does anyone have a link to a place i can download nem's batch compiler? because i used that b4 i got my new computer, and it actually worked as far as hlrad and lighting!! and it didnt take it 15 seconds to compile the lights eigther!
anyway, i also need a link because the nem's site is dead aka i cant get it from them for some reason, and i really would like it! if anyone can supply a link, that would be teriffic!! thanks!!!
i'm using just the regular Light entity, i'll try brightness, but it seems to be up, its at default values right now, its a strange patern of lighting and dark that i took a screenshot of but i cant post it : , whatever, i'l keep trying
how come when i compile my map, my lights make light in one direction, only that little spot, and the rest of my map is pitch black? should i just get another compiler? thanks for any help in advance
nah, that didnt work, but thanks for the suggestion, i think it didn't work because i dont use the in-hammer compiler, im using nam's batch compiler seperatly. if there are any other thoughts about why this is happening plz post them! ty
yeah I used the half life.wad from my retail copy of halflife (not source) but am running it on a steam version, but I tried copying the file to the cs directory where all the other wads are, but still no luck. do i have to use gcfscape to get the wad from the halflife.gcf in steamapps?
when i use any texture from the "halflife.wad" file in the half life/valve folder, then compile and run it using nem's batch compiler 3.0.0, all the textures from only this file appear as small black and purple checkers. but in valve hammer they appear as they're supposed to. can someone help me? thanks for any help.