Forum posts

Posted 18 years ago2005-06-25 17:39:14 UTC
in The combines end -Comic Post #117132
This is a pseudo-serious/corky/humor Comic, I think.

It might be more of a Graphic-Novel kind of thing, though.
Posted 18 years ago2005-06-25 17:38:29 UTC
in I'm back (again) Post #117131
Hi I'm semi-new.

So yeah.

Pseudo-New.
Posted 18 years ago2005-06-25 17:32:21 UTC
in Standard Proceedures Post #117130
Procedures has only one 'E.'

Just a heads-up.
Posted 18 years ago2005-06-25 17:17:03 UTC
in Need Help! Post #117123
Compile like.. What? Take the cpp and compile it to .exe?
Posted 18 years ago2005-06-25 15:54:04 UTC
in Why? Because I bloody well deserve it! Post #117102
I sit around and talk to friends, listen to Aphex Twin and learn C++.

Then if I feel like it I'll map something. :P
Posted 18 years ago2005-06-25 14:45:20 UTC
in Making Speech Post #117090
I'm pretty sure you have to save it as .wav, as all the other sounds in HL2 are .wavs. For the other stuff I've no idea and I'd like to know how to do this as well :o
Posted 18 years ago2005-06-25 14:43:02 UTC
in HL2 - SP : DAY 13 Post #117089
Nice story. I always wondered what would happen if Alyx weren't there..
Posted 18 years ago2005-06-25 14:38:29 UTC
in Standard Proceedures Post #117087
Looks cool, but may I ask why not very many people are making mods for Half-Life 2?

The gun and hand model looks awesome, by the way. =)
Posted 18 years ago2005-06-25 14:36:28 UTC
in Requesting VMF Post #117086
Same here. You think somebody would host that VMF for everybody that doesn't subscribe. D:
Posted 18 years ago2005-06-24 21:40:53 UTC
in Requesting VMF Post #116916
No luck =<

Maybe Habboi subscribes to it hahaha

I want to see this stuff so bad :'(
Posted 18 years ago2005-06-24 21:21:50 UTC
in Requesting VMF Post #116911
As we all may know, Dave (creator of de_dust and de_dust2) created a dust exclusivelyl for CGW UK (or some other British computer gaming magazine.)

On the disc that the BSP was located there was also an extra goodie-- the VMF for that map which reveals a whole bunch about a.) his map-making and b.) how to make a dust map LOOK like a dust map. If any of you have this file, could you contact me via AIM or MSN Messenger? Or even e-mail it to me at mexicoslothrop@gmail.com.

Thanks a lot! ;D
Posted 19 years ago2005-04-10 18:49:27 UTC
in SWAT mod, need model makers Post #103154
GMAX is in TurboSquid.com

It's easy to find.
Posted 19 years ago2005-04-10 02:57:49 UTC
in SWAT mod, need model makers Post #102943
I'm downloading it right now. =)
Posted 19 years ago2005-04-08 18:39:33 UTC
in Half-Life 2: SP Map Post #102614
The next map is going to be a Jeep map, so yeah it'll be more open. =D
Posted 19 years ago2005-04-07 23:47:38 UTC
in Whats my age again? Post #102421
Posted 19 years ago2005-04-07 23:45:28 UTC
in Half-Life 2: SP Map Post #102420
Every single light has a fixture. They're just kind of blotted out by the point_light.

Also, the building this is in is a small abandoned power facility. You're in a room hiding when the combine come in and try to ruin your shit. =/

This level will be followed with a jeep map and then the end will be a large building with a lot of combine.
Posted 19 years ago2005-04-07 22:42:53 UTC
in Half-Life 2: SP Map Post #102415
New screenshots! This first part of the map is done. (The level will be 3 maps long including a jeep map where you run from the combine.)

I think it turned out pretty good =)

http://www.primordialus.com/images/sp_escape1
Posted 19 years ago2005-04-07 19:29:17 UTC
in Half-Life 2: SP Map Post #102393
It's a base on a mountain. =P

Although I might be changing that to something else as I can't get the skybox where I want it. (I'll be keeping saving the skybox regardless though because it looks so awesome).

But yeah it's really awesome =X
Posted 19 years ago2005-04-07 03:06:55 UTC
in Half-Life 2: SP Map Post #102154
Yeah I'm working mostly on placement right now. I need to go through some architecture books to really make it look nicer =x Also I can't change the displacment anymore and that mountain IS only 1/8 of the actual skybox. The skybox is huge (but doesn't lag up the game) =o I could smooth out the terrain though. =)

Also, the doors are all kick-able. You get the gravity gun in the beginning to knock down the first door which reveals a guard. I also figured out cubemaps and for everybody information, the map is a base located on a mountain (above a mountain, actually, and supported by pillars below which will be added later)
Posted 19 years ago2005-04-07 03:00:07 UTC
in Half-Life 2: SP Map Post #102151
Sup guys I've been working on a SP map for Half-Life 2 to increase my mapping skills. This isn't related to Almanta but it's fun and it's my best map as of yet. =)

Here are some screeshots:

http://primordialus.com/images/mountaintop0000.jpg
http://primordialus.com/images/mountaintop0001.jpg
http://primordialus.com/images/mountaintop0002.jpg
http://primordialus.com/images/mountaintop0003.jpg

I've been playing and playing and replaying to make this a really fun map. It should be released by the weekend. =)
Posted 19 years ago2005-04-04 19:52:13 UTC
in What's the name of any NPC? Post #101622
Yeah, but all I get is furniture
Posted 19 years ago2005-04-04 11:14:49 UTC
in What's the name of any NPC? Post #101469
I just want to put enemies in my map but I've no clue as to what name to give any of the objects. =X

Is it NPC_Furniture? I really don't think so because that seems so illogical.
Posted 19 years ago2005-04-03 22:13:56 UTC
in Question Post #101290
Posted 19 years ago2005-04-03 20:07:53 UTC
in Question Post #101269
Is it possible to use a map and make it be the title screen of a mod?

If so how do I do this.

I got the camera set up and all that I just don't know how to make it work. =[]
Posted 19 years ago2005-04-03 16:14:09 UTC
in Mod I'm Working On Post #101219
I really see this happening, actually. Even I like the story and mood I'm making and normally I hate most of the stuff that I make. =/
Posted 19 years ago2005-04-03 06:28:24 UTC
in Mod I'm Working On Post #101066
I've had this sudden creative burst, an idea for a mod, and I'll need a lot of help.

The mod is called "Almanta" and the script (wip) can be read here:

http://np.shattereddays.net/Almanta.txt

Right now all I need is somebody/people knowledgeable in Mod-Making, maybe a voice actor or two (no need to be professional), and a Mapper or two.

I really think we could make this into something great =D

Also, the basic jist of the story is that you were convicted for murder but it wasn't a very concrete conviction and the Administrator of the Prison (Almanta) plots a scheme to keep you from being paroled.

You get away and you just try to survive all the forces coming for you (Ironic because you're now killing people to get away from the prison you weren't supposed to be in because you didn't kill anybody in the first place (this creates tension later in the game))

So yeah.

Comments?

If you're interested, add me to your MSN Contact List at theasianjewfactory@hotmail.com or on AIM with greengreenmirth

I'd like to get this started as soon as possible :D
Posted 19 years ago2005-03-27 02:49:03 UTC
in cubemaps Post #99287
Posted 19 years ago2005-03-27 00:14:01 UTC
in cubemaps Post #99276
I'm having problems with VERY SHINY FINGERNAILS in dark areas. =/

Somebody said it was because I had no cubemaps.
Posted 19 years ago2005-03-26 20:41:52 UTC
in cubemaps Post #99258
Somebody make a tutorial or point me to a tutorial on cubemaps and making them WORK.

The sdk_cubemap doesn't help me at all.
Posted 19 years ago2005-03-19 22:09:29 UTC
in Hey. Post #98055
Where's the busted up car models?

Can somebody help? =(

I need this for my warehouse-ish map.
Posted 19 years ago2005-03-19 09:57:22 UTC
in Hammer 4 probs! Post #97856
I'm having the same skybox problem. I'd like this solved too! haha =)
Posted 19 years ago2005-03-19 06:57:42 UTC
in Modelling Application. Post #97843
Thanks a bunch! =)
Posted 19 years ago2005-03-19 06:56:53 UTC
in Three Questions. Post #97842
Thanks a lot! This has been the most helpful of all the CS Mapping forums I've been to. =)
Posted 19 years ago2005-03-19 02:18:41 UTC
in Modelling Application. Post #97814
My friend was telling me that you can find the modeller for CS: Source and HL2 for free on some general CS websites, but I've no idea as to where to find it. =/ Help?
Posted 19 years ago2005-03-19 02:11:13 UTC
in Three Questions. Post #97812
1.) How do I make the dust you see in Dust2 and Office?

2.) How do I make the tiles have bump-mapping on them like in Dust2?

3.) How do I make wire?

4.) How do I make reflective surfaces?

This is all regarding stuff in CS: Source.

Please help! =)
Posted 19 years ago2004-12-29 18:42:32 UTC
in Valve's Second Mistake Post #80190
I really don't have a problem with Steam, and I'm using Windows XP SP2. 'Don't know what's up with your guys' computers. O_o
Posted 19 years ago2004-12-29 18:35:43 UTC
in How do I make stuff like Barrels? Post #80188
Thanks a lot guys. :D
Posted 19 years ago2004-12-29 17:33:20 UTC
in How do I make stuff like Barrels? Post #80165
I really want to make a map populated with some barrels and crates and whatnot, but I'm having trouble finding any information on making them and populating the level with them.

Help! :o
Posted 19 years ago2004-12-16 22:57:38 UTC
in My First Two Maps Post #78787
Wait.. Scratch that. Doi, there's a friggin' tutorial right in the Beginner section! I might either A.) Make a New Map or B.) Light 'The Tomb' dramatically.

I'd also like to point out that The Tomb was my first map, and Octagon was my second (I'm not quite fond of it either.)

I might just make a new map and light it. Thanks for the input! :D
Posted 19 years ago2004-12-16 22:44:33 UTC
in My First Two Maps Post #78786
Well, the thing is, I don't know how the lights WORK. I tried putting in lights and all, but they never work (I tried the environment_light or whatever it was, and just plain light. Yes, my computer can handle full graphics.)

I'd really like to learn how to get rid of full-bright and all that, but I'd really need some help. =/
Posted 19 years ago2004-12-14 23:11:19 UTC
in My First Two Maps Post #78398
Ack. Sorry I wasn't sure if HTML worked here.

http://np.shattereddays.net/downloads/2maps.zip
Posted 19 years ago2004-12-14 23:10:36 UTC
in My First Two Maps Post #78397
Hello!
I'm new to modding Half Life 1/CS, and I'd like to post my first two maps that I've made.

<a href="http://np.shattereddays.net/downloads/2maps.zip">| Download Here |</a>

PLEASE tell me what I should improve on/work on to make my maps better.

Oh, and Hi. I'm Mirth Prolan, and I'm kinda new to the whole 'Modding' scene here. Thanks for the tutorials!