 23:34:22 UTC
in sounds Post #78406
i cant manage to get my sounds to work, were can i list the sound i intend to use in my map using bach compiler? I ask many questions
(Im an idiot)
Posted 19 years ago2004-12-13 22:32:57 UTC
in Sprites Post #78205
by the way, i know how to make a sprite work (i read turtorial) just having trouble with putting my sprite in my map-
Posted 19 years ago2004-12-13 22:27:48 UTC
in Sprites Post #78204
I use batch compiler, and valve hammer and i run my maps on steam counterstrike. So far, when i put sprites in my map and then play my map, it says it cant find the sprite. I dont know where to modify this, so that my sprite. :zonked: Please tell me where to make these changes.
Posted 19 years ago2004-12-05 19:34:07 UTC
in model maker Post #76545
where can i download a model maker- does it cost money?
Posted 19 years ago2004-11-29 22:19:08 UTC
in christmas time Post #75547
k- thx buddy. 'Come to think of it- i dont suck THAT much at textures
:zonked:
Posted 19 years ago2004-11-29 21:45:31 UTC
in hl2dm_petrol - Pick a screenshot Post #75543
looks good monkey
Posted 19 years ago2004-11-29 21:24:54 UTC
in christmas time Post #75541
and leave a texture with your name on it. ill include it.
Posted 19 years ago2004-11-29 21:24:11 UTC
in christmas time Post #75540
im making a christmas map- too bad i suck at making textures- i need a texture artist to hook me up with sum christmas like textures- eg: christmas lights, snow, windows, presents- stuff like that. :D thanks
Posted 19 years ago2004-11-25 23:41:44 UTC
in scrolling- Post #74821
wow that sucks... :( thanks for the help though
Posted 19 years ago2004-11-25 03:55:21 UTC
in scrolling- Post #74610
how do i choose which way scrolls go?

and who is this justin dejong person; "detictated to justin dejong" in dust 2, aztec classic, and others. :
Posted 19 years ago2004-11-22 01:44:40 UTC
in Lame. Post #74228
i had to reinstall counterstrike steam. :confused:
Posted 19 years ago2004-11-21 21:03:48 UTC
in Lame. Post #74214
apperently it does say that... i also put on a search for userconfig.cfg. No dice. looks like im screwed for now... :( thanks alot everyone, for giving it your best shot though. :)
Posted 19 years ago2004-11-21 19:56:14 UTC
in Lame. Post #74200
ya.. ok iv done that :P.....
Posted 19 years ago2004-11-21 19:11:38 UTC
in Lame. Post #74174
I eat monkey chow, and worldcraft dude...so what ur saying i alter all the things that say "userconfig"? correct me if im wrong...

and master of puppets what's unbinded? and if thats the case for me how do i fix it?
Posted 19 years ago2004-11-21 19:09:24 UTC
in Lame. Post #74172
This is what i found in my config file.....

// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "c" "+movedown"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_dlmax "128"
cl_download_ingame "1"
cl_forwardspeed "400"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "orange"
cl_logofile "lambda"
cl_lw "1"
cl_timeout "60"
cl_updaterate "20"
cl_vsmoothing "0.05"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
fps_max "72.0"
fps_modem "0.0"
gamma "2.500000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1.000000"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "0"
hud_takesshots "0"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0.000000"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "300"
name "Player"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.000000"
skin ""
suitvolume "0.250000"
sv_aim "1.000000"
sv_voiceenable "1"
team ""
tfc_newmodels "1"
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.800000"
+mlook
+jlook
exec userconfig.cfg
Posted 19 years ago2004-11-21 19:05:20 UTC
in Lame. Post #74169
i dont hack. seriously, i kinda suck :zonked:
Posted 19 years ago2004-11-21 18:47:20 UTC
in Lame. Post #74163
I cant play my cs the way i used too... i cant move foward or move my mouse up or down. The keys in my settings say that everything should be working. I press default still nothing happens, turning my computer off.... i have tryed everything. Nothing works... :( help me please.
Posted 19 years ago2004-11-17 03:34:37 UTC
in my maps... are not posting. Post #73544
ok sorry i whasted this fourm :P lol. I fixed it there was a problem with the specefic jpg. It propbably was too big (to many pixels) and the other problem was my zip had an extra file that went over the mb limit. :zonked: .......im so alone in this fourm....
Posted 19 years ago2004-11-17 03:09:13 UTC
in my maps... are not posting. Post #73542
ok. That wasnt the problem it still doesnt work :zonked: once i press make changes or finish the button appears to have been clicked but the computer just stops.. doesnt freeze, beacause i can click to other links. help me :x .